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Guild Wars 2 Forum » General Discussion » A short guide to everything we know about GW2

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319 posts found
  holifeet

Novice Member

Joined: 10/09/05
Posts: 534

9/02/11 10:26:51 PM#281

Just a note to say that the link to a PCGamer article under the Dungeons sub-topic is a broken one. It leads me to a forum notice saying something about an invalid thread.

Is it because I'm a guest at GW2guru?

All hail the Pixel, for it is glorious Orange!
.

  EvilGeek

Advanced Member

Joined: 8/17/08
Posts: 1241

My freedom relies on yours

 
OP  9/04/11 2:30:58 PM#282


Originally posted by holifeet
Just a note to say that the link to a PCGamer article under the Dungeons sub-topic is a broken one. It leads me to a forum notice saying something about an invalid thread.
Is it because I'm a guest at GW2guru?


Thanks for that. No it wasn't because you aren't a member, the link is broken, guess the thread got moved or deleted. I've removed the link, the other link gives plenty of info :)


  mattydare

Novice Member

Joined: 8/04/11
Posts: 4

9/20/11 12:22:50 PM#283

Very informative thread.

  User Deleted
9/25/11 6:43:19 AM#284

I don't care about any of that. I want my Commando!

  zenryoku

Novice Member

Joined: 3/17/07
Posts: 147

9/29/11 2:05:50 AM#285

I have a question about the Sidekick System/level scaling in general.

Does anyone know how this system will work in terms of how stats are effected? Specifically, I'd like to know if your gear scales up or down with you.

Thanks!

  PalmyCloud

Novice Member

Joined: 9/26/11
Posts: 80

9/29/11 3:00:04 AM#286

I do not know if there is going to be a general bonus on absolute stats, but it would be the most easiest way. I think a character which is going to be sidekicked up and has high power and medium vitality has a medium power and a low vitality in sidekicked levels and vice versa if they are sidekicked down.

But I guess that it might be a more complex process.

  zenryoku

Novice Member

Joined: 3/17/07
Posts: 147

9/29/11 3:15:21 AM#287

ANet mentioned that if, for example, you are a level 80 player helping out your guild in a level 20 area, you'd be scaled down but would still be fairly powerful in comparison to actual level 20 players. It would most certainly be a stat hit, but would it effect your stats total or just your base (non-gear enhanced) stats?

 

  romanator0

Novice Member

Joined: 12/02/10
Posts: 2425

9/29/11 3:17:30 AM#288
Originally posted by zenryoku

ANet mentioned that if, for example, you are a level 80 player helping out your guild in a level 20 area, you'd be scaled down but would still be fairly powerful in comparison to actual level 20 players. It would most certainly be a stat hit, but would it effect your stats total or just your base (non-gear enhanced) stats?

 

We don't have that information.

  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1903

10/10/11 5:04:46 PM#289

Do we know if the game supports the latest DX ?

  korent1991

Apprentice Member

Joined: 5/01/09
Posts: 1405

11/04/11 2:26:20 PM#290

"Happiness is not a destination. It is a method of life."
-------------------------------

  EvilGeek

Advanced Member

Joined: 8/17/08
Posts: 1241

My freedom relies on yours

 
OP  11/10/11 11:35:39 AM#291

Updated the post with the latest skill acquisition information, also edited the traits info.


  Maelkor

Novice Member

Joined: 8/20/05
Posts: 462

11/29/11 3:08:54 AM#292

Is there any information on a release time frame at the moment and what stage of testing they are in? IE has any form of beta started yet? I have not been keeping up with this one as well as I should as life has been getting in the way. I am contemplating playing SWoTOR untill this one is released but only if this one is months down the road.

  EvilGeek

Advanced Member

Joined: 8/17/08
Posts: 1241

My freedom relies on yours

 
OP  11/29/11 8:36:17 AM#293


Originally posted by Maelkor
Is there any information on a release time frame at the moment and what stage of testing they are in? IE has any form of beta started yet? I have not been keeping up with this one as well as I should as life has been getting in the way. I am contemplating playing SWoTOR untill this one is released but only if this one is months down the road.


Release date is still set as 'when it's ready'. They announced closed beta testing would start before the end of this year, I believe closed beta is on a 'need to know' basis so we don't know if that's started yet or not. As release is based on feedback from closed beta and subsequent open beta (if there is one) I reckon you can safely set aside a few months to play SWTOR.


  EvilGeek

Advanced Member

Joined: 8/17/08
Posts: 1241

My freedom relies on yours

 
OP  12/17/11 11:06:49 AM#294

Added The Mesmer and a link to Cali59's great innovations thread.


  User Deleted
12/17/11 1:37:13 PM#295
Originally posted by EvilGeek

Added The Mesmer and a link to Cali59's great innovations thread.

 I'm flattered, but I almost wish you wouldn't.

That list came about as a result of a dare, a conversation that went like:

Problem, but what is gw2 doing that's new?

Do you want the list?

Yes yes a list. Don't worry, take your time making a detailed list. I can wait

 

Challenge accepted!

 

To be honest, if there was one thing I would like people to take away from that thread, it's not the list I wrote, it's something Meowhead wrote in the middle of it.  Hopefully he won't be offended if I quote him here.

Originally posted by Meowhead

I think it might be easier to make a case for innovative GW2 things if you simply look at game design philosophy. It'd make the list a lot shorter, but a lot less arguable, and in some ways, more impressive. :)

1. B2P is a valid method of making money with an MMORPG - Delivering an AAA MMORPG with a B2P pricing structure.

2. Remove the fight over resources - Everybody has their own loot drop from monsters, no rolling. Resource nodes can be harvested by multiple people, no worries about somebody taking it from you. All people who participate in a fight or event can be rewarded, without taking rewards from others. Characters are automatically deleveled in lower areas to keep them from trivializing and overwhelming all the content.

3. Play with who you want, when you want, how you want - With two minor exceptions (Dungeons appear to require minimum levels, and I'm fairly sure you can't join in WvWvW on an opposing server...), you can team up with your friends. Between automatically sidekicking down, sidekicking up, max level in structured PvP, non faction-split races and teleport points between all the racial cities, you can just hop on, join a friend, and do whatever. There are even commensurate rewards for higher level characters hanging out with lower level ones. I can't think of another MMORPG that does this so THOROUGHLY.

4. Mass PvP is better when it's bigger - Most MMORPGs split mass PvP into little chunks (Witness how carried away Warhammer got with this.) GW2 is not just cramming it all into one massive 4 map area, but rather than having a server divided, each area is x3 servers. That means there can be three times as many combatants as there would be if they limited it to a single server.

5. Have a relatively low power ceiling, then go for horizontal expansion - GW1 did this... but GW1 isn't an MMORPG. (In fact, any other innovation that can be described as '... but GW1 did it', well... GW1 isn't an MMORPG, so yeah. Radios weren't new when somebody decided to stick them in cars, but that's still an innovation in cars, and really changed them quite a lot.)

There's some other things that are innovations, but hey... time to go to work.

... but these are definite design shifts in what it is to be an MMORPG.

 Hopefully he gets a chance to finish his thoughts sometime and add a couple more to the list.  Story perhaps? 

  CityHam

Novice Member

Joined: 11/14/11
Posts: 70

12/26/11 5:07:57 AM#296

Gief beta access I'll buy the colectors edition t-shirt and the shampoo for 250 USD to get in !

  Blakkrskyrr

Advanced Member

Joined: 10/19/08
Posts: 233

He is no fool who gives what he cannot keep to gain what he cannot lose.

1/14/12 11:47:40 AM#297
Why no battle-ax? The image on the main website for the warrior profession shows him carrying a battle-ax. Why did they relinquish this from us who like to be Gimli and run in yelling and swinging without a moments thought?
  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

1/14/12 12:48:50 PM#298
Originally posted by Jolander
Why no battle-ax? The image on the main website for the warrior profession shows him carrying a battle-ax. Why did they relinquish this from us who like to be Gimli and run in yelling and swinging without a moments thought?

It shows him carrying a one-handed axe, in one-hand and there's no battle axe because that would mean ArenaNet would have to figure out who should use it and what they should use it for and I just don't see where it would fit in. Polearm maybe, but not a battle-axe.

  FlawSGI

Hard Core Member

Joined: 8/14/10
Posts: 1431

All of history is a lie. The truth depends on who does the listening, and who does the telling...

1/14/12 1:18:50 PM#299
Originally posted by Master10K
Originally posted by Jolander
Why no battle-ax? The image on the main website for the warrior profession shows him carrying a battle-ax. Why did they relinquish this from us who like to be Gimli and run in yelling and swinging without a moments thought?

It shows him carrying a one-handed axe, in one-hand and there's no battle axe because that would mean ArenaNet would have to figure out who should use it and what they should use it for and I just don't see where it would fit in. Polearm maybe, but not a battle-axe.

 I agree with the polearm comment though I don't like it. I do think they could have found a use for battleaxes if they wanted to though. Hell they have warhammers in there and, for me, that weapon is the least used in any MMO that has it. No battleaxe has been one of my biggest complaints with the game. Hell they have necros running around with axes so is it really that far fetched that they could have other classes using battleaxes?

RIP Jimmy "The Rev" Sullivan and Paul Gray.

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

1/14/12 1:32:45 PM#300
Originally posted by FlawSGI
Originally posted by Master10K
Originally posted by Jolander
Why no battle-ax? The image on the main website for the warrior profession shows him carrying a battle-ax. Why did they relinquish this from us who like to be Gimli and run in yelling and swinging without a moments thought?

It shows him carrying a one-handed axe, in one-hand and there's no battle axe because that would mean ArenaNet would have to figure out who should use it and what they should use it for and I just don't see where it would fit in. Polearm maybe, but not a battle-axe.

 I agree with the polearm comment though I don't like it. I do think they could have found a use for battleaxes if they wanted to though. Hell they have warhammers in there and, for me, that weapon is the least used in any MMO that has it. No battleaxe has been one of my biggest complaints with the game. Hell they have necros running around with axes so is it really that far fetched that they could have other classes using battleaxes?

The thing is, the 2-Hammer has a clearly defined purpose amongst all the professions that use it. It is a devastating CC weapon. All weapons seem to come with a theme (depending on the profession), that clearly defines the skills it comes with. I just don't see what theme a battleaxe would come with that doesn't conflict with the other weapons. Also a Warrior already has a bloated skillset, so I don't think they need more weapons. Now a Thief & maybe Engineer need more.

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