| 235 posts found | |
|---|---|
|
12/23/12 9:03:23 AM#181
Originally posted by bcbully All of the TSW dungeons were pretty straight forward. I suppose if someone had learning difficulties it might take them a while. |
|
|
12/23/12 9:11:50 AM#182
This article would be good if it didnt pretend it's opinions are facts. For example, the fact that there are no recepies in GW2 crafting make it much more enjoyable than WoW-like crafting even if it boils down to the same components yet the article claims that it objectively makes it worse.
The only objective aspect of the article was the fact that there is basically no tutorial for the game aside from the pop-up tips and people have to figure it out on their own. |
|
|
Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
12/23/12 9:17:45 AM#183
Offcourse Guildwars 2 is not perfect, and all the things i predicted before release have become true in some sense.
But playing some old fashioned MMO´s alongside GW2 have tought me that there is no way back, combat is much more active, the world feels much more vibrant and alive, The scenery is the best in any MMO ever..
and despite its shortcommings i keep returning back to GW2 in less then a day
I am sure with time and with the first expansion pack things will get eeven better, it took other MMo´s years to become the game it should have been at release, MMo´s are allways under development and improving, just look at EQ2 how far they have come since release, and they keep adding more and more content and new things every expansion.
GW2 is the best thing that happened to MMO´s since WoW, and thats over 8 years ago. And by next christmass its even better. Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
|
12/23/12 9:23:30 AM#184
Originally posted by evilastro I am so happy that people like you have found their game. Maybe now the industry can move forward. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
12/23/12 9:35:22 AM#185
Originally posted by grimal MMOs and their developers don't label their classes as the trinity either, players do. Of course there was taunting in D&D. Not only did my fighters shout epithets at mobs to keep their attention, I also would place myself between them and the physically weaker members of the party which in itself is taunting, forcing the mob to face me and ignore my party. I'm not projecting anything. The mechanic already existed, it's just that no one even gave it a second thought or considered it a bad thing. |
|
|
Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
12/23/12 9:39:07 AM#186
Originally posted by Lord.Bachus Now see, for some of us that would make GW2 one of the two worst things to happen to the MMORPG market in the past 8 years. Differences of opinions, which is what the author on massively was doing, offering alternate opinions of some of the features of the game, which many don't ascribe to.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
|
12/23/12 10:15:54 AM#187
Originally posted by BadSpock im no fanboy of the game, but i commented on the writer's concerns above. basically, this dbag was too lazy to figure out the game (see area flow and roles), then he went on to state some obvious stuff like crafting and story suck, which is true of every MMo to date. at least it has a story. the writer obviously still raids in WoW. dungeons in GW2 were a blast for me. the tougher they get, the more clearly defined your role has to be. it's up to you to define it. |
|
|
12/23/12 10:33:53 AM#188
Originally posted by Volkon As I stated for the "challenge" crowd, thats fine. Its what they want. But for many of us, the defined roles of the trinity worked well, and made much more sense. The gear grind (AKA progression) is what motivates many of us. If thats not your cup of tea, then so be it. GW2 dungeons are fine for groups who work well together, but all too many of us don't have that luxury. Which means that if we do try (most don't bother from my experience) its with a PUG, that wipes a few times and then disbands. GW2 dungeons seem to be targeted at people who are much more capable than the typical player tends to be, and that has its inherent problems. It works for some people, but obviously not for others. I'm rather familiar with the way WoW does things... I started in late beta, and have two 90's and seven 85's (three on the US realm Silvermoon, four on the EU realm Argent Dawn). Wows dungeon formula works well for its intended audience. That is when Ghostcrawler isn't tuning the damn things for the likes of Paragon...^^ We are obviously looking for different things, in terms of games. Which is fine, as there are many, many games to choose from. |
|
|
12/23/12 11:01:11 AM#189
Originally posted by evilastro To most people, these games are hobbies, not a second job or career. "Failed to adapt"? I guess from a certain perspective, that makes sense. But thats always seemed to be too much like the justification for the FFA full loot PvP type games, with their always on edge, always looking over your shoulder mentality. Thanks, but thats not what I want from my games these days. There is a fine line between challenging and frustrating. I don't mind the first (as long as its consistent). But I have little patience for the second. Staying on the right side of that line is very much an art at this point, and it takes a very keen sense of ones target audience to achieve. Those that fail to understand that, especially in todays market, are limiting their own appeal. Dedicated roles are not "crutches". They are inherent in certain design dynamics. The phrase "bad player" is a subjective value judgement. "Bad" in terms of what? Some min/max theory crafting spread sheet? Or those who just aren't "good" enough to rise to the "challenge" of a poorly conceived, or executed design? These games are supposed to be FUN. A source of entertainment. Granted, thats different things, to different people, but staying on the right side of the challenging/frustrating divide makes a game have a wider appeal. But as I said, thats very much an art these days. Bottom line, GW2 has its appeal for some people. But because of some of its basic design choices, it has inherently limited its appeal to others. Thats just the way such things go.
|
|
|
12/23/12 12:20:36 PM#190
Originally posted by Volkon lol good one. However, I don't agree 100%. Like I've always said, I believe the holy trinity has its place in MMOs, but really, GW2 is proof that something else can work. Unfortunately since some people are really awful at GW2 dungeons, they automatically assume it can't work. The only failure here is stubborn insistance that there's only one way to do things. As I've also said, GW2 was just the break I needed from trinity-based games. People just need to accept that the genre needs more variety, not less. There are plenty of trinity-based games coming out if you don't like GW2's style, that doesn't mean you need to stamp out anything different. Besides, wouldn't it be cool if some dinosaurs were still around? :p no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
|
|
12/23/12 1:21:53 PM#191
Originally posted by Wraithone Imagine I go play a game where the tank/healer/dps trinity is present. I choose a caster dps class. I always go first and shoot at everything. I die alot. I complain the game sucks. I wish I had powerful self heals and dodges. Was the problem the system or myself? If a player is dying constantly at GW2 dungeons, the problem is that they haven't mastered the game yet (which is fun considering the threads about how shallow and easy GW2 is). Why is that true and no the game design? Because a large portion of GW2 community (which seem to be quite big) can finish the dungeons without much hassle. It isn't the crazy hardcore guilds, it is your average player. Dungeons aren't hard - make sure your character can deal damage, make sure he can survive/avoid a few hits, be map aware. Once you do this, you and your dungeon group can start developing builds where some characters are glass cannons while the others are hard support. Currently playing: GW2 |
|
|
12/23/12 1:28:24 PM#192
Originally posted by Gaia_Hunter I'm no longer playing GW2 personally but what was said in this post is true.YOu can PuG any of the dungeons in any mode successfully as long as allt he players know when to dps and when to use defensive measures personally.If you have a consistant regular group it becomes even easier because you can build complimenting builds that allow more specialized roles and take advantage of combo fields. |
|
|
12/23/12 2:04:13 PM#193
Originally posted by fundayz Hate to break it to you, but pretty much every gaming article is based on opinion. I'm sure if he wrote an article you happened to agree with, you wouldn't come here spouting off about it not being based on facts though, right? |
|
|
12/23/12 4:55:01 PM#194
Originally posted by Vorthanion Nice try.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
|
|
12/23/12 6:53:27 PM#195
Originally posted by grimal Any more than your pathetic effort. |
|
|
12/23/12 7:13:21 PM#196
Ten demerit points to anyone who used the terms "journalism" or "journalist" when referring to people who write for gaming sites.
|
|
|
12/23/12 7:53:53 PM#197
Originally posted by Vorthanion The burden of proof resides on you. Your example above just shows a description of a combat encounter. Just because it bears similarity does not mean that the trinity suddenly exists. That's like saying that all green items are equal just because they are green.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
|
|
12/23/12 8:02:58 PM#198
I don't understand people saying GW2 dungeons were hard. I hardly ever died and never failed any of the heroic dungeons with just pugs made at the entrance. That pretty much sums up the whole game though... made for casuals and kids. Of course the game is going to catch some heat from people that browse mmo forums.
|
|
|
12/23/12 11:09:01 PM#199
Originally posted by grimal Just because you are too blind to see it for what it was or too obstinate to admit you were wrong. Your argument is no different than people who proclaim that homosexuality is a modern issue, all based on the fact that even though it existed in our ancient past, it wasn't labeled as such and therefore it didn't technically exist. The terminology and label may be modern, the idea and practice are not. By the way, Ms. Knowitall, the burden of proof is required on both sides of an argument and you haven't proven anything yourself. |
|
|
12/24/12 12:10:52 AM#200
Originally posted by Eir_S Technically some are, or at least their direct decendants. |
|