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ArenaNet | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 08/28/12)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:$49.99 | Pay Type:Free | Monthly Fee:n/a
System Req: PC Mac | Out of date info? Let us know!

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22 posts found

Elite Member

Joined: 4/04/11
Posts: 4141

1/21/13 2:58:35 AM#21
Yup these things would make GW2 better with the exception of open world pvp , that opens the door to abuse of people not interested in pvp. In any case there is already open world pvp in wvwvw.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (10,000 hrs on main mage)> oblivion > LOTR (600 runemaster/Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

Now playing GW2, AOW 3, ESO, LOTR


Novice Member

Joined: 11/02/10
Posts: 736

game is also real

1/21/13 5:09:44 AM#22

I think they need to decide if WvW PvE or PvP, I'm very confused.

More of all and anything can make it better or worse, hard to tell now.

I still hate travel costs, confusing patched map, need to explore WvW as to me it's pure PvP, and confusing.
I still miss group finder and dislike too long runs inside dungeons (beside they are hard for no reason), missing hard mod too.

Missing a lot original GW games content and mechanic, that why GW2 looks to me as mean less fail game.

Finishing my expiration and crafting now before use it as run/farm game when nothing better to play....

try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2

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