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2/07/13 3:55:21 PM#141
Originally posted by paulytheb
There is a safe assumption to be made, however. Anyone that pre-purchased would have bought it anyhow. |
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2/07/13 4:01:08 PM#142
Originally posted by Volkon I did purchase it. In April. ( Note to self-Don't say anything bad about Drizzt.) An acerbic sense of humor is NOT allowed here. |
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2/07/13 4:06:41 PM#143
Originally posted by dimnikar It is a rather moot discussion methinks. Could people perhaps just agree that Guild Wars 2 has sold many copies and could be considered a successful venture? Regardless of personal opinion on the qualities of the game, of course. Objectivity! The real question and reflection on it's popularity will be how many copies of it's first expansion sell. Concerning WoW, I would still be a happy camper if I was the developer of a game that has 9 million active subs vs 10 million subs. Dinner is still on the table. |
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2/07/13 4:08:13 PM#144
Originally posted by paulytheb Would you have bought it at release if you couldn't? |
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2/07/13 4:20:11 PM#145
Originally posted by Volkon I did purchase it. IN APRIL (more emphasis) ( Note to self-Don't say anything bad about Drizzt.) An acerbic sense of humor is NOT allowed here. |
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2/07/13 8:13:11 PM#146
Originally posted by paulytheb You're too stuck with the 5-month thing. You think sales made before September shouldn't count under the 5-month thing. It's arguably true, but think about the fact that the product wasn't really available before September. If there was no prepurchase...people who were likely to buy it at launch time will set aside money for it. Since there was pre-purchase people can opt to put down money beforehand for a product that will be available in September. And, NO. You did not PURCHASE it in April. What you did is a pre-purchase. What's the difference? You didn't get your product in APRIL. You got your product in SEPTEMBER, with the 3-day headstart. Would the sales have been less if there was no pre-purchase? Maybe. Some people would have needed the time until September to think deeper and change their minds about buying the game. The concept of a pre-purchase is actually bait to a consumer's weak point: impulsiveness. |
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2/07/13 8:44:39 PM#147
Originally posted by KhinRunite I'm not stuck on the 5 month thing. The 5 month thing is a lie. I pre- PURCHASED the game in April. Wow, some of you people are really dense. I'll spell it all out nice and slow. They took the MONEY for the PRODUCT in APRIL. They counted me among the 3 million I'm sure, but I did NOT purchase the game in the last 5 months.I puchased the game 10 months ago in APRIL. What is so hard to understand about this?? It is a LIE from A-net. THEY LIED. Get it? They told an untruth, a falsehood. Companies do this all the time. Not just game companies.They call it spin. The rest of you guys posts are all IF,IF,IF. If i had a million dollars, I'd be rich. If "ifs" and "buts" were candy and nuts, we'd all have a merry Christmas. Come back when you have a real argument and not a bunch of IF. ( Note to self-Don't say anything bad about Drizzt.) An acerbic sense of humor is NOT allowed here. |
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2/07/13 9:13:11 PM#148
Originally posted by paulytheb What you don't understand is that you didn't get the product when you gave them your money. A purchase is only completed when the buyer acquired what he/she paid for. They can count you as part of the sales made in September because that's when they made the product available to everyone, including you, who gave the money months ago. I agree that their statement paints a false picture. It makes unknowing people think that the company only started taking money for about 5 months. But it's shallow to think that they lied. If ANet or NCSoft included the earnings from prepurchases in their Q1 and Q2 reports, you have a case. As far as I know, money from pre-purchases reflected on Q3, as were actual launch purchases. |
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2/08/13 1:33:33 AM#149
Originally posted by paulytheb By your logic it still would have beaten all the other MMOs to the punch as they too had pre-purchases started beforehand. That is not logical. The fact is that the game did not LAUNCH until months after you pre-ordered it. Just because you pre-ordered it does not mean that it counts towards sales until the actual launch of the game. Ironically even if you don't count pre-order sales, the game still sold nearly 2 million in the same time frame which is still the fastest selling MMO of all time. But yeah, if you don't understand basic economics there is no use in arguing semantics with you. You can't lie to investors. That is a great way to you know, lose investors. |
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2/08/13 3:18:06 AM#150
Oh not the "I bought it in April so it has been selling for almost a year now!". Imagine there was no pre-purchases and pre-orders- Come launch day the 1 million pre-purchasers would have to buy it then. Simple. I bought it in April. Had I not bought it in April, I would have bought it in the 28th August. They received it earlier, good for them - they had €70 more earning interest in their bank account for 5 months more. And I was able to have sneak peak and be certain to play it in the second it went live.
Currently playing: GW2 |
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2/08/13 3:26:53 AM#151
Originally posted by bliss14 The market would have grown anyway. The gaming market grew. Internet access became faster, cheaper and reached more people. PCs became cheaper. Asia became richer. Also, it is alot harder to sell in today market because the number of competitors grew tremendously as well (vide WoW western population that dropped from a max 10-12 million to today 3-4million). Blizzard and WoW had a great opportunity window and they had the skill to take it, reaching to an untapped market of more casual gamers than those playeing games like UO, EQ and such, and then years later was able to carve a nice market in China.
Currently playing: GW2 |
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2/08/13 7:45:25 AM#152
TBH I found I hyped for nothing much. I loved GW games and was sure GW2 will be about the same. So far it's same only at one point: nerf all... GW2 is ok game when you have just few hours of free time and you love to have game not involving your full attention for very good looking with nice music (and weird sound tracks: effects, voices etc). If you need real game with much to do it will be a bad choice. Then at present time seems we have nothing much to play either (I mean new A+++ game: fun, polished with great graphic, good music, large content, low grind etc etc). So all depends on use, I guess. GW1 games were pretty unique game experience I've got, but it ended by now and seems never come back again. Good luck to all who loves GW2, I don't hate it, just find very average and not worth hype we got about. try before buy, even if it's a game to avoid bad surprises. |
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2/08/13 8:04:46 AM#153
Originally posted by Lovely_Laly Sound like the definition of GW2 to me. Fun (fast action, no crap time wasters), awesome graphics (just visit Divinity's Reach...), good music (Jeremy Soule... 'nuff said), large content (more content than most other MMOs at release, and more coming every month for free), low grind (you don't need to grind at all anything to be competitive, and you still have plenty to do). [mod edit] There's only one truth. And it's not yours. |
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2/08/13 8:25:43 AM#154
Originally posted by Lovely_Laly
Well there's your problem! Failure of expectations due to inadequate research. It was well known long before release that GW2 was not going to be like the original Guild Wars. This is a "can't see the forest for the trees" thing I think... you're so busy looking for GW in GW2 that you can't see GW2, only not-GW.
That being said, they've lived up well to the hype, exceeding expectations for many like even myself. But I never expected GW 1.5, I expected something new and pretty much got it. |
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2/08/13 8:30:17 AM#155
Originally posted by Volkon Personally, would it have been GW 1.5, I wouldn't have played it. GW2 was advertised as a true MMORPG, not a lobby based CORPG game. There's only one truth. And it's not yours. |
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2/08/13 9:28:07 AM#156
Originally posted by Volkon ... 40k ?#"#% maybe a crit hit from a superior golem? |
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2/08/13 9:31:27 AM#157
Originally posted by Jean-Luc_Picard Same here. While GW1 was a decent game, I didn't really enjoy the whole setup much at all. Or the combat. Or the aggro. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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2/08/13 9:35:38 AM#158
Originally posted by Eir_S Or the fact that you are always alone in the world, or with the few people you're grouped with, and that outside hubs (aka cities), you have zero chances to encounter other random players. I rather play Skyrim or Assassin's Creed then. There's only one truth. And it's not yours. |
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2/08/13 9:39:57 AM#159
Originally posted by pedrostrik He was claiming to have over 40K kills in WvW, but when called on it he conveniently had uninstalled the game. Of course, he could reinstall and get proof, but for that to happen proof would actually have to exist. |
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2/08/13 9:41:43 AM#160
Originally posted by Jean-Luc_Picard That aspect of GW1 I had fun with, mainly doing Vanquishes. But of course, there's a group of you planning on the vanquish and you don't have the expectations of meeting more people, so that tempered the lonely feeling. |
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