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Guild Wars 2 Forum » General Discussion » How is it "Dynamic"? Did I not playing it far enough?

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90 posts found
  Lovely_Laly

Novice Member

Joined: 11/02/10
Posts: 736

game is also real

1/10/13 6:00:36 PM#81

I think I saw real DE at Rift only, as mobs randomly attacked this or that area, they were of different element every time, they took more or less different route.

I guess make it 100% random would give too much work, and not needed, IMO

Simply at GW2 only few works well, mainly I know the Frozen Maw, Dragon and Cursed Shore camps / escort working well, Cursed Shore temples works too but not always good (not all people bother to join).

Other then these, event may be attract 2-5 players at zone if it good populated world. Beside bots who did events at Bloodtide Coast before they all got banned.

I guess we find much more attractive *chest* events. I think devs could change/add more events like Maw at low zones, but, my guess again, they try to avoid us getting too much drops, as they keep hope we'll get rich from item shop use.

DE never replaced quests, as I see 2 type of *obligatory* quest: personal story line (or main quest line for any other MMO) and heart help quests, obligatory for exploration.

DE is just like main content of this game and more after you done your story (cheap garbage compare to GW missions) or all quests (most are boring grind same as any other grind quests, if you don't get chance to make it shorter with DE nearby and have players to make it).


try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2

  Golelorn

Advanced Member

Joined: 4/23/03
Posts: 1058

1/10/13 6:12:27 PM#82

Since when does dynamic mean multiple outcomes? You guys must have a different dictionary than I do.

Dynamic in this sense just means it occurs in real time. Yep, that's all it means. Our imagination and hope led us to believe it would be something more entertaining.

  madazz

Apprentice Member

Joined: 10/07/03
Posts: 1303

 
OP  1/12/13 5:28:21 PM#83

Wow that was a long read. Thanks for some of the more in depth posts.

Seems people seemed to be confused on what dynamic means, or they understand it but take it for one of its other meanings. I for one assumed when GW2 was classified as dynamic it meant continuous change. I do not feel that GW2 met those requirements as the continuous change was repitition. A rollercoaster may always move, but it doesn't mean its dynamic if its doing the same thing (at least not the way I am taking the word).

With that said, kind of disapointing that the game doesn't evolve more further on :( 

As I said before, at least it is B2P and I will be installing it again to pass some time. It had its good points, but the definition some people use for dynamic is not attractive to me. 

  jpnz

Elite Member

Joined: 6/29/06
Posts: 3547

1/12/13 5:41:31 PM#84
Originally posted by Golelorn

Since when does dynamic mean multiple outcomes? You guys must have a different dictionary than I do.

Dynamic in this sense just means it occurs in real time. Yep, that's all it means. Our imagination and hope led us to believe it would be something more entertaining.

ANet actually specified what 'Dynamic Events' meant in GW2; multiple outcomes, area-wide changes, constant 'living' world, etc etc

Think it is perfectly fine to call out ANet since what they said isn't what we got.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Latronus

Novice Member

Joined: 1/10/08
Posts: 718

PC is not political correctness, it means Political Cowardice!

1/12/13 5:51:20 PM#85
Originally posted by jpnz
Originally posted by Golelorn

Since when does dynamic mean multiple outcomes? You guys must have a different dictionary than I do.

Dynamic in this sense just means it occurs in real time. Yep, that's all it means. Our imagination and hope led us to believe it would be something more entertaining.

ANet actually specified what 'Dynamic Events' meant in GW2; multiple outcomes, area-wide changes, constant 'living' world, etc etc

Think it is perfectly fine to call out ANet since what they said isn't what we got.

I agree with this.  They gave us Re-occurring events with little to no impact.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2141

1/13/13 6:37:13 AM#86
Originally posted by Latronus
Originally posted by jpnz
Originally posted by Golelorn

Since when does dynamic mean multiple outcomes? You guys must have a different dictionary than I do.

Dynamic in this sense just means it occurs in real time. Yep, that's all it means. Our imagination and hope led us to believe it would be something more entertaining.

ANet actually specified what 'Dynamic Events' meant in GW2; multiple outcomes, area-wide changes, constant 'living' world, etc etc

Think it is perfectly fine to call out ANet since what they said isn't what we got.

I agree with this.  They gave us Re-occurring events with little to no impact.

 

They do make an impact on the gameworld not as much as you imagine it.

If it's not broken, you are not innovating.

  Zetsuei

Apprentice Member

Joined: 8/21/03
Posts: 249

The one and only power

1/13/13 6:49:31 AM#87

Dynamic events themselves are fine, I just think ArenaNet did a sloppy job of handling them. When I defend a bridge or defend a town and I know for certain they will attack again in 10 minutes on the dot, that is bad design. They don't even scale well enough to make them a challenge.

I would've liked chains they actually changed a area for a longer period than 10 minutes. Make the events that happen meaningful. If we fail to defend a town then they should own it for a longer perod and strengthen their numbers when they assault other places in a zone.  Not have us lose a town and a few minutes later let us re-take it. The game truly does a lot of things wonderfully, but they did fail on using Dynamic Events to their fullest.

  Baleout

Novice Member

Joined: 9/21/04
Posts: 143

1/13/13 6:54:39 AM#88

A game is just a game its what you want to make out of it .

 

I now have 3-80 in GW2 and skip the stufff i find boring as any other game i have played.

  IPolygon

Advanced Member

Joined: 11/20/11
Posts: 702

1/13/13 3:06:58 PM#89
The word dynamic refers to events being designed to have two different end-states. One is success, one is failure. The two outcomes coupled with many different events in a event chain make DEs appear to be dynamic. Dynamic just means that things can pick up momentum (in this case), which is true as follow-up events usually connect with the prior events in any way or form.
  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2729

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/13/13 3:17:10 PM#90
No one ever said hte world was dynamic but the questing system was dynamic.  If you come upon a Village that has been overrun by Flaming Demons and all the inhabitants are dead and the demons run the town then by definition that is a dynamic event.  You can either forgo retaking that village or do so and allow the townsfolk to return to set up shop.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

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