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Guild Wars 2 Forum » General Discussion » Would you support Raids with just cosmetic rewards

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266 posts found
  Connmacart

Novice Member

Joined: 2/24/12
Posts: 693

4/16/12 6:59:21 AM#261
Originally posted by jpnz
Originally posted by m0lly
 

agreed with this one. cosmetic rewars on where the game is focused realm vs realm.

It'll be interesting if GW2's 'cosmetic gear only' progression system works for ANet like it did in GW1.

I personally do not find that appealing but that's just me.

I like to eat my carrot instead of contantly chasing it.

  User Deleted
4/16/12 7:33:07 AM#262

"Raiders" have enough gear progression raid centric games they dont want to play (WoW/LOTRO/Rift/SWTOR...). Lets GW2 not become one of those games....noone wants to really play in endgame and has 30% retention rate like those games.

  Suraknar

Novice Member

Joined: 12/26/07
Posts: 826

*Everyone dies, not everyone really fights*

4/18/12 2:31:53 PM#263

No,

I specifically am looking forward to GW2 because it will be different than the other games, it has its own version of Raiding and I would like to enjoy that :)

- Duke Suraknar -
Order of the Silver Star, OSS


ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  Vorthanion

Hard Core Member

Joined: 7/02/11
Posts: 2140

4/19/12 3:20:18 PM#264
Originally posted by jpnz

Not sure why people resent 'raiders' or 'raids'.

If WoW proved anything during its lifetime it is that majority of the playerbase wants to 'raid'.

During Wrath, 50%+ of the playerbase went to a raid instance. That's a fact.

Content is there to be 'consumed' and if the playerbase gravitates one area of content, it is smart business to expand that area. 

That is not a fact.  Blizzard themselves revealed in a fanfaire after the release of Lich King, that all along, no more than 20% of the player base participates in raiding.  It's why they started putting more emphasis on solo / small group content afterwards.  People were finally starting to pitch a fit with the constant focus on raid content and raid only rewards.  That's also the time period that hardcores started throwing around the term "welfare epics" because Blizzard was trying to give normal gamers and PvPers equitable gear through other methods than raiding.

  Vorthanion

Hard Core Member

Joined: 7/02/11
Posts: 2140

4/19/12 3:23:30 PM#265
Originally posted by megera23

I have nothing against providing fun challenging (instanced) content for groups larger than 5 people, that only offers cosmetic rewards. So I guess that's a yes.

That's the crux of the problem though.  Just like cash shops, once you start down that road, sooner or later that fluff stuff is no longer just fluff, but game changing.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 17494

4/19/12 3:27:38 PM#266
Originally posted by Vorthanion
Originally posted by megera23

I have nothing against providing fun challenging (instanced) content for groups larger than 5 people, that only offers cosmetic rewards. So I guess that's a yes.

That's the crux of the problem though.  Just like cash shops, once you start down that road, sooner or later that fluff stuff is no longer just fluff, but game changing.

Not neccesarily, adding a dungeon or 2 for 2 groups similar to Vizunah square in Factions is OK, It never made GW1 a gear focused game.

But traditional raids is another matter, a Co op dungeon for 2 groups which start by themselves to meet up somewhere before the endboss is not really a traditional raid.

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