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Guild Wars 2 Forum » General Discussion » Guild Wars 2 Build Creator

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101 posts found
  srasm

Novice Member

Joined: 6/03/04
Posts: 42

7/07/11 4:32:54 PM#41

Looks like Engineer and some underwater stuff have been added.

  Kotabear

Apprentice Member

Joined: 6/08/09
Posts: 13

7/09/11 11:25:23 AM#42

Wow Cool!!! I actually imagined I was playing hehe Thanks!

  mazut

Hard Core Member

Joined: 4/23/08
Posts: 781

7/14/11 5:46:43 PM#43

Doesnt the Elementalist feel already too powerful with 45 skils available against only 15 for most other professions(except Engineer)?

  star8472

Novice Member

Joined: 12/16/07
Posts: 72

7/14/11 8:04:34 PM#44
Originally posted by mazut

Doesnt the Elementalist feel already too powerful with 45 skils available against only 15 for most other professions(except Engineer)?

Not sure... but in video demo's the elementalist has really weak HP but their skills seems to cost less mana than the other classes (which makes sense since all their spells is magical)

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

7/14/11 8:09:22 PM#45
Originally posted by mazut

Doesnt the Elementalist feel already too powerful with 45 skils available against only 15 for most other professions(except Engineer)?

They have cloth armor and few hitpoints so it is probably balanced. But they are a class that is more flexible than many other classes.

  srasm

Novice Member

Joined: 6/03/04
Posts: 42

8/29/11 4:12:50 PM#46

Some Updates again, elementalist Earth skills, energy costs gone, maybe more.

  Orizontas

Novice Member

Joined: 8/18/11
Posts: 91

If you want to become a champion, never lose.

9/05/11 2:13:31 PM#47

Good posting. It will be very helpful :)

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3784

9/05/11 2:25:20 PM#48

WOW thanks a lot! This is pretty kool, and extremely helpful. Nice to see some good versatility in the classes I've played around with so far, though I really want to swap out some of the weapon skills. Hopefully that'll be possible in the game.

  Master_M2K

Apprentice Member

Joined: 2/28/11
Posts: 245

9/05/11 2:34:13 PM#49

Forgot about this site. Well here's what will likely be my main PvP build, unless ANet completely changes it or adds better skills for the Thief. I just want to create a Thief that can constantly apply pressure and survive whilst doing so.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3784

9/05/11 5:02:24 PM#50
Originally posted by mazut

Doesnt the Elementalist feel already too powerful with 45 skils available against only 15 for most other professions(except Engineer)?

I was thinking the same thing.

I think part of it might be we just don't have all the info yet, and elementalist was one of the first unveiled classes (so has had the longest time to develope). As others have said eles also have the lowest HP, so having more skills helps offset that a bit. They do seem to rely a lot on their versatility in order to survive on the battlefield.

I'll definitely be rolling one come launch, that's for sure.

  User Deleted
9/05/11 11:34:08 PM#51
Originally posted by mazut

Doesnt the Elementalist feel already too powerful with 45 skils available against only 15 for most other professions(except Engineer)?

 The elementalist has only one weapon available, not two.  They still probably have the most skills available, but it's 25 compared to 15+ for other classes (stealing, virtues, adrenaline, etc add to the 15 of other classes).

Even though the elementalist has more skills, in a way they're more limited than other classes.  When another class can choose two weapons, they can do so because of specific skills those provide, for example you might want a longbow because of the ranged AOE skill but also a hammer for the knockup.  With an elementalist, you might choose a staff because you like meteor shower in fire, but then you're stuck with whatever water, air and earth have for staff.

According to this page http://wiki.guildwars2.com/wiki/Weapon not only does the elementalist only have one weapon set, so does the engineer, though they are similarly given versatility through their tool belt.

  User Deleted
12/09/11 11:38:53 PM#52

Well I am sold on it now, after looking at the skill system they use it is indeed very close to what I saw on Spellborn, which itself was just a rendition of what they had already done on Guild Wars. What I like is they have integreated auto attack into the mix in some form by adding weapon skills, which is actually pretty awesome. A bit iffy on how the Necromancer weapons work and some of the other things are not finished yet, but that ghost armor ability has my name written all over it.

  gaeanprayer

Advanced Member

Joined: 8/06/08
Posts: 2327

12/09/11 11:54:57 PM#53
Originally posted by cali59
Originally posted by mazut

Doesnt the Elementalist feel already too powerful with 45 skils available against only 15 for most other professions(except Engineer)?

 The elementalist has only one weapon available, not two.  They still probably have the most skills available, but it's 25 compared to 15+ for other classes (stealing, virtues, adrenaline, etc add to the 15 of other classes).

Even though the elementalist has more skills, in a way they're more limited than other classes.  When another class can choose two weapons, they can do so because of specific skills those provide, for example you might want a longbow because of the ranged AOE skill but also a hammer for the knockup.  With an elementalist, you might choose a staff because you like meteor shower in fire, but then you're stuck with whatever water, air and earth have for staff.

According to this page http://wiki.guildwars2.com/wiki/Weapon not only does the elementalist only have one weapon set, so does the engineer, though they are similarly given versatility through their tool belt.

Elementalists don't just have one weapon set, that link you posted even points that out. They have dagger/dagger, scepter/dagger, dagger/focus/, scepter/focus, and Staff (two-handed) as their weapon set options. Each of those weapon alters the skills on the first half of the bar. They're no different from other classes in that regard

They do in fact have more versatility in their abilities because within those powers they also can switch between elements. If you watch the G Star PvP videos, you can see an elementalist (played by a GM) switch between elemental glyphs several times to switch up their tactics, just within a single fight. The downfall is that with that many options, they require a lot of micro-managing and exceedingly quick fingers/reflexes in order to make the most of their mechanics. Elementalists may have more variety, but that's only a good thing if you can actually handle it. People who are expecting to faceroll the keyboard and just be a "nuker" will be severely disappointed. And dead.

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  Entropy14

Advanced Member

Joined: 2/14/10
Posts: 535

12/10/11 12:00:58 AM#54

What I like best about this , is the fact that you only have 10 skills,

 

Even tho I do enjoy some variety, I must admit at times , having 10 tool bars on my screen and trying to remember where my 2000 skills were got a bit much.

 

This keeps it cleaner, in some ways simpler for sure, but in some ways it also requires you to assess a situation and decide what you need which adds an element to the game.

 

Thanks for the post, game looks like a lot of fun,

  Heser

Novice Member

Joined: 12/13/11
Posts: 27

12/14/11 6:31:46 AM#55

It all looks very nice, but also very difficult to balance.

Mentioned that the main principle balance will be: the more powerful it is the less frequently you will be able to use it.

Again, but ...
This rule does not work with a group of players, where anyone can use the ability at the same time.
What about stacking?

  User Deleted
12/14/11 9:29:30 AM#56
Originally posted by gaeanprayer
Originally posted by cali59
Originally posted by mazut

Doesnt the Elementalist feel already too powerful with 45 skils available against only 15 for most other professions(except Engineer)?

 The elementalist has only one weapon available, not two.  They still probably have the most skills available, but it's 25 compared to 15+ for other classes (stealing, virtues, adrenaline, etc add to the 15 of other classes).

Even though the elementalist has more skills, in a way they're more limited than other classes.  When another class can choose two weapons, they can do so because of specific skills those provide, for example you might want a longbow because of the ranged AOE skill but also a hammer for the knockup.  With an elementalist, you might choose a staff because you like meteor shower in fire, but then you're stuck with whatever water, air and earth have for staff.

According to this page http://wiki.guildwars2.com/wiki/Weapon not only does the elementalist only have one weapon set, so does the engineer, though they are similarly given versatility through their tool belt.

Elementalists don't just have one weapon set, that link you posted even points that out. They have dagger/dagger, scepter/dagger, dagger/focus/, scepter/focus, and Staff (two-handed) as their weapon set options. Each of those weapon alters the skills on the first half of the bar. They're no different from other classes in that regard

They do in fact have more versatility in their abilities because within those powers they also can switch between elements. If you watch the G Star PvP videos, you can see an elementalist (played by a GM) switch between elemental glyphs several times to switch up their tactics, just within a single fight. The downfall is that with that many options, they require a lot of micro-managing and exceedingly quick fingers/reflexes in order to make the most of their mechanics. Elementalists may have more variety, but that's only a good thing if you can actually handle it. People who are expecting to faceroll the keyboard and just be a "nuker" will be severely disappointed. And dead.

 You misunderstood me.  The elementalist has multiple weapon set options, but they only have one weapon set available at a time.  Look at the bottom of the chart on the page I linked (or on the elementalist page).  Guardians, warriors, rangers, thieves, and necromancers have 2 weapon sets that they swap back and forth between (giving them 10 total on the left side, plus a few more from adrenaline, stealing, virtues, etc).  Elementalists are limited to 1 weapon but have 4 attunements.  That means they have 20 on the left side (not 40 from having 2 weapons).  They have a greater number of skills, but the weapon limits what they can do (Staff for long range AoE, Scepter for medium range, Dagger for short range)

  srasm

Novice Member

Joined: 6/03/04
Posts: 42

1/05/12 11:50:56 AM#57

A few mesmer skills have been added.

  Irus

Novice Member

Joined: 1/11/11
Posts: 780

1/08/12 11:40:03 AM#58

I have no idea what I'm doing.

  Pigozz

Novice Member

Joined: 11/06/07
Posts: 716

Nihil gratis

1/08/12 11:45:45 AM#59
Originally posted by Irus

I have no idea what I'm doing.

Weird random comment is weird and random

MMOs played chronologically:
Runescape,Lineage II, WoW,Tabula Rasa, AoC,Eve Online,Guild Wars, Rift(beta only),SWTOR(beta only),Star Trek Online
Most fun: Tabula Rasa

  itgrowls

Elite Member

Joined: 7/10/08
Posts: 2965

1/26/12 2:49:39 AM#60

awwww the second link does not have engineering profession available!

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