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Guild Wars 2 Forum » General Discussion » You have to play other B2P (so called) MMOS to appreciate GW2.

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108 posts found
  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

4/08/13 9:30:48 AM#81
Originally posted by Raekon
Originally posted by Purutzil

GW1, though yeah... bit silly to compare that way. Of the B2P models, GW2 (I feel) has the most Pay 2 Win model out there, just for the fact power is so limited so having that money (which can directly be bought in game) is quite a big advantage.  Its bareable mind you, but its definently one thats on the iffy side for me and with the way its set up with WvW kind of benefiting from buying seige tools, it does feel that way. Yes you can earn it in game, but to me being able to BUY ease is always P2W to a degree, even in games I enjoy like Aion or Tera with just even exp boosts, GW2 just pushes it that much more.

 

I just can't appreciate its 'model' when it directly offers IN GAME GOLD which has more purpose then ever from other MMos to determining the ability of your character or who will win WvW. Not the worst model but its definently not one I'd inspire others to want to follow.

As for GW2 having more... eh... not really... but hey if you enjoy what it DOES have, theres no real reason to argue against it. Diablo 2 literally had very little to go about doing (repeating acts a dozen times) but I had a place with less content to do and had a blast with it compared to other games I could of played.

- you can have as much gold as you want and you won't be able to win WvWvW

- you can buy blueprints or even get them for free by doing the jumping puzzles in the battlegrounds

- even with tons of blueprints you can't win cause you need to have the supply needed to build them and enough people with you to use them

- if a side ends up being the underdog, they are getting a NPC general that is helping them to strike back and grab a tower by leading them, spawning siege weapons and a dolyak that keeps giving them supply while defending them with invulnerabilty till the building of the weapons is done

So what you are saying when it comes to this and the P2W which isn't even existant in this game, is ridicoulos and doesn't make any sense.

GW2 is indeed a very rich game when it comes to the features, maybe you should go through them before you keep typing missinformations of something you probably didn't even play?

- Diablo 2 or the whole series is a hack & slash dungeon crawler and not comparable to any mmo.

If you had a blast with it, I'm honestly happy for you but this has nothing to do with GW2  lacking features or the topic itself.

 

A few things in general:

- people that say that this game is not community friendly should ask themselves why they are not more communicative towards others, instead of blaming a game that is giving them the freedom of choice for interaction, instead of forcing them to interact with others by hindering their progress like other games do.

- a LFG tool was in the game since the beginning, people mostly aren't using it because they don't like that it's more optional then in other games

- WOW didn't started the LFG tools, nor did it had one first

As about the B2P method I'm all for it.

Started in GW1 in its first world preview in 2004, got into the closed betas and started immediately.

Stayed for 5+ years, then dropped in once in a while without worrying and even went back last year to finish my hall of monuments stuff so I can grab all the rewards I wanted in GW2.

Played GW2 a few months, then only occassionaly (still do).

The game is still fun and with everything that is being added overtime even more.

That's also it's main beauty, it doesn't only offer lots of stuff to do, it also gives me the freedom to take a pause and jump back in whenever I want again with no worry that :

"I payed my monthly subscription without playing the whole month" OR "can't do X content because I don't have this armor or this weapon or this rank or this certain build or certain party members".

 

Things that are sure to come our way I'm looking forward to:

- Giuld Halls

- Housing

- More Mini Games

All their events were a blast so far and the "Super Adventure Box" is one of its kind (Loved It!). 

 

Honestly Raekon, the guy quoted is really just a lost cause, in fact to be honest he is one of the few that knew he wasn't going to like the game in the first place but bought it any way, people like that you just can't reason with them.

It sucks...yea it really sucks but think about it, everybody and their grandmother knows GW2 isn't P2W, and yet this guy would state such an ignorant misinformed statement at best.

Okay sorry I exaggerate about the grandmother, but it honestly doesn't take much effort to understand just how anti-P2W GW2 is, and contrary to popular belief Purutzil knows that but for the sake of the thread being what it is he had no choice but to figure out a way to bash it.

It is what it is, I think that's why no one really corrected his misinformation, cause a lot of people knew that even he didn't believe what he said. I do feel sorry for people like that on these forums but hey it's the internet not much one can do about it.

Edited: Like there comes a time where you got people giving their two cents, but then it's just people trying their best to shed misinformation on a game so others won't like it.

That's like for example if this exact thread was in Tera or TSW, I am not going to just state something about the game that isn't true just because I don't like it, sure I wouldn't agree with the OP but stating obvious misinformation is...lame, it is and that goes for GW2 fans and just anyone who does that bullshit, it's wrong in many ways and shows just how sad one looks and that he/she is going past expressing their opinions, they are just in that "Hater zone" to be honest. 

What's worse is that it's those same people who then turn aroud and say the fans of those games are terrible and etc, but looking at this stuff you almost can't blame them.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  seafirex

Elite Member

Joined: 12/08/06
Posts: 221

4/08/13 10:14:30 AM#82

GW2 is against p2w system, the only thing i dont like in the game is the lack of a Trinity system.

The game is just OMG better then WoW and the like. What made me like the game but not love it is what i stated earlier "The lack of a Trinity system".

Reason behind it : It is suppose to be a mmoprg not a fps game. It could have work with a better AI system where you dont have all the mobs get on you all the time like eg: 6 to 7 of them and you keep dying or jumping everywhere rolling etc. on every encounter to survive on every pull in the game except if there is only 1 mob in your way. But currently everywhere you go there is a 3 to 5 mob groups and even if 1 mob is a bit further then the other they all pull together and nuke you down.

Seriously it looks like a FPS game with mmorpg content. Thats what turns me off in this game. Other then that i love it.

Thats my 2 cents on it. I am sure lots of people would be against it but this is my take on this game.

I still play it because they came from a long way since GW1 way less instance then in the first one : they won me there.

But they could have done way better if they kept a mmorpg how it is suppose to be played.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2597

There... are... four... lights!

4/08/13 10:33:58 AM#83

Being a MMORPG has NOTHING to do with having a trinity system. Many MMORPGs over the years didn't have it and worked just fine, like the veterans Ultima Online and Asheron's Call.

The "MMORPG = TRINITY" equation is just pure nonsense to anyone who played more than just EQ/WoW clones.

And if you think about it, the trinity system is the most unrealistic game mechanic ever. It creates a world of stupid mobs which only go for the heaviest armored character which happens to have threat increasing abilities and taunts. It's the excuse of developers for bad AI.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  stevebombsquad

Hard Core Member

Joined: 3/20/13
Posts: 575

4/08/13 12:39:12 PM#84
Originally posted by Jean-Luc_Picard
Originally posted by stevebombsquad

No not really. The GW2 community is one of the worst that I have ever seen. There really is little to no communication. There is no reason to communicate. I would say that it is me if I was the only one saying that, but there are tons of posts on many different sites that all say the same thing. Where there is smoke, there is fire.  That is my 2 cents at any rate......

I communicate with players each time I play, and I don't mean guild mates in guild chat, but random people I encounter in the wilderness. Many people are able to socialize even when not forced to by game mechanics. You not communicating doesn't make the community bad... don't blame the others when the problem comes from you.

Imagine that... you go in a Pub, have a drink, but you sit in a dark corner on your own, while people all over the place are talking, laughing, strangers meeting other strangers at the bar, socializing. And then you leave the Pub, and tell everybody you know that this is the worst place ever, the people are so unfriendly and never socialize. That wouldn't make sense. Same thing for your inability to socialize in GW2.

And other people, on other sites... yeah sure. All the WoW clone players who are unable to socialize when not forced into groups and raids by the game mechanics, and who think bashing mobs in a group for purple trinkets is the highest form of socialization in a MMORPG.

People have been molded into that way of thinking by the EQ/WoW clones. Can't do anything without a reward at the end, not even talking to other people. So sad.

So you are saying that GW2's community is better than EQ's? Did you play EQ? Just asking. I talk to people too in the game. The problem is that there is no need to talk and not really that much to talk about when relating to the game. The mechanics are simple, and it really is designed for casuals. It doesn't matter if a player sucks since there is no real death penalty and one can just run back or wait to be rezzed. Most content can be taken down in a rez / zerg fest without any real thought. A game wide auction house makes all resources readily available. Not that it is a bad thing. It just doesn't foster a real strong community.  I am not saying GW2 is a horrible game, it just isn't a very good social one. Your argument of the pub is like comparing apples to oranges and holds as much weight as the you're playing it wrong one.....

James T. Kirk: All she's got isn't good enough! What else ya got?

  Soki123

Hard Core Member

Joined: 8/10/08
Posts: 1260

4/08/13 12:44:28 PM#85
Originally posted by stevebombsquad
Originally posted by Jean-Luc_Picard
Originally posted by stevebombsquad

No not really. The GW2 community is one of the worst that I have ever seen. There really is little to no communication. There is no reason to communicate. I would say that it is me if I was the only one saying that, but there are tons of posts on many different sites that all say the same thing. Where there is smoke, there is fire.  That is my 2 cents at any rate......

I communicate with players each time I play, and I don't mean guild mates in guild chat, but random people I encounter in the wilderness. Many people are able to socialize even when not forced to by game mechanics. You not communicating doesn't make the community bad... don't blame the others when the problem comes from you.

Imagine that... you go in a Pub, have a drink, but you sit in a dark corner on your own, while people all over the place are talking, laughing, strangers meeting other strangers at the bar, socializing. And then you leave the Pub, and tell everybody you know that this is the worst place ever, the people are so unfriendly and never socialize. That wouldn't make sense. Same thing for your inability to socialize in GW2.

And other people, on other sites... yeah sure. All the WoW clone players who are unable to socialize when not forced into groups and raids by the game mechanics, and who think bashing mobs in a group for purple trinkets is the highest form of socialization in a MMORPG.

People have been molded into that way of thinking by the EQ/WoW clones. Can't do anything without a reward at the end, not even talking to other people. So sad.

So you are saying that GW2's community is better than EQ's? Did you play EQ? Just asking. I talk to people too in the game. The problem is that there is no need to talk and not really that much to talk about when relating to the game. The mechanics are simple, and it really is designed for casuals. It doesn't matter if a player sucks since there is no real death penalty and one can just run back or wait to be rezzed. Most content can be taken down in a rez / zerg fest without any real thought. A game wide auction house makes all resources readily available. Not that it is a bad thing. It just doesn't foster a real strong community.  I am not saying GW2 is a horrible game, it just isn't a very good social one. Your argument of the pub is like comparing apples to oranges and holds as much weight as the you're playing it wrong one.....

Not to worry, I had the same arguement, and the same few people said, it s my fault and not the games. I have many times tried t start convos, etc. Yet 90% people could care less if I m there or even exist in the game. GW2 has 1 huge fundamental flaw to me, and it does not encourage any sort of communication at all. I know I m going to get a ton of "It s your fault, you didn t even try to talk to other people" crap, but that simply not the case, most people just don t need to talk to get anything done in this game, so they choose not to, in most cases.

  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

4/08/13 12:44:39 PM#86
Originally posted by seafirex

GW2 is against p2w system, the only thing i dont like in the game is the lack of a Trinity system.

The game is just OMG better then WoW and the like. What made me like the game but not love it is what i stated earlier "The lack of a Trinity system".

Reason behind it : It is suppose to be a mmoprg not a fps game. It could have work with a better AI system where you dont have all the mobs get on you all the time like eg: 6 to 7 of them and you keep dying or jumping everywhere rolling etc. on every encounter to survive on every pull in the game except if there is only 1 mob in your way. But currently everywhere you go there is a 3 to 5 mob groups and even if 1 mob is a bit further then the other they all pull together and nuke you down.

Seriously it looks like a FPS game with mmorpg content. Thats what turns me off in this game. Other then that i love it.

Thats my 2 cents on it. I am sure lots of people would be against it but this is my take on this game.

I still play it because they came from a long way since GW1 way less instance then in the first one : they won me there.

But they could have done way better if they kept a mmorpg how it is suppose to be played.

Holy trinity does not determine what is and isn't an MMORPG, I respect that it's your decision but please for the sake of different MMOs being made understand that a holy trinity is not a need, I understand you may feel this way because GW2 is a rare sight to come across since it does not follow past MMOs formulas.

This is exactly what makes people love this MMORPG, the fact that strategy in this MMORPG does not boil down to "Okay healer check, dps check, and tank check, alright let's go win." It's now like "Okay if you don't move when this boss hits you are screwed, wait for him to do different things then attack." Now don't get me wrong one could still have a holy trinity and still do this but half of the time holy trinities make developers center their bosses around the holy trinity.

It's time for a change and honestly I like the change maybe not you and others but honestly this Genre [was] dead to me before GW2 came out, I did give some hope to SWTOR but saw it had that "WoW" feel, same with Tera only it had action combat but still holy trinity.

GW2 is a MMORPG whether you guys like it or not and so far it's not failing, in fact it's getting better contrary to ones belief. That is just how it is, I wouldn't mind saying if it was a failure, games that I don't like I never count them as an overall failure because I don't like them, but then there are server merges, going P2P  to F2P, and so on. Right now GW2 is going upwards instead of downwards, that's just how it is. I'm not saying it has WoW numbers and is the messiah but for once it feels good to see an MMORPG that's out of the norm and actually a great game. Most fall flat cause they try one or two gimmicks then the rest is like WoW. 

I have said it numerous of times already, those holy trinity mindsets are not good to have especially when people want to see variety in the MMORPG Genre. Sorry for any misspellings I did and if it's unreadable but I won't apalogize for the point that I am making. This "I need a holy trinity in every single MMORPG." and "I need to be forced to socialize in a MMORPG in order for it to be an MMORPG." mindset needs to stop, because it's really starting to look pathetic.

Again I respect your opinion but please understand that not all MMORPG's are made for everyone and if it's not for you doesn't mean it's an FPS. Even if it may feel like an FPS at the end of the day...well you know.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  Slampig

Apprentice Member

Joined: 12/29/03
Posts: 2378

Whatever you do, do NOT speak ill of Asheron's Call 2...

4/08/13 12:47:03 PM#87
I didn't like the game or the community, well mainly the community, game was kind of decent. I didn't see what was so evolutionary about it though, maybe the jumping puzzles?

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2597

There... are... four... lights!

4/08/13 1:45:19 PM#88
Originally posted by stevebombsquad
Originally posted by Jean-Luc_Picard
Originally posted by stevebombsquad

No not really. The GW2 community is one of the worst that I have ever seen. There really is little to no communication. There is no reason to communicate. I would say that it is me if I was the only one saying that, but there are tons of posts on many different sites that all say the same thing. Where there is smoke, there is fire.  That is my 2 cents at any rate......

I communicate with players each time I play, and I don't mean guild mates in guild chat, but random people I encounter in the wilderness. Many people are able to socialize even when not forced to by game mechanics. You not communicating doesn't make the community bad... don't blame the others when the problem comes from you.

Imagine that... you go in a Pub, have a drink, but you sit in a dark corner on your own, while people all over the place are talking, laughing, strangers meeting other strangers at the bar, socializing. And then you leave the Pub, and tell everybody you know that this is the worst place ever, the people are so unfriendly and never socialize. That wouldn't make sense. Same thing for your inability to socialize in GW2.

And other people, on other sites... yeah sure. All the WoW clone players who are unable to socialize when not forced into groups and raids by the game mechanics, and who think bashing mobs in a group for purple trinkets is the highest form of socialization in a MMORPG.

People have been molded into that way of thinking by the EQ/WoW clones. Can't do anything without a reward at the end, not even talking to other people. So sad.

So you are saying that GW2's community is better than EQ's? Did you play EQ? Just asking. I talk to people too in the game. The problem is that there is no need to talk and not really that much to talk about when relating to the game. The mechanics are simple, and it really is designed for casuals. It doesn't matter if a player sucks since there is no real death penalty and one can just run back or wait to be rezzed. Most content can be taken down in a rez / zerg fest without any real thought. A game wide auction house makes all resources readily available. Not that it is a bad thing. It just doesn't foster a real strong community.  I am not saying GW2 is a horrible game, it just isn't a very good social one. Your argument of the pub is like comparing apples to oranges and holds as much weight as the you're playing it wrong one.....

My Pub argument is actually spot on. Just like in a Pub or a Bar, or any other public place, in GW2 you are not forced to socialize, it's up to you to make contact with others.

And yes, I played EQ. The communities of UO, AC1 and GW2 are WAY better than the EQ one, there's no contest for me. Simply because social contact is by the player's choice, and not forced by game mechanics. I just don't believe in friends being forced to be my friends, and my quite long experience with online games pre and post MMORPG era prove me right. Real friends, and real community, are people who enjoy your company, not people who stay with you in order to get better loot because there's no other choice.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  NamelessC

Novice Member

Joined: 12/15/07
Posts: 27

4/08/13 1:56:54 PM#89

After level 80.... There isn't really anything else to do. Try creating new character and leveled to around 60, got boring. Tried WvW and PvP got boring. The only reason I stick around for like 5-6 month is the roleplaying that I do in the server, but after that, there is nothing to do in the game anymore.  The lack of content in the game is the reasons that I dropped the game.

It was a good run, but unfortunally it did not last long.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

4/08/13 2:26:33 PM#90
Originally posted by NamelessC

After level 80.... There isn't really anything else to do. Try creating new character and leveled to around 60, got boring. Tried WvW and PvP got boring. The only reason I stick around for like 5-6 month is the roleplaying that I do in the server, but after that, there is nothing to do in the game anymore.  The lack of content in the game is the reasons that I dropped the game.

It was a good run, but unfortunally it did not last long.

 

That's strange to me... I've been playing this game since pre-release and yesterday I actually found that there was a zone I'd never even been to (30 - 40 zone, SE map). All this time I never knew that zone was there. How embarassing. Of course, I spend most of my time in WvW. But still... man, an entire zone I didn't realize existed.

Oderint, dum metuant.

  stevebombsquad

Hard Core Member

Joined: 3/20/13
Posts: 575

4/08/13 5:19:51 PM#91
Originally posted by Jean-Luc_Picard
Originally posted by stevebombsquad
Originally posted by Jean-Luc_Picard
Originally posted by stevebombsquad

No not really. The GW2 community is one of the worst that I have ever seen. There really is little to no communication. There is no reason to communicate. I would say that it is me if I was the only one saying that, but there are tons of posts on many different sites that all say the same thing. Where there is smoke, there is fire.  That is my 2 cents at any rate......

I communicate with players each time I play, and I don't mean guild mates in guild chat, but random people I encounter in the wilderness. Many people are able to socialize even when not forced to by game mechanics. You not communicating doesn't make the community bad... don't blame the others when the problem comes from you.

Imagine that... you go in a Pub, have a drink, but you sit in a dark corner on your own, while people all over the place are talking, laughing, strangers meeting other strangers at the bar, socializing. And then you leave the Pub, and tell everybody you know that this is the worst place ever, the people are so unfriendly and never socialize. That wouldn't make sense. Same thing for your inability to socialize in GW2.

And other people, on other sites... yeah sure. All the WoW clone players who are unable to socialize when not forced into groups and raids by the game mechanics, and who think bashing mobs in a group for purple trinkets is the highest form of socialization in a MMORPG.

People have been molded into that way of thinking by the EQ/WoW clones. Can't do anything without a reward at the end, not even talking to other people. So sad.

So you are saying that GW2's community is better than EQ's? Did you play EQ? Just asking. I talk to people too in the game. The problem is that there is no need to talk and not really that much to talk about when relating to the game. The mechanics are simple, and it really is designed for casuals. It doesn't matter if a player sucks since there is no real death penalty and one can just run back or wait to be rezzed. Most content can be taken down in a rez / zerg fest without any real thought. A game wide auction house makes all resources readily available. Not that it is a bad thing. It just doesn't foster a real strong community.  I am not saying GW2 is a horrible game, it just isn't a very good social one. Your argument of the pub is like comparing apples to oranges and holds as much weight as the you're playing it wrong one.....

My Pub argument is actually spot on. Just like in a Pub or a Bar, or any other public place, in GW2 you are not forced to socialize, it's up to you to make contact with others.

And yes, I played EQ. The communities of UO, AC1 and GW2 are WAY better than the EQ one, there's no contest for me. Simply because social contact is by the player's choice, and not forced by game mechanics. I just don't believe in friends being forced to be my friends, and my quite long experience with online games pre and post MMORPG era prove me right. Real friends, and real community, are people who enjoy your company, not people who stay with you in order to get better loot because there's no other choice.

If it works for you then great. There are a whole lot of people that see it differently. You can't attribute all of those posts to WoW/EQ crybabies. And by the way, a community is more than saying hello or goodbye.... It is about making a reputation... making a name. It is about friendships and working together. It is about Bob the Crafter or Amy the Healer. GW2 just lacks a lot of the things to create that environment. Don't get me wrong, GW2 isn't a bad game. It just isn't a good community game...... at least not for me. 

James T. Kirk: All she's got isn't good enough! What else ya got?

  Bad.dog

Hard Core Member

Joined: 5/20/10
Posts: 896

4/08/13 6:53:57 PM#92
Originally posted by stevebombsquad
Originally posted by Jean-Luc_Picard
Originally posted by stevebombsquad
Originally posted by Jean-Luc_Picard
Originally posted by stevebombsquad

No not really. The GW2 community is one of the worst that I have ever seen. There really is little to no communication. There is no reason to communicate. I would say that it is me if I was the only one saying that, but there are tons of posts on many different sites that all say the same thing. Where there is smoke, there is fire.  That is my 2 cents at any rate......

I communicate with players each time I play, and I don't mean guild mates in guild chat, but random people I encounter in the wilderness. Many people are able to socialize even when not forced to by game mechanics. You not communicating doesn't make the community bad... don't blame the others when the problem comes from you.

Imagine that... you go in a Pub, have a drink, but you sit in a dark corner on your own, while people all over the place are talking, laughing, strangers meeting other strangers at the bar, socializing. And then you leave the Pub, and tell everybody you know that this is the worst place ever, the people are so unfriendly and never socialize. That wouldn't make sense. Same thing for your inability to socialize in GW2.

And other people, on other sites... yeah sure. All the WoW clone players who are unable to socialize when not forced into groups and raids by the game mechanics, and who think bashing mobs in a group for purple trinkets is the highest form of socialization in a MMORPG.

People have been molded into that way of thinking by the EQ/WoW clones. Can't do anything without a reward at the end, not even talking to other people. So sad.

So you are saying that GW2's community is better than EQ's? Did you play EQ? Just asking. I talk to people too in the game. The problem is that there is no need to talk and not really that much to talk about when relating to the game. The mechanics are simple, and it really is designed for casuals. It doesn't matter if a player sucks since there is no real death penalty and one can just run back or wait to be rezzed. Most content can be taken down in a rez / zerg fest without any real thought. A game wide auction house makes all resources readily available. Not that it is a bad thing. It just doesn't foster a real strong community.  I am not saying GW2 is a horrible game, it just isn't a very good social one. Your argument of the pub is like comparing apples to oranges and holds as much weight as the you're playing it wrong one.....

My Pub argument is actually spot on. Just like in a Pub or a Bar, or any other public place, in GW2 you are not forced to socialize, it's up to you to make contact with others.

And yes, I played EQ. The communities of UO, AC1 and GW2 are WAY better than the EQ one, there's no contest for me. Simply because social contact is by the player's choice, and not forced by game mechanics. I just don't believe in friends being forced to be my friends, and my quite long experience with online games pre and post MMORPG era prove me right. Real friends, and real community, are people who enjoy your company, not people who stay with you in order to get better loot because there's no other choice.

If it works for you then great. There are a whole lot of people that see it differently. You can't attribute all of those posts to WoW/EQ crybabies. And by the way, a community is more than saying hello or goodbye.... It is about making a reputation... making a name. It is about friendships and working together. It is about Bob the Crafter or Amy the Healer. GW2 just lacks a lot of the things to create that environment. Don't get me wrong, GW2 isn't a bad game. It just isn't a good community game...... at least not for me. 

I don't think it has anything to with the game be it GW2 ,TSW or any game in the future ...I think it's the way MMO's have evolved ,folks just don't socialize in game like they once did . Many folks have cross game guilds now so moving to a new game isn't where you start meeting folks but a place where you continue gaming with your circle of friends . Guilds have crafters you already know and trust ,any solution to a puzzel or quest is found on line ...word of mouth isn't used to find solutions , game mechanics don't force social contact . This is the way of the experienced MMORPG gamer , unless you set out to play a game as a RP expect less social contact not more

  stevebombsquad

Hard Core Member

Joined: 3/20/13
Posts: 575

4/08/13 8:24:45 PM#93
Originally posted by Bad.dog
Originally posted by stevebombsquad
Originally posted by Jean-Luc_Picard
Originally posted by stevebombsquad
Originally posted by Jean-Luc_Picard
Originally posted by stevebombsquad

No not really. The GW2 community is one of the worst that I have ever seen. There really is little to no communication. There is no reason to communicate. I would say that it is me if I was the only one saying that, but there are tons of posts on many different sites that all say the same thing. Where there is smoke, there is fire.  That is my 2 cents at any rate......

I communicate with players each time I play, and I don't mean guild mates in guild chat, but random people I encounter in the wilderness. Many people are able to socialize even when not forced to by game mechanics. You not communicating doesn't make the community bad... don't blame the others when the problem comes from you.

Imagine that... you go in a Pub, have a drink, but you sit in a dark corner on your own, while people all over the place are talking, laughing, strangers meeting other strangers at the bar, socializing. And then you leave the Pub, and tell everybody you know that this is the worst place ever, the people are so unfriendly and never socialize. That wouldn't make sense. Same thing for your inability to socialize in GW2.

And other people, on other sites... yeah sure. All the WoW clone players who are unable to socialize when not forced into groups and raids by the game mechanics, and who think bashing mobs in a group for purple trinkets is the highest form of socialization in a MMORPG.

People have been molded into that way of thinking by the EQ/WoW clones. Can't do anything without a reward at the end, not even talking to other people. So sad.

So you are saying that GW2's community is better than EQ's? Did you play EQ? Just asking. I talk to people too in the game. The problem is that there is no need to talk and not really that much to talk about when relating to the game. The mechanics are simple, and it really is designed for casuals. It doesn't matter if a player sucks since there is no real death penalty and one can just run back or wait to be rezzed. Most content can be taken down in a rez / zerg fest without any real thought. A game wide auction house makes all resources readily available. Not that it is a bad thing. It just doesn't foster a real strong community.  I am not saying GW2 is a horrible game, it just isn't a very good social one. Your argument of the pub is like comparing apples to oranges and holds as much weight as the you're playing it wrong one.....

My Pub argument is actually spot on. Just like in a Pub or a Bar, or any other public place, in GW2 you are not forced to socialize, it's up to you to make contact with others.

And yes, I played EQ. The communities of UO, AC1 and GW2 are WAY better than the EQ one, there's no contest for me. Simply because social contact is by the player's choice, and not forced by game mechanics. I just don't believe in friends being forced to be my friends, and my quite long experience with online games pre and post MMORPG era prove me right. Real friends, and real community, are people who enjoy your company, not people who stay with you in order to get better loot because there's no other choice.

If it works for you then great. There are a whole lot of people that see it differently. You can't attribute all of those posts to WoW/EQ crybabies. And by the way, a community is more than saying hello or goodbye.... It is about making a reputation... making a name. It is about friendships and working together. It is about Bob the Crafter or Amy the Healer. GW2 just lacks a lot of the things to create that environment. Don't get me wrong, GW2 isn't a bad game. It just isn't a good community game...... at least not for me. 

I don't think it has anything to with the game be it GW2 ,TSW or any game in the future ...I think it's the way MMO's have evolved ,folks just don't socialize in game like they once did . Many folks have cross game guilds now so moving to a new game isn't where you start meeting folks but a place where you continue gaming with your circle of friends . Guilds have crafters you already know and trust ,any solution to a puzzel or quest is found on line ...word of mouth isn't used to find solutions , game mechanics don't force social contact . This is the way of the experienced MMORPG gamer , unless you set out to play a game as a RP expect less social contact not more

the thing is the games of late have been designed that way. To make a community there needs to be interdependence, competition, and collaboration. A community isn't just a small group of people socializing or talking. That is my problem with GW2 and most of the other newer games. I'm not here to bash the game. It has its good points. It just doesn't have much of a community. The fact that the guy above me rated it higher than EQ and then compared it to UO and AC1 makes wonder what his definition of community is.......??????

James T. Kirk: All she's got isn't good enough! What else ya got?

  Asheram

Advanced Member

Joined: 3/24/10
Posts: 1852

What happens when you get 5 stars do you get a cookie? ;)

4/08/13 8:35:19 PM#94
Originally posted by Jean-Luc_Picard
It's a good thing this website also has defiances forums then... :-)

You dont want people talking about other games in a specific games forums than maybe dont use other games to try and mke your game look better than it is.

  woodyfly

Advanced Member

Joined: 10/01/06
Posts: 60

4/09/13 12:30:30 AM#95
I found the skill system highly boring and bland. Nothing like GW1. I got my refund asap.
  GamerUntouch

Novice Member

Joined: 5/11/12
Posts: 491

4/10/13 8:43:30 AM#96

Sorry how is the game's community a fault of the game?

This is a fault of MMOs and it isn't going away, Arenanet tried to fix it, but you can't, the current MMO fanbase are anti-social and don't talk to eachother.

  Eir_S

Advanced Member

Joined: 8/07/11
Posts: 4665

GW2 socialist.

4/10/13 8:46:54 AM#97
Originally posted by GamerUntouch

Sorry how is the game's community a fault of the game?

This is a fault of MMOs and it isn't going away, Arenanet tried to fix it, but you can't, the current MMO fanbase are anti-social and don't talk to eachother.

Bingo.  Times, they are a'changin'.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4388

It's a combination of Nightingale Armor with the Mod Truebound Deadric Armors

4/10/13 9:38:56 AM#98
Originally posted by Eir_S
Originally posted by GamerUntouch

Sorry how is the game's community a fault of the game?

This is a fault of MMOs and it isn't going away, Arenanet tried to fix it, but you can't, the current MMO fanbase are anti-social and don't talk to eachother.

Bingo.  Times, they are a'changin'.

In the older games, they did force grouping. At least for certain things. And they didn't have all the current LFG tools. Grouping was a bitch then as it is now. Back then, who knew better? Players needed to band together and find like minded players so that when you did need to do something you had a list of others online doing the same thing.

Players don't stick around as long as they used to. Long term online relationships are becomming a rare thing. Also, today's gamer has had a taste of how easy LFG tools make the game. The cat's out of the bag and there is no going back. ANET tried to take it back thinking that their non-trinity approach would make grouping easier. In theory this works, in practice however, we still see things like "LF Guardian for Arah P1. Please know fights, non-noob preferred and teamspeak required" That whole statement totally undermines exactly what ANET tried to accomplish. That group has a mindset that isn't open. Is a Guardian really what's needed there or could a solid group of 5 who are competant and experienced make it through just as quickly as this "preferred comp"?

It's been my experience that many players who seem to think they have a "power comp" actaully don't. and they aren't as fast as they think. They seem to want 4  Zerker warriros and a Mesmer to do CoF P1. When Engineers, Thieves and Rangers are actually more effective against the final boss than this PuG's Warriors. So in the end, I think it's the player base who do not understand how to play this game to it's fullest. Not that ANET can't improve on things. There is much room for improvement there, but The point is, there is a mentality that seems to dominate here and IMO, it's a mob mentality that is just plain wrong. There is nothing wrong with GW2's social structuring that doesn't also occur in WoW's current state or most other current MMOs.

And for the record, Given the way most play GW2, The LFG tool is necessary. I'd like to see one. But that's just my opinion.

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  GamerUntouch

Novice Member

Joined: 5/11/12
Posts: 491

4/10/13 10:05:43 AM#99

They're adding an LFG, but it's just signs of how the MMO community has changed.

 

People didn't like vanilla WoW so much because it was so advanced, there was a sense of community.

  Ginaz

Hard Core Member

Joined: 4/01/07
Posts: 1678

4/12/13 5:35:17 PM#100

I thought GW2 fans were above trashing other games to hype up their precious.

Anyway, I've had much more FUN with both Defiance and TSW than I had with GW2.  Having more content and features doesn't mean a game is better or more fun to play.

Is a man not entitled to the herp of his derp?

Remember, I live in a world where juggalos and yugioh players are real things.

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