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Guild Wars 2 Forum » General Discussion » The trinity broken (video)

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353 posts found
  Xzen

Hard Core Member

Joined: 5/01/06
Posts: 2590

A sword is never a killer, it is a tool in the killer's hands.
- Seneca

7/30/12 4:47:03 PM#161
Originally posted by Aerowyn
Originally posted by Nanfoodle
 

Who care if there is no aggro control. I never said there was a dedicated tank. Everyone takes turns tanking, so tanking is still in the game. Everyone heals, so healing is still in the game. ANet would need to 1. remove healing or tanking all together for there to be no trinity. or 2 all classes do all the rolls equally and they dont. Trinity is not dead.

how does one tank with no aggro control? 

Get the mob's attention by getting close to it and hitting it while the people that do not want "aggro" move away from it.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

7/30/12 4:48:19 PM#162
Originally posted by Xzen
Originally posted by Aerowyn
Originally posted by Nanfoodle
 

Who care if there is no aggro control. I never said there was a dedicated tank. Everyone takes turns tanking, so tanking is still in the game. Everyone heals, so healing is still in the game. ANet would need to 1. remove healing or tanking all together for there to be no trinity. or 2 all classes do all the rolls equally and they dont. Trinity is not dead.

how does one tank with no aggro control? 

Get the mob's attention by getting close to it and hitting it while the people that do not want "aggro" move away from it.

 That's still controlling aggro ;).

Are you team Azeroth, team Tyria, or team Jacob?

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

7/30/12 4:48:21 PM#163
Originally posted by Xzen
Originally posted by Aerowyn
Originally posted by Nanfoodle
 

Who care if there is no aggro control. I never said there was a dedicated tank. Everyone takes turns tanking, so tanking is still in the game. Everyone heals, so healing is still in the game. ANet would need to 1. remove healing or tanking all together for there to be no trinity. or 2 all classes do all the rolls equally and they dont. Trinity is not dead.

how does one tank with no aggro control? 

Get the mob's attention by getting close to it and hitting it while the people that do not want "aggro" move away from it.

but with no skills to pull  or taunt what happens when you have multiple mobs all over the place? how does one hold aggro then?

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

7/30/12 4:50:04 PM#164
Originally posted by Aerowyn
Originally posted by Xzen
Originally posted by Aerowyn
Originally posted by Nanfoodle
 

Who care if there is no aggro control. I never said there was a dedicated tank. Everyone takes turns tanking, so tanking is still in the game. Everyone heals, so healing is still in the game. ANet would need to 1. remove healing or tanking all together for there to be no trinity. or 2 all classes do all the rolls equally and they dont. Trinity is not dead.

how does one tank with no aggro control? 

Get the mob's attention by getting close to it and hitting it while the people that do not want "aggro" move away from it.

but with no skills to pull  or taunt what happens when you have multiple mobs all over the place? how does one hold aggro then?

 Yeah, good point.  There is nothing like AoE taunt in GW2.  The best you can do is try to immobilize or snare the mobs...but that's not really what I would call tanking.

And even if you could get all the mobs to hit you and no one else, they would make mince meat of you in a minute.

Are you team Azeroth, team Tyria, or team Jacob?

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

7/30/12 4:51:22 PM#165
Originally posted by Creslin321
Originally posted by Aerowyn
Originally posted by Xzen
Originally posted by Aerowyn
Originally posted by Nanfoodle
 

Who care if there is no aggro control. I never said there was a dedicated tank. Everyone takes turns tanking, so tanking is still in the game. Everyone heals, so healing is still in the game. ANet would need to 1. remove healing or tanking all together for there to be no trinity. or 2 all classes do all the rolls equally and they dont. Trinity is not dead.

how does one tank with no aggro control? 

Get the mob's attention by getting close to it and hitting it while the people that do not want "aggro" move away from it.

but with no skills to pull  or taunt what happens when you have multiple mobs all over the place? how does one hold aggro then?

 Yeah, good point.  There is nothing like AoE taunt in GW2.  The best you can do is try to immobilize or snare the mobs...but that's not really what I would call tanking.

And even if you could get all the mobs to hit you and no one else, they would make mince meat of you in a minute.

exactly and to me I see this as having no real tank role in the game at all hence no trinity at all.. and healer you could make an argument for as well although you have direct heals so it's harder argument ot make.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  AIMonster

Elite Member

Joined: 12/31/08
Posts: 1713

7/30/12 4:52:10 PM#166
Originally posted by Aerowyn
Originally posted by Xzen
Originally posted by Aerowyn
Originally posted by Nanfoodle
 

Who care if there is no aggro control. I never said there was a dedicated tank. Everyone takes turns tanking, so tanking is still in the game. Everyone heals, so healing is still in the game. ANet would need to 1. remove healing or tanking all together for there to be no trinity. or 2 all classes do all the rolls equally and they dont. Trinity is not dead.

how does one tank with no aggro control? 

Get the mob's attention by getting close to it and hitting it while the people that do not want "aggro" move away from it.

but with no skills to pull  or taunt what happens when you have multiple mobs all over the place? how does one hold aggro then?

https://www.youtube.com/watch?v=lSExAYbROdw - Ascalon Catacombs explorable mode (one path anyway) run with commentary on how we did it.  We explain a bit on how you tank, particularly the last boss where there are plenty of multiple add situations.

Basically, it's all about positioning.

Raptr link because it's the cool new trend:

  Xzen

Hard Core Member

Joined: 5/01/06
Posts: 2590

A sword is never a killer, it is a tool in the killer's hands.
- Seneca

7/30/12 4:55:31 PM#167
Originally posted by Aerowyn
Originally posted by Xzen
Originally posted by Aerowyn
Originally posted by Nanfoodle
 

Who care if there is no aggro control. I never said there was a dedicated tank. Everyone takes turns tanking, so tanking is still in the game. Everyone heals, so healing is still in the game. ANet would need to 1. remove healing or tanking all together for there to be no trinity. or 2 all classes do all the rolls equally and they dont. Trinity is not dead.

how does one tank with no aggro control? 

Get the mob's attention by getting close to it and hitting it while the people that do not want "aggro" move away from it.

but with no skills to pull  or taunt what happens when you have multiple mobs all over the place? how does one hold aggro then?

The people that want to lose aggro pull it to some one else then dodge away as just one example. You could also knockdown or criple the mob so that it goes to the next closest target.

  Gorilla

Old School

Joined: 6/07/04
Posts: 2070

7/30/12 4:56:47 PM#168
Originally posted by Nanfoodle
Originally posted by Volkon
Originally posted by Nanfoodle
No I wont. I get how GW2 works. I have almost 200hr play time in it. If you read my posts you will see I know very well no one char will be the healer, tank or DPS. Im just saying all 3 roles are there. How is the trinity dead if its in the game. I also bring up the point that some classes do parts of the 3 roles better then other classes. If thats the case how is the trinity dead? 

At the most basic level, the trinity is dead for a couple reasons.

 

1. There is no tank. You cannot taunt a boss and hold its attention through all the damage it receives. You cannot absorb the damage it gives.

2. There are no healers. You cannot target an ally and cast heals on them that are greater than the incoming potential damage (see Tank above). You can only offer splash healing and buffs, not enough for someone attempting to tank to survive.

3. There are no pure anything. Every weapon has a mix of damage, control and support aspects across the skills. You need to know the skills and when to use them.

 

At this most basic level, the trinity is dead. Of course, it goes much deeper. There are no set roles in GW2 at all.

Im gona stop here. I get why many of you say the trinity is dead. No one class will ever play the tank and be the only tank in the team. Same with healing and DPS. All I am saying is I dont think the trinity is dead because all classes will be doing all 3 roles. Fighting a boss the team will take turns doing all 3 roles. For me, thats why I dont think the trinity is dead. All 3 roles are in the game and at any given time fighting a boss they will all be in play. For the trinity to be dead IMO would have to have 1 of 2 things happen.

1. Remove healing or tanking all together. No one does it.

2. Everyone does all 3 roles equally. 

Because #2 is not true in GW2, when poop hits the fan or you have a raid in WvW going on. People are going to looking to classes to do what they do best so we win. You dont think guilds wont be looking for people to play Sheild Guardians and pasive heal Guardians for healing and mitigation? Their HoT is better then any class. If a class does something 3-5% better then guilds will look for that edge. 3% here, 1% here, 5% over here and now you have a huge advantage. Right now min maxing is hard to do with a new game. Give it 6 months and it will be set in stone unless ANet changes what they have built now. 

 

The issue is more of a theological one than to do with Your view of GW 2 or games in general. Perhaps better to leave aside 'labels', the discussion on whether trying to focus on a particular role is viable at higher difficulty levels is much more interesting :)
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

7/30/12 4:59:16 PM#169
Originally posted by Magnum2103
Originally posted by Aerowyn
Originally posted by Xzen
Originally posted by Aerowyn
Originally posted by Nanfoodle
 

Who care if there is no aggro control. I never said there was a dedicated tank. Everyone takes turns tanking, so tanking is still in the game. Everyone heals, so healing is still in the game. ANet would need to 1. remove healing or tanking all together for there to be no trinity. or 2 all classes do all the rolls equally and they dont. Trinity is not dead.

how does one tank with no aggro control? 

Get the mob's attention by getting close to it and hitting it while the people that do not want "aggro" move away from it.

but with no skills to pull  or taunt what happens when you have multiple mobs all over the place? how does one hold aggro then?

https://www.youtube.com/watch?v=lSExAYbROdw - Ascalon Catacombs explorable mode (one path anyway) run with commentary on how we did it.  We explain a bit on how you tank, particularly the last boss where there are plenty of multiple add situations.

Basically, it's all about positioning.

i guess you could see that as a perception of tanking but nothing like trinity tanking. Still its more just support and dps. Support being CC, shields, and  off heals. It plays out more like a form of CC than tanking.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  MadKing

Novice Member

Joined: 6/19/12
Posts: 175

7/30/12 5:00:35 PM#170
Originally posted by Rivalen

Alot of ridiculous posts.

Holy trinity = STATIC ROLES.

 

You can debate that will be roles but they won't be static, this gameplay won't be nothing like any game with the trinity.

Agreed.

 

Some people fear change, others welcome it. I for one like what GW2 is doing.

  Meowhead

Advanced Member

Joined: 1/31/09
Posts: 3392

7/30/12 5:06:32 PM#171
Originally posted by Creslin321

 So Halo is a trinity game?

In Halo...

You have to duck behind cover and heal your shield or you cannot finish content.

You have to inflict damage on the covenant or you cannot finish content.

You have to absorb damage with your shield or you cannot finish content.

 Hahahahahaha... oh god, I was looking for his original post so I could comment using FPS games (Like Battlefield), and I see you beat me to it!  Good job.  :)

  austriacus

Hard Core Member

Joined: 8/28/07
Posts: 599

7/30/12 5:09:59 PM#172
Originally posted by Nanfoodle
Originally posted by Creslin321
Originally posted by Nanfoodle
Originally posted by Creslin321
Originally posted by Nanfoodle
Originally posted by Creslin321
Originally posted by kantseeme
Originally posted by BadSpock
Originally posted by kantseeme
Originally posted by BadSpock
Originally posted by Nanfoodle

I love this game dont get me wrong but the trinity is far from dead in GW2. Its jusy dressed differently. Everyone take turn tanking, healing and DPSing. All 3 roles are there!!!! Dont be fooled. Its just dressed up in a new package and way more fun then LFG.

Last time I'll explain this lol

If everyone is doing all 3 roles at different times throughout the course of a single fight - which they do in GW2 - then there are no "dedicated" roles - which means with no dedicated roles - there is no trinity as trinity = dedicated party roles of tank, heal, dps.

*sigh*

Dedicated roles aside. The Trinity is defined as Tank/Healer/DPS.

Can everone Tank? Sure

Can everyone Heal? Sure

Can everyone DPS? Sure

Doesent mater if everyone can do ALL the rolls at any giving time. The fact remains there IS still a Trinity because there all present in GW2.

NO NO NO lol you people make me furious lol

You can't say "dedicated roles aside" because the concept of dedicated roles versus non-dedicated (free form/fluid whatver) is what this is ALL about.

I sure can say it. Your saying its dead. doesent exist in GW2. ALL those rolls are present in GW2. There for its NOT dead.

 

Doesent mater if JOE started out the fight dpsing then had to heal KATE then started contol on MOB C then went back to DPS.

 

At this point in the discussion it doesent mater anymore. Im not here to make you believe my point of view on the subject. Was just stating my views on the subject. Might as well start a dicussion on whos religion is the best.

Okay, you can try to define "holy trinity" to mean that healing, damage mitigation, and damage exist, but that is a bad idea.  It makes the term completely worthless because EVERY, yes EVERY MMO that involves combat has those concepts.  Even UO!  Heck, even several fighting games, FPS's and RTS's have those roles.

Second, the definition of holy trinity meaning there are classes that are more or less dedicated to the trinity roles in combat is pretty much the accepted definition.  If you don't believe me...check out these sites:

http://www.gamasutra.com/view/feature/132607/rethinking_the_trinity_of_mmo_.php?print=1

http://keithengel.hubpages.com/hub/Cause-of-MMO-Stagnation-The-Holy-Trinity-of-the-MMO

http://www.mmorpg.com/showFeature.cfm/loadFeature/5557

http://surlygamer.net/2012/04/22/mmo-evolution-life-after-the-holy-trinity/

http://www.gamebreaker.tv/mmorpg/holy-trinity-outdated/

When you try to redefine to redefine the holy trinity to mean that damage, healing, and mitigation simply exist, then you are not only rendering the term useless, you are also going against the definition that just about everyone else uses for no real reason other than to prove that you're right or something.

Also...there is already a term for the thing in games that involves damage, mitigation, and healing...it's called combat.

No it breaks it down to its smile core elements. Lets look at it this way. Dr tells a guys that if he does not stop eating a Mc Donalds he will die. So he stops eating cheap burgers and fries and all the sugar from pop. So he heads down to a high classes restaurant and skips the food the Dr said is killing him and now eats nothing but fine dining. He dies 3 years later. Why? Because it was not  cheap burgers and fries but the food he ate had the same fat content. 

GW2 may not be WoWs cheap burgers and fries but is still made up of meat and potatoes. Differently proportioned but still the same stuff. If ANet had removed healing I could agree with you. Same with tanking. But the same game mechanics are there, tanking, healing and DPS. Other problem is the classes are not even equal at the same roles. So guild min maxing is going to take place. No longer will they say we need someone to till x,y,z role. They will say what classes can fill them best. Now everyone is healing but we also want a Guardian to be there for that extra boost. Everyone takes turns tanking but we want X class to be there for when he enrages.

I have been reading the top end guilds forums and they have been testing this out and it works. The trinity is not dead, its just dressed differently. And people will be demanding X class for WvW to play y role more oten then its other 3 it can do. 

Your analogy makes no sense.

I award you no points.

And may god have mercy on your soul :).

Billy Madison aside....you do realize none of your "tanking" scenarios will work because YOU CAN'T CONTROL AGGRO.  Even if you make a spec that has the best damage mitigation possible, it seriously won't matter when the mob kills your squishyy elementalist who delibaritely specced glass cannon so he could be "DPS" because you couldn't peel the mob off of him.

Yes you can spec to have more control, yes you can spec to have more DPS or support...but this does NOT make GW2 a trinity game.  Trinity means something VERY SPECIFIC.  You have to have a tank controlling aggro, DPS doing most of the damage, and a healer keeping the tank up and saving DPS if they get aggro.  If you don't have that, it's not a holy trinity game...that simple.

Who care if there is no aggro control. I never said there was a dedicated tank. Everyone takes turns tanking, so tanking is still in the game. Everyone heals, so healing is still in the game. ANet would need to 1. remove healing or tanking all together for there to be no trinity. or 2 all classes do all the rolls equally and they dont. Trinity is not dead.

 Do you consider Diablo to be a trinity game?  I took turns at taking hits when I played coop in that.

What Marvel vs. Capcom?  You definitely trade out your fighters to distribute damage in that game as well.

This is what I'm saying.  Your definition of trinity is so broad that it includes just about ANY game that has combat.

Also...GW2's group combat isn't like "Okay, I took three hits, your turn Bob."  You just fight, and when the mob targets you, you try to survive.  It's not like you can control aggro to "take turns" tanking in any kind of regimented way.

If the mechanic is there, then its a trinity game. To finish content, if you NEED healing, tanking and DPS to complete content, you are a trinity game. Need is the key word there. Not have, but need. There is not a lick of content in GW2 you can do without the trinity. There is no dedicated role for anyone class I agree but the mechanic is there and is needed to be filled to finish content. Other games can have heals, and damage mitigation and not be a trinity game as its not required in a balance of all 3 roles persent to finish content. With GW2 it is and thats where it becomes a trinity game. You need all 3 roles to be working between everyone teamed up to get the job done. Its packaged differently and I love it but the trinity is not dead! 

This is where you are wrong. You dont need healing to do explorable dungeons you need SUPPORT. Last BWE i did explorable dungeons without a guardian that heals or an elementalist.

Support doesnt come alone in healing there are various ways of doing it.

Tell your scrubby guild to try it out with 1 warrior 2 thiefs 1 mesmer and 1 engineer.

None of us used a heal appart from our self heal.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

7/30/12 5:16:23 PM#173
Originally posted by Xzen
 

The people that want to lose aggro pull it to some one else then dodge away as just one example. You could also knockdown or criple the mob so that it goes to the next closest target.

sounds like playing the CC game not tanking though

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  ignore_me

Elite Member

Joined: 7/04/11
Posts: 1542

"but these go to eleven."

7/30/12 5:16:43 PM#174

The trinity is awful. I hope it dies.

Ok here's the plan: when the fight starts, Fred will call them names and they will all beat on him. Meanwhile Tom kicks them from behind and I administer first aid.

Thanks EQ for years of this garbage.

You want to throw away your money developing something stupid, go ahead.

  Homitu

Elite Member

Joined: 10/01/09
Posts: 1748

7/30/12 5:27:33 PM#175
Originally posted by Nanfoodle
Originally posted by Creslin321
Originally posted by Nanfoodle
Originally posted by Creslin321
Originally posted by Nanfoodle
Originally posted by Creslin321
Originally posted by kantseeme
Originally posted by BadSpock
Originally posted by kantseeme
Originally posted by BadSpock
Originally posted by Nanfoodle

I love this game dont get me wrong but the trinity is far from dead in GW2. Its jusy dressed differently. Everyone take turn tanking, healing and DPSing. All 3 roles are there!!!! Dont be fooled. Its just dressed up in a new package and way more fun then LFG.

Last time I'll explain this lol

If everyone is doing all 3 roles at different times throughout the course of a single fight - which they do in GW2 - then there are no "dedicated" roles - which means with no dedicated roles - there is no trinity as trinity = dedicated party roles of tank, heal, dps.

*sigh*

Dedicated roles aside. The Trinity is defined as Tank/Healer/DPS.

Can everone Tank? Sure

Can everyone Heal? Sure

Can everyone DPS? Sure

Doesent mater if everyone can do ALL the rolls at any giving time. The fact remains there IS still a Trinity because there all present in GW2.

NO NO NO lol you people make me furious lol

You can't say "dedicated roles aside" because the concept of dedicated roles versus non-dedicated (free form/fluid whatver) is what this is ALL about.

I sure can say it. Your saying its dead. doesent exist in GW2. ALL those rolls are present in GW2. There for its NOT dead.

 

Doesent mater if JOE started out the fight dpsing then had to heal KATE then started contol on MOB C then went back to DPS.

 

At this point in the discussion it doesent mater anymore. Im not here to make you believe my point of view on the subject. Was just stating my views on the subject. Might as well start a dicussion on whos religion is the best.

Okay, you can try to define "holy trinity" to mean that healing, damage mitigation, and damage exist, but that is a bad idea.  It makes the term completely worthless because EVERY, yes EVERY MMO that involves combat has those concepts.  Even UO!  Heck, even several fighting games, FPS's and RTS's have those roles.

Second, the definition of holy trinity meaning there are classes that are more or less dedicated to the trinity roles in combat is pretty much the accepted definition.  If you don't believe me...check out these sites:

http://www.gamasutra.com/view/feature/132607/rethinking_the_trinity_of_mmo_.php?print=1

http://keithengel.hubpages.com/hub/Cause-of-MMO-Stagnation-The-Holy-Trinity-of-the-MMO

http://www.mmorpg.com/showFeature.cfm/loadFeature/5557

http://surlygamer.net/2012/04/22/mmo-evolution-life-after-the-holy-trinity/

http://www.gamebreaker.tv/mmorpg/holy-trinity-outdated/

When you try to redefine to redefine the holy trinity to mean that damage, healing, and mitigation simply exist, then you are not only rendering the term useless, you are also going against the definition that just about everyone else uses for no real reason other than to prove that you're right or something.

Also...there is already a term for the thing in games that involves damage, mitigation, and healing...it's called combat.

No it breaks it down to its smile core elements. Lets look at it this way. Dr tells a guys that if he does not stop eating a Mc Donalds he will die. So he stops eating cheap burgers and fries and all the sugar from pop. So he heads down to a high classes restaurant and skips the food the Dr said is killing him and now eats nothing but fine dining. He dies 3 years later. Why? Because it was not  cheap burgers and fries but the food he ate had the same fat content. 

GW2 may not be WoWs cheap burgers and fries but is still made up of meat and potatoes. Differently proportioned but still the same stuff. If ANet had removed healing I could agree with you. Same with tanking. But the same game mechanics are there, tanking, healing and DPS. Other problem is the classes are not even equal at the same roles. So guild min maxing is going to take place. No longer will they say we need someone to till x,y,z role. They will say what classes can fill them best. Now everyone is healing but we also want a Guardian to be there for that extra boost. Everyone takes turns tanking but we want X class to be there for when he enrages.

I have been reading the top end guilds forums and they have been testing this out and it works. The trinity is not dead, its just dressed differently. And people will be demanding X class for WvW to play y role more oten then its other 3 it can do. 

Your analogy makes no sense.

I award you no points.

And may god have mercy on your soul :).

Billy Madison aside....you do realize none of your "tanking" scenarios will work because YOU CAN'T CONTROL AGGRO.  Even if you make a spec that has the best damage mitigation possible, it seriously won't matter when the mob kills your squishyy elementalist who delibaritely specced glass cannon so he could be "DPS" because you couldn't peel the mob off of him.

Yes you can spec to have more control, yes you can spec to have more DPS or support...but this does NOT make GW2 a trinity game.  Trinity means something VERY SPECIFIC.  You have to have a tank controlling aggro, DPS doing most of the damage, and a healer keeping the tank up and saving DPS if they get aggro.  If you don't have that, it's not a holy trinity game...that simple.

Who care if there is no aggro control. I never said there was a dedicated tank. Everyone takes turns tanking, so tanking is still in the game. Everyone heals, so healing is still in the game. ANet would need to 1. remove healing or tanking all together for there to be no trinity. or 2 all classes do all the rolls equally and they dont. Trinity is not dead.

 Do you consider Diablo to be a trinity game?  I took turns at taking hits when I played coop in that.

What Marvel vs. Capcom?  You definitely trade out your fighters to distribute damage in that game as well.

This is what I'm saying.  Your definition of trinity is so broad that it includes just about ANY game that has combat.

Also...GW2's group combat isn't like "Okay, I took three hits, your turn Bob."  You just fight, and when the mob targets you, you try to survive.  It's not like you can control aggro to "take turns" tanking in any kind of regimented way.

If the mechanic is there, then its a trinity game. To finish content, if you NEED healing, tanking and DPS to complete content, you are a trinity game. Need is the key word there. Not have, but need. There is not a lick of content in GW2 you can do without the trinity. There is no dedicated role for anyone class I agree but the mechanic is there and is needed to be filled to finish content. Other games can have heals, and damage mitigation and not be a trinity game as its not required in a balance of all 3 roles persent to finish content. With GW2 it is and thats where it becomes a trinity game. You need all 3 roles to be working between everyone teamed up to get the job done. Its packaged differently and I love it but the trinity is not dead! 

Ok, dude.  Listen.  

You have to see that you're just making up your own definition of the "holy trinity," then saying GW2 has that.  Everyone gladly agrees that damage dealing, healing and damage mitigation exists in GW2.  Nobody disputes that.   But as several people have pointed out, this is simply NOT the definition of the Trinity in MMOs as it was intended to be used.  You can say otherwise all you want, but you'd just be wrong.  It's not a matter of opinion.  It simply is what it is.

Every MMO ever has had damage (the removal of enemy hit points), healing (the restoration of ally hit points) and some form of damage avoidance/mitigation.  And every MMO that will ever be created hereafter will continue to have these 3 features.  This is called combat.  

If "Holy Trinity" was only invented as a term to describe what every single game ever has, what would the point of the term have been?  What was it's use supposed to be?  It would be an utterly pointless, worhtless term.  It doesn't distinguish anything from anything else.  

No.  Instead, the term "Holy Trinity," like ALL terms, was invented precisely to make a distinction between one form of MMO combat and another--namely games like WoW, where players are almost always locked within one of those 3 static roles (dps, healer, tank) throughout the course of an entire encounter or raid, compared to a wave of newer games that have gradually begun to allow for greater flexibility of these roles.  From Warhammer Online's Archemage, to Rift's spec-swapping soul system, to GW2's utter abolishment of mono-role spec possiblities.  

There IS a difference between what these games try to do compared to traditional WoW combat.  And that difference we have come to call a departure from the holy trinity.  

 

  Xzen

Hard Core Member

Joined: 5/01/06
Posts: 2590

A sword is never a killer, it is a tool in the killer's hands.
- Seneca

7/30/12 5:33:47 PM#176
Originally posted by Aerowyn
Originally posted by Xzen
 

The people that want to lose aggro pull it to some one else then dodge away as just one example. You could also knockdown or criple the mob so that it goes to the next closest target.

sounds like playing the CC game not tanking though

A taunt is a CC ability. All you're doing is managing aggro. It's done very differently (better IMO) in this game but it's still there.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

7/30/12 5:45:35 PM#177
Originally posted by Xzen
Originally posted by Aerowyn
Originally posted by Xzen
 

The people that want to lose aggro pull it to some one else then dodge away as just one example. You could also knockdown or criple the mob so that it goes to the next closest target.

sounds like playing the CC game not tanking though

A taunt is a CC ability. All you're doing is managing aggro. It's done very differently (better IMO) in this game but it's still there.

just being in range is all aggro is in this game.. it's not an extra statistic like in traditional MMOs. I still don't see how you can define anyone having a "tank" role

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Alders

Hard Core Member

Joined: 1/28/10
Posts: 1213

I cannot fiddle but I can make a great state of a small city.

7/30/12 5:58:38 PM#178

That video was actually pretty bad.  He dies to traps that 1-shot and cries for a tank?  I don't think he fully understood how some of the mechanics work.

Also, control is more important than dps.  Combo fields are more important than dps.  None of that was talked about.

  Xzen

Hard Core Member

Joined: 5/01/06
Posts: 2590

A sword is never a killer, it is a tool in the killer's hands.
- Seneca

7/30/12 6:00:20 PM#179
Originally posted by Aerowyn
Originally posted by Xzen
Originally posted by Aerowyn
Originally posted by Xzen
 

The people that want to lose aggro pull it to some one else then dodge away as just one example. You could also knockdown or criple the mob so that it goes to the next closest target.

sounds like playing the CC game not tanking though

A taunt is a CC ability. All you're doing is managing aggro. It's done very differently (better IMO) in this game but it's still there.

just being in range is all aggro is in this game.. it's not an extra statistic like in traditional MMOs. I still don't see how you can define anyone having a "tank" role

When one of my party members is down and the other is rezzing them and I am keeping the mob occupied and away from them I am filling the role of a tank.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

7/30/12 6:02:14 PM#180
Originally posted by Xzen
Originally posted by Aerowyn
Originally posted by Xzen
Originally posted by Aerowyn
Originally posted by Xzen
 

The people that want to lose aggro pull it to some one else then dodge away as just one example. You could also knockdown or criple the mob so that it goes to the next closest target.

sounds like playing the CC game not tanking though

A taunt is a CC ability. All you're doing is managing aggro. It's done very differently (better IMO) in this game but it's still there.

just being in range is all aggro is in this game.. it's not an extra statistic like in traditional MMOs. I still don't see how you can define anyone having a "tank" role

When one of my party members is down and the other is rezzing them and I am keeping the mob occupied and away from them I am filling the role of a tank.

so my rogue in wow overdid it in dps and now pulled all the aggro and im running my ass off trying to get away my rogue is now a tank? interesting

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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