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7/30/12 2:19:13 PM#101
What i learned from this thread is that Super Mario is a holy trinity game. Mario can take hits, heal himself with mushrooms and dishout damage. Cool. |
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7/30/12 2:20:28 PM#102
Originally posted by Xzen THIS^ |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
Originally posted by Volkon Water blasts damage output is just a joke, lets call the damage from water a side effect at best. Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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7/30/12 2:24:09 PM#104
Originally posted by kantseeme NO NO NO lol you people make me furious lol You can't say "dedicated roles aside" because the concept of dedicated roles versus non-dedicated (free form/fluid whatver) is what this is ALL about. MMO History: |
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7/30/12 2:25:16 PM#105
Originally posted by BadSpock This ^ I swear, some of these people's definitions of the Trinity is so broad, that they had me thinking Bastion was a holy trinity game for a second.. |
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7/30/12 2:25:33 PM#106
Pretty simple answer. Can non dedicated roles complete the top 10 hardest dungeon content in GW2? In WOW and many other games the answer is obviously no but, you can certainly complete a bunch of other dungeons in those games without the trinity. I.E in WOTLK we used to complete heroic gundrak without a tank, on a semi-regular basis. Wasn't really possible in heroic halls of reflection though.
So I'm wondering if GW2 ends up being the same later on. Or if you really will have to pull out the heals and tankage, some top end level gameplay should help clear this up Using low level dungeons isn't enough evidence either way.
No? |
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7/30/12 2:25:35 PM#107
Originally posted by Volkon Im gona stop here. I get why many of you say the trinity is dead. No one class will ever play the tank and be the only tank in the team. Same with healing and DPS. All I am saying is I dont think the trinity is dead because all classes will be doing all 3 roles. Fighting a boss the team will take turns doing all 3 roles. For me, thats why I dont think the trinity is dead. All 3 roles are in the game and at any given time fighting a boss they will all be in play. For the trinity to be dead IMO would have to have 1 of 2 things happen. 1. Remove healing or tanking all together. No one does it. 2. Everyone does all 3 roles equally. Because #2 is not true in GW2, when poop hits the fan or you have a raid in WvW going on. People are going to looking to classes to do what they do best so we win. You dont think guilds wont be looking for people to play Sheild Guardians and pasive heal Guardians for healing and mitigation? Their HoT is better then any class. If a class does something 3-5% better then guilds will look for that edge. 3% here, 1% here, 5% over here and now you have a huge advantage. Right now min maxing is hard to do with a new game. Give it 6 months and it will be set in stone unless ANet changes what they have built now. |
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7/30/12 2:29:49 PM#108
Originally posted by Homitu Dident Rift do this to an extent? |
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7/30/12 2:30:02 PM#109
Originally posted by Nanfoodle Here's the thing: you are stating this because you are working on teh basis that heals>all other support.
Have you ever played City of heroes? There's something like a skadillion Defender primary power sets (Defenders are the support archetype), and only one, Empathy, is dedicated solely to healing. Most of the others have some healing, but focus more on damage absorption, buffs, and debuffs...It's possible and in fact likely to go ino a fight with no actual healing ability and win. I'm not saying GW2 is going to use this model for support per se; but it seems to be the direction they are taking. And I for one would love to see more games try it. |
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7/30/12 2:32:22 PM#110
Originally posted by Nanfoodle I see what you're saying. And I don't necessarily disagree. I think the problem lies in the assumption that these roles are somehow forced, or required. One of the good things (imho) about GW2's class system, is that it gives people the tools to play how they want in a lot of ways. It's not limitless, but there is a ton of freedom. Because of this, you can definitely try and play classes more like traditional roles. However, there's a key difference here. In a trinity system the game is imposing these roles on you. In GW2, if you play it in such a way, you are actually imposing these roles on yourself. You're basically trying to make the game play like what you're used to. Nothing wrong with that, it's a good thing that there is that flexibility, but it doesn't mean the game is built around a trinity system. |
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7/30/12 2:33:57 PM#111
Originally posted by RobertDinh Try it first before you call it easy. |
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7/30/12 2:36:37 PM#112
Originally posted by kantseeme Yes, to an extent. However Rift is still designed around having a tank (holds threat / takes dmg), healer, and dps roles. You still can't complete a dungeon w/ out having a tank, healer & dps. What rift did was basically take those roles, and gave players the option to fill at least two of them (and switch between them at will). However, WoW, WAR, and SWTOR all did this as well. And I don't think anyone would try and say that any of those games aren't based on the trinity model. |
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7/30/12 2:38:11 PM#113
Originally posted by Istavaan He is assuming if the Trinity is in the game it is hard and w/o it is easy. He OBVIOUSLY hasn't played the game so he is ASS-U-ME-ing that it will be easy. It is funny (and sad) how many people jump to conclusions with no data. |
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7/30/12 2:40:07 PM#114
Originally posted by aesperus Yes and no. Rift still had solid T, H, and D roles, and players were stuck in them during combat.
My Cleric was a Justicar/somethingoranother tank build most of the time, but had a Shaman/Druid DPS spec I switched to when needed. The main importance being I could only do this out of combat.
In the GW2 model I can be fulfilling all three roles in the same fight without swapping talent trees or whatever. |
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7/30/12 2:41:13 PM#115
Originally posted by botrytis No, he's refering to them doing the story-mode, which is easy, instead of the explorable-mode, which would be the actually challenge to overcome to really prove the point they were trying to make. That's not quite true though, explorable mode is supposed to be tuned for a well-balanced group that can provide all roles, damage, control and support, not a pure DPS group. |
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7/30/12 2:53:45 PM#116
Originally posted by BadSpock I sure can say it. Your saying its dead. doesent exist in GW2. ALL those rolls are present in GW2. There for its NOT dead.
Doesent mater if JOE started out the fight dpsing then had to heal KATE then started contol on MOB C then went back to DPS.
At this point in the discussion it doesent mater anymore. Im not here to make you believe my point of view on the subject. Was just stating my views on the subject. Might as well start a dicussion on whos religion is the best. |
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7/30/12 2:54:48 PM#117
So wiping through a low level dungeon is proof that the trinity is broken. I see. --- |
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7/30/12 2:55:19 PM#118
Originally posted by kantseeme MINE!!!! |
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7/30/12 2:57:46 PM#119
Originally posted by terrant Pretty sure we just said the same thing? |
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7/30/12 2:59:49 PM#120
Originally posted by kantseeme Well damn in this case even games that didn't have the trinity system, have it. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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