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Guild Wars 2 Forum » General Discussion » GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary!

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443 posts found
  Doogiehowser

Novice Member

Joined: 3/14/12
Posts: 1939

1/27/13 4:07:27 AM#361

Taking existing features from other online games as well as single players and packing them up in one game is not revolutionary, it is simply just improving on what already exists.  

UO was revolutionary..EQ was revolutionary..GW2 not so much.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  KhinRunite

Novice Member

Joined: 11/05/10
Posts: 897

1/27/13 6:38:54 AM#362
Originally posted by kadepsyson
Originally posted by Aerowyn
Originally posted by Magnetia
IMagine there were regular quest chains AND dynamic events. It would make the DEs feel more dynamic maybe.

GW2 actually does this by hearts... you have a direct in game comparison of how static heart quests are a step down from the DE system

Hearts?  Oh yeah the thing that let me cast more powerful spells after I washed cows

I'm a hero

I don't know who has a gun against your head but that same heart where you're supposedly forced to wash/feed cows can also be completed by killing wurms/centaurs/bandits. You can also choose to water plants/corns to complete the same heart.

I'm not interested AT ALL in this crap about wether DEs are revolutionary or evolutionary. I find it miles better than traditional quests and phasing style quests, and that's it. It's really too soon to tell. Until more and more MMOs design their quest system around realtime events, then maybe. I only chime in the thread because of some ridiculous statements like yours, which is surprising, because I thought you were level-headed about this game. I would have understood it if it were an 'oh snap' comeback, but Aero's reply wasn't even insulting to warrant that.

  User Deleted
1/27/13 6:49:17 AM#363
Originally posted by Doogiehowser

Taking existing features from other online games as well as single players and packing them up in one game is not revolutionary, it is simply just improving on what already exists.  

UO was revolutionary..EQ was revolutionary..GW2 not so much.

UO wasnt revolutionary it was just copy of single player games, EQ also wasnt revolutionary it was just "3D" (also been already done so not new or revolutionary either)

No MMO was revolutionary ever, they all just copied something.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2171

1/27/13 6:58:01 AM#364
Originally posted by jpnz
Originally posted by Torgrim

Why are you guys keep babbling about one single DE is dynamic or not.

The game ITSELF is dynamic, no other MMO has ever done this before and still I see people in this thread that says it has been done before countless times.

Why can't you naysayers just look at the bigger picture here and stop straw arguments ona single DE chain.

Tyria is in a constant flow in all zones, things happends all around you wherenever you there or not amd that IS dynamic world.

 

We aren't actually, try to keep up.

The OP states that DE are 'revolutionary'.

Well, that's not factually correct.

Space Rangers did that and that was released 11 years ago.

X-series did that and that was 14 years ago.

Elite did that (kinda butchered the execution but it gets a pass since it was released in 1984!)

 

Is it new for an MMO to do that? Not really, EVE Sancha-invasion does that, Rift's Rift mechanic is similar as well. From a game design point of view, the OP is factually wrong.

 

What the heck does 'quest hub mechanic' has to do with anything?

DE has been around for a while in game design. Essentially its nothing more than a series of YES/NO states.

 

Please read my post again you complelty missed my point.

If it's not broken, you are not innovating.

  xAPOCx

Apprentice Member

Joined: 10/25/12
Posts: 893

1/27/13 7:09:48 AM#365
I cant believe this conversation is still goin on....

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2829

There... are... four... lights!

1/27/13 7:46:08 AM#366
Originally posted by xAPOCx
I cant believe this conversation is still goin on....

What I can't believe is the lack of moderation of some posters who are obviously here only to bash the game and insult its players in the process (anyone enjoying GW2 can only be a delusional fanboy right?), which are both behaviors which are against this forum's rules.

But if one dares answering in the same way they address people, he gets immediately reported and moderated.

It's just another forum where the moderation defends the trolls instead of favoring a constructive community of people who actually play the game and want to talk about it. If the rules against personal attacks and excessive negativity where applied, this place would be much more pleasant for everyone, and more players of the game would actually regularly post here instead of having the forum invaded by negative haters who for most aren't playing at all, and obviously never have played it enough to even know what they are talking about - yet they are permitted to keep on spamming negative nonsense and misinformation.

But whatever... *shrug*

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2171

1/27/13 8:23:07 AM#367
Originally posted by Jean-Luc_Picard
Originally posted by xAPOCx
I cant believe this conversation is still goin on....

What I can't believe is the lack of moderation of some posters who are obviously here only to bash the game and insult its players in the process (anyone enjoying GW2 can only be a delusional fanboy right?), which are both behaviors which are against this forum's rules.

But if one dares answering in the same way they address people, he gets immediately reported and moderated.

It's just another forum where the moderation defends the trolls instead of favoring a constructive community of people who actually play the game and want to talk about it. If the rules against personal attacks and excessive negativity where applied, this place would be much more pleasant for everyone, and more players of the game would actually regularly post here instead of having the forum invaded by negative haters who for most aren't playing at all, and obviously never have played it enough to even know what they are talking about - yet they are permitted to keep on spamming negative nonsense and misinformation.

But whatever... *shrug*

 

Yep these boards are a joke.

If it's not broken, you are not innovating.

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

1/27/13 8:23:37 AM#368
What has to be looked at its the big picture. There is where gw2 makes strides, not just the individual bits and pieces.

I just wish the conversation was more constructive and less random bashing as many have taken to.


  Zorgo

Apprentice Member

Joined: 12/05/05
Posts: 2214

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

1/27/13 9:09:03 AM#369
Originally posted by Torgrim
Originally posted by Jean-Luc_Picard
Originally posted by xAPOCx
I cant believe this conversation is still goin on....

What I can't believe is the lack of moderation of some posters who are obviously here only to bash the game and insult its players in the process (anyone enjoying GW2 can only be a delusional fanboy right?), which are both behaviors which are against this forum's rules.

But if one dares answering in the same way they address people, he gets immediately reported and moderated.

It's just another forum where the moderation defends the trolls instead of favoring a constructive community of people who actually play the game and want to talk about it. If the rules against personal attacks and excessive negativity where applied, this place would be much more pleasant for everyone, and more players of the game would actually regularly post here instead of having the forum invaded by negative haters who for most aren't playing at all, and obviously never have played it enough to even know what they are talking about - yet they are permitted to keep on spamming negative nonsense and misinformation.

But whatever... *shrug*

 

Yep these boards are a joke.

Pots meet kettles. You may notice a resemblence.

  FelixMajor

Apprentice Member

Joined: 12/27/07
Posts: 555

1/27/13 9:54:21 AM#370
Originally posted by Dream_Chaser
Originally posted by Torgrim

And there I stopped reading the rest.

Because you have a low tolerance for reading? Really, you supply no reason as to why you stopped reading, and making text red doesn't magically provide one.

I understand why he stopped reading.  He didn't need a reason for majority of people would actually understand why he stopped reading XD.

Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".

  User Deleted
1/27/13 10:36:20 AM#371
Originally posted by jpnz

There was, it just wasn't seen properly.

The original elite had an 'event' where you'd get a collection of ships coming at you because you became a target.

It was suppose to be a 'group' but since back in the day we didn't have the tech, they came in one at a time in irregular intervals as they travelled through space to get to you. This is just one event out of many btw.

But if Elite is too old school, I can point to X-Beyond-The-Frontier if you like? Which was 1999.

Or Space Rangers? which was 2002.

 

Derailing aside, the OP is factually wrong in that GW2's DE isn't a revolutionary idea nor is it a new game design.

Sorry, but youre stretching it beyond limit.

In the end you can just argue its just bunch of zeros and ones "taken to a logical conclusion" and theres nothing revolutionary or original about any software ever created.

  kartool

Hard Core Member

Joined: 12/23/07
Posts: 473

1/27/13 10:41:22 AM#372
Originally posted by Scalpless
It's not about who did them first. It's about who did the right first.

We're still waiting on this to happen.

  Gaia_Hunter

Hard Core Member

Joined: 5/04/12
Posts: 2621

1/27/13 11:47:59 AM#373

Regardless of who introduced PQs/Rifts or Dynamic Events first:

- people in WAR levelled by doing quests/instances,

- people in Rift levelled by doing quests/instances,

- people in GW2 level by wandering around the world and having Dynamic Events pop up on them.

I can see a difference and I prefer it.

Others don't and they can be happy playing Warhammer online and Rift without doing PQs and Rifts,

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Zorgo

Apprentice Member

Joined: 12/05/05
Posts: 2214

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

1/27/13 1:04:23 PM#374
Originally posted by Gaia_Hunter

Regardless of who introduced PQs/Rifts or Dynamic Events first:

- people in WAR levelled by doing quests/instances,

- people in Rift levelled by doing quests/instances,

- people in GW2 level by wandering around the world and having Dynamic Events pop up on them.

I can see a difference and I prefer it.

Others don't and they can be happy playing Warhammer online and Rift without doing PQs and Rifts,

....I levelled in WAR and Rift by using a combination of features, including and sometimes primarily PQs and Rifts.....

 - the same as I did in GW2...using a combination of all its features.

Who exactly are these people who didn't use rifts or pq's? That's delusional.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2171

1/27/13 1:27:03 PM#375
Originally posted by Zorgo
Originally posted by Gaia_Hunter

Regardless of who introduced PQs/Rifts or Dynamic Events first:

- people in WAR levelled by doing quests/instances,

- people in Rift levelled by doing quests/instances,

- people in GW2 level by wandering around the world and having Dynamic Events pop up on them.

I can see a difference and I prefer it.

Others don't and they can be happy playing Warhammer online and Rift without doing PQs and Rifts,

....I levelled in WAR and Rift by using a combination of features, including and sometimes primarily PQs and Rifts.....

 - the same as I did in GW2...using a combination of all its features.

Who exactly are these people who didn't use rifts or pq's? That's delusional.

 

WAR and RIFT are quest hub based, GW2 are not.

If it's not broken, you are not innovating.

  Vunak23

Novice Member

Joined: 11/27/10
Posts: 659

In your house Eatin' your Cookies!

1/27/13 2:06:50 PM#376
Originally posted by mikahr
Originally posted by Vunak23

I'm sorry all the GW2 fans have a misconception of what the word Dynamic means. But GW2's Events are anything but. They are static and repeating events with triggers. There is nothng Dynamic about that. 

Just for those that don't know:

dy·nam·ic

Always active or changing

~~~

Like I said GW2's events are static so they are anything but Dynamic. I'm sure someone has already started charting them, they just haven't got through them all yet. 

You see, if you had read whole thread you wouldnt have embarass yourself so much

Originally posted by mikahr
Simple display of "DYNAMIC" for those who have problem with words:

http://www.animations.physics.unsw.edu.au/mechanics/chapter4_simpleharmonicmotion.html

Oh I didn't embarrass myself. Dynamic is a word that means ever changing and constant motion. GW2's events are neither of those. If your trying to imply that ANet was using the physics/engineering term; Dynamics which deals with forces and  the relation to the motion of objects/bodies. Or perhaps they were referring to Population Dynamics. Or perhaps Aerodynamics... Analytical Dynamics... File Dynamics. Oh the list could go on and on. Quantum electrodynamics.  

But we all know they weren't; They were referring to Dynamic which is not the same as what you posted. They weren't using it as an engineering term or a physics term... 

"In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2885

The Critical Hit Pretzel!

1/27/13 2:26:28 PM#377
Originally posted by Torgrim
Originally posted by Zorgo
Originally posted by Gaia_Hunter

Regardless of who introduced PQs/Rifts or Dynamic Events first:

- people in WAR levelled by doing quests/instances,

- people in Rift levelled by doing quests/instances,

- people in GW2 level by wandering around the world and having Dynamic Events pop up on them.

I can see a difference and I prefer it.

Others don't and they can be happy playing Warhammer online and Rift without doing PQs and Rifts,

....I levelled in WAR and Rift by using a combination of features, including and sometimes primarily PQs and Rifts.....

 - the same as I did in GW2...using a combination of all its features.

Who exactly are these people who didn't use rifts or pq's? That's delusional.

 

WAR and RIFT are quest hub based, GW2 are not.

Um... GW2 IS a quest based hub like the other games, just instead of 'picking up' the individual quests they are merged together as one single entiy and obtained automatically. Lets not be ignorant and pretend its not the traditional quest system just repackaged a little differently in how its presented. The only difference is GW2 has a lot more static events, in some forms similiar to WAR in giving a change up, just having a bit more of them around as technology has picked up enough to support it, though it still comes out to be scripted which to ANet's credit, its quite difficult to pull off much of a 'dynamic' style for them without having people miss out. 

  jpnz

Advanced Member

Joined: 6/29/06
Posts: 3565

1/27/13 2:37:18 PM#378
Originally posted by Jean-Luc_Picard
 

What I can't believe is the lack of moderation of some posters who are obviously here only to bash the game and insult its players in the process (anyone enjoying GW2 can only be a delusional fanboy right?), which are both behaviors which are against this forum's rules.

But if one dares answering in the same way they address people, he gets immediately reported and moderated.

It's just another forum where the moderation defends the trolls instead of favoring a constructive community of people who actually play the game and want to talk about it. If the rules against personal attacks and excessive negativity where applied, this place would be much more pleasant for everyone, and more players of the game would actually regularly post here instead of having the forum invaded by negative haters who for most aren't playing at all, and obviously never have played it enough to even know what they are talking about - yet they are permitted to keep on spamming negative nonsense and misinformation.

But whatever... *shrug*

Lying about something or posting about something that is factually false serves no one.

If you want a giant 'pat-on-the-back-cause-we-are-awesome' type conversation with other bias supporters, go for it. Just know that on this forum, people have different views on things.

Last I checked, the DE isn't a 'revolutionary' game design since it was done in other games like Space Rangers (2002). If you want to refute that, go ahead. 

Not sure why you are so upset though, the OP gets his wish that the DE isn't a revolution.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Sinjin213

Apprentice Member

Joined: 1/27/13
Posts: 11

1/27/13 2:50:41 PM#379
Originally posted by Jean-Luc_Picard
Originally posted by xAPOCx
I cant believe this conversation is still goin on....

What I can't believe is the lack of moderation of some posters who are obviously here only to bash the game and insult its players in the process (anyone enjoying GW2 can only be a delusional fanboy right?), which are both behaviors which are against this forum's rules.

But if one dares answering in the same way they address people, he gets immediately reported and moderated.

It's just another forum where the moderation defends the trolls instead of favoring a constructive community of people who actually play the game and want to talk about it. If the rules against personal attacks and excessive negativity where applied, this place would be much more pleasant for everyone, and more players of the game would actually regularly post here instead of having the forum invaded by negative haters who for most aren't playing at all, and obviously never have played it enough to even know what they are talking about - yet they are permitted to keep on spamming negative nonsense and misinformation.

But whatever... *shrug*

Well, I can assure that it's not just those that defend GW2 that are having action taken against them, note my post count.  I do not hate GW2 in any way. It was on my computer until it crashed.  I just found it boring.  I cannot defend anyone though that says that this game is revolutionary because it just isn't true.  DEs are nothing new, they are kill, gather, protect, and escort quests.  Changing a "?" to a big orange circle on the map and changing the total number of kills/items needed into a progression bar does not change what these DEs really are.  Sorry, it just doesn't.  

  Gaia_Hunter

Hard Core Member

Joined: 5/04/12
Posts: 2621

1/27/13 4:02:56 PM#380

http://www.arena.net/blog/guild-wars-2-design-manifesto

 

In addition to great storyline and important player choices, another hallmark of great RPGs is that they create a world that feels real and alive. Let’s say a village is being terrorized by bandits. You don’t want to find out about that because there’s a villager standing there motionless with an exclamation mark over his head who says when you click on him, “Help, we’re being terrorized by bandits.” You want to find out like you would in GW2: because the bandits are attacking, chasing villagers through the streets, slaying them and setting their houses on fire. You can stand up for the villagers, or you can watch their village burn to the ground and then deal with the consequences. We’ve worked hard to create a living, dynamic world for you, where there’s always something new to do.

MMOs are social games. So why do they sometimes seem to work so hard to punish you for playing with other players? If I’m out hunting and another player walks by, shouldn’t I welcome his help, rather than worrying that he’s going to steal my kills or consume all the mobs I wanted to kill? Or if I want to play with someone, shouldn’t we naturally have the same goals and objectives, rather than discovering that we’re in the same area but working on a different set of quests?

We think of GW2 as the first MMO that actually has a cooperative PvE experience. When I’m out hunting and suddenly there’s a huge explosion over the next hill – the ground is shaking and smoke is pouring into the sky – I’m going to want to investigate, and most other players in the area will too. Or if the sky darkens on a sunny day, and I look up and see a dragon circling overhead preparing to attack, I know I’d better fight or flee, and everyone around me knows that too.

With traditional MMOs you can choose to solo or you can find a good guild or party to play with. <span pullquote="" location-grouping="" "="">With GW2 there’s a third option too: you can just naturally play with all the people around you. I personally spend a big chunk of my time in traditional MMOs soloing, but when I play GW2 I always find myself naturally working with everyone around me to accomplish world objectives, and before long we find ourselves saying, “Hey, there’s a bunch of us here; let’s see if we can take down the swamp boss together,” without ever having bothered to form a party.

Of course GW2 has great support for parties, but they just don’t feel as necessary as they do in other MMOs, because your interests are always aligned with all other nearby players anyway. When someone kills a monster, not just that player’s party but everyone who was seriously involved in the fight gets 100% of the XP and loot for the kill. When an event is happening in the world – when the bandits are terrorizing a village – everyone in the area has the same motivation, and when the event ends, everyone gets rewarded.

 

DEs were designed for this, They accomplish it. Most MMORPGs aren't like this. Most MMORPGs pride themselves to be a competition between players.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

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