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Guild Wars 2 Forum » General Discussion » Would you support Raids with just cosmetic rewards

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266 posts found
  terrant

Apprentice Member

Joined: 3/16/07
Posts: 1684

4/11/12 6:56:02 PM#101
Originally posted by EvilestTwin

5 man raids aren't considered raids?   So how many players is the 'minimum' required for an instanced dungeon run to be considered a 'raid'?

 

In the "traditional" definition, a raid is any massing of players that incoroprates more than one party. So if your party size is five, your smallest raid would be two parties, ergo 10 players. I can understand the idea that a 5-man dungeon crawl is a raid too though, in its own little way.

  pierth

Novice Member

Joined: 4/14/06
Posts: 1410

4/11/12 6:56:16 PM#102
Originally posted by EvilestTwin

5 man raids aren't considered raids?   So how many players is the 'minimum' required for an instanced dungeon run to be considered a 'raid'?

With that number dwindling more and more over the years 5 probably would fit by now. Those that want to pack more players in should probably refer to it as multi-group dungeons to be specific.

  Nitth

Elite Member

Joined: 7/29/10
Posts: 2472

Magic Propels my Rolly Chair.

4/11/12 6:58:06 PM#103

Seems like a lost passtime to run dungeons for fun or challenge...


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Icewhite

Made History

Joined: 7/11/11
Posts: 5524

Pink, it's like red but not quite.

4/11/12 7:01:11 PM#104
Originally posted by Mellkor

Seems like a lost passtime to run dungeons for fun or challenge...

Or pursue any activity in game without an obvious reward?

Yah, vanished at least a decade ago.

  fiontar

Elite Member

Joined: 4/07/04
Posts: 3560

4/11/12 7:04:38 PM#105

This is a tough question for me, since I always support more options for more people in MMOs. However, I don't want anything like traditional 15-20+ man raids polluting this game. It's not just the gear grind that bothers me, it's what these big raids do to the community.

Also, not too keen to have live development resources go to raids.

So, in this case, I guess I just have to say "No", there are other games for that.

Now, if Arenanet wanted to create a seperate GW2 based raiding game, or even a Structured Raiding Sub-game that would work like structured PVP, except it would be large dungeon raids; funded and sold seperately? Maybe.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  azmundai

Advanced Member

Joined: 3/18/10
Posts: 1181

4/11/12 7:05:31 PM#106

I love raiding, but .. there hasn't been a good raid in a long, long time. Ulduaar was the last time I truly enjoyed raiding. Too many gimmicks (I know Ulduaar had gimmicks too) ..

The unfortunate reality (at least how I perceive it) is that raiding doesn't love games anymore. There was a time when games were designed around raiding in large part. These days they are designed around doing the least amount possible to achieve the shiniest set of pixels.

So maybe not even worrying about raids is a good thing.

LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  Alders

Hard Core Member

Joined: 1/28/10
Posts: 1181

I cannot fiddle but I can make a great state of a small city.

4/11/12 7:07:34 PM#107

The more options the better.

 

  Icewhite

Made History

Joined: 7/11/11
Posts: 5524

Pink, it's like red but not quite.

4/11/12 7:09:57 PM#108
Originally posted by azmundai

The unfortunate reality (at least how I perceive it) is that raiding doesn't love games anymore. There was a time when games were designed around raiding in large part. These days they are designed around doing the least amount possible to achieve the shiniest set of pixels.

A nice long discussion about the effects of making Trophies dirt-common on a player base trained to collect Trophies as the primary pasttime of a game seems to be in order.

  azmundai

Advanced Member

Joined: 3/18/10
Posts: 1181

4/11/12 7:18:07 PM#109


Originally posted by Alders
The more options the better.
 

yes and no. more options means less dev time per option, and more complexities due to overlap, especially in regard to pvp vs pve. one of the biggest mistakes I think the genre has made is perpetuating the expertise bandaid instead of fixing the core imbalance between attainment of gear across the two playstyles.

LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  User Deleted
4/11/12 7:21:04 PM#110

I don't really know what "support" means in this context.

 

As far as other people having more options to have fun, I support that.

 

As far as me having fun, I don't care for raids and I have zero interest in cosmetic items. For that reason, I voted "noq." Just because I wouldn't use it. But if other people had fun with it, I wouldn't begrudge them that.

  Icewhite

Made History

Joined: 7/11/11
Posts: 5524

Pink, it's like red but not quite.

4/11/12 7:36:48 PM#111
Originally posted by azmundai
one of the biggest mistakes I think the genre has made is perpetuating the expertise bandaid instead of fixing the core imbalance between attainment of gear across the two playstyles.

Don't personally consider that Blizzard's biggest mistake.  Balancing PVE and PVP in the same environment has always been a fingernail-pulling level of challenge for developers.  Nobody's got it right yet, not even the most popular game on Earth.

I'd look at it from the other side; how many times does it have to fail before devs stop trying to beat the square peg into a round hole?

  Theonenoni

Novice Member

Joined: 12/19/10
Posts: 264

4/11/12 7:39:40 PM#112

Being that guild wars 1 had dungeons/instances that only gave cosmetic weapons and took 40-60 minutes it was still fun.

 

The only reason why players want an advantage in gear is because they are scared their skills arent up to par with their foe in pvp.

-I am here to perform logic

  Zzad

Advanced Member

Joined: 2/14/11
Posts: 1066

4/11/12 7:45:31 PM#113

I wouldn´t mind....

But if you think you are not going to have a challenge experience at some dungeons/areas of the game as big as raids.....

...it´s because you don´t know ArenaNet.

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1386

4/11/12 7:50:56 PM#114

No, because the instant you put any traditional raiding content into the game, it's guaranteed that the whining raiders and the capitulating developers would create exclusive loot progression just for raiders, just like every single MMO out there that started with or added raiding at a later date.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

4/11/12 7:54:06 PM#115

No way, the game doesn't need more instances and as for open raids it already have things close to them.

  Icewhite

Made History

Joined: 7/11/11
Posts: 5524

Pink, it's like red but not quite.

4/11/12 7:54:58 PM#116
Originally posted by Vorthanion

No, because the instant you put any traditional raiding content into the game, it's guaranteed that the whining raiders and the capitulating developers would create exclusive loot progression just for raiders, just like every single MMO out there that started with or added raiding at a later date.

Um, except that PVE gear was always there, and what happened was the opposite?  Exclusive  loot progression created just for PVP?

Perhaps I've misunderstood you.

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1386

4/11/12 7:57:23 PM#117
Originally posted by Icewhite
Originally posted by Vorthanion

No, because the instant you put any traditional raiding content into the game, it's guaranteed that the whining raiders and the capitulating developers would create exclusive loot progression just for raiders, just like every single MMO out there that started with or added raiding at a later date.

Um, except that PVE gear was always there, and what happened was the opposite?  Exclusive  loot progression created just for PVP?

Perhaps I've misunderstood you.

Currently, PvP gear is no better and no worse than PvE gear.  Raiders would not tolerate equality, it's the mainstay of raiding to be exclusive and superior to other play styles.

  Icewhite

Made History

Joined: 7/11/11
Posts: 5524

Pink, it's like red but not quite.

4/11/12 7:58:54 PM#118
Originally posted by Vorthanion
Originally posted by Icewhite
Originally posted by Vorthanion

No, because the instant you put any traditional raiding content into the game, it's guaranteed that the whining raiders and the capitulating developers would create exclusive loot progression just for raiders, just like every single MMO out there that started with or added raiding at a later date.

Um, except that PVE gear was always there, and what happened was the opposite?  Exclusive  loot progression created just for PVP?

Perhaps I've misunderstood you.

Currently, PvP gear is no better and no worse than PvE gear.  Raiders would not tolerate equality, it's the mainstay of raiding to be exclusive and superior to other play styles.

Ah, a little playstyle inferiority complex.  Thanks for explaining, no time for this...arguments about it tend to run fifty pages, or used to.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

4/11/12 8:00:20 PM#119
Originally posted by Vorthanion

Currently, PvP gear is no better and no worse than PvE gear.  Raiders would not tolerate equality, it's the mainstay of raiding to be exclusive and superior to other play styles.

Raiders usually can live with the hardest PvP gear is about as good as raid gear, but in GW2 all lvl 80 geqar will be balanced. That will be a rather hard thing to swallow for regular raiders.

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1386

4/11/12 8:03:20 PM#120
Originally posted by Icewhite
Originally posted by Vorthanion
Originally posted by Icewhite
Originally posted by Vorthanion

No, because the instant you put any traditional raiding content into the game, it's guaranteed that the whining raiders and the capitulating developers would create exclusive loot progression just for raiders, just like every single MMO out there that started with or added raiding at a later date.

Um, except that PVE gear was always there, and what happened was the opposite?  Exclusive  loot progression created just for PVP?

Perhaps I've misunderstood you.

Currently, PvP gear is no better and no worse than PvE gear.  Raiders would not tolerate equality, it's the mainstay of raiding to be exclusive and superior to other play styles.

Ah, a little playstyle inferiority complex.  Thanks for explaining, no time for this.

Not in the least.  It's a known fact that this is one of the biggest motivators for both raiders and developers who want to addict them to it.  The only way developers can entice these addicts to replay raids ad nauseum is to make them feel like they are superior to regular gamers, both in gear and in gaming social status.  Pavlov 101.  Maybe I struck a nerve?

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