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8/10/12 10:56:12 PM#61
Good post OP. Character progression is one of my concerns but after testing I'm a bit more worried about just solo PvE fun. DE's seem to be less fun than I would have thought. I feel like the DE's had very little to do with what I was doing or my ability or really anything. I felt like I ran to the DE circle on the map and spammed AoE's. And that is pretty much what my experience was with the entire weekend. I suppose it was nice playing with others but ultimately I felt like I had little control or interest in wandering into these circles other than trying to stay alive. I felt like yay I just helped people do something but it felt almost exactely the same as all the others. Was I great in this event dunno...did I help I suppose so. Maybe there were too many people doing the same DE's? I'm pretty sure I never started a DE.
The combat was nice despite the character movement. And probably some of the best combat of the genre, but I just have a tough time finding the DE's very engaging.
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8/10/12 11:05:13 PM#62
Originally posted by Mardukk did you make it past the starter zones to see the later DEs at all>? I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/10/12 11:08:20 PM#63
>Implying this thread isn't here to trick hardcore raiders into thinking they are having fun with repeated content
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8/10/12 11:15:44 PM#64
Originally posted by Mardukk If you don't care about what NPCs are doing then yeah it isn't terribly engaging. When you approach a circle you need to be interested in what's going on. It's not JUST escort this dude. It's not JUST collect for that guy. The escort dude might set up a shop in the next town. The collection guy might run off to lure a bigger monster with your collection. You can't just pickup and drop DEs when they complete otherwise you are just doing the objective not reading the story. Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play? |
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8/10/12 11:19:55 PM#65
Skimmed over it, but I'm guessing you're an exception, not the norm of hardcore raiders.
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8/10/12 11:26:55 PM#66
Originally posted by Aerowyn I didn't. I'm guessing that was the problem. I know that it has to become more fun later on like most MMO's do. |
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8/10/12 11:29:42 PM#67
Originally posted by Mardukk
If you don't care about what NPCs are doing then yeah it isn't terribly engaging. When you approach a circle you need to be interested in what's going on. It's not JUST escort this dude. It's not JUST collect for that guy. The escort dude might set up a shop in the next town. The collection guy might run off to lure a bigger monster with your collection. You can't just pickup and drop DEs when they complete otherwise you are just doing the objective not reading the story. Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play? |
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8/10/12 11:42:56 PM#68
Great post! This is what I've been trying to say when I tell people that there really isn't "endgame" in GW2....at least not "endgame" as they know it. Your "That Damn Queensdale" sums it up perfectly, and I think that's exactly what Anet has been saying their intent was in making the game this way.
Also, anyone, fanboy or not, who has said there is no gear grind in GW2 is flat out wrong. There is no gearPOWER grind in this game, but there is certainly cosmetic gear grind, and even skill point grind, possibly.
I'm glad that you "get it" and realize that if what you're doing is fun then what does it matter exactly what you're doing? Whether it's repeating content, exploring, PvPing, endgame raiding (yes if you think that's fun, there's nothing wrong with doing it), gear grinding, etc. etc. etc., if you're having fun doing it, then screw what everyone else thinks and screw your own preconcieved notions.
I hope your post goes a long way toward getting people to understand why GW2 is a different creature and that that's not a bad thing. I wish just some people would take the time to actually read stuff like this rather than skimming it. But I just assume they'd rather just live in their own little world.
All that being said, if you had done all that and come to the conclusion that GW2 didn't offer what you wanted, that's cool too. To the people who feel that way, I say good luck. I hope you find it, if you haven't already. |
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Reizlanzer
Hard Core Member
Joined: 6/04/04
"Pain is only a pulse if you just stop feeling it." |
8/10/12 11:56:52 PM#69
See now, I'm a lot of the same way as the OP. To me, even as a hardcore gamer (Top tier PvP, Hardest PvE, Hours invested into play sessions when possible, Completionist Habits) the one thing that keeps me "in game" is my main character. If I can find a character that I can really feel like I channel myself through in a good way and can control them in a way that few others can, I will never get tired. In fact, the only reason I got tired of those characters from games in the past is because they were changed through patches and content shifts. Shadow Knight - EQ Mage - WoW Retadin - WoW Those are the only three characters I've ever had where I felt like everything I did was important until the day I was stricken with the dreaded rework patch. Excellent post and it really gives me personally a slightly different way to look at the game as a whole. That being said, I think Human Mesmer is going to be the fourth on the list. People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan |
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8/11/12 12:02:14 AM#70
Originally posted by jusomdude why do you say that? I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/11/12 12:06:00 AM#71
Originally posted by Aerowyn Read the second to last paragraph of my last post. Some people just want to live in their own little world. And they certainly couldn't be bothered to actually think a little differently than they have been. |
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8/11/12 12:52:00 AM#72
Excellent post. I hope anyone with doubts similar to those your went into the game with will read the entire thing. You are right on about the game and how it relates to end game and character progression. Including this last stress test, I've now been lucky enough to have spent 135+ hours play testing the game. Like you, most of my play time has been in the Human lands. I've gone a bit deaper, perhaps, but I''ve managed to save large chunks of the content that was made available to us in these events for when the game goes live. Just like you, I've repeated Queensdale over and over again, but I've enjoyed it every single time I've done it. I played a Sylvari Elementalist during this last stress test, but after getting a little taste of the Sylvari lands, headed right over to Queensdale to do all the stuff I've done before. There are some events I've only seen in maybe a third of the runs through and a few events I've only lucked upon once. The content is fun, but the element of being able to encounter something you haven't seen before adds to the experience, as does the fact that events can play out vry diffeerently depending on the people who show up for them. I've tried to get this point across, but it's hard to convey to people who haven't experienced it. I am utterly amazed that I have managed to get 135 hours of enjoyment from the PvE portion of this game, while managing to only experience a small portion of all the PvE content we had access to, which in turn was less than 40% of the PvE content the game will laqunch with. I know I will have absolutely no problem getting over 1,000 hours of game play from the game. Id there 1,000 hours of individual PvE content in the game? Maybe, maybe not, but the content that the game provides is not only plentiful, but most of it is well worth repeating. The game rewards you for repeating content and the Dynamic nature of most of that ontent ensures that the experience itself will be different from one time to the next. You are also right about gear in the game. A number of fans have misunderstood the role of gear in the game and what "no end game gear grind treadmill" actually means. There are different quality tiers of gear throughout the game. There are also some pieces of gear that offer differences in the way they distribute their "power budget" for the level/tier the item resides in. Even at the level cap, there will be some effort to obtain all the weapons and armor sets you will want for your character and the various builds you want to play with. The difference here is that the path to getting max stat gear is not unreasonably long, there are different paths to attaining max stat gear and once you get the gear, there is no "gear inflation" treadmill that will make that gear obsolete because some new "end game dungeon" comes along and offers more powerful "stuff". I think most people understand the level scaling mechaninic, but like you, in the beginning, they don't understand why being able to do lower level content, have it be somewhat challenging, while also offering XP and loot geared towards your true level is actually a really wonderful thing! One thing I've tried to say when discussion comes to the subject of GW2 "end game" is that I believe that most people, even hard core raiders, will "get it" by the time they actually reach the level cap in GW2. They will get why the old concept of "end game" doesn't really apply here and they will get that playing the entire breadth and depth of the game's content is where the fun is at, rather than the stuff you do to level up just being some necassary grind you need to complete to reach "the end game", where you do something very different. I get the fears. I get the arguements. However, I also believe that most people who give the game an honest shot will understand, via the experience of playing the game, what they couldn't grasp on a purely acedemic, conceptual level. BTW, I would say that Queensdale is maybe 4% of the world space, excluding WvW and the citiies, So you can probably multiply queensdale by 25 in your calculation of how much more world PvE experience the game may have to offer. Also, Dynamic Events do get kore involved as you get deeper into the game. I saw the progression even in the 15-25 zones, but it really becomes more apparent in Gendarren Fields, where the Centaur's designs on a large and well defended walled town depend on the state of a network of surrounding events. I've honestly gotten to the point where I don't play to level anymore. I play to have fn and the leveling just hapens along the way. I want to see the high level zones in the game, but I really anticipate that I will be spending so much time enjoying each zone I travel to in my journeys that I will reach level 80 well before I ever reach a level 65+ game zone. With the way this game is designed, that's ok. It's just as valid a path of progression as some super efficient path that get's someone to the level cap and the level 80 game zone in the shortest amount of time possible. It's also great knowing that I can take time to fully enjoy areas of the game with out "ruining" those areas for future play-throughs with alts or for revisits with a main. Each zone is going to be good for many play throughs and Arenanet's commitment to free live content expansion, including new DEs for all zones, on an ongoing basis, just amplifies it. I'm glad you are a game designer, because I think this approach to world building and content design/delivery is much more efficient and offers a much better return on time/money invested than traditional MMO design. I hope that other game designers will "get it" and GW2 will signal the beginning of a new direction for MMOs and RPGs. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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8/11/12 2:29:31 AM#73
This game wont hold any hardcore PVE players attention after the first month. The fact is GW2 is basically a giant MOBA that revolves around bragging rights and cosmetic hunting. You're much better off sticking with WoW/Rift if you want any semblance of hardcore pve.
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8/11/12 2:45:21 AM#74
@OP, Thanks for your post. It was encouraging. I was a raider for 4 years in a good guild. I loved it. And I do somewhat miss it. I read the marketing line that "it's all endgame!" and it reads "there isn't an endgame" to me. I've been half expecting to wander off at 80. I wasn't really expecting to find the game sticky at level cap. Thanks for the positive outlook. |
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8/11/12 3:40:52 AM#75
Izak I was a hardcore raider in the wow sense (5 days raiding for several years) and generally spent most of my time on heroic achieves on the last boss, and you know what we represent less than 5% of the community. I realised repeating the same couple of bosses 10 times a night is actually pretty bizzare behaviour, but for those who love that level of repetition you are right- stick with WOW.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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8/11/12 3:43:42 AM#76
Originally posted by Izik What's wrong with bragging rights and cosmetics? That kind of stuff can be just as appealing as getting stat sticks off the latest overglorified dungeon that will only be valid up until the next patch/expansion. I'd argue it is even more long lasting because visuals don't lose value, while stat sticks do lose value. |
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8/11/12 3:45:07 AM#77
Originally posted by gelraen Well thought out and informed post. You have done your homework gelraen and I could not agree more with most of what you said. I have seen some of your end-game skepticism posts before and it is great to see you changing your perspective on things in the game. I think one of the issues people have right now with end-game is the "not knowing" and it takes a lot of digging and reddit scanning to figure some of the details out. The stat grind will still be there as you say, even if it is shorter then most people expect from a game like WoW possibly. The thing that makes the item grind in this game great is that you are not just focusing on getting "BiS" items, you are focusing on figuring out what stats YOU want as well as managing to throw together an outfit you would like to wear as well as provide enough funds to do it through crafting, trading post,ect. Not to mention the amount of transmutation stones people will have to go through to get all this stuff they want. I feel like the hard-core players will focus on the legendary items and more hard to get armor sets. The game is also a completitionist's dream. I think with all this combined with the idea that they are probably gonna be patching in DE's on a fairly regular basis, (probably every couple of weeks, maybe days, who knows) adding new items to go for, new dungeons with a story and explore mode, new pvp maps, personal story additions, and possibly even WvW additions in content patches is pretty exciting! Oh yeah, and the track record ArenaNet has for developing expansions faster then anyone else in the industry with TONS of new content.. (enough for them to produce 2 that stood as games of their own for the original Guild Wars) I think we have a real diamond here. Maybe, finally, possibly --the next "big thing" is going to be here in just under 2 weeks? Hopefully I don't wake up next Saturday morning only to find out it was all just a wet dream. |
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8/11/12 3:59:15 AM#78
A lot of us are in the same boat as the OP. We were a top level (server first) raiding guild in Rift. We come from hardcore raiding backgrounds. We absolutely welcome the fact GW2 doesn't have any true raids. You can form groups with as many or as few people as you want. No more scheduling content. That's not to say there isn't plenty of large group activites in GW2 from minigames, SPvP, WvWvW, and meta events. There is a significant gear grind in GW2 too. You have to run a dungeon in explorable mode 57 times to complete a full set with offhand and mainhand weapons to obtain your exotic armor. That's not counting the fact you might want exotic armor with other stats (through mystic forge skill point grinds), the 200 skill point + other mats grind for legendary weapons, sigils, runes, and gems you'll want to put into the gear too. |
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8/11/12 4:07:37 AM#79
Very nice post. I'm a game designer my self too and can see eye to eye with your views on GW2 from BWE experiences. I can say from experience of all the zones i've been in they've been a funfilled time and there is literally always something going on, whether that be DE's or just random encounters with Boss's etc. OP Don't forget there is outdoor raids in particular zones. Like that dragon fight ANet previewed earlier in they year. I think that will give capped character the incentive to travel back to lower level zones to take on these boss encounters. As far as i know they event scales depending on the amount of players.
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8/11/12 4:21:35 AM#80
I gotta give this OP props. He basically made a post that i would of made if i werent so embittered and jaded and inclined to hate any new mmo in development. I honestly am now on the fence about this MMO having read that. I was worried by a lot of their comments so i see there is in fact a gear *grind* (a fact for which i am glad) but thats its not absurd. Having to spend 40 or 50 hours of PVPing for a full set, or do 50-100 dungeon runs for a full set is fine by me. "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently." - Friedrich Nietzsche |
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