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ArenaNet | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 08/28/12)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:$49.99 | Pay Type:Free | Monthly Fee:n/a
System Req: PC Mac | Out of date info? Let us know!

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52 posts found
  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

12/09/12 2:17:46 PM#41

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  rastapastor

Advanced Member

Joined: 3/16/12
Posts: 130

12/12/12 3:15:48 AM#42

Stanislaw Lem "As long as I did not use the Internet, I did not know that in the world there are so many idiots."

  Kothoses

Hard Core Member

Joined: 4/08/10
Posts: 665

12/12/12 3:28:18 AM#43
Game is great untill max level then becomes a grind fest if you do not open your wallet.

Promoting thought a new Gaming video blog http://www.youtube.com/user/quinnthalas discussing games, gamers and the internet with gameplay footage as background.

  mayito7777

Advanced Member

Joined: 7/08/09
Posts: 257

12/17/12 12:56:57 PM#44
Originally posted by Kothoses
Game is great untill max level then becomes a grind fest if you do not open your wallet.

Exactly, and no only that the nerf of the drops has caused many players to quit and now they have nerfed the engineer class that was one of the weakest.  I am just enjoying other games at this moment, GW2 has been a big let down in comparison with GW1. They should have renamed the game something else but GW2.

I am playing now Firefall  (it is in Beta) and seems very promissing.

  Masa1

Apprentice Member

Joined: 11/12/04
Posts: 322

12/17/12 2:09:42 PM#45

I'll throw my 2 cents..

 

Combat is exactly the same you see in any MMORPG. The only difference is the lousy dodge mechanic, but then again it could be a skill as well. The direction you dodge in makes almost no difference since your character is invulnerable during dodge animation. Why make a damned dodge mechanic, when the dodge direction doesn't even matter!???

 

Customization is almost at the same level with diablo 3. Devs know what's best for you, you are only allowed to pick a few skills and some meaningless traits. Gear customization is also a bit pathetic, since all gears give same stats.

 

Crafting, I can't really say how much it sucks. What's the point of it when you can't make any profit with it?? The only benefit from crafting is fast experience gain, anything else just drains your gold and effors and makes you want to hang arena.net devs. All crafting products are sold at NPC price + 1 copper, so if you're hoping to save money by getting 400 lvl and making exotics by yourself: forget it! It's cheaper to buy from the trading post directly!

 

Community is the worst I've seen in any MMORPG. No one writes, only used chats are map chat and guild chat. You might as well play with the robots than with GW2 community. Oh and did I mention fanboys that have infected each and every GW2 forum? They just keep repeating their mantra "Black is white, black is white, all hail ArenaNet CEO! Can we lick your shoes?"

 

Personal story quests are even more boring than traditional MMORPG quests. Yep, even "kill 10 rats" is more entertaining that one of those horrible personal story quests. Badly done cutscenes where 2 guys are just standing and talking, play area is highly limited and in the end you end up killing those 10 rats to get to the next boring 1 on 1 "cutscene".

 

Dungeons oh my god, why bother innovating when you can just throw in mobs with 10x hp and bosses which can 1 hit kill you. Before you get 80lvl exotic sets dungeons might feel hard since you get 1 hit killed, but after you get that shiny set, all that's left is 10x hp enemies.

 

I could go on forever, but unfortunately my fingers cut their contract.

  Shannia

Novice Member

Joined: 11/06/05
Posts: 2125

"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen

12/17/12 2:14:51 PM#46
Jack Nicholson in a few good men, "YOU CAN"T HANDLE THE TRUTH!"

Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

http://en.wikipedia.org/wiki/Vaporware

"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2549

12/17/12 3:35:22 PM#47
Originally posted by Masa1

I'll throw my 2 cents..

 

Combat is exactly the same you see in any MMORPG. The only difference is the lousy dodge mechanic, but then again it could be a skill as well. The direction you dodge in makes almost no difference since your character is invulnerable during dodge animation. Why make a damned dodge mechanic, when the dodge direction doesn't even matter!???

Customization is almost at the same level with diablo 3. Devs know what's best for you, you are only allowed to pick a few skills and some meaningless traits. Gear customization is also a bit pathetic, since all gears give same stats.

Of course the combat is the same in every other MMORPGs.

Pretty in much all MMORPGs you can attack something you aren't targetting, you can avoid a projectile by moving to the side (isn't the same as dodge) or block a spell targetting someone else by moving into its trajectory.

Oh wait, it isn't.

I load WoW, I press nature's wrath with nothing selected and.,, nothing happens.

I hide behind a 8 feet tauren and that bullet stills hit me.

Yeah, GW2 combat is just like every other MMORPG.

And the dodge direction doesn't matter?

So you telling me, dodging to the left so I'm in a flanking position, dodging to the front so I'm next to the mob or behind the mob or dodging backwards so I'm further away from the mob isn't a tactical choice?

(and the reason it gives a brief window of immunity is due to latency issues).

 

Customization - oh wait, you haven't played the game so there is no need to go on.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Masa1

Apprentice Member

Joined: 11/12/04
Posts: 322

12/18/12 9:49:31 AM#48
Originally posted by Gaia_Hunter
Originally posted by Masa1

I'll throw my 2 cents..

 

Combat is exactly the same you see in any MMORPG. The only difference is the lousy dodge mechanic, but then again it could be a skill as well. The direction you dodge in makes almost no difference since your character is invulnerable during dodge animation. Why make a damned dodge mechanic, when the dodge direction doesn't even matter!???

Customization is almost at the same level with diablo 3. Devs know what's best for you, you are only allowed to pick a few skills and some meaningless traits. Gear customization is also a bit pathetic, since all gears give same stats.


Customization - oh wait, you haven't played the game so there is no need to go on.

Wrong accusation. I own the game and I'm stll playing it from time to time. IG name Tsuan.

  User Deleted
12/18/12 3:50:32 PM#49

I can mention a lot of little annoyances, that I could find in any mmorpg anyway, so I'll keep it with the biggest ones and will try to explain as good as possible....I've even been bashing people on this forum trying to lol at this game and making it look bad. I'm not that type but I want to be realistic after a few months of playing, so here goes:

 

Firstly I think that  ANet is pretty good in dealing with its customers, and they hit the nail on the head in explaining the WvW system's fairness where 3 servers would be balanced out by 2 weaker ones grouping up against the top server. But what happened? Server transfer is now free and I was in the top tier server (north america). This resulted in all the win-to-play jackasses join the server with the biggest zerg (because thats how they win WvW now sadly) and now that server (Sea of Sorrows) is dominating the top tier and the other 2 tiers are stuck since they cant go down because they are too strong and they cant go up becuase theyre already in the top. And this is also where I am VERY disappointed in the community overall that they are not able to solve the problem with the 2 weaker servers actually teaming up against the stronger one. Apparently they have morals and principles not to team up with another "because they are strong enough" but it is not considered cheating to abuse a small game update for your winnings (happened this week. for people who don't know the game, the server Sea of Sorrows captured the biggest castle within 5 minutes after the updatebecause all the defense that was built up got wiped out by the updated). Next to that when i ask for a small group to do smaller tasks hardly anyone is doing it. And I think that's very sad for the rank 2 (former rank 1, and with few numbers still by far the most skilled) server.

 

The second thing I really miss is the feeling of progressing through zones. Where in WoW/Lotro you can be quite safe on the paths and you have the feeling that you are traveling, in GW2 there is no path. It also goes too fast for me at times with events and such, running my ass off to keep up. Where I do find Lotro too calm eventually, apparently GW2 just storms my brain. So what I mean is that I have the feeling the zones miss integration with the storyline and miss the calmness that WoW/Lotro used to have. Even though it's true that it's great that you get scaled to zones so it doesnt become too easy, on the other hand having to deal with the challenge continuously without interruption I think is too much. On the contrary this is why I highly enjoyed the jumping puzzles; they were more calm and you could take your time in most of them.

 

The third thing is addiction marketing. ANet has still implemented things that require a player to be online at least 4 hours a day if not more. Where i think that the mmorpg's have gone way too far in this in general, I used to praise GW2 for being different but then again I saw how far from the truth they still are. I am a guy who likes to finish a game, but like WvW, capturing a camp 100.000 times I think is pure addiction marketing. In fact they should be sued for that. I also don't get it, because you can make me and probably most people play for the same amount of money and make it around 10 hours per week. I just think it's strange to sell a game where you only pay once and then implement addiction marketing. It totally doesn't make sense to me!

 

Lastly there is hardly room for error in money/inventory management. It is tough to keep up your money and knowing what to do with your inventory AND play the game. I also think this is not Trading Wars, but Guild Wars. Even though it is not that hard to just play the game and get your yellows and perhaps exotics on the way, it is however true that the people with the nicest looking items in the game are not the most skilled people in playing but the most skilled people in trading or they are skilled and farm the game (where I come back to addiction marketing).

 

I think that my complaints are more against the mmorpg community overall than against ANet, although i think that if you have any principles left you dont implement achievements that you have to play 10.000+ hours for. I think it's a shame. They could have made it really easy and give rewards for doing different things rather than the same thing over and over again, and make a clear limit to it as to tell the players that THIS game is NOT one you get rewarded for by being addicted to it.

 

Shame on ANet, but just as much shame on the GW2 community and the mmorpg community in general. These things really put me off and now made me stop playing.

  SirFubar

Novice Member

Joined: 7/21/11
Posts: 402

12/18/12 4:01:10 PM#50
Originally posted by mayito7777
Originally posted by Kothoses
Game is great untill max level then becomes a grind fest if you do not open your wallet.

Exactly, and no only that the nerf of the drops has caused many players to quit and now they have nerfed the engineer class that was one of the weakest.  I am just enjoying other games at this moment, GW2 has been a big let down in comparison with GW1. They should have renamed the game something else but GW2.

I am playing now Firefall  (it is in Beta) and seems very promissing.

You're kidding right?? The engineer before the nerf was one of the most powerful profession if you knew how to play it. But most didn't so they thought that the profession was weak. Noob these days...

  sparr

Apprentice Member

Joined: 5/26/04
Posts: 48

12/18/12 4:37:33 PM#51
Dont bother if you like games that require  others to join you and have fun..i still play ,but i find it hard to log on every day, ..i wish they would stop making games so easy and boring..you can lvl as faster or faster than SWTOR..and yes, in 2 weeks..you just bored to death.. go pvp some, but even that get boring fast..and i love pvp...take my word for it..i wish there was a game like EQ1 or DAOC again...i for one love the grind and the holy trinity..you got to know the people you huted with and  it made for alot better community..more mature players play the hard games..imo.
  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2549

12/18/12 4:40:47 PM#52
Originally posted by Masa1
Originally posted by Gaia_Hunter
Originally posted by Masa1

I'll throw my 2 cents..

 

Combat is exactly the same you see in any MMORPG. The only difference is the lousy dodge mechanic, but then again it could be a skill as well. The direction you dodge in makes almost no difference since your character is invulnerable during dodge animation. Why make a damned dodge mechanic, when the dodge direction doesn't even matter!???

Customization is almost at the same level with diablo 3. Devs know what's best for you, you are only allowed to pick a few skills and some meaningless traits. Gear customization is also a bit pathetic, since all gears give same stats.


Customization - oh wait, you haven't played the game so there is no need to go on.

Wrong accusation. I own the game and I'm stll playing it from time to time. IG name Tsuan.

And you still say that traits are meaningless and all gears give the same stats?!

Then it is a different problem...

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

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