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Guild Wars 2 Forum » General Discussion » The Tao of Arenanet

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70 posts found
  Shabla

Novice Member

Joined: 4/10/09
Posts: 4

1/13/12 9:02:04 PM#61

What I'm really curious and excited about GW2 is the community. Anyone played Realm of the Mad God ? Google it.

It's really interesting the way people tend to regroup when you don't lose anything by cooperating; but actually gain from it. You start as a lone player, then find someone else and tell yourself "Hey why not play with him, there's only benefits !", then someone else join, and another one. Ten minutes later you're leading or following a 20 people rape train raging through the world. RotMG really was the first time I experienced something like that in a game, and I think it could happen in GW2.

Another point I just learned about, the marketplace ("Auction House") is global to all servers. That means a REAL economy, not something one or two players can crash without any trouble.

I can't wait. All hail GW2 !

  iller

Advanced Member

Joined: 3/18/04
Posts: 504

1/14/12 5:37:28 PM#62
Originally posted by Naqaj

One major nitpick: Replace each instance of "Innovation" with "Improvement" or "Iteration". You know there will be a post claiming "game x did it! It's not innovation"

"Game X" might have done it first but in nearly all cases, GameX was designed by the same people who are making GW2.    The Lead Designer of GW2 is literally the godfather of all modern hero-centered action-strategy games.

  Dameonk

Novice Member

Joined: 3/30/04
Posts: 1930

1/14/12 6:55:36 PM#63

Meowhead,

I'm not sure how you did it, but somehow you got inside my brain and pulled out my exact feelings about GW2 and then put them in a brilliant post.

Kudos.

"There is as yet insufficient data for a meaningful answer."

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

1/20/12 4:14:22 PM#64

Looks like this thread was picked up by KillTenRats blogger Ravious... sort've - LINK

  Studebaker

Novice Member

Joined: 8/30/11
Posts: 7

1/21/12 1:37:49 AM#65

 

Saw the link on Kill Ten Rats. This was the best essays on GW2 I have seen so far. You did a great job, and your points were right on. I live for this game, but my major concern is the open guilds. I would like to see your thoughts on this. Otherwise we will l just have to wait to see final product and hopefully the wait is almost over. Thanks again! 
  kzaske

Apprentice Member

Joined: 9/28/09
Posts: 514

1/21/12 1:54:01 AM#66

It was a long read, but it was well worth it.  Thank you very much.

  Ice-Queen

Novice Member

Joined: 1/02/08
Posts: 2430

"Always borrow money from a pessimist. They won't expect it back."

5/28/12 12:07:13 PM#67

Very good read OP. Myself I only have one complaint with GW2, it was going into a class story only to come out and get put into the overflow to await getting back onto my server. That was my only problem with the game, sure hope it gets fixed, because it made me not want to bother doing class quest at all.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  RebelScum99

Apprentice Member

Joined: 4/26/12
Posts: 1127

5/28/12 12:13:31 PM#68
Originally posted by Shabla

What I'm really curious and excited about GW2 is the community. Anyone played Realm of the Mad God ? Google it.

It's really interesting the way people tend to regroup when you don't lose anything by cooperating; but actually gain from it. You start as a lone player, then find someone else and tell yourself "Hey why not play with him, there's only benefits !", then someone else join, and another one. Ten minutes later you're leading or following a 20 people rape train raging through the world. RotMG really was the first time I experienced something like that in a game, and I think it could happen in GW2.

 

Grouping is always preferable to soloing in any true MMO.  But being auto-grouped is never as good as being required to group in order to complete objectives.  Games that auto-group you like Rift and GW2 will never have that feeling of community that a game in which grouping is needed, but voluntary.  

  User Deleted
5/28/12 12:25:20 PM#69
Originally posted by RebelScum99

Grouping is always preferable to soloing in any true MMO.  But being auto-grouped is never as good as being required to group in order to complete objectives.  Games that auto-group you like Rift and GW2 will never have that feeling of community that a game in which grouping is needed, but voluntary.  

Oh yeah, forced grouping brings is so wonderful communities... just look at the WoW end game mentality for a good example... =P

Two of the best MMO communities I had the pleasure to experience were UO and AC1. And those games didn't have forced grouping, grouping was done for fun. It always amazes me when people think you need to be forced into bashing mobs with people in order to meet them in a MMORPG.

And you still have to make organized groups for dungeons in GW2 anyway, but it's just not "mandatory" to grind those as it is in most other games.

The superior game is the game that brings people naturally together, and not the one that forces them to be together. That's what UO and AC1 did, that's what GW2 does.

  Amana

MMORPG.COM Staff

Joined: 1/03/11
Posts: 2326

5/28/12 12:40:59 PM#70

Please don't necro old threads. If you want to discuss an older thread, feel free to link to it in a fresh thread.

This minimizes confusion as some posts might be old and things get outdated.

To give feedback on moderation, contact community@mmorpg.com

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