Trending Games | World of Warcraft | Elder Scrolls Online | ArcheAge | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,739,167 Users Online:0
Games:715  Posts:6,177,315
ArenaNet | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 08/28/12)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:$49.99 | Pay Type:Free | Monthly Fee:n/a
System Req: PC Mac | Out of date info? Let us know!

Guild Wars 2 Forum » General Discussion » Everything is a cakewalk? please show me

10 Pages First « 4 5 6 7 8 9 10 » Search
183 posts found
  SoMuchMass

Apprentice Member

Joined: 1/16/13
Posts: 583

3/17/13 2:46:14 AM#161
Originally posted by jtcgs
 

Then there are the 3 skill weapons of Sword Axe and Dagger with 3 off-hand 2 skill items. All of these provide yet more VERY DIFFERENT options. Hell, sword with warhorn offers a great DPS + group buff option that vastly helps the group.

Either way, thats 39 different SKILLS to choose from, not including traits...you throw in Healing Spring and you can provide your group with EVERY aspect...DPS, off tank, CC, heals.

As for your ending comments...are you saying games like WoW didnt make you get different armor sets for different builds?!? Cause you did...it would be crazy if GW2 allowed you to swap out roles without also needing the different gear to do it effectively.

But the problem with that is that these "skills" overlap.  Sword and Axes have the same damage abilites the animation and weapon might be different.  There is no point using both as they overlap.  So saying "different" is not actually true.

Another thing about GW2 combat as I said before is the lack of conditional abilities.  If a person is running away you are limited in what you can do.  In other games I can name half a dozen things you can do to slow down, stop, or catch up to the person running away.  Even in terms of CC, they removed the depth and choice other MMOs have.

I fear TESO will follow the same path, hopefully not.

  Bloodaxes

Hard Core Member

Joined: 3/03/09
Posts: 2594

3/17/13 4:50:24 AM#162

Just let it go it's not worth continuing this argument.

Some people won't agree that the game has flaws in it's system.

(Ps. Being forced to switch weapons for more skills doesn't mean the game has more skills options when I just want to use dagger and pistol on mesmer)

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3109

3/17/13 5:00:22 AM#163
Your not forced to switch, but the game is designed for switching weapons to access skills (and dealing with cool downs). You can complain about the lack of skills if you refuse to use them. I for example play ele condition remover and I use 28 skills and traits constantly in all encounters, and a lot are used in reaction to events (I.e not blind rotations).

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist)

Now playing Wildstar, AOW 3

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2550

3/17/13 6:44:46 AM#164
Originally posted by SoMuchMass
Originally posted by jtcgs
 

Then there are the 3 skill weapons of Sword Axe and Dagger with 3 off-hand 2 skill items. All of these provide yet more VERY DIFFERENT options. Hell, sword with warhorn offers a great DPS + group buff option that vastly helps the group.

Either way, thats 39 different SKILLS to choose from, not including traits...you throw in Healing Spring and you can provide your group with EVERY aspect...DPS, off tank, CC, heals.

As for your ending comments...are you saying games like WoW didnt make you get different armor sets for different builds?!? Cause you did...it would be crazy if GW2 allowed you to swap out roles without also needing the different gear to do it effectively.

But the problem with that is that these "skills" overlap.  Sword and Axes have the same damage abilites the animation and weapon might be different.  There is no point using both as they overlap.  So saying "different" is not actually true.

Another thing about GW2 combat as I said before is the lack of conditional abilities.  If a person is running away you are limited in what you can do.  In other games I can name half a dozen things you can do to slow down, stop, or catch up to the person running away.  Even in terms of CC, they removed the depth and choice other MMOs have.

I fear TESO will follow the same path, hopefully not.

What?

Swords and axes have the same skills?!?

Really?

Why do people talk about depth of games that they don't know?

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2550

3/17/13 6:52:32 AM#165
Originally posted by bloodaxes

Just let it go it's not worth continuing this argument.

Some people won't agree that the game has flaws in it's system.

(Ps. Being forced to switch weapons for more skills doesn't mean the game has more skills options when I just want to use dagger and pistol on mesmer)

So what you mean is that you don't want to choose.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Bloodaxes

Hard Core Member

Joined: 3/03/09
Posts: 2594

3/17/13 7:06:57 AM#166

So now we are going to turn words eh?

Nowere in that message I said that.

--

You are limited on x skills per weapon so they fill hotkey exactly with no variety from lvl 1 to 80, there is NO way to change those unless you switch weapons which is not what I want to do.

Why can't I on my mesmer for example focus more on the pistol than the sword or vice versa? Or why must sword in off hand have to be about blocking instead of damage too? I can't choose what to place on the hotkey you are forced by the weapons even if you don't like some of them.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2550

3/17/13 8:08:24 AM#167
Originally posted by bloodaxes

So now we are going to turn words eh?

Nowere in that message I said that.

--

You are limited on x skills per weapon so they fill hotkey exactly with no variety from lvl 1 to 80, there is NO way to change those unless you switch weapons which is not what I want to do.

Why can't I on my mesmer for example focus more on the pistol than the sword or vice versa? Or why must sword in off hand have to be about blocking instead of damage too? I can't choose what to place on the hotkey you are forced by the weapons even if you don't like some of them.

It is the game system and every game has some sort of limitations.

Why can't a healer in wow also tank and deal damage?

I mean why does it have to be about healing, taking or damage?

Why do you have to specialize in wizardry?

Why in magic the gathering cards cost different types of mana making me have to choose one or two colours to build my deck (unless it is one of the special blocks built around having multi color decks)? Why can I only use 4 cards of each (with basic lands being the exception)?

Why in TSW can't I heal using a hammer and sword combo?

Every game has restrictions and games without restrctions end up being the worst ones.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2606

There... are... four... lights!

3/17/13 8:19:30 AM#168
Originally posted by bloodaxes

Just let it go it's not worth continuing this argument.

Some people won't agree that the game has flaws in it's system.

(Ps. Being forced to switch weapons for more skills doesn't mean the game has more skills options when I just want to use dagger and pistol on mesmer)

So you refuse to use the full skill range available to your char, and then you pretend there aren't many skills in the game.

Seriously?

You definitely should just let it go as you said in your post, because what you say here really doesn't make any sense.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Bloodaxes

Hard Core Member

Joined: 3/03/09
Posts: 2594

3/17/13 8:34:48 AM#169

If you ever played guild wars 1 you would know what sort of skill system it was before guild wars 2 came limiting skills per weapon with no extra choice unless you switch weapons.

[mod edit]

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2550

3/17/13 9:27:35 AM#170
Originally posted by bloodaxes

If you ever played guild wars 1 you would know what sort of skill system it was before guild wars 2 came limiting skills per weapon with no extra choice unless you switch weapons.

[mod edit]

If you also played GW1 you would also know that regardless of the skill system, in fact the number of good builds was very small.

So yes, in GW1 you would have the choice to run a few optimal builds or run bad builds.

Before the update to Mesmers, Ritualists and Dervishes, all of what these classes could do was just outmatched by other classes.

Rangers and Paragons have exactly 0 and 1 build for PvE that are better than other classes.

A skill system like GW1 is really fun while everyone is just figuring how the game works - once you know how it works though, it is clear that a majority of the skills are just inferior to others and becomes frustating see GW1 players running with ressurect in their builds 7 years after the game came out or running with self heals.

Why didn't classes have hundreds of viable builds in GW1 with such an amazing choice of skills? Why did they have even fewer builds than their GW2 counterparts?

The choice of gimping yourself is no choice at all.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  pedrostrik

Novice Member

Joined: 4/07/10
Posts: 400

3/17/13 3:16:49 PM#171
Originally posted by bloodaxes

All this thread will make is showing more how you can't accept any criticism on the game.

Just because 1-2 maps have some hard events doesn't make the game hard.

there are some hard instances(some paths are really dificult), people really needs to know the tactic and have skill or its a huge wipefeast (all paths explor at Arah, CoEternity path 2 and 3, and some on HotW), dragons are all easy if theres 20+ people (i never made with less- they should raise the difficulty for all of them as they was fixing on Orr temple of gods).

  pedrostrik

Novice Member

Joined: 4/07/10
Posts: 400

3/17/13 3:31:44 PM#172
Originally posted by jtcgs
Originally posted by bloodaxes

All this thread will make is showing more how you can't accept any criticism on the game.

Just because 1-2 maps have some hard events doesn't make the game hard.

 Please host a video of you playing a bunker elementalist correctly. Until then, you dont know how difficult the game is. 1 single player can hold a group long enough for his team to take an objective elsewhere or stop a place from being taken long enough for people to come help.

http://www.youtube.com/watch?v=emZEPRtFdWk

Just look at how long 1 single person can hold up 10+ when they know WTF they are doing...you dont know this, because you just couldnt figure it out. No doubt at all in my mind that you and perhaps even your entire guild couldnt figure out healing and tanking in instances or how to do the larger events in Orr with less than 20 people...

those red mesmers plays like xit!, man they even use 1 time a dispel on boons, bunkers are annoying when well played but those guys was clueless about it period.

  pedrostrik

Novice Member

Joined: 4/07/10
Posts: 400

3/17/13 6:02:36 PM#173
Originally posted by pointchiz

I don't need to prove anything to you. You can take what I say and disregard it or see it for yourself. I actually do hope you see it for yourself. There's really nothing to see and nothing to experience. It's a shallow gameplay system that requires ZERO strategy development.

man its obvious that you never did a instance on this game or you was in a group that did it for you and you was clueless about it (it happens to me on first paths experiences), after you understand the tactic/skill that requires to pass some bosses (CoE or Arah by example), you will like it and enjoy the game.

  Sukiyaki

Elite Member

Joined: 8/14/09
Posts: 1284

3/19/13 2:59:21 PM#174
Originally posted by SoMuchMass
Originally posted by jtcgs
 

Then there are the 3 skill weapons of Sword Axe and Dagger with 3 off-hand 2 skill items. All of these provide yet more VERY DIFFERENT options. Hell, sword with warhorn offers a great DPS + group buff option that vastly helps the group.

Either way, thats 39 different SKILLS to choose from, not including traits...you throw in Healing Spring and you can provide your group with EVERY aspect...DPS, off tank, CC, heals.

As for your ending comments...are you saying games like WoW didnt make you get different armor sets for different builds?!? Cause you did...it would be crazy if GW2 allowed you to swap out roles without also needing the different gear to do it effectively.

But the problem with that is that these "skills" overlap.  Sword and Axes have the same damage abilites the animation and weapon might be different.  There is no point using both as they overlap.  So saying "different" is not actually true.

Another thing about GW2 combat as I said before is the lack of conditional abilities.  If a person is running away you are limited in what you can do.  In other games I can name half a dozen things you can do to slow down, stop, or catch up to the person running away.  Even in terms of CC, they removed the depth and choice other MMOs have.

I fear TESO will follow the same path, hopefully not.

Maybe you should leave it to the people who actually played GW2 to review and discuss GW2's most basic game mechanics.

  Maephisto

Novice Member

Joined: 2/15/12
Posts: 653

3/19/13 4:01:17 PM#175
Originally posted by SoMuchMass
Originally posted by jtcgs
 

Then there are the 3 skill weapons of Sword Axe and Dagger with 3 off-hand 2 skill items. All of these provide yet more VERY DIFFERENT options. Hell, sword with warhorn offers a great DPS + group buff option that vastly helps the group.

Either way, thats 39 different SKILLS to choose from, not including traits...you throw in Healing Spring and you can provide your group with EVERY aspect...DPS, off tank, CC, heals.

As for your ending comments...are you saying games like WoW didnt make you get different armor sets for different builds?!? Cause you did...it would be crazy if GW2 allowed you to swap out roles without also needing the different gear to do it effectively.

But the problem with that is that these "skills" overlap.  Sword and Axes have the same damage abilites the animation and weapon might be different.  There is no point using both as they overlap.  So saying "different" is not actually true.

Another thing about GW2 combat as I said before is the lack of conditional abilities.  If a person is running away you are limited in what you can do.  In other games I can name half a dozen things you can do to slow down, stop, or catch up to the person running away.  Even in terms of CC, they removed the depth and choice other MMOs have.

I fear TESO will follow the same path, hopefully not.

I know what I will do.  Today I will criticize a game that I know very little about.  I will make broad, sweeping statements about how bad the combat is.  Does it matter that I dont know what I'm talking about?   Not at all.

Nope, nothing could possibly go wrong.

 

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2606

There... are... four... lights!

3/19/13 4:05:25 PM#176
Originally posted by Maephisto
Originally posted by SoMuchMass
Originally posted by jtcgs
 

Then there are the 3 skill weapons of Sword Axe and Dagger with 3 off-hand 2 skill items. All of these provide yet more VERY DIFFERENT options. Hell, sword with warhorn offers a great DPS + group buff option that vastly helps the group.

Either way, thats 39 different SKILLS to choose from, not including traits...you throw in Healing Spring and you can provide your group with EVERY aspect...DPS, off tank, CC, heals.

As for your ending comments...are you saying games like WoW didnt make you get different armor sets for different builds?!? Cause you did...it would be crazy if GW2 allowed you to swap out roles without also needing the different gear to do it effectively.

But the problem with that is that these "skills" overlap.  Sword and Axes have the same damage abilites the animation and weapon might be different.  There is no point using both as they overlap.  So saying "different" is not actually true.

Another thing about GW2 combat as I said before is the lack of conditional abilities.  If a person is running away you are limited in what you can do.  In other games I can name half a dozen things you can do to slow down, stop, or catch up to the person running away.  Even in terms of CC, they removed the depth and choice other MMOs have.

I fear TESO will follow the same path, hopefully not.

I know what I will do.  Today I will criticize a game that I know very little about.  I will make broad, sweeping statements about how bad the combat is.  Does it matter that I dont know what I'm talking about?   Not at all.

Nope, nothing could possibly go wrong.

Reason why this forum needs moderators who actually PLAY the game they moderate the forums of, so they can easily detect the nonsense spewing trolls and eliminate them. But that's a dream, won't happen.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Bad.dog

Hard Core Member

Joined: 5/20/10
Posts: 896

3/19/13 9:18:39 PM#177
Originally posted by Jean-Luc_Picard
Originally posted by Maephisto
Originally posted by SoMuchMass
Originally posted by jtcgs
 

Then there are the 3 skill weapons of Sword Axe and Dagger with 3 off-hand 2 skill items. All of these provide yet more VERY DIFFERENT options. Hell, sword with warhorn offers a great DPS + group buff option that vastly helps the group.

Either way, thats 39 different SKILLS to choose from, not including traits...you throw in Healing Spring and you can provide your group with EVERY aspect...DPS, off tank, CC, heals.

As for your ending comments...are you saying games like WoW didnt make you get different armor sets for different builds?!? Cause you did...it would be crazy if GW2 allowed you to swap out roles without also needing the different gear to do it effectively.

But the problem with that is that these "skills" overlap.  Sword and Axes have the same damage abilites the animation and weapon might be different.  There is no point using both as they overlap.  So saying "different" is not actually true.

Another thing about GW2 combat as I said before is the lack of conditional abilities.  If a person is running away you are limited in what you can do.  In other games I can name half a dozen things you can do to slow down, stop, or catch up to the person running away.  Even in terms of CC, they removed the depth and choice other MMOs have.

I fear TESO will follow the same path, hopefully not.

I know what I will do.  Today I will criticize a game that I know very little about.  I will make broad, sweeping statements about how bad the combat is.  Does it matter that I dont know what I'm talking about?   Not at all.

Nope, nothing could possibly go wrong.

Reason why this forum needs moderators who actually PLAY the game they moderate the forums of, so they can easily detect the nonsense spewing trolls and eliminate them. But that's a dream, won't happen.

+1 for the thought ,,,,I guess that's the reason most folks that enjoy playing a game spend most of their time in the official forums

  Kaleston

Novice Member

Joined: 9/08/11
Posts: 176

3/20/13 12:57:37 AM#178
Originally posted by Bad.dog
Originally posted by Jean-Luc_Picard
Originally posted by Maephisto
Originally posted by SoMuchMass
Originally posted by jtcgs
 

Then there are the 3 skill weapons of Sword Axe and Dagger with 3 off-hand 2 skill items. All of these provide yet more VERY DIFFERENT options. Hell, sword with warhorn offers a great DPS + group buff option that vastly helps the group.

Either way, thats 39 different SKILLS to choose from, not including traits...you throw in Healing Spring and you can provide your group with EVERY aspect...DPS, off tank, CC, heals.

As for your ending comments...are you saying games like WoW didnt make you get different armor sets for different builds?!? Cause you did...it would be crazy if GW2 allowed you to swap out roles without also needing the different gear to do it effectively.

But the problem with that is that these "skills" overlap.  Sword and Axes have the same damage abilites the animation and weapon might be different.  There is no point using both as they overlap.  So saying "different" is not actually true.

Another thing about GW2 combat as I said before is the lack of conditional abilities.  If a person is running away you are limited in what you can do.  In other games I can name half a dozen things you can do to slow down, stop, or catch up to the person running away.  Even in terms of CC, they removed the depth and choice other MMOs have.

I fear TESO will follow the same path, hopefully not.

I know what I will do.  Today I will criticize a game that I know very little about.  I will make broad, sweeping statements about how bad the combat is.  Does it matter that I dont know what I'm talking about?   Not at all.

Nope, nothing could possibly go wrong.

Reason why this forum needs moderators who actually PLAY the game they moderate the forums of, so they can easily detect the nonsense spewing trolls and eliminate them. But that's a dream, won't happen.

+1 for the thought ,,,,I guess that's the reason most folks that enjoy playing a game spend most of their time in the official forums

+2 for the thought... and it may not be a dream... if they hired (or rather volunteered) respected people from community to do this for them... it may just work.

  Marcelino

Advanced Member

Joined: 10/04/04
Posts: 108

Can I have your stuffz....???

3/20/13 10:43:36 PM#179
As you SAY...the QUESTION is "EVERYTHING is a cakewalk?" 

For me GW2 defo felt like a cakewalk. Please don't think I am trolling or QQing, I just wanted to view my opinion on how I felt the game was too easy. 

For me GW2 had the "EVERYBODY WINS" attitude. Personally I hated it. In other mmo's (not to name any names or else I will get trolled) if I saw someone with an item I wanted I would work really hard to get it and the sense of achievement for getting? it would be amazing. In GW's you don't get that. You don't even feel useful half the time. It's the little kids who want everything for nothing and the people who? blame real life and work for them not being able to play but still want the same **** as someone who puts 100 hours a week in. I like to work for my rewards, not get them slapped to me on a plate.

I only played up to level 40 so maybe I did not see enough of the game to comment, but it was how I felt just before I uninstalled. 

  User Deleted
3/21/13 3:02:50 AM#180

 

Originally posted by Marcelino
As you SAY...the QUESTION is "EVERYTHING is a cakewalk?" 

For me GW2 defo felt like a cakewalk. Please don't think I am trolling or QQing, I just wanted to view my opinion on how I felt the game was too easy. 

For me GW2 had the "EVERYBODY WINS" attitude. Personally I hated it. In other mmo's (not to name any names or else I will get trolled) if I saw someone with an item I wanted I would work really hard to get it and the sense of achievement for getting? it would be amazing. In GW's you don't get that. You don't even feel useful half the time. It's the little kids who want everything for nothing and the people who? blame real life and work for them not being able to play but still want the same **** as someone who puts 100 hours a week in. I like to work for my rewards, not get them slapped to me on a plate.

I only played up to level 40 so maybe I did not see enough of the game to comment, but it was how I felt just before I uninstalled. 

Something taking foerever =/= hard or "not a cakewalk"

Why cant people stop using this nonsense. "old school" games were a cakewalk and they just had cakewalk stupid endless idiotic grinds with "promise of fun" which never came just more stupid idiotic grinds as a cheapo stupidly transparent attempt make you pay 15/month as long as you could stomach it. Which, in the end, pretty much noone cared about.

Those games are dead now and good riddance. It actually makes devs work their asses off to put actual content in instead of making everything a cakewalk but taking foerever.

Killing same crap 100, 1000 times or 100000 times....nough said.

 

10 Pages First « 4 5 6 7 8 9 10 » Search