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8/12/10 5:46:44 PM#21
Originally posted by Rivalen Well they mentioned that there won't be any walking. So yeah... There won't be any walking. And keep in mind that they only release info once they are 99% sure that it will or will not be in-game. |
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8/12/10 5:53:00 PM#22
Originally posted by NoEndInLife I see, i didn't really read anything about walking in GW2, care to point me to that piece of information, the more i can read about this game the better. While it's obviously not something i find really important i also find it wierd that's not in game...even in the last video you have a part where all the characters seem to be walking.
Edit: Yeap, a Charr seems to be walking at 2.32 in the manifesto video, might be just an NPC...but if a NPC has the animation...why not the playable chars? |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
8/13/10 1:04:27 AM#23
Originally posted by Rivalen Because we have so many places to go, running wouldn't be an option... apparently. Link to clarifications and other stuff you may not have heard about GW2. This is not a game. |
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8/13/10 10:30:14 AM#24
This might be of help |
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8/13/10 11:04:22 AM#25
Originally posted by NoEndInLife I'm pretty sure there is a walking animation as in slowing abilities, players just can't choose to walk as a option. Pretty much like gw1. The animation was there but it was part of a skill or used by NPC's. |
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I added in further info on world vs world PvP and the sidekick system direct from the official GW2 Wiki, I can't find that info on walking so haven't added anything about that yet. I'll add some info on world travel later. |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
8/14/10 1:21:39 PM#27
Nice One EvilGeek
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8/14/10 1:27:06 PM#28
Good thread, Evil. GW2Guru has something similar and it is stickied there. They should sticky this here so we can just point people to this thread for any newbie questions. |
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Fishbaitz
Apprentice Member
Joined: 5/27/10
Skepticals, the glasses that automatically make you a skeptic! |
8/14/10 1:31:48 PM#29
The link for the guildwars2wiki.com could use a more prominent place, imo. And the humans need their own blurb. Something along the lines of 'The humans of Tyria have been gone through much strife over the years, the destruction of kingdoms, a civil war, and terrible flooding. They percevier and hang tight to the 6 gods, but they are a meer shadow of what they once were. Will they go the way of the dwarves? Only time will tell.' Too dramatic? |
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8/14/10 1:40:25 PM#30
This is a pretty good summary for people that have not been following the game; hopefully this will make it interesting to more people. Thank you for taking the time to do this for everyone. "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007 |
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I'll add links to the Anet blog, official site and the wiki at the top of the post. Yes I will add something about the Humans, I like what you have written but I'll relate a little more to the lore and there's nothing wrong with drama :) |
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8/14/10 2:29:47 PM#32
Cool. Thanks, man, this should be stickied The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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8/14/10 3:05:37 PM#33
Excellent, it got stickied. |
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8/14/10 3:07:42 PM#34
thats great! btw who takes care of that sticky business? |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
8/14/10 3:58:20 PM#35
Originally posted by thedarkess The mods, I reported it and on the list at bottom is title worthy or select other.
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Nice one, thanks AmazingAvery!
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8/14/10 7:53:16 PM#37
It's not the piece you were looking for, but I also found this about combat:
Q: Is it still possible to body-block? In combat, will body direction be important; e.g., players being more vulnerable on the sides and the back?
Eric: Because of many issues with collision in a persistent world, players will not be able to collide with one another in Guild Wars 2. That being said, many skills affect the movement of a target (knockbacks, knockdowns, etc…), which allows players to replicate some of the same body blocking tactics that they used in Guild Wars. Body direction is very important indeed, as there are skills that have a greater effect (more damage, stunning, etc…) when used from the side or behind an enemy.
Source: here
I recall I also read somewhere of stepping into the path of a projectile to deflect it, but don't remember where.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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Thanks cyphers, I added a quick sentence about body blocking and linked the source :) |
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8/15/10 3:50:43 AM#39
Thank you. That was considerate of you to put up a comprehensive post like that. parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better. |
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8/15/10 7:20:34 AM#40
Here's a nice bulk of information regarding guilds including browser guild chat. "The word "Guild" in the Guild Wars franchise has always suggested the central role guilds would play in the game. As you have stated, Guild Wars 2 will in many ways be improvements to what you wished you could have done in GW1. In this regard, could you tell us what lessons you have learned from GW1? How will guild-related features be different from GW1?
For Guild Wars 2 we’re keeping that same focus on early connections. We’re making it easy to keep all your characters in one guild, but for GW2 we decided that more friends means more fun, so it will be possible to have different characters in different guilds. We also wanted to give guilds more common purpose, so we’re including guild achievements, and placement in the world including guilds holding keeps in World vs World. We also want to make it easier to stay connected with your guild mates, so we’re introducing features like a guild calendar to make meeting and coordinating across time zones easier, and participating in guild chat from any web browser so you can stay in touch even when you can’t play." http://www.incgamers.com/Interviews/250/guild-wars-2-developer-interview/2 |
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