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Guild Wars 2 Forum » General Discussion » Everybody is so friendly on this game

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33 posts found
  Bladestrom

Hard Core Member

Joined: 4/04/11
Posts: 3235

4/14/13 3:08:01 PM#21
Originally posted by stevebombsquad
Originally posted by Jean-Luc_Picard
Originally posted by eyelolled
Originally posted by Jean-Luc_Picard
Originally posted by eyelolled

I just wanted to add that I think you are getting that result because you put out the effort to ask questions and seek out the input from others.  Too many people don't see that side because they never give people the chance help them.

Try to ask some "noob" question in Tera, or even WoW. Good luck, specially in the starter areas.

Did I come across like I was belittling GW2 or it's community?

Nope, and I didn't say you were either. I was just pointing out that for those who dare asking, the GW2 community is much more "newbie friendly" than games like Tera or WoW.

Btw, about "Too many people don't see that side because they never give people the chance help them."... couldn't it be there are less and less people who dare asking for help because of the behavior of people in the previously mentionned games? They are just afraid it will happen again, so they just don't bother asking since they don't enjoy being belittled or insulted.

No. I think it would be more like people don't need each other so much so they have no reason to communicate or be helpful. The GW2 community was just as bad as WoW or any other game when it first launched. It is just now that aren't nearly as many people playing and it has settled down to its post launch population. Most of the people who have stuck with it like the game and are most like positive about it.

its not communication thats the issue, its anti social/rude/troll-like behaviour. Wow community (for example) is toxic because many play it when they are unhappy and feel trapped/forced to play - unhappy player = unhappy in chat.  GW2 started with a huge mix of players, but there is no peer pressure or fall-behind in the gear curve if you take a break so unhappy people who dont like the game have left and those that need a break can freely do so - what you end up with is a nice stable community of generally happy players.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  AmbrosiaAmor

Elite Member

Joined: 11/24/10
Posts: 790

4/14/13 11:40:59 PM#22

I’m going to punch everyone in the face wearing cotton candy mitts.

  User Deleted
4/15/13 2:41:42 AM#23
Whole GW2 is set up to foster positive and friendly community. It did that very well and some people still cant grasp/wont accept it.
  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2707

There... are... four... lights!

4/15/13 3:50:47 AM#24

 


Originally posted by Bladestrom its not communication thats the issue, its anti social/rude/troll-like behaviour. Wow community (for example) is toxic because many play it when they are unhappy and feel trapped/forced to play - unhappy player = unhappy in chat.  GW2 started with a huge mix of players, but there is no peer pressure or fall-behind in the gear curve if you take a break so unhappy people who dont like the game have left and those that need a break can freely do so - what you end up with is a nice stable community of generally happy players.

Aye, the absence of gear curve is one point. It's true that if you take a break of one or two months in WoW, you fall way behind and will have to grind hard time to catch up with the others... you will become a dead weight even in your own guild's raid group until you geared up. So people are encouraged to stay and chase the carrot even if they are bored with the game and need a break.

But when games like WoW and its clones encourage you to behave like an asshat, GW2 encourages you to be friendly with your team.


- Resource gathering: WoW and co encourage asshattery, resource stealing, ninja that node while someone who arrived first fights off the mobs. There's no such thing in GW2.


- Cooperation in the world: WoW and co encourage selfishness, the others will only slow you down, and if you help someone, it reduces his XP, if you group to quest, you reduce your XP too. In GW2, if you help, you get equally rewarded. If you rez someone, you get XP for it! In WoW and co, it's the one who tags a boss first who gets the reward/quest done, in GW2 everyone who participated gets rewarded, as it should be.


- Dungeons: WoW and co encourage loot ninjas and elitism (gearscore...). There's no such thing in GW2, since everyone is individually rewarded for his participation (as it should be!), and the absence of gear curve eliminates most of the elitist behaviors.

 

I've played WoW for 8 years, still have active accounts even though I barely touch them (Pandaria's the worst expansion, even worse then Cataclysm in my opinion), so I'm quite aware of what kind of bad behaviors plague that game. People are encouraged to be asshats even against their own team, their own guild and raid group, to get those shiny purples. In GW2, all players are one team against the enemy, internal fighting and asshattery is reduced to the minimum. It's not rocket science to guess what game has a better community.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  stevebombsquad

Elite Member

Joined: 3/20/13
Posts: 605

4/15/13 5:54:02 AM#25
Originally posted by Jean-Luc_Picard

 


Originally posted by Bladestrom its not communication thats the issue, its anti social/rude/troll-like behaviour. Wow community (for example) is toxic because many play it when they are unhappy and feel trapped/forced to play - unhappy player = unhappy in chat.  GW2 started with a huge mix of players, but there is no peer pressure or fall-behind in the gear curve if you take a break so unhappy people who dont like the game have left and those that need a break can freely do so - what you end up with is a nice stable community of generally happy players.

Aye, the absence of gear curve is one point. It's true that if you take a break of one or two months in WoW, you fall way behind and will have to grind hard time to catch up with the others... you will become a dead weight even in your own guild's raid group until you geared up. So people are encouraged to stay and chase the carrot even if they are bored with the game and need a break.

But when games like WoW and its clones encourage you to behave like an asshat, GW2 encourages you to be friendly with your team.


- Resource gathering: WoW and co encourage asshattery, resource stealing, ninja that node while someone who arrived first fights off the mobs. There's no such thing in GW2.


- Cooperation in the world: WoW and co encourage selfishness, the others will only slow you down, and if you help someone, it reduces his XP, if you group to quest, you reduce your XP too. In GW2, if you help, you get equally rewarded. If you rez someone, you get XP for it! In WoW and co, it's the one who tags a boss first who gets the reward/quest done, in GW2 everyone who participated gets rewarded, as it should be.


- Dungeons: WoW and co encourage loot ninjas and elitism (gearscore...). There's no such thing in GW2, since everyone is individually rewarded for his participation (as it should be!), and the absence of gear curve eliminates most of the elitist behaviors.

 

I've played WoW for 8 years, still have active accounts even though I barely touch them (Pandaria's the worst expansion, even worse then Cataclysm in my opinion), so I'm quite aware of what kind of bad behaviors plague that game. People are encouraged to be asshats even against their own team, their own guild and raid group, to get those shiny purples. In GW2, all players are one team against the enemy, internal fighting and asshattery is reduced to the minimum. It's not rocket science to guess what game has a better community.

Not really. It depends on what kind of community you want. Also, the things you listed are nice, but that doesn't make the community either. Earning a name for yourself because you are good at your class, in depth crafting, an actual server "market", tough mobs that require coordinated groups, and yes, even things like being known as the rogue who ganks on boat. Those are things that make a community and in my opinion is where GW2 falls short. Just because people play nice, doesn't make it a great "community". 

James T. Kirk: All she's got isn't good enough! What else ya got?

  Kaleston

Novice Member

Joined: 9/08/11
Posts: 176

4/15/13 5:57:24 AM#26
Originally posted by Homitu

I don't think the players are any different than any other MMO.  The same players play all the different online games.  It's just that the game's systems cultivate an extremely positive, cooperative environment.  You can put the trolliest trolls in a super positive setting, and eventually they'll give up trolling and just enjoy themselves in a civilized fashion. 

While I'm sure some people have been cultured into being uncurable douches, it's so impossible to troll people in GW2 that I think they just leave after a while. 

Yep you actually contradict yourself in your two paragraphs :) By saying same people play all MMOs and then douches leave a game because it's hard to show their "true nature". Of course people are people, but I think most of those that like to rival and beat fellow comrades leave for MMO where it's easier to do this.

As my part of the story, I play gw2 since the beginning quite extensively. And I still get amazed by how people are cool and fine in gw2. Yesterday I went Arah explorable for the first time... It was one of not so good days for me and I was screwing everything I could... I was expecting to get kick any second or at least get yelled at me for being stupid and "can't avoid red circles". I was really surprised when party was cool with that treating my apologizes with smile. They basically carried me through the dungeon (with quite a few wipes along it). That's fine that happens. What was my honest surprise when they said "Let's go another path." And noone gave a single word of complaint when I asked if they don't mind if I tag along. To my defence my curse dropped a bit later on, so I was playing at least normally :) But still it amazes me... Most pug parties would break up hours ago and if not, they would at least kick me out of the dungeon waaaaaaay before the end.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2707

There... are... four... lights!

4/15/13 6:49:40 AM#27
Originally posted by stevebombsquad

Not really. It depends on what kind of community you want. Also, the things you listed are nice, but that doesn't make the community either. Earning a name for yourself because you are good at your class, in depth crafting, an actual server "market", tough mobs that require coordinated groups, and yes, even things like being known as the rogue who ganks on boat. Those are things that make a community and in my opinion is where GW2 falls short. Just because people play nice, doesn't make it a great "community". 

People playing nice makes a nice community. If you deny that, you don't make any sense... unless you prefer the company of douchebags who insult you when you ask a "newbie" question or elitists who kick you because don't perform at 200% of your capacity because it delays their acquisition of shinies...

How are tough mobs that require coordinated groups incompatible with everybody being rewarded for participating instead of the few winning a roll or having more DKP? How does node ninjaing improve the community? How do mechanics that discourage helping others improve the community?

WoW clones would have much better communities with way less assholes if they had some of the GW2 mechanics, without drastically changing their core. And amusingly, Blizzard agrees, as well as Turbine in LOTRO, as they started to add some of those features like shared world boss mobs.

"Earning a name for yourself" in a game always makes me laugh, btw. The people standing near the mailbox bragging about the leet skills in a video game only inspire me pity. The people I remember are not those who are "good at their class" but complete douchebags, it's those, no matter how good they are, who are of pleasant company and who I enjoy playing with. Those make a "name for themself" with me, and I have made a nice bunch of friends like that over the years. The "best of his class", I don't even know his name. A community is build by relations with other people you enjoy the company of, not by being the best at mashing buttons.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  sudo

Apprentice Member

Joined: 8/23/05
Posts: 698

4/15/13 6:51:50 AM#28
I agree that GW2 community is in general very friendly and helpful. I'm on Piken Square and 90% of my player interaction experience is above average.

"Only in quiet waters do things mirror themselves undistorted.
Only in a quiet mind is adequate perception of the world."
Hans Margolius

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

4/15/13 7:34:56 AM#29
The entire PvE aspect of the game is set up to be non-competitive (against other players), and this is the end result, people helping instead of competing. Seriously, the absolute worst case of ePeen style trolling I've seen is someone linking multiple legendary weapons they have, and they got more "grats" than cat calls. The fact that you're automatically allies with everyone you see instead of fighting against them for mobs, loot, etc. results in a crowd that is more and more naturally working together instead of doing things at the expense of others. Just one of the things that makes this game great.

Oderint, dum metuant.

  Fion

Novice Member

Joined: 7/25/03
Posts: 2356

forums.3305local.com

We are recruiting.

4/16/13 8:57:17 AM#30
Originally posted by Darklighter1
I'm sorry.  Positivity of any kind is not permitted here.  You must be new.

QFT

 

I agree with the OP. The community in GW2 is one of the best because competition in every day things is removed. No loot/kill stealing, no fighting for quest spawns, etc. I think that goes a long way toward making the community friendly. Another aspect is that the player base of the game seems to be over all moderately older than say the average player in WoW, and as such more mature.

I beta'd on Aurora Glade, had a great community even then lol. I'm on Tarnished Coast these days and it as well has a very strong, friendly and fun community.

  Dahkoht

Novice Member

Joined: 4/03/13
Posts: 289

4/16/13 9:01:15 AM#31
It's a bit like the games today where you don't keep score and no one loses and everyone gets a trophy.
I prefer competition.
  Eir_S

Advanced Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

4/16/13 9:31:07 AM#32
Originally posted by Dahkoht
It's a bit like the games today where you don't keep score and no one loses and everyone gets a trophy.
I prefer competition.

Competition lol......

Like loot rolls?  That's not competition, that's luck.  You could have worked twice as hard as the guy who got the drop because of bad luck.  Loot rolls are a huge problem in MMOs to me.  At least GW2 tries to set up a system for rewards based on participation, even if some of the events are borked (Champion Troll in Queensdale).

  Vorch

Hard Core Member

Joined: 9/18/11
Posts: 808

4/16/13 9:40:57 AM#33
Originally posted by Dahkoht
It's a bit like the games today where you don't keep score and no one loses and everyone gets a trophy.
I prefer competition.

Titles and leaderboards, my friend...titles and leaderboards.

It's a simple philosophy really: Players in an MMO should be able to play, progress, and have fun with out hindering the ability of any other player to do the same.

That philosphy and being buy-to-play are really the most unique things about GW2. (Before we have "simspons did it" arguments, No, they aren't exclusive to GW2..)

GW2 seems friendlier simply because you are rewarded for being friendly and there are very few ways to grief others outside of WvW.

 

 

"As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

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