Hard Core Member
Facts do not require fiction for balance.
Originally posted by Warjin
Originally posted by azzamasin
Originally posted by Warjin
Originally posted by Celcius
While the concept of an FFA PvP GW2 sounds great; I just don't see it working. I love GW2 to death, but I dont think that the game is really setup for random world pvp in the pve content. This could be something they look into for future expansions but I highly doubt we will see anything like this come to pass anytime soon. It also goes against the whole "do whatever you want in the game" to progress. As great as having it be an "optional" server would be at this point I think the implementation would be a nightmare. Just think about it..how would you setup WvW on servers where alot of guilds hate eachother due to rivalries? This is also not a faction based game so essentially what you are asking for is something with far less people in mind then your typical PvP server. We have not seen servers like this in a themepark MMO since what...AOC?
I just don't think random world pvp/ganking is the type of pvp alot of people actually enjoy. The guys who enjoy this the most are the ones who like to annoy and grief other players. A more structured form of world pvp (WvW) does essentially what most people want out of world pvp. There is a reason half the time you are playing on a "PvP" server in other MMOs that the factions don't even fight eachother half the time. It is not fun most of the time, it cant offer a good reward structure or people will get ganked alot when they dont want to fight and quit playing, and terribly imbalanced (fighting mobs, drinking at 50%, getting zergged, doing an escort quest, mining, all with potential to get ganked)
Omg the Gw2 map is a FFA players dream, think of all the spots we can hide, give me goose bumps thinking of the possiblities, Also let noe forget Gw2 is setup where every player and class can hold there own 1v1 making this perfect for a FFA game or at least 1 server with this rule set.
As for random pve, simple, in a group, guild or same event, safe from friendy/enemy fire.
a. Towns, guards attack if you attack.
b. WvW server, could just disable them for FFA servers or place from FFA servers players in a random server.
c. Players enjoy FFA, look at Eve, Darkfall to name a few, the problem is AAA MMO games have none, Gw2 could be the first.
d. Player will join at there own risk, so if you dislike the chance of being greifed, camped or what ever this server is not for you, but if you enjoy this type of play, why not , it can only do the game good.
Wrong, only a small minority of gamers enjoy FFA PvP. It is by far the smallest niche audience in an already niche genre. The reason why there is no Triple-A FFA PvP games is because no one in their right mind would waste money like that. Its best to stick to the already small market share in one of those games you mentioned.
I'm not faulting you for wishing something, because I and along with all gamers have their own notion of what our ultimate MMO would be. Mine is an amalgamation of Asherons Call, GW2 and DAoC.
And is the reason they only need 1 server, sure it's a small minority but that still shouldn't be a reason not to add at least 1 server with a FFA rule set, or just a PvP server for that matter, I think Gw2 is selling themselves short by not addind at least the option.
Again, the devs have ruled it out due to the time and effort it would take to basically rewrite the core of the game to allow that. Everything from DEs to cross profession combos would have to be redesigned, and as such, the skills would require that as well since they're balanced with cooperativeness in mind. Anyone thinking it's a simple tweak here and there hasn't written a line of code in their life.
Oderint, dum metuant.