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Guild Wars 2 Forum » General Discussion » The End of Culling

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29 posts found
  Bad.dog

Hard Core Member

Joined: 5/20/10
Posts: 866

3/16/13 8:34:37 AM#21
Originally posted by Tayah
Too late, should have done it earlier on. There are games that do culling well, and then there are games like GW2 that didn't do it well. They can't figure it out so they're taking it out completely I guess.

Most games don't need culling anyways ....besides the initial month that starts a game I haven't seen a game since WOW and now GW2 that had enough of a population to warrant anything but a cross server LFG .

  mmoski

Advanced Member

Joined: 6/27/08
Posts: 263

3/16/13 8:44:36 AM#22

The overbearing issue is the MTU limitation, they would have to go some way in a redesign the way their servers and client work together to get past the limitations, this maybe a case of multiple connections and multiple threads to ensure all the data that's required arrives simultaneously at the client and can be loaded with a set time. But then you have the limitations of user hardware requirements to play the game, it's a hard task.

Yeah this way they are shifting it to the users, so you may be able to render everything, but will it be in time for you to react ? or will it become a slide show to your characters death.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2452

3/16/13 12:37:39 PM#23
Originally posted by Tayah
Too late, should have done it earlier on. There are games that do culling well, and then there are games like GW2 that didn't do it well. They can't figure it out so they're taking it out completely I guess.

Yeah, most games do culling well as in they cull the players from the map, so the map can only have a few players and then they cull the physics.

 

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  tom_gore

Advanced Member

Joined: 2/27/09
Posts: 1789

3/16/13 2:01:34 PM#24
I guess this will be quite taxing on your hardware. Time to crank up the OC on my CPU and GPU...
  IPolygon

Advanced Member

Joined: 11/20/11
Posts: 699

3/17/13 9:25:45 AM#25
Originally posted by Aerowyn
Originally posted by IPolygon
Good news, good news. I am happy. Now add some kind of progression that is not based on repeating content over and over again, but makes you cheer and blast off into the air on completion. GW2 really needs that.

aside from time based progression MMOs like EvE/AoW what MMOs offers this?

 

I know from WoW players that it is like that for completing a difficult dungeon, because you can actually wipe and need do it all over again. World first means something in WoW, because you are the first team to complete difficult content. There is no such thing in GW2. The only difficulty in GW2 comes from mobs one-shotting you. You can watch tv while playing 99% of GW2's content and succeed. The only place where it doesn't work is sPvP. This however is completely boring and burning people out faster than eating everything with ketchup.

Edit: Whenever you tackle something in GW2 you are guaranteed to win. How boring is that.
  Antiquated

Apprentice Member

Joined: 3/08/13
Posts: 478

3/17/13 9:31:08 AM#26
Originally posted by Maephisto

Sure. Hi, my name is Bloodninja.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2452

3/17/13 12:07:59 PM#27
Originally posted by IPolygon
Originally posted by Aerowyn
Originally posted by IPolygon
Good news, good news. I am happy. Now add some kind of progression that is not based on repeating content over and over again, but makes you cheer and blast off into the air on completion. GW2 really needs that.

aside from time based progression MMOs like EvE/AoW what MMOs offers this?

 

I know from WoW players that it is like that for completing a difficult dungeon, because you can actually wipe and need do it all over again. World first means something in WoW, because you are the first team to complete difficult content. There is no such thing in GW2. The only difficulty in GW2 comes from mobs one-shotting you. You can watch tv while playing 99% of GW2's content and succeed. The only place where it doesn't work is sPvP. This however is completely boring and burning people out faster than eating everything with ketchup.

 

Edit: Whenever you tackle something in GW2 you are guaranteed to win. How boring is that.

So you can't wipe in GW2 dungeons?

And don't the WoW bosses basically 1 shot you if you aren't a tank?

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Aerowyn

Apprentice Member

Joined: 2/20/12
Posts: 7969

3/17/13 1:25:08 PM#28
Originally posted by IPolygon
Originally posted by Aerowyn
Originally posted by IPolygon
Good news, good news. I am happy. Now add some kind of progression that is not based on repeating content over and over again, but makes you cheer and blast off into the air on completion. GW2 really needs that.

aside from time based progression MMOs like EvE/AoW what MMOs offers this?

 

I know from WoW players that it is like that for completing a difficult dungeon, because you can actually wipe and need do it all over again. World first means something in WoW, because you are the first team to complete difficult content. There is no such thing in GW2. The only difficulty in GW2 comes from mobs one-shotting you. You can watch tv while playing 99% of GW2's content and succeed. The only place where it doesn't work is sPvP. This however is completely boring and burning people out faster than eating everything with ketchup.

 

Edit: Whenever you tackle something in GW2 you are guaranteed to win. How boring is that.

sounds like how I played most holy trinity based games.. dps auto pilot mode engaged

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  IPolygon

Advanced Member

Joined: 11/20/11
Posts: 699

3/18/13 9:05:11 AM#29
Originally posted by Gaia_Hunter
Originally posted by IPolygon
Originally posted by Aerowyn
Originally posted by IPolygon
Good news, good news. I am happy. Now add some kind of progression that is not based on repeating content over and over again, but makes you cheer and blast off into the air on completion. GW2 really needs that.

aside from time based progression MMOs like EvE/AoW what MMOs offers this?

 

I know from WoW players that it is like that for completing a difficult dungeon, because you can actually wipe and need do it all over again. World first means something in WoW, because you are the first team to complete difficult content. There is no such thing in GW2. The only difficulty in GW2 comes from mobs one-shotting you. You can watch tv while playing 99% of GW2's content and succeed. The only place where it doesn't work is sPvP. This however is completely boring and burning people out faster than eating everything with ketchup.

 

Edit: Whenever you tackle something in GW2 you are guaranteed to win. How boring is that.

So you can't wipe in GW2 dungeons?

And don't the WoW bosses basically 1 shot you if you aren't a tank?

 

Yes, mostly, but there is much more group and role play involved in a single WoW dungeon boss encunter than in all of GW2 combined. GW2 is just boring to watch. In Gw2 it doesn't really make a difference, if you are tanky or not, they will one-shot you regardless.

Edit: So far I haven't failed to clear a dungeon. There is no such thing as a reset in GW2 so you have to start the dungeon all over again.
Originally posted by Aerowyn

sounds like how I played most holy trinity based games.. dps auto pilot mode engaged

Are you talking about dungeons and endgame content too, because in most trinity based games the only difficult content/endgame content is dungeons.
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