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Guild Wars 2 Forum » General Discussion » What makes this game good?

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22 posts found
  Dicharek

Novice Member

Joined: 3/22/05
Posts: 181

 
OP  1/02/13 6:37:05 PM#1

So I finally got the game after my friends nagging me to do so, but I fail to see what's so good about it.

I might be looking at the wrong aspects of the game so I was thinking you guys might help me look in the right direction, why do you think it's good?

Personally I haven't been looking in much in to the story, it might be good but the way this game conveys it is as bad as every MMO ever (with few exceptions), thus it doesn't draw my attention.

Character developement is more or less nonexistant, so is the combat. I'm now an engineer at lvl 15 and every combat is the same and I suspect it won't change, this was made worse when I foolishly tried PvP for the first time and the mystery of what abilities my class would develope was thrown in my face. The PvP combat goes just the same as the PvE; set up a net turret, a healing "turret" and a dps turret, then just kite the enemy around that area. It's impossible to lose, seriously. The difference being at lvl 15, you don't have a net turret, but you don't really need one. I've now started playing a guardian instead and stayed out of the PvP, and it's a little more fun.

It's also worth mentioning that I'm not a hardcore player. I have a job and do other things and the game seems to cater to casual players, but I just don't see how I'll manage to even get to the first dungeon as things are looking now.

 

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2764

1/02/13 7:13:57 PM#2
Originally posted by Dicharek

So I finally got the game after my friends nagging me to do so, but I fail to see what's so good about it.

I might be looking at the wrong aspects of the game so I was thinking you guys might help me look in the right direction, why do you think it's good?

Personally I haven't been looking in much in to the story, it might be good but the way this game conveys it is as bad as every MMO ever (with few exceptions), thus it doesn't draw my attention.

Character developement is more or less nonexistant, so is the combat. I'm now an engineer at lvl 15 and every combat is the same and I suspect it won't change, this was made worse when I foolishly tried PvP for the first time and the mystery of what abilities my class would develope was thrown in my face. The PvP combat goes just the same as the PvE; set up a net turret, a healing "turret" and a dps turret, then just kite the enemy around that area. It's impossible to lose, seriously. The difference being at lvl 15, you don't have a net turret, but you don't really need one. I've now started playing a guardian instead and stayed out of the PvP, and it's a little more fun.

It's also worth mentioning that I'm not a hardcore player. I have a job and do other things and the game seems to cater to casual players, but I just don't see how I'll manage to even get to the first dungeon as things are looking now.

My opinion is that it isn't very good except for the world design. 

 

I dislike the weapon based skills and tiny action bar immensely.  It's a horrendous step back in my opinion.

 

The DEs were underwhelming but certainly superior to clicking a bunch of NPCs with an '!' over their head.

 

The reasons I think many others like it includes at least some of the following:

 

1) B2P

2) No Trinity

3) Leveling is more fun than WOW

4) active dodging - not auto aimed

5) They were fans of GW1 and are attached to the games lore

6) They like the combat and dungeon mechanics

7) They like ANET

 

The first two along with the art design are what convinced me to buy the game.  I discovered that I prefer trinity based systems and hated the combat in GW2.

  kartool

Hard Core Member

Joined: 12/23/07
Posts: 455

1/02/13 7:17:58 PM#3

I personally like the weapon/combat system. I hate having 40 damn keys and macros all to hell in order to play a game. It's ridiculous. What I disliked and keeps me from playing is leveling is boring. The story is boring. The dynamic quest system is just normal quests - there's really nothing new and they all feel the same after about lvl 20. 

I'd love to have seen a marriage between GW2 and TSW.  Take the best part from each game and mash them together and I'd never stop playing. 

Part of my dislike of GW2 could also come from the fantasy setting which I am extremely bored with.

  boxsnd

Hard Core Member

Joined: 10/04/12
Posts: 399

1/02/13 7:30:18 PM#4
Nothing. Some people just see it as the anti-WoW so they are forcing themselves to like it. This explains how they were fanboys before the game even went into beta. Some of them saw the light after they played it, others are still lying to themselves that it's actually good. It's a bad game with pretty graphics.

DAoC - Excalibur & Camlann

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1998

1/02/13 7:38:29 PM#5

The world design is amazing.  The game itself plays more like a console title than a traditional PC MMORPG.  If you are level 15 and not having fun, try a different class.   It's a game that dazzles at the beginning but tends to lose its luster about mid-level (40) for most.  Of course, there are those that think it's the best thing since Velveeta....but I think those are mainly WoW burnouts.

I was able to level one character to 80 and another to 65 before I quit.

 

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  Lovely_Laly

Novice Member

Joined: 11/02/10
Posts: 736

game is also real

1/02/13 7:46:07 PM#6


Originally posted by boxsnd
Nothing. Some people just see it as the anti-WoW so they are forcing themselves to like it. This explains how they were fanboys before the game even went into beta. Some of them saw the light after they played it, others are still lying to themselves that it's actually good. It's a bad game with pretty graphics.

agree here

need to add boring lore, tons of grind, non-existing group finder and TP preview (outdated IMO), very separated community.

what shocked me more is fact then this game is more likely designed as jump puzzle game for some overexcited teenagers, as jump is 1st you do at game following by grind of whole world quests.
I mean all lie, that this game will find different way and not be boring, is seen from the most important achievement to do : World Explorer.
If you don't do it + Dungeons you have nothing to do once you did your story (boring stuff) and crafting (never seen anything more crazy then cooking here).

Beside graphic I really prefer any Asian f2p to this false promise. Beside it push you to item shop same way.

try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2

  KhinRunite

Novice Member

Joined: 11/05/10
Posts: 897

1/02/13 7:46:19 PM#7
Originally posted by boxsnd
Nothing. Some people just see it as the anti-WoW so they are forcing themselves to like it. This explains how they were fanboys before the game even went into beta. Some of them saw the light after they played it, others are still lying to themselves that it's actually good. It's a bad game with pretty graphics.

You're too arrogant. It hurts you that much to see people enjoying this game to not allow for even a small portion of positive light in your all encompassing analysis.

 

@OP: This game is good in many ways, for me one of them is the exploration and that sense of "stumbling upon" something in the world. Be it events, jumping puzzles, or hidden labyrinths it is such a treat to wander around in this game, and I get to share it with many people. The combat is more action-oriented than normal and I like it. I wish it was more like TERA or Skyrim or Amalur, but this one's okay.

  Corehaven

Novice Member

Joined: 7/27/11
Posts: 1574

I swear by my pretty floral bonnet, I will end you.

1/02/13 8:05:37 PM#8
Originally posted by boxsnd
Nothing. Some people just see it as the anti-WoW so they are forcing themselves to like it. This explains how they were fanboys before the game even went into beta. Some of them saw the light after they played it, others are still lying to themselves that it's actually good. It's a bad game with pretty graphics.

 

Unfortunately, your comment is about as worthless as the most rabid fanboy.  You're just on the opposite side of the spectrum. 

Funny, that I've seen you use the word "fanboy" in two GW2 threads today, meanwhile, it would take the most rabid fanboy on the planet to balance your negativity with positivity. 

 

GW2 does do some things wrong.  It also does some of the things it tried to do, very correctly.  It's not the perfect game.  But as with anything, opinions are based on how much people like that GW2 did "right" in their eyes, verses their dislike of what GW2 did wrong. 

 

But if you think GW2 is a "bad" game, then it's time to try something else with your free time other than gaming.  Because there's never going to be a game to really make you happy.  Now you can think it's just okay, or mediocre at worst, but "bad" ?  Compared to what? 

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

1/02/13 8:06:29 PM#9
@ OP: For a perspective from people that actually like and play the game you'd have much better luck using the official forums and asking there. The vocal nay-sayers here have their own agenda for bashing GW2.

Oderint, dum metuant.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7155

1/02/13 8:10:15 PM#10
polish and spell effects.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Corehaven

Novice Member

Joined: 7/27/11
Posts: 1574

I swear by my pretty floral bonnet, I will end you.

1/02/13 8:10:26 PM#11
Originally posted by Lovely_Laly

 


Originally posted by boxsnd
Nothing. Some people just see it as the anti-WoW so they are forcing themselves to like it. This explains how they were fanboys before the game even went into beta. Some of them saw the light after they played it, others are still lying to themselves that it's actually good. It's a bad game with pretty graphics.

 

agree here

need to add boring lore, tons of grind, non-existing group finder and TP preview (outdated IMO), very separated community.

what shocked me more is fact then this game is more likely designed as jump puzzle game for some overexcited teenagers, as jump is 1st you do at game following by grind of whole world quests.
I mean all lie, that this game will find different way and not be boring, is seen from the most important achievement to do : World Explorer.
If you don't do it + Dungeons you have nothing to do once you did your story (boring stuff) and crafting (never seen anything more crazy then cooking here).

Beside graphic I really prefer any Asian f2p to this false promise. Beside it push you to item shop same way.

Getting really tired of you constantly calling GW2 a lie.  You've created a thread about it, and posted endlessly on it. 

 

What did GW2 lie about?  Yea you can't answer that.  Because they didn't lie about a darn thing. 

 

Now you may have been expecting something different from your own imagination but that's your fault that its not in GW2, not the devs.  What they claimed was in their game is there.  Now whether that was done to your liking or not is whatever.  But calling GW2 a lie?  Yea that'll be about enough of that. 

 

Unless you can give an example of something Anet blatantly lied about.  But they didn't.  Lots of people like and dislike GW2.  But no one is calling it a lie.  Except you. 

 

Next time, maybe research a game before you buy it.  Instead of expecting it to have something it was never said to have in the first place.   You lied.  To yourself. 

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

1/02/13 8:31:50 PM#12

How the world blends together. The Dynamic events add a sort of life. While they can get repetitive, focusing on one event chain and listening to the story can be a great way to see the little efforts put into the game. Once, I started a chain by talking to some random kids. Theysaid they found a treasure map, so they went off. On the way, we met a troll thing called grubb who we made friends with. We fought several creatures, and finally made to the "X". However, one of the kids ntoiced somehting in the water. It said it was coming towards them. It was at this point I freaked out and yelled into map chat "CAN I GET SOME HELP!!!!!". Of course, it was a champion monster that defended the treasure. With the help of several others who met at my direction, we defeated the beast and saved the kids. Then, one of their mothers came to pick them up unaware of the crap we all went through for the kids, not even believing our adventure.

Another is in some swamp. It is to escort some soldiers through with a pack bull full of explosives. The soldiers aiding in the transport kept yelling "Hold the undead back! If the pack dolyak goes, we all go!" So me and a Charr stranger (which is another wonderufl thing... the open grouping) worked together. People may say this game is unsocial, however talking and typing "Lfg need healer" is not social. What is is belnding your abilities together  to create different affects, rexxing one another, beoing confident that this complete stranger who you never even talked to will help you through. That is being social and helping the community. Combo effects aid this further, basic skills can create other special affects when combined. In later zones, people will have a rather large idea on how to make these and what they are, and they are "required" to be succesful at some things. So on to the pack story, we were going along taking out the swarming undead that seeked to remove humans. The soldiers began to grow hopeful of destroying the local lych that controlled these things. We came to a large tower, and a new event started: to escort a bomb carrier to a weak spot and destory the tower. Me and the Charr, who were still together without a word, moved with this "agile" soldier. We came to the lych's tower, placed the bomb and BOOM. Unlike in other games, where quests have little if any effect on the enviroment, the tower compeltely fell. This could be seen from across the map. A Group Event started... to end the Lych. Already, more people were coming without warning or heed to aid in this battle. The soldiers were primed and ready and... well you will have to play to find out :P.

The lack of a trinity is a godsend. Trinity ends up with people being mean, seclusion of specific people, and the forcing of people to take other "paths" to compelte their objective. Instead, there is a "Unholy Trinity": Control, Damage, Support. Now,, support isnt direct healing. Support is creating barriers to protect allies, using skills that give a small amount of health to surrounding people, standing on front of allies to take the kill shot from the boss. Damage is damage, it can be spike damage, damage over time, damage from conditirons, even damage from those combo fields I mentioned earlier.

Lack of progression/ grind. While there is some progression now (ascended gear), it has hardly had any effect on the overall game. Grind is left for those super cool looking gear, not that super powerful. Even then, there are several ways. Economically, buying, crafting, fighting, dungeoneering.... many different ways, even ascended gear will be introduced to the general game world.

Monthly updates/ great staff. While balancing is a ongoing issue, (especially for engineer) the general gameplay is rather balanced and fair, especially compared to the typical MMOs that have been out much longer. Constant looking to make the game bigger AND better is wonderful, as shown by the rather well put together events such as Karka, Halloween, Christmas, and even the BWE events. Not only does this show pride in their work, it shows the flexibilty of the game engine, which I hope will be put to even further use with the "expansion worthy" content coming in this month and February.

This is why the game is good to me.

 

http://www.merriam-webster.com/dictionary/innovation

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2693

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/02/13 10:25:23 PM#13
Originally posted by FrodoFragins
Originally posted by Dicharek

So I finally got the game after my friends nagging me to do so, but I fail to see what's so good about it.

I might be looking at the wrong aspects of the game so I was thinking you guys might help me look in the right direction, why do you think it's good?

Personally I haven't been looking in much in to the story, it might be good but the way this game conveys it is as bad as every MMO ever (with few exceptions), thus it doesn't draw my attention.

Character developement is more or less nonexistant, so is the combat. I'm now an engineer at lvl 15 and every combat is the same and I suspect it won't change, this was made worse when I foolishly tried PvP for the first time and the mystery of what abilities my class would develope was thrown in my face. The PvP combat goes just the same as the PvE; set up a net turret, a healing "turret" and a dps turret, then just kite the enemy around that area. It's impossible to lose, seriously. The difference being at lvl 15, you don't have a net turret, but you don't really need one. I've now started playing a guardian instead and stayed out of the PvP, and it's a little more fun.

It's also worth mentioning that I'm not a hardcore player. I have a job and do other things and the game seems to cater to casual players, but I just don't see how I'll manage to even get to the first dungeon as things are looking now.

My opinion is that it isn't very good except for the world design. 

 

I dislike the weapon based skills and tiny action bar immensely.  It's a horrendous step back in my opinion.

 

The DEs were underwhelming but certainly superior to clicking a bunch of NPCs with an '!' over their head.

 

The reasons I think many others like it includes at least some of the following:

 

1) B2P

2) No Trinity

3) Leveling is more fun than WOW

4) active dodging - not auto aimed

5) They were fans of GW1 and are attached to the games lore

6) They like the combat and dungeon mechanics

7) They like ANET

 

The first two along with the art design are what convinced me to buy the game.  I discovered that I prefer trinity based systems and hated the combat in GW2.

While I respect your opinion and your dislike of the weapon based skills I do disagree with you on the mitited hotbar issue.  Being able to add all your skills to 6+ hotbars with 12 skills each is a bit absurd because you inevitably play the cooldown waiting game without really paying attention to the surroundings.

 

I really wish the weapons skills and utilities themselves were more plentiful and more varied.  Nothing worse then being tied to the aesthitics of using an offhand warhorn or focus because it provides the best spells but the worst appeareance.  I am all about symmetry and if my main hand is a sword, by god my off hand better be a sword as well or at the very least a smaller blade like a dagger.  My other big concern is that you only swing your mainhand weapon isntead of both weapons which makes the combat of dual wield look ugly.  This is why I only play with 2-Handed weapons like Great Swords and Longbows.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  NorseGod

Novice Member

Joined: 2/28/12
Posts: 573

1/02/13 10:39:09 PM#14

Was empty when I checked it out. Don't listen to anyone here. Go to Xfire and Twitch.tv. Find some GW2 livestreams. Take note how many there are compared to other games. Then watch some streams of people leveling up. Empty.

Do you know how to tell if I found a good game to play? I would be playing it not checking this site, let alone taking time to write a defense post.

3

2

1

 

  Br3akingDawn

Hard Core Member

Joined: 2/01/11
Posts: 1304

1/02/13 11:08:42 PM#15
Originally posted by FrodoFragins
Originally posted by Dicharek

So I finally got the game after my friends nagging me to do so, but I fail to see what's so good about it.

I might be looking at the wrong aspects of the game so I was thinking you guys might help me look in the right direction, why do you think it's good?

Personally I haven't been looking in much in to the story, it might be good but the way this game conveys it is as bad as every MMO ever (with few exceptions), thus it doesn't draw my attention.

Character developement is more or less nonexistant, so is the combat. I'm now an engineer at lvl 15 and every combat is the same and I suspect it won't change, this was made worse when I foolishly tried PvP for the first time and the mystery of what abilities my class would develope was thrown in my face. The PvP combat goes just the same as the PvE; set up a net turret, a healing "turret" and a dps turret, then just kite the enemy around that area. It's impossible to lose, seriously. The difference being at lvl 15, you don't have a net turret, but you don't really need one. I've now started playing a guardian instead and stayed out of the PvP, and it's a little more fun.

It's also worth mentioning that I'm not a hardcore player. I have a job and do other things and the game seems to cater to casual players, but I just don't see how I'll manage to even get to the first dungeon as things are looking now.

My opinion is that it isn't very good except for the world design. 

 

I dislike the weapon based skills and tiny action bar immensely.  It's a horrendous step back in my opinion.

 

The DEs were underwhelming but certainly superior to clicking a bunch of NPCs with an '!' over their head.

 

The reasons I think many others like it includes at least some of the following:

 

1) B2P

2) No Trinity

3) Leveling is more fun than WOW

4) active dodging - not auto aimed

5) They were fans of GW1 and are attached to the games lore

6) They like the combat and dungeon mechanics

7) They like ANET

 

The first two along with the art design are what convinced me to buy the game.  I discovered that I prefer trinity based systems and hated the combat in GW2.

I was sold because of the art and no trinity design at first too!!! But too discovered I cant stand no trinity anymore. It feels you can do whatever just slapping whatever together. I wish they had kept the Trinity system but made it better by adding more to it. The art style though is still awesome but could use some more...different armor skin varieties...

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2838

The Critical Hit Pretzel!

1/02/13 11:10:32 PM#16

Honestly, its over-rated to me in many levels. If I'd have to say anything is good.

 

Graphics: While I feel environments are highly under-developed (lacking from the art style characters seem to have) it does have nice graphics that do fit quite well in game and look great. Environments at times can be interesting to look at, though it does still feel as if they missed out on capitalizing on the fantasy the art style provides for the sake of realism which ends up making one area look far to similiar to another.

Crafting: Flawed but the recipe system is a great system to have if not fully recognized. More experimentation could of really made it quite interesting to play with.

Casual: While the whole 'dodge' concept might make people a bit nervous, the combat is extremely simplistic and can easily be mastered by a player in little to no time with even more complex classes such as engineer or mesmer. This makes it easier for players who are more casual and not 'great with combat have the chance to play, with the whole 'grouping' being automatic making it easier to work for others to make up for their own flaws in playing.

 

Outside that, its not really all that glamerous. The story is quite weak, with to few high points and far to many cringe points to make it memorable, particularly prevelant when you replay through on a 2nd character. Combat is likely the weakest point as it feels quite undeveloped as it seems to be stuck between wanting targetting or having it involve aiming which makes it clunky. Its very simplistic which ends up making even more complex classes seem very easy to play. WvWvW is a zerg fest that seems highly under-developed as the 'seige warfare' it seems to want to push is just a 'battering ram the door' deal with numbers being the deciding factor more often then not. PvE ends up having a grind fest that for me is just far more 'farmy' then most other games as your main source of income is from 1.) Nodes for crafting material and 2.) Killing the same mobs in a loop.  3.) Zerg Events

Its got good points but if your not seeing them, but if your not seeing them now your not going to see any drastic change later on. The nice part is you can tell early on if the game is for you or not.

  pedrostrik

Novice Member

Joined: 4/07/10
Posts: 400

1/04/13 10:36:38 AM#17

PROS:
the game gameplay its the best feature,

No trinity haves some advantages such as getting a group to make instances or to fight meta bosses.

No quest hubs its a standard from this game on (i think)

Graphics are average for a mmo

until today no P2W CS stuff

CONS:

WxWxW great deception for me as GW1 lover

Lore from GW1 its almost lost on GW2

sPvP needs attention fast!

Lots of bugged DE's (Orr its 50% bugged all the time)

the story sucks hard, tedius and boring (its almost impossible to play it second time, only with guildies)

  Wakygreek

Spotlight Poster

Joined: 4/30/08
Posts: 1244

Reason is a necessity

1/04/13 10:42:33 AM#18

  I like this game because your skills do not require anything but cooldown, its a nice change to use alternate shadow costs. This is one of the reasons I loved WAR, the energy system was refreshing ... getting kind of tired of always seeing just mana cost.

  I think however one of the biggest glaring issues is rewards for pvp either through battlegrounds or WvsW, I just feel that their reward concept is lacking in a lot of areas and could use a lot of tweaking. The main game works well enough, except for the dungeons which are still a little hectic.

  Greyhooff

Novice Member

Joined: 10/08/08
Posts: 684

1/04/13 11:29:37 AM#19

- graphics: best of any MMO by far, one of the best looking games of any genre

- music: beautiful, jeremy soule is the john williams of game soundtracks

- gameplay: smooth, fast, responsive yet streamlined - an amazing engine really

- highly balanced meta: the cleanest and least unbalanced pvp metagame of any MMO, the only issue being that tanks are just a little too tanky - makes other MMO balance look like trash

- everything works: the trade broker, the questing, the dungeons, fractals, wvw, pvp, it all just works

- it's just a more fun game than any other MMO

- Has a higher skillcap because it doesn't rely on gear or other "no-lifer" advantages

- You don't need to grind to keep up with the joneses and that's a wonderful, liberating feeling: you don't need to waste your time repeating content if you don't want to, no raid schedule, you can live a proper real life and just play whatever part of the game you want, play something else, come back any time etc and still be totally competitive in pvp, wvw, and pve, np

  Magnetia

Hard Core Member

Joined: 11/07/11
Posts: 965

Any fool can know. The point is to understand.

1/04/13 11:53:15 AM#20

For me it's been the monthly updates. There's been lots of content that's been released for free and were enjoyable to certain degrees.

I don't login everyday but I always look out for the updates. 

Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

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