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Guild Wars 2 Forum » General Discussion » For those of you who played GW2

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43 posts found
  neobahamut20

Hard Core Member

Joined: 4/03/12
Posts: 153

5/08/12 1:52:04 AM#41
Originally posted by Nightshade55

     Also I'll have to post a screenshot, not a link. Because you have to actually have a beta GW2 account to sign in to the beta forums. So I'll try to snipe that as soon as I can.

I have a beta account, post both :P

  Zeroxin

Elite Member

Joined: 6/21/06
Posts: 2405

My words are not here to sway you,they are here to make you understand.

5/08/12 2:55:48 AM#42
Originally posted by orator1970

 

Hi all,
 
I was thinking of creating a Guardian for my first character and after having done a bit of research  i decided that i was gonna build a condition removal spec character as i found a lot of sinergy with such a build. Now from what i understand having read a few articles on the web i know that a a condition removal build would be very useful in a PVP setting im just not sure though this is the case in a PVE setting. Maybe anyone that actually played the game would have better understanding on this. Do enemy NPC's make enough use of conditions to justify such a build or is it mainly players that relies on this?
 
i know that i posted this later on in the thread but to make it easier for people to understand what i was going for here is the link again to the build i was thinking of using:
http://www.clanmilk.com/blog/2012/04/23/guild-wars-2-theorycraft-spotlight-guardian/

You know, unless I was fighting one of my own specs (Ranger Condition spec) I didn't feel like conditions did enough damage to me to warrant me cleansing them and if they did, I didn't notice. I know that my condition Ranger ate people alive but every one else seemed to be focused on pure damage and a bit of conditions. This may change come release.

There are a lot of factors to consider when thinking about condition removal. In your traits, you can get things like "lose a condition every 10 seconds" and then Guardians also have a signet that also removes conditions every 10 seconds, that means you lose 2 conditions every 10 seconds. That's one way, or you could grab another trait that says, lose a condition every time you use a signet or you could go with shouts and grab the trait (or an upgrade set) that allows you to remove conditions when you shout.

A lot of ways to take condition removal without taking a skill to do it. I didn't even mention combo finishers which remove conditions when you perform the combo.

This is not a game.

  Caliburn101

Elite Member

Joined: 3/30/11
Posts: 634

"Imagination is more important than knowledge." Albert Einstein

5/08/12 4:16:40 AM#43
Originally posted by neobahamut20

To be honest with you, I rarely got conditions that lasted more than 3 seconds.  As a buffer/debuffer build, I felt like the most useless piece of crap on the playing field. I suppose the same would be also true for a condition removal build. The only good builds in that game are dps and more dps. Ranged dps is even better because of the higher survival rate.

Could I ask that you play on my server and regularly join PVP when I am online? I could use players with your view of conditions to assist in my progress.

Seriously - I have a build which can stack over 10 bleeds on you in seconds (usually just after my opponent hits the cleanse conditions button from me using my Signet of Spite on them....) and you don't think being able to clear them is useful?

WOW!

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