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Guild Wars 2 Forum » General Discussion » A short guide to everything we know about GW2

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319 posts found
  Shroom_Mage

Novice Member

Joined: 9/21/05
Posts: 871

It's all or nothin'!

10/15/10 1:35:48 AM#101


Originally posted by Ablestron
I dont remember hearing this part before, thats interesting, I would expect something like a dervish paragon mix; some one who uses spears but enchants themselves and allies as well. A Paladin like class then?

Paladin is highly suspected due to this image:

Spears are out, though. They've already announced all the weapons and clearly stated that there weren't any others.


Originally posted by AmazingAvery
On Professions:

Remaining four professions: at least one is a returning
profession, at least one is similar with a different name, and at least one is
new.


My guess is that Mesmer is returning, Assassin is renamed, and Paladin and Engineer are new. Of course, I could easily have Mesmer and Assassin backwards. Both of them would need a lot of their skills to be completely changed.

"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  Zeus.CM

Novice Member

Joined: 6/13/10
Posts: 1790

www.croatian-maniacs.com

10/15/10 3:28:13 AM#102

agreed.

btw arenanet has been silent for a full week now, are they preparing something exciting for us? :=)

  Yarly

Novice Member

Joined: 8/05/10
Posts: 54

10/15/10 3:30:33 AM#103

They want 100k followers on facebook first I think.  Add them!

Guild Wars 2!

  causs

Hard Core Member

Joined: 2/16/10
Posts: 644

http://nl.twitch.tv/chazerx

10/15/10 8:48:21 AM#104
Originally posted by Yarly

They want 100k followers on facebook first I think.  Add them!

I did, now i'm curious, c'mon people :]

causs Xfire Miniprofile
  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4933

10/15/10 8:59:17 AM#105

Man I "friended" GW2 on FB AGES ago.

President of The Marvelously Meowhead Fan Club

  XsupermageX8

Novice Member

Joined: 10/21/10
Posts: 1

10/21/10 5:35:21 PM#106

awesome job! this answered all my questions...can't wait for GW2 :D

  markyturnip

Apprentice Member

Joined: 11/03/05
Posts: 851

10/22/10 12:19:28 AM#107

Informative post, thanks.

Do you have a sense of release date?

  darkogele

Novice Member

Joined: 8/09/10
Posts: 17

10/25/10 3:08:27 PM#108

very nice post you got my thanks for it :D

  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 3068

Veni, Vidi, Converti

11/07/10 7:42:36 AM#109

I did a little research on Dynamic Events and collated a bunch of quotes on them (primarily sourced from the wiki references) and then systemized and combined them to post here partly in my own words. They may be useful addition information on the nature of these?

 

1. Cyclical - "They're very cyclical in nature. They don't have a clear beginning or end."

2. Multidirectional - sensitive to player input -  "Events are not just pass/fail. You don't just black and white succeed or black and white beat them. Based on how the players interact with the event means that whatever happens next is different."

3. Timebased - Some (not all) Dynamic Events will change according to player input at different stages once an event has activated (EG: beginning-middle-end) will lead to different directions of branching (depending on the specific DE)

4. Layered - Some DE chains will lead to the same locations and even run parallel to each other leading to some emergent gameplay and kick off further DE chains in other areas. EG: "Particular events in this area involve dozens of different events, all contained within various chains." "Almost all the events in the game are part of chains that branch off into different directions depending on the actions the players take."

5. Triggered - Some Dynamic Events will happen with some regularity on their own (players or no players) while others are triggered by players (different triggers available) and yet some others are entirely random. Events react to the (game)world, not to individual players.

6. Persistent - Events will progress regardless of whether players are participating in them or are even in the area and may cycle for different durations.  Events occur pretty frequently so an empty map wouldn’t stay that way for very long.

7. Scaling - More mobs spawned, more skills unlocked for mob(s), higher mob levels, more conditions or for more players to win/lose an event allows proportional challenge to player numbers/damage output etc

8. Combinations - "These event cycles vary dramatically on a case-by-case basis. In some large event chains, depending on player participation and the outcome of events, the chain could go entirely from one end to the other over the course of hours before it cycles back. In other cases, the event may change the world for 10-15 minutes before it can cycle back around. Some events only occur when specific conditions are met, like a snow storm rolls into the map, or night falls over the graveyard. If an event reaches one end of the chain, it could sit at that point for days, weeks, or months until a player comes along and decides to participate in the event chain. We’ve tried to vary the conditions that trigger events and change the length and variety of the event cycles so that everything feels organic and unique."

9. Rewards: Success/Failure both lead to rewards (different amounts) and proportional participation and intangible-exchangables (gold, xp, karma) and medals of completion/achievement. "If a player or group of players were to figure out a way to cause an event to fail, it would often just cause another different event to pop up."

So to brush up some confusion or vague use of words:

(1) Pass/Fail, Success/Failure, Branching/Chains, Cyclical/Linear, Timed/States are all applicable in some way or other but depending on the context.

The above outlines this, but examples would illustrate this and lots of examples would be used for the various 8. combinations!
 

  EvilGeek

Hard Core Member

Joined: 8/17/08
Posts: 1237

My freedom relies on yours

 
OP  11/09/10 3:18:34 PM#110


Originally posted by MumboJumbo
I did a little research on Dynamic Events and collated a bunch of quotes on them (primarily sourced from the wiki references) and then systemized and combined them to post here partly in my own words. They may be useful addition information on the nature of these?
 
1. Cyclical - "They're very cyclical in nature. They don't have a clear beginning or end."
2. Multidirectional - sensitive to player input -  "Events are not just pass/fail. You don't just black and white succeed or black and white beat them. Based on how the players interact with the event means that whatever happens next is different."
3. Timebased - Some (not all) Dynamic Events will change according to player input at different stages once an event has activated (EG: beginning-middle-end) will lead to different directions of branching (depending on the specific DE)
4. Layered - Some DE chains will lead to the same locations and even run parallel to each other leading to some emergent gameplay and kick off further DE chains in other areas. EG: "Particular events in this area involve dozens of different events, all contained within various chains." "Almost all the events in the game are part of chains that branch off into different directions depending on the actions the players take."
5. Triggered - Some Dynamic Events will happen with some regularity on their own (players or no players) while others are triggered by players (different triggers available) and yet some others are entirely random. Events react to the (game)world, not to individual players.
6. Persistent - Events will progress regardless of whether players are participating in them or are even in the area and may cycle for different durations.  Events occur pretty frequently so an empty map wouldn’t stay that way for very long.
7. Scaling - More mobs spawned, more skills unlocked for mob(s), higher mob levels, more conditions or for more players to win/lose an event allows proportional challenge to player numbers/damage output etc
8. Combinations - "These event cycles vary dramatically on a case-by-case basis. In some large event chains, depending on player participation and the outcome of events, the chain could go entirely from one end to the other over the course of hours before it cycles back. In other cases, the event may change the world for 10-15 minutes before it can cycle back around. Some events only occur when specific conditions are met, like a snow storm rolls into the map, or night falls over the graveyard. If an event reaches one end of the chain, it could sit at that point for days, weeks, or months until a player comes along and decides to participate in the event chain. We’ve tried to vary the conditions that trigger events and change the length and variety of the event cycles so that everything feels organic and unique."
9. Rewards: Success/Failure both lead to rewards (different amounts) and proportional participation and intangible-exchangables (gold, xp, karma) and medals of completion/achievement. "If a player or group of players were to figure out a way to cause an event to fail, it would often just cause another different event to pop up."
So to brush up some confusion or vague use of words:
(1) Pass/Fail, Success/Failure, Branching/Chains, Cyclical/Linear, Timed/States are all applicable in some way or other but depending on the context.
The above outlines this, but examples would illustrate this and lots of examples would be used for the various 8. combinations!
 

Great post! I've linked to it in the OP under events.

Apologies for not seeing it sooner, haven't visited this thread in a while, we needz news! :)


  Zeus.CM

Novice Member

Joined: 6/13/10
Posts: 1790

www.croatian-maniacs.com

11/09/10 4:41:07 PM#111

Since the reveal of Necromancer, there was no real info about gw2 for three months (not including HoM calculator)... What's going on, i'm starving for some real information  like new class reveal... Anyone with me?

  Elox1

Novice Member

Joined: 11/24/06
Posts: 211

11/10/10 10:32:13 AM#112
Originally posted by thedarkess

Since the reveal of Necromancer, there was no real info about gw2 for three months (not including HoM calculator)... What's going on, i'm starving for some real information  like new class reveal... Anyone with me?

If you haven't read the PC Gamer articles in the last few months I recommend looking at them as they had some interesting bits of information.  You can also look at the data collected from the demos and consider that additional information.  There was also the odd interview like the pvp interview with Izzy recently.  

All in all while the information from official Anet releases has been quiet there has still been a fair bit of info in the last few months.

  Zeus.CM

Novice Member

Joined: 6/13/10
Posts: 1790

www.croatian-maniacs.com

11/11/10 4:14:15 PM#113
Originally posted by Elox1
Originally posted by thedarkess

Since the reveal of Necromancer, there was no real info about gw2 for three months (not including HoM calculator)... What's going on, i'm starving for some real information  like new class reveal... Anyone with me?

If you haven't read the PC Gamer articles in the last few months I recommend looking at them as they had some interesting bits of information.  You can also look at the data collected from the demos and consider that additional information.  There was also the odd interview like the pvp interview with Izzy recently.  

All in all while the information from official Anet releases has been quiet there has still been a fair bit of info in the last few months.

I will gladly check those out. thank you elox.

  dreampen

Apprentice Member

Joined: 11/14/10
Posts: 1

11/14/10 8:16:06 AM#114

Hello! I joined these forums just for this thread. I'm an old GW player and am eagerly awaiting GW2.

I just want to throw the following in. If you look for ArenaNet's GW2 Manifesto video (like in YouTube), go to around 2:08. You'll find art for a masked guy in a long coat dual-wielding daggers.

It's not a Ranger. The Ranger profile in the official GW2 site specifically states that Rangers can only wield axes and swords in their Main Hand. Based on size and form, it's definitely a dagger and not a sword.

He may be a Necromancer because they can dual-wield daggers. However, the armor he wears looks too heavy to be mage armor. His pose is also too dynamic and stanced for a mage-type as well.

Either this guy is an Assassin (whether NPC only or  actually a Player Profession) or another class.  Personally I hope it's the former and indeed a Profession open to players.

Thank you for your time!

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

11/14/10 6:59:01 PM#115

I'm just going to ignore that last comment, since we've all talked about potential professions in great detail already. But what I want to mention is the Interview with Colin Johanson on Guild Mag, The interview didn't really reveal anything new, if you've been keeping up with the news, but it did one thing and that is confirm the difficulty of the Dungeons. Here's the section that intrigued me the most:

 

"As for what makes dungeons harder, they are specifically tuned in difficulty so they are balanced to be harder than normal content. The monsters use more advanced skills and builds, coordinate together, come in larger numbers, and have elite versions of normal monsters that can be more difficult to contend with. There are a number of lesser bosses with various abilities and skills you need to overcome, and mega-bosses that are extremely difficult highly coordinated battles that push the skills of your group. In particular, repeatable mode is designed to be the hardest content you encounter in Guild Wars 2, and the highest level dungeon repeatable content should provide exciting and fun challenges for player groups long after the release of the game."

 

So yeah... to all the people who were saying that GW2 looked easy from all the demos you saw/played. There will be difficult Dungeons.

  Elox1

Novice Member

Joined: 11/24/06
Posts: 211

11/30/10 4:00:23 PM#116
  nomss

Apprentice Member

Joined: 7/21/10
Posts: 1488

12/09/10 3:30:17 PM#117

I know they have said the dynamic events will be group play friendly, but is there an actual content for hardcore group (party) players? Like in FFXI you had to party to level up, is there content you can party and get exp?

I know there are dungeons but they're only every 10 levels, what about in between?

Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1

  Ablestron

Novice Member

Joined: 8/31/10
Posts: 333

12/09/10 9:45:26 PM#118
Originally posted by nomss

I know they have said the dynamic events will be group play friendly, but is there an actual content for hardcore group (party) players? Like in FFXI you had to party to level up, is there content you can party and get exp?

I know there are dungeons but they're only every 10 levels, what about in between?

dynamic events reward you with gold exp and karma after every event if you particapated, if that isnt enough for you then you might try W v W v W as it is available to all levels and gives you exp like pve would.

  Cik_Asalin

Novice Member

Joined: 8/29/04
Posts: 3091

12/09/10 9:51:32 PM#119
Originally posted by dreampen

Hello! I joined these forums just for this thread. I'm an old GW player and am eagerly awaiting GW2.

I just want to throw the following in. If you look for ArenaNet's GW2 Manifesto video (like in YouTube), go to around 2:08. You'll find art for a masked guy in a long coat dual-wielding daggers.

It's not a Ranger. The Ranger profile in the official GW2 site specifically states that Rangers can only wield axes and swords in their Main Hand. Based on size and form, it's definitely a dagger and not a sword.

He may be a Necromancer because they can dual-wield daggers. However, the armor he wears looks too heavy to be mage armor. His pose is also too dynamic and stanced for a mage-type as well.

Either this guy is an Assassin (whether NPC only or  actually a Player Profession) or another class.  Personally I hope it's the former and indeed a Profession open to players.

Thank you for your time!

Excellent catch. Without a doubt, GW2 will be a huge success, and ANET has never disappointed;me at least.  With a couple "appealing" subscription-based mmo's coming out in 2011, it will be very hard to justify greater game-play value for most of those subscription-based mmo's when compared to the potential breadth and depth of game-play entertainment for the pvevp crowd that ANET is assumed to deliver with GW2.

 

I've consistently saud that GW2 will be my casual goto as GW1 was, but I wonder myself if that casual consideration will turn into more of a "main" consideration. 

  ullysis

Novice Member

Joined: 12/10/10
Posts: 2

12/10/10 8:34:32 AM#120

I only have 1 serious question. Will there be 2 sets of gear - 1 for PvE and 1 for PvP? I seriously despise all games that require me to spend the time I should use having fun, running around to get PvP gear. I've never quite understood why they don't let you keep whatever ur wearing and just reduce all PvP dmg done in the PvP zones by 60% or something.. Instead it's arena gear or abyss gear..bah.

Anywhoo, has anyone found any information on this topic. Tnx

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