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Guild Wars 2 Forum » General Discussion » How is it "Dynamic"? Did I not playing it far enough?

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90 posts found
  Fion

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Joined: 7/25/03
Posts: 2356

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1/09/13 3:39:10 PM#61

If you didn't get past the first zone on your character, you didn't get to see how 'dynamic' DE's can be because the newb zone ones are designed to repeat very quickly and not have a whole lot of variety so that you can 'learn' how they work. Think of Rift's first zones, how it's Rifts re-appear every 30 seconds and are identical with only very simple zone events, these are there to teach you how Rifts work.

Once you get a little higher level, then the DE's can become quite significantly more dynamic, based upon success or failure states largely. There are still plenty of fairly simple DE's but there are hundreds of them can have have pretty dramatic effects on the zone or areas within a zone based upon player actions.

So yes, OP.. in this case.. you probably didn't play far enough into the game.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2595

1/09/13 3:42:05 PM#62
Originally posted by Alber_gamer

To OP: This is why GW2 was so disappointing for most people. If they hadn't overhyped it and oversold its "assets", people would be happy with the decent game it is. But they had to overdo it to sell boxes to then become a deception to the eyes of the customers.

 

I suppose it worked out for them in selling the boxes, which likely was their goal, not having a subscription fee they don't have the need to retain players. 

You mean for a few, most of which already knew they wouldn't like it.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2852

The Critical Hit Pretzel!

1/09/13 3:46:15 PM#63

Dynamic does NOT exist in GW2 and in truth its hard for it to exist in any game. Sandbox genre is likely the only type that will give dynamic a chance to really 'take off' if any. GW2 though unfortunately ends up making 'dynamic' feel quite static, in some part I feel due to the fact its way to script heavy in making those events play that it becomes repetative to the point you can easily predict when something will happen, with the outcome never really changing anything noteworthy that you might care about, heck, in cases it plays AGAINST you at times when an event 'finishes' as it mighty end up having mobs for a heart quest not being up in an area since npcs took it over. Even in end game zones preaching 'invasions' it just feels like it falls flat in really accomplishing that 'dynamic' feel to it. Most of the stuff just has little to no effect on anything and ends up feeling far to scripted rather then Dynamic, even in Orr where you had basically zergs running around in a set order to kill stuff.

 

Gw2 fails to live up to Dynamic, but its not new. There really isn't many games which 'dynamic' is that easy to achieve, or more so the scripting and set up is done just right to make it FEEL dynamic. For that, I think the best thing that can be done is to rely on players which can much easier work outside scripts.

  User Deleted
1/09/13 3:48:18 PM#64
Originally posted by botrytis
Originally posted by maskedweasel
 

Not necessarily, creating dynamic content isn't tough to do... random level generators have been doing them for years.  The Matrix Online created random quests with different bosses everytime.  Granted most of them were different by name and sometimes location - the rewards and objective were mostly the same though.

 

Even CoX had random spawns early on in their issue cycle...  you don't need a supercomputer to create more dynamic content then what GW2 offers.

You do realize that Random Number generators are not truly random - it has been proven and explained.

http://www.math.utah.edu/~pa/Random/Random.html

 

There's a big difference between needing something to be mathematically random, and random enough for something to be unpredictable, so your point is kind of... pointless.

  User Deleted
1/09/13 3:49:15 PM#65
Anyway, how many times does this have to be hashed out here?  Yeah, ANET screwed up with the dynamic event stuff.  They said one thing, and we got another.  Lets move on.
  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3296

1/09/13 3:56:42 PM#66
They screwed up nothing, great game that is free to play. I get to enjoy rift for traditional questing with some interesting twists, and gw2 for some great exploring based questing.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7210

1/09/13 3:56:49 PM#67

"You save a village, that village will remain saved!" 

 

Words that will go down in mmorpg infamy.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3296

1/09/13 3:58:35 PM#68
It's just a game.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  User Deleted
1/09/13 3:59:41 PM#69
Originally posted by Bladestrom
They screwed up nothing, great game that is free to play. I get to enjoy rift for traditional questing with some interesting twists, and gw2 for some great exploring based questing.

It's not free to play...

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

1/09/13 4:01:51 PM#70
Each event tells a story, that is how it is dynamic.

http://www.merriam-webster.com/dictionary/innovation

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3296

1/09/13 4:04:46 PM#71
I play it for free I.e no subscription and no need to use the shop, or are we just playing with words here.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  Bad.dog

Elite Member

Joined: 5/20/10
Posts: 982

1/09/13 4:08:34 PM#72
Originally posted by bcbully

"You save a village, that village will remain saved!" 

 

Words that will go down in mmorpg infamy.

How about these words ?

"It's official. Funcom and TSW have the fastest content delivery in the industry.

Well done Funcom."

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

1/09/13 4:37:08 PM#73

Dynamic: marked by usually contiuous and productive activity or change.

GW2 is very dynamic by the layout of each zone, just by following events and map POIs you flow through the game in basically a non-stop action if that is what you want to do. Then add to the fact that EVENTs are continuous activies that change...the events go if you are there are not, thus continuous and many of them CHANGE what the enviorment looks like depending on the event.

Bridge is there if you save it, bridge is blown up if you dont or if no one is there to stop it from happening...bridge wont come back until someone completes the re-building event. THAT is Dynamic.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2595

1/09/13 4:59:47 PM#74
Originally posted by bcbully

"You save a village, that village will remain saved!" 

 

Words that will go down in mmorpg infamy.

Forever and ever - the definiton of dynamic.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Zzad

Hard Core Member

Joined: 2/14/11
Posts: 1285

1/09/13 5:03:49 PM#75
Originally posted by Scalpless

DEs are a replacement for quests. They were never hyped as continuosly changing in the way you want them to be. The "dynamic" part of their name refers to multiple outcomes, their often world-affecting nature, them changing based on the number of players present and to the ability to start a DE in a random spot of the world (usually in WvW).

DEs work exactly as promised.

agree with you.

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7264

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

1/09/13 11:58:21 PM#76
Originally posted by botrytis
Originally posted by maskedweasel
Originally posted by Torgrim
Originally posted by Scarfe
Originally posted by tv2zulu
Originally posted by Baitness
Originally posted by Trueforral1

I found it surprising that so many were disappointed by the so-called 'dynamic events.' It was evident from the beginning that the only way to achieve the intended dynamics was through running events in a circular fashion, at its most complex where multiple individual circular chains intersect and interact.

That's pretty much all one can hope to achieve without the use of a live game-master fashioning the events in real-time.

A million times this.

I really don't see where the confusion and disappointment is coming from.  What was going to happen (excluding fotm) always seemed to be damned clear to me, not like they were hiding it.

I got exactly what I was expecting with GW2, and I love it.  I just wish there were more events, more skills, and more time for me to play.

The confusion is quite simple, people are naive and in some cases downright stupid; expecting MMO AI to accomplish something that even the most advanced supercomputers in the world can't do.

Only thing you can do is ignore these people, as they jump from one "disappointment" to another.

Why bother?  Just ignore the thread if you don't like it but don't come onto it trolling. 

 

Trolling?

He speaks the truth and you know it.

Not necessarily, creating dynamic content isn't tough to do... random level generators have been doing them for years.  The Matrix Online created random quests with different bosses everytime.  Granted most of them were different by name and sometimes location - the rewards and objective were mostly the same though.

 

Even CoX had random spawns early on in their issue cycle...  you don't need a supercomputer to create more dynamic content then what GW2 offers.

You do realize that Random Number generators are not truly random - it has been proven and explained.

http://www.math.utah.edu/~pa/Random/Random.html

 

It depends on how it is programmed which will determine how things "randomize".  In programming a random number between a set of options in its simplest form you would utilize a seed number and it would choose something within a ceiling and a floor number.  

 

For example, you wouldn't have an infinite number of choices out of every number imaginable,  because that would be way too many options to program.  Instead you could have 4 sets of objectives, with 4 different mob types, in 4 separate locations, and have that run at varying intervals that would allow for overlapping.   Thats not to say that things will be different every single time, and be completely random,  by as far as dynamicism (word) goes,  it would still be a more varied experience.

"Loan me a Dragon I wanna see space"


  Fion

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Joined: 7/25/03
Posts: 2356

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1/10/13 3:24:46 PM#77
Originally posted by bcbully

"You save a village, that village will remain saved!" 

 

Words that will go down in mmorpg infamy.

 

Haven't done the Bettleton phase of the Queensdale Meta-Event I take it where Centaurs raid and burn the town down if you don't safe it, and if you do.. it 'remains saved' potentially indefinitely. But its ok if you haven't experienced this. Generally the zerg in Queensdale pushes the centaurs back 'long' before they have a chance to take the two strongholds and organize a raid on Bettleton.

But do remember, just because you haven't experienced it, doesn't mean it isn't there.

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2852

The Critical Hit Pretzel!

1/10/13 3:30:34 PM#78
Originally posted by Fion
Originally posted by bcbully

"You save a village, that village will remain saved!" 

 

Words that will go down in mmorpg infamy.

 

Haven't done the Bettleton phase of the Queensdale Meta-Event I take it where Centaurs raid and burn the town down if you don't safe it, and if you do.. it 'remains saved' potentially indefinitely. But its ok if you haven't experienced this. Generally the zerg in Queensdale pushes the centaurs back 'long' before they have a chance to take the two strongholds and organize a raid on Bettleton.

But do remember, just because you haven't experienced it, doesn't mean it isn't there.

Problem is its a 'scripted' event, of which you basically told us the outcomes, none of which having a huge effect on the world. Its not very dynamic at all. You could go about claiming rift has this as the invasions can push in and take over a zone and the event fails, leaving the zone packed full of footholds in which you can't get quests/talk to npcs since they aren't able to spawn/get killed before you can interact with them. What you mentioned is no different from the Rift example and its been out a lot longer. 

 

Its not very dynamic and as I mentioned before in the thread, its a flaw mostly with the fact that there is no 'random' in any game out there, its all scripted. You can only do so much to 'effect' the world. The closest to random you can get exists outside of themepark like GW2 and exists ina more sandbox world in which players don't use scripts, they can basically do as they please in any manor the game permits them to go with it. Gw2 doesn't really have dynamic events, nor does any theme park mmo out there no matter how we twist it. Its just scripted and in many cases like GW2, very predictable in their scripts.

  Zekiah

Novice Member

Joined: 1/06/07
Posts: 2538

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

1/10/13 3:32:20 PM#79
Originally posted by snapfusion

Its all marketing hype, the whole game was really. 

^

Marketing Buzzwords 101

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  KhinRunite

Novice Member

Joined: 11/05/10
Posts: 897

1/10/13 5:09:23 PM#80
Originally posted by Purutzil
Originally posted by Fion
Originally posted by bcbully

"You save a village, that village will remain saved!" 

 

Words that will go down in mmorpg infamy.

 

Haven't done the Bettleton phase of the Queensdale Meta-Event I take it where Centaurs raid and burn the town down if you don't safe it, and if you do.. it 'remains saved' potentially indefinitely. But its ok if you haven't experienced this. Generally the zerg in Queensdale pushes the centaurs back 'long' before they have a chance to take the two strongholds and organize a raid on Bettleton.

But do remember, just because you haven't experienced it, doesn't mean it isn't there.

Problem is its a 'scripted' event, of which you basically told us the outcomes, none of which having a huge effect on the world. Its not very dynamic at all. You could go about claiming rift has this as the invasions can push in and take over a zone and the event fails, leaving the zone packed full of footholds in which you can't get quests/talk to npcs since they aren't able to spawn/get killed before you can interact with them. What you mentioned is no different from the Rift example and its been out a lot longer. 

 

Its not very dynamic and as I mentioned before in the thread, its a flaw mostly with the fact that there is no 'random' in any game out there, its all scripted. You can only do so much to 'effect' the world. The closest to random you can get exists outside of themepark like GW2 and exists ina more sandbox world in which players don't use scripts, they can basically do as they please in any manor the game permits them to go with it. Gw2 doesn't really have dynamic events, nor does any theme park mmo out there no matter how we twist it. Its just scripted and in many cases like GW2, very predictable in their scripts.

It's dynamic because it's moving, it's not always there! It doesn't matter if it's scripted, it doesn't matter if they're predictable. They're not the same as the Nightelf in Auberdine that will ALWAYS be in Auberdine (we're lucky if it wanders around the town) ready to give you the quest no matter how many times you go back to the place!

You people and your definitions of dynamic are simply too high up there. See it for what it is, not for what it is not.

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