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I had a little idea floating araound in my head, that could potentially increase box sales and add a little uniqueness to the MMO players. I will try to use Starwars and naruto as a starting point. Say in "star wars galaxies" 1 out of every 10 boxes sold the purchasees' acct is flagged for the "force" Meaning any character on this acct has "force" powers.. In Naruto 1 out of 10 boxes sold, the acct might have tailed beast sealed in side every character made. I hope you kind of understand where I was trying to go with this, would you as a mmo gamer pay for a chance of uniqueness? It is basically a lottery system for uniqueness and unique abilites. |
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1/26/13 4:28:18 AM#2
No. Then I would have to buy the game over and over until I got it.
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1/26/13 4:29:46 AM#3
Don't think it would work for a mainstream themepark MMO. Look what happened to SWG when it tried to cater to the mainstream crowd. They made Jedi a selectable class. ![]() |
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1/26/13 7:46:13 AM#4
Want to be unique? Mix match armour instead of relying on the dungeon ones. I got a mesmer that looks like a swordsman. I got a work in progress elementalist that will look like a winged monster. And currently a work in progress caveman with bone weapons. |
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1/26/13 8:04:13 AM#5
The last thing we need is more cash gambling on games.
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1/27/13 5:30:35 PM#6
Or go the other direction and every 1/10 copies gives you only gimped characters that are unique because you are missing ablities everyone else has. Wouldn't that be sweet! :p
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1/27/13 6:00:20 PM#7
The Idea is good but sadly it sucks if you can't obtain the same thing ingame.
If it's not broken, you are not innovating. |
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1/27/13 7:13:16 PM#8
Locking this thread because there is another one just like it in the Pub.
You can find that thread here: http://www.mmorpg.com/discussion2.cfm/thread/375476/The-price-of-Uniqueness.html
Please keep the discussion consolidated there. |
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