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Guild Wars 2 Forum » General Discussion » My favorite thing about GW2.

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40 posts found
  Homitu

Advanced Member

Joined: 10/01/09
Posts: 2023

4/09/13 7:17:46 PM#21

My #1 favorite thing about GW2, if I had to pick just one, has to be how fully realized and alive the world feels.  Several factors contribute to this, in my opinion: art direction, graphics, environment design, the fluid way events work, the size of the zones, the amount of content crammed into each square inch of each zone, and the way map completion/exploration works (and all the hidden secrets/puzzles that go with that.)

So I guess I couldn't narrow it down to just one thing after all, but they do all combine to create that feeling of a vibrant, living, breathing world that I so crave in my MMOs.  That sensation isn't a product of just one factor.  

  Padieu

Novice Member

Joined: 3/27/13
Posts: 39

4/09/13 11:50:08 PM#22
 Every event that shows up in or near my path is a moment that inspires a silent but fervent hope from me that there are other players around .That spirit of perpetual cooperation in a living, breathing world is truly what sets Guild Wars 2 apart. The generally joyful, cooperative feeling is enhanced by the way the game measures progression. There are eighty levels, fairly standard, but every action a player takes contributes to a single bar of experience. Crafting, exploration, combat, questing, event participation, even throwing a rez on another player—every action contributes to growth. Nor are skills entirely dependent on a player's level. Hotbar slots do unlock at levels 10, 20, and 30, and players can fill those slots with powerful skills.

  Sephiroso

Advanced Member

Joined: 8/01/05
Posts: 1056

4/10/13 1:09:52 AM#23
Originally posted by Padieu
 Every event that shows up in or near my path is a moment that inspires a silent but fervent hope from me that there are other players around .That spirit of perpetual cooperation in a living, breathing world is truly what sets Guild Wars 2 apart. The generally joyful, cooperative feeling is enhanced by the way the game measures progression. There are eighty levels, fairly standard, but every action a player takes contributes to a single bar of experience. Crafting, exploration, combat, questing, event participation, even throwing a rez on another player—every action contributes to growth. Nor are skills entirely dependent on a player's level. Hotbar slots do unlock at levels 10, 20, and 30, and players can fill those slots with powerful skills.

Please. Most events that happen so often to the point it feels like spam are soloable very very very easily.  Skills SHOULD be dependant somewhat on a players level. Makes no sense you're a level 1 wizard in training to have access to the same spells as you would at max level, after years(go with me on this) of experience.

 

Just not to the point of Tera, where most classes don't get their staple skill till you're almost at level cap, like Sorcs with Hailstorm/Burst of Celerity at 48..just stupid.

 

WoW had a good ratio of level - skills, i never felt like "omg i wanna quit cause i dont have x skill"


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  DKLond

Hard Core Member

Joined: 5/21/08
Posts: 535

4/10/13 1:38:27 AM#24

I would have to say the fluidity and the general feel of the combat system - coupled with the fact that my personal skill as a player is vital for success when up against harder encounters.

I do feel that the arsenal is limited and though I'm growing ever more fond of the utility skills I used to write off as too circumstantial - I really think the game would have benefitted from a wider array of powers as you level up. Something like twice the amount of skills and half of them being less about utility and more about extra power.

I used to think the game was too casual and too "comfortable" - but I'm at a place in my life where I've accepted that I don't have the time to invest in these huge timesinks anymore. That doesn't mean that I think games demanding more from the players are worse - it just means they're no longer a true option for me.

GW2 is obviously made with a lot of passion and care - and it shines through in most aspects of the game.

The worst part of it - surprisingly - is the personal story. I think it ranges from average to absolutely awful. I'm not sure how that can happen in a game made with so much love, but maybe it's just a matter of me wanting something different from my stories. It's as if the team and the voice actors handling the story were from another company.

Anyway, I think the game is beautiful and it feels alive. I don't think dynamic events are necessarily better than well-told stories in a linear environment - but I do think they add a lot to the experience. I actually think the game should have had more traditional quests on the side - and perhaps they should have focused on quests in the world instead of the personal stories.

One of my biggest problems when playing is coming up with what I really want to do. If the game had a linear story ON TOP of the dynamic stuff - I would never want for something to do. The personal story should have represented that - but I'm afraid it's just not good enough.

The game lacks something big to "complete" beyond weapon skins and the like. Now, that's not uncommon for MMOs - but I do feel the game should have had more content that required a lot of skill and effort to overcome. Raids is one way to do it - but I'd have preferred more dungeons and true world PvP.

The crafting is wonderfully pleasant and serves as a nice way to level up on the side - and I love how you never feel like you're being held back because you want to gather materials. I used to hate playing with people who constantly had to stop and pick up flowers - but now it's something I want to do myself.

The PvP implementation isn't really for me - because I'm not a big fan of instanced battlegrounds with no tangible effect on the world. WvW is a nice idea - but I find myself a faceless individual with a very limited way of standing out. Yes, I admit it - I WANT to stand out in PvP. I don't want to be just another face in the crowd. Also, I want PvP to be part of the actual world with actual territory to conquer and politics that influence the players. GW2 will never be that - and I accept that.

That said, I understand that lots of people - perhaps even most people - enjoy being part of that social experience driven by the horde. I'm more of a solo/small-crowd player - even if I enjoy being in a guild. WvW must be fantastic if all you want to do is bash some heads without risking your reputation and without potentially nasty consequences.

But I'm rambling.

Suffice to say that I started out being REALLY disappointed in the game and its design. I found it shallow and pointless. But after staying away from it for 6 months - I've changed my position and the more I play, the more it clicks for me.

Games can never be for everyone and I'd certainly be lying if I said GW2 was anywhere near perfect. But it's one of the best made MMOs on the market - and it does enough things differently to be a game all its own, and not yet another clone.

 

 

  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2601

4/10/13 4:18:20 AM#25

I love their level scaling system. I like the instant level 80 and all skills/weaps/armour unlocked thingie in sPvP. Too bad sPvP is ultra boring.

 

Originally posted by Sephiroso

 

WoW had a good ratio of level - skills, i never felt like "omg i wanna quit cause i dont have x skill"

In WoW there were always skills I looked forward to getting which was nice I think. In GW2 this lack of new shiny skills can get demotivating.

Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  MikeJezZ

Advanced Member

Joined: 7/08/04
Posts: 1198

Only in death, does duty end.

4/10/13 5:21:03 AM#26

The game has really great graphics.

 

But sadly it couldn't keep me playing.

 

The lack of progression, and the forcing to use specific weapon skills from 1 to 80 got me bored.

 

Hated that I prefer greatsword look, but I hate the spells.

Playing ATM: Elder Scrolls Online, Diablo 3
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  User Deleted
4/10/13 5:44:00 AM#27

Diversity.

You are not funneled to do "this one thing" in any part of the game but have large array of stuff to do, and game doesnt so 180 on you when you get to "endgame" (ok, until now you did quests some dungeons maybe or some PvP, but now, at engame go raid or die).

Combat is right along that, its best blend of action and RPG combat along with great variety of builds that can completely change how class plays, and im always looking for different builds and testing them out :)

  Eir_S

Advanced Member

Joined: 8/07/11
Posts: 4665

GW2 socialist.

4/10/13 5:49:34 AM#28
The great combat, the background NPC chatter, the way the world feels alive in comparison to other MMOs released in recent years... the art style, nothing too shiny but still very beautiful.  And I like hitting things with a hammer.  Best MMO I've played since my early days in WoW: BC.  Probably the best I'll play for a while...
  Bad.dog

Hard Core Member

Joined: 5/20/10
Posts: 896

4/10/13 5:26:21 PM#29
Originally posted by MikeJezZ

The game has really great graphics.

 

But sadly it couldn't keep me playing.

 

The lack of progression, and the forcing to use specific weapon skills from 1 to 80 got me bored.

 

Hated that I prefer greatsword look, but I hate the spells.

Not once has Anet begged for money ....my new standard for supporting and enjoying a game

  angrymime

Novice Member

Joined: 9/26/04
Posts: 157

4/11/13 5:39:59 PM#30

Traits and builds.

I have more than once come back to playing my thief or mesmer in WvW with a new build, gear, weaponset, with what resulted in an entirely different style of play.

I can't believe that this game has no subscription and that I can get extra char slots or any fluff items by just farming some gold then trading for gems.  I say farming but I actually have a huge surplus of gold with my multiple 80 chars and no desire for a legendary weapon.

 

  Vorch

Novice Member

Joined: 9/18/11
Posts: 757

4/12/13 7:21:28 AM#31

I like how alt-friendly the game is (outside ascended gear).

 

There are A LOT of story lines pre-50.

 

Also, the guardian is my favorite class from any MMO.

"As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2597

There... are... four... lights!

4/12/13 7:52:36 AM#32
Originally posted by Vorch

There are A LOT of story lines pre-50.

Aye, pre-50 the story lines are quite good and varied.

One of my very few negative points about the game is how the story becomes stale after 50.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  MadDemon64

Hard Core Member

Joined: 4/19/08
Posts: 1064

Why is it that fantasy trolls are vulnerable to fire, but internet trolls thrive on flame wars?

4/12/13 9:09:31 AM#33
Originally posted by Jean-Luc_Picard
Originally posted by Vorch

There are A LOT of story lines pre-50.

Aye, pre-50 the story lines are quite good and varied.

One of my very few negative points about the game is how the story becomes stale after 50.

Man people just HATE Trahearne, but I suppose every game, show, book, movie, etc. needs at least one universally hated character.

Since when is Tuesday a direction?

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2597

There... are... four... lights!

4/12/13 9:51:35 AM#34
Originally posted by MadDemon64
Originally posted by Jean-Luc_Picard
Originally posted by Vorch

There are A LOT of story lines pre-50.

Aye, pre-50 the story lines are quite good and varied.

One of my very few negative points about the game is how the story becomes stale after 50.

Man people just HATE Trahearne, but I suppose every game, show, book, movie, etc. needs at least one universally hated character.

I don't hate him personally, it's just that the storyline becomes less interesting, and more important, much less varied than before.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  MadDemon64

Hard Core Member

Joined: 4/19/08
Posts: 1064

Why is it that fantasy trolls are vulnerable to fire, but internet trolls thrive on flame wars?

4/12/13 10:01:07 AM#35
Originally posted by Jean-Luc_Picard
Originally posted by MadDemon64
Originally posted by Jean-Luc_Picard
Originally posted by Vorch

There are A LOT of story lines pre-50.

Aye, pre-50 the story lines are quite good and varied.

One of my very few negative points about the game is how the story becomes stale after 50.

Man people just HATE Trahearne, but I suppose every game, show, book, movie, etc. needs at least one universally hated character.

I don't hate him personally, it's just that the storyline becomes less interesting, and more important, much less varied than before.

Yea, I think you're right.  The stories were much better when they were serious and humorous or just plain humorous.  Given the fan reactions to the stories of the previous holiday events, and compare that to the fan reactions of the story of the Super Adventure Box, it's fairly obvious that Arenanet is at their best when they are writing stuff that is funny.

Since when is Tuesday a direction?

  bliss14

Hard Core Member

Joined: 4/01/11
Posts: 501

Ahh devil ether.

4/12/13 10:01:17 AM#36
My favorite thing currently about GW2 are the jumping puzzles.   There is a nice sense of satisfaction after completing a hard one successfully.  When I get pissed and yell out some cuss words and log off only to be logging back in ten minutes later to have another go I  know it's got it's teeth sunk into me. 
  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2597

There... are... four... lights!

4/12/13 10:08:49 AM#37
Originally posted by bliss14
My favorite thing currently about GW2 are the jumping puzzles.   There is a nice sense of satisfaction after completing a hard one successfully.  When I get pissed and yell out some cuss words and log off only to be logging back in ten minutes later to have another go I  know it's got it's teeth sunk into me. 

It's also worth mentionning that NO other MMORPG has its jumping mechanic so perfectly implemented as it is in GW2. A jumping puzzle in games like WoW or LOTRO would be a disaster, or would have to be dumbed down massively to fit the game movement mechanics. Even the old AC1, which had jumping as a character skill, didn't implement it as well as GW2 in my opinion.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Zeroxin

Hard Core Member

Joined: 6/21/06
Posts: 2504

My words are not here to sway you,they are here to make you understand.

4/12/13 2:51:02 PM#38
Originally posted by azzamasin
Originally posted by Xobdnas

My favorite thing about GW2 is the ability to diversify. I LOVE being able to tank, drop back, ranged, move in, tank again.

In all MMOs I'm either ranged or jack of all trades. Almost every class in GW2 has a JOATs feel. I think they did a good job with the weapon/skill switching system.

Agreed!

 

The combat is the perfect blend of Tab Target and Action and is IMO the best combat in an MMO todate.  Sadly endgame is extremely lacking for me, was hoping for more but I still havn't found a reason to log in for more then a week.  Maybe in a few months I'll be able to check out the newest content.

 

Even though GW2 isnt a gear game it still needs way more skins.  My biggest problem is the open world drops are non nexistent.  Would love to see them drop the Magic Find stat and allow the high end gear to drop randomly.

Also the lack of meaningful post level cap advancement is sadly lacking, need somethign to spend all those skill points on.  I think it was a big mistake for the horizontal progression of your character to be completed by level 30.

Personally, I think they should start letting different skins drop from certain bosses. Like Champion Spiders drop some sort of Elite Spider skin and Ogre Champions drop some fugly hammer skin. Things like that.

This is not a game.

  Padieu

Novice Member

Joined: 3/27/13
Posts: 39

4/12/13 10:55:57 PM#39
That is why they got the Most Innovative Game Awards. No wonder, they really made an edge in thegaming industry.  So good job to Arenanet :) 

  miramira2

Advanced Member

Joined: 9/22/08
Posts: 73

4/13/13 6:51:18 AM#40
Agree to this. I can never ever go back to the old way (tried t Lotro and Wow again but  I just cannot play like that any more)

The combat is the perfect blend of Tab Target and Action and is IMO the best combat in an MMO todate.  Sadly endgame is extremely lacking for me, was hoping for more but I still havn't found a reason to log in for more then a week.  Maybe in a few months I'll be able to check out the newest content.

 

Even though GW2 isnt a gear game it still needs way more skins.  My biggest problem is the open world drops are non nexistent.  Would love to see them drop the Magic Find stat and allow the high end gear to drop randomly.

 

 

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