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Now I realize what's missing from all the GW2 gameplay videos I've seen... -Sprinting! Really, aren't they going to add this to the game? It's one of the things I loved in WAR and which added another dimension to combat - short bursts of speed that eat up your energy. Moving around at constant speed does bore me slightly nowadays, like I'm running on a treadmill. With the way dodging mechanic works now, sprinting could be added easily and in a balanced fashion because it could draw from the same energy pool as dodging does.. This way you could use it either for charging (but then you use up energy for defensive dodging - you commit yourself to offense) or trying to run away (also preventing you from dodging - you panic and just try to distance yourself from the foe). What do you think? Is there time to add sprinting yet? I've grown so used to it it's almost like jumping for me in terms of realistic character movement. |
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2/21/12 3:27:36 AM#2
Originally posted by Pilnkplonk There's sprinting in city's :p anyway, you can leap in combat, who needs sprinting :p |
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
2/21/12 3:30:37 AM#3
Nah. To fit in with their no mounts/teleport travel, they should instead give everyone personal short range teleporters similar to the blink spell from Wow.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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2/21/12 3:43:34 AM#4
You're idea of sprinting does seem interesting, however then what would be the point of all the skills, every profession gets that grants "Swiftness". There is also another thing, where in WvW, guilds are supposed to earn the ability to sprint across their territory, through Castle and Keep upgrade. Simply adding sprint to the game would throw these things out of balance, by making them unnesessary, even if the sprint function is only available out of combat. |
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Originally posted by Master10K Yeah, I gather that there are abilities that grant you speed increase, but imo it still should be in as a basic ability like dodging... There is a difference in feel between having a special skill that grants you this ability and having it as an integral part of what every character can do. It's about the feeling of having a freedom of movement with your avatar... Just like in RL I can jump and dodge to the side, so I can run a little bit faster If I'm willing to go out of breath.. And besides, it's proven to be quite enjoyable and exploit-free in WAR so... It's a special feeling in PvP when you're approaching the fight and you know your buddies are having a hard time. And you really REALLY want to be there as soon as possible.. And people around you all press that "sprint" button for that few second's last charge, buning their AP's just to make these few precious seconds. IMO they really should put it in there, if it's at all possible at this point. |
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2/21/12 5:08:48 AM#6
i saw sprinting at black cidatel - main city of char . |
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2/21/12 5:14:25 AM#7
Originally posted by vojkan95 Yeah, in every major city there are NPCs that give you the "Swiftness" buff that seems to last for about 5mins (I think). |
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Originally posted by Master10K This is really not what I'm talking about. Like at all. |
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2/21/12 6:44:32 AM#9
Well if its like Guild Wars the character is basically always moving pretty briskly. You can see Charr videos when they run they go down on all fours. It doesn't seem awkwardly slow because players move fast. I think they move faster than almost any MMO i've played with standard running speed. I wouldn't be too concerned with this. I never felt like movement speed was an issue like I have in some games. |
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2/21/12 7:23:49 AM#10
You mean a sprinting mechanic like in Skyrim, right? Faster movement, but drawing on one of your resources? What would be the gap this mechanic would fill, that none of the other movement mechanics already do? |
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Originally posted by ProfRed Again, it's not about the speed of the character as such, but about the control you have over your avatar. GW1 didn't have jumping and people rightfully said that it is not needed in the game.. but still, the feeling of being there and having control over your character was so diminished that many people simply refused to play it, just because of not being able to jump. While sprinting isn't as big as jumping, I've quite grown used to it in WAR and I can say it does give you that extra feeling of involvement with your character AND it adds a bit of tactical choice in fights. And besides, the energy pool is, at the moment, used only for dodging. It is a remnant from an older system where all skills drew from that same pool. I find it weird that a whole bar is used for only one, highly situational action - dodging. It would make much more sense if it was used for similar basic movement mechanics such as jumping and, yes, sprinting. At the moment it looks just like some kind of atavistic feature, a remnant of evolution like an appendix or tonsils in a human. Tie dodging, jumping and sprinting to the same bar and you'll have an elegant system conductive to skillfull play and you'll get rid of bunny hopping to boot.
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2/21/12 7:27:27 AM#12
Yeah, they could have added a sprint mechanics that drains the dodge stamina or something. It might not be a huge deal but I like sprinting in my MMOs. But I do know that you use a skill slot for it in the first game so I am not really surprised. |
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2/21/12 7:54:43 AM#13
Adding sprinting to the game is a nice idea. Sprinting mechanic would consume dodge energy bar. This way that bar wouldn't have only one purpose. edit: oops others already said that sry. sometimes I don't read. |
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2/21/12 8:08:34 AM#14
this has to be one of the most well though out awesome additions that would help gw2, unlike people who are just screaming out for mounts. |
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2/21/12 8:27:31 AM#15
I wouldn't mind sprinting like it is done in Age of Conan. I wouldn't like to see it done like TOR with the sith inquistors sprint away crap.
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2/21/12 8:56:28 AM#16
I would like sprinting to. The swiftness buff can stay and still be usefull. Sprinting gives you +50% speed increase while Swiftness gives you 100% ..Together 150% lol |
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2/21/12 9:00:10 AM#17
Originally posted by dbstylin34 Agreed. It'd also help the grind in timesinks.
But if I'm correct there is ways to give your self sprint, like rocketboots, warhorn, and other things, but yea the length. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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2/21/12 9:07:48 AM#18
I heard in the BFF Report nº 100 that dodging is faster than walking, so in essence if you dodge forwards you move faster than walking. |
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2/21/12 9:49:18 AM#19
Playing devil's advocate here, I don't know about Sprinting. For one thing. if you have sprinting that drains the same energy used for dodging, it seems like people would need to make a decision everytime they enter combat. Should they start running before engaging, or engage knowing that dodging would limit their ability to escape. Being that both players have sprint, it doesn't necessarily help anything in terms of escape. Everyone just covers more ground during the escape. Or it makes it harder for the pursuer to hit the person being chased with any abilities (especially ground based ones) which I don't think would be much fun. Every class has access to Swiftness (no Mesmer listed here but my guess is that the wiki isn't updated) http://wiki.guildwars2.com/wiki/Swiftness Classes also have a lot of abilities to close the gap or to pull enemies towards you http://wiki.guildwars2.com/wiki/Leap http://wiki.guildwars2.com/wiki/Pull So I think people have a lot of options when it comes to mobility and positioning.
Keep in mind too that backup weapons/attunements/toolkits offer a lot of flexibility. A warrior could have a warhorn as part of their backup weapon set for the swiftness buff with only limited impact on their primary play.
You do also run faster with weapons sheathed, which I know isn't what you're talking about, but it does provide a more realistic sprinting (running with scissors is bad enough, much less daggers, swords and axes, lol)
I'm not saying the idea isn't without merit, but this particular game wasn't designed with that kind of sprinting in mind and I don't think it's as simple as just adding it because it will affect everything else.
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2/22/12 9:48:30 AM#20
I prefer it when games have these kinds of mechanics NOT just because you can get place to place faster... ...but rather... I like to feel like my character IS an actual person, and would have the basic abilities that any humanoid life form would have. To sprint, jump, crouch, kneel, climb, etc. How often has THIS been the case in an MMO in the past: "Uh oh. I've got a dozen mobs after me... TRAIN TO ZONE! Hum de dum de dum, I sure enjoy trying to escape certain death by jogging at the same rate I would to go from the bank to the auction house... oh noes! There's a 2 foot fence blocking me and I can't jump! Haaaaaaalp!!!" I mean, I know that devs don't want you to just be able to run away from a losing fight with the greatest of ease, but there has to be a way to make that possible even with more realistic character movement. |
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