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Guild Wars 2 Forum » General Discussion » Anet answers to all this forum whining ;) it's on official GW2 forums

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276 posts found
  ExpiredLife

Apprentice Member

Joined: 1/14/12
Posts: 20

11/15/12 9:01:55 PM#221

They've already said that the Infusions will have new tiers rolled out, and ascended armor is already better than exotics with runes.

A fine level infusion is better than a fine level upgrade, so an exotic level infusion will be better than an exotic level upgrade. That goes on armor with stats already better than exotics with runes or orbs on them.

You're looking at probably a 300 point stat increase once all is said and done.

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3297

11/15/12 10:29:09 PM#222
Originally posted by ExpiredLife

They've already said that the Infusions will have new tiers rolled out, and ascended armor is already better than exotics with runes.

A fine level infusion is better than a fine level upgrade, so an exotic level infusion will be better than an exotic level upgrade. That goes on armor with stats already better than exotics with runes or orbs on them.

You're looking at probably a 300 point stat increase once all is said and done.

Execpt that ANET also added in Stat bounses to infusion stones

https://forum-en.guildwars2.com/forum/game/gw2/Infusions-affect-normal-stats/first

So GW2 is not longer the game they advertised. /unistall


Games:
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  Raekon

Novice Member

Joined: 3/05/04
Posts: 551

11/16/12 12:42:13 AM#223
Originally posted by Gaia_Hunter
Originally posted by Raekon

Originally posted by Raekon

Originally posted by xpiher Didn't answer anything. See my post on real answer
Why you people don't read properly is really beyond me: - Ascended gear = agony resistance - Agony abilities only coming from certain enemies in certain areas This already answers that you can even stay in your exotics and enjoy future updates as long as you don't go after these types of mobs in the parts of the areas they are. You can even risk to go there with a group that has ascended gear and try your luck as also maybe survive if you manage to stay out of harm (or interupt when they try to use this skill on you). Was the  same against the Mursaat in GW1. You could survive even without infused armor but it was very hard cause you could die very fast through their agony skill. Same thing applies here. The main difference is only that in GW1 you could infuse your current armor and only need to reinfuse if you changed to a other one while in GW2 you need the ascended armor and it's defensive ability slot for that. Hope this makes it a bit more understandable.
You would be right IF THEY DIDN'T ADD HIGHER STATS TO ASCENDED GEAR and then say "We will continue with this type of progression in the future" Its not clear at all. This isn't the same as Agony from GW1 either. In GW1 you could Ascend any gear in the game. This gear is tied to RNG as well. 

 

 Higher stats comparison in PVE

You can live longer than a level 11 in a level 11 area if you play properly and can withstand more damage after you got scaled down then someone with lower armor - You can also do so in level 80 areas.

Higher stats in dungeons

Applies to the same comment I did about PvE as long as you are playing equally good to the guy with the lower armor

On the top of it your whole team benefits from it which is a good thing.

Higher stats in WvsWvsW

If you get zerged by a team you will die the same way others with lower armor die.

If you come across a very skilled player than you, you will die even in a 1vs1 no matter if he has blue gear on or not because of the scaling and the buffs depending on how good your server does

Higher stats in spvp

not existant so it won't make any difference

Difference between exotics and ascended

- gem slot vs infusion slot - Stats given by gems, runes and sigils are base stats inascendant items.

- ascended higher stats in vs exotic more flexibility - more flexibility at the cost of lower power.

- ascended boosts 3 stats only vs exotics can boost up to 6 stats through the upgrade slot at the same time -ascended can boost 6 stats as well, vide picture.

The design decision was good because

- it gives level 80s more to do -doesn't need stats for that.

- it doesn't break the game - changes game core filosophy

- it doesn't make exotics or legendaries useless unless you are up against opponents that are using agony - legendaries are fine, exoctics are less powerful.

- the addition isn't random but rather connected to the lore which opens more possibilities for future content --no reason it had to require a slot.

- adding new gear with new looks  and more skins gives people that like to collect more to do aswell (yeah I know they could do that with new skins only aswell) exactly

- the exotics and all the other armor have an upgrade slot, replacing these with a infusion after millions of people are having on would lead only to issues that the developers and players would have to endure - you could make it an aplied property, a la GW1, you could make it a rank

Adding a new item instead is giving them more control over it, less coding issues which means less players affected if at all. - they are upgrading legendary items aswell, could be another alternative method

There is no sugar coating it - Arenanet added stats because, and they say so, want to give progression players more progression.

Of course progression players will get Ascendant items and demand more progression stats.

What will Anet do then?

(that is assuming the progression types actually come back for a +10% boost everyone else can get aswell -progression types always strike me as exclusivist, they want the best items in the hands of only a minority).

I'm not sugar coating anything and you didn't even bother to understand half of what I wrote.

The games philosophy didn't change nor do the ascended give you 6 stats either.

Flexibility at the cost of power = balance and I'm sure we all prefer balance to overpowered stuff.

Alone your "you can do the same in the level 80 zones" shows it cause I'm pretty sure a level 11, stays as level 11 in a 80s zone.

The problem here is that you went on a witch hunt the first time you read the first article and holding upon your opinion no matter what others say or prove to you while even ignoring what the devs themselves are telling through their blogs all the same.

If you wanna be THAT stubborn and think you know it all better, trying to counter every valid argument from everyone without having a clue about game development yourself, then go ahead and do it.

You are doing well in it in the several threads by putting down anyone that says otherwise to what you have setup your mindset upon anyway.

For me is this discussion with you over, cause I'm not willing to waste my time talking to a person with a tunnel view that doesn't allow himself or others to look left or right but rather only in one direction.

The direction he choose to look only.

Have a great day.

  someforumguy

Advanced Member

Joined: 1/25/07
Posts: 3473

11/16/12 1:04:47 AM#224

This is getting ridiculous. Colin Johanson and Mike O'Brien made statements about gear during development that many players thought were very important. About the no grind for stats philosophy. You can find the quotes in this thread : http://www.mmorpg.com/discussion2.cfm/thread/369585/page/1

Legendary items used to be just looks, but because of the introduction of Ascended gear, it got bumped two notches in stats.

Before : Exotic were max stats.

After : There will be two new tiers above Exotic in stats. Ascended and Legendary.

This is grinding for max (for now? ) stats, that both Mike O'Brien and Colin Johanson claimed wasn't going to be in the game. Legendary is a real grind, that they even admitted themselves and it will now have better stats.

What is interesting though is that we don't hear anything from Mike O'Brien and Colin Johanson about this. But it should be obvious that Anet came back on their word. There is no denying that. Everyone who was following GW2 during development knows this.

  eyelolled

Advanced Member

Joined: 5/13/10
Posts: 3082

I am more than some of my parts

11/16/12 2:00:24 AM#225

Well Anet can't please everybody.

 

One thing for sure, is that people who can't cope with change, can't cope.  

 

These people must never have went into WvW with a low level character, because how could they enjoy it unless they had the absolute highest level gear?

 

I don't know, but if you HAVE to have the most powerful gear because everything else is just inferior junk, does that make you an elitist?

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  Whacko

Apprentice Member

Joined: 5/19/06
Posts: 136

11/16/12 2:12:15 AM#226

So let me get this right....

People are upset about GEAR......

Now because there is more gear coming people are upset they have to go get that gear?

I'm confused.....

 

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2388

11/16/12 2:22:27 AM#227
Originally posted by Whacko

So let me get this right....

People are upset about GEAR......

Now because there is more gear coming people are upset they have to go get that gear?

I'm confused.....

 

People are upset that this shows that Arenanet is just going to keep bumping stats and make you endlessly work towards more and more gear. Instead of adding meaningful progression and new features, they just increase stats. Its lazy, and WoW like. It also means that unless you grind for this gear, you'll be locked out of a lot of content.

  Whacko

Apprentice Member

Joined: 5/19/06
Posts: 136

11/16/12 2:27:31 AM#228
Originally posted by DavisFlight
Originally posted by Whacko

So let me get this right....

People are upset about GEAR......

Now because there is more gear coming people are upset they have to go get that gear?

I'm confused.....

 

People are upset that this shows that Arenanet is just going to keep bumping stats and make you endlessly work towards more and more gear. Instead of adding meaningful progression and new features, they just increase stats. Its lazy, and WoW like. It also means that unless you grind for this gear, you'll be locked out of a lot of content.

TY

Sure glad I didn't buy into the GW2 Hype....

I'm still suffering from the SWTOR crap.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2549

11/16/12 3:24:07 AM#229
Originally posted by Raekon
Originally posted by Gaia_Hunter
Originally posted by Raekon

Originally posted by Raekon

Originally posted by xpiher Didn't answer anything. See my post on real answer
Why you people don't read properly is really beyond me: - Ascended gear = agony resistance - Agony abilities only coming from certain enemies in certain areas This already answers that you can even stay in your exotics and enjoy future updates as long as you don't go after these types of mobs in the parts of the areas they are. You can even risk to go there with a group that has ascended gear and try your luck as also maybe survive if you manage to stay out of harm (or interupt when they try to use this skill on you). Was the  same against the Mursaat in GW1. You could survive even without infused armor but it was very hard cause you could die very fast through their agony skill. Same thing applies here. The main difference is only that in GW1 you could infuse your current armor and only need to reinfuse if you changed to a other one while in GW2 you need the ascended armor and it's defensive ability slot for that. Hope this makes it a bit more understandable.
You would be right IF THEY DIDN'T ADD HIGHER STATS TO ASCENDED GEAR and then say "We will continue with this type of progression in the future" Its not clear at all. This isn't the same as Agony from GW1 either. In GW1 you could Ascend any gear in the game. This gear is tied to RNG as well. 

 

 Higher stats comparison in PVE

You can live longer than a level 11 in a level 11 area if you play properly and can withstand more damage after you got scaled down then someone with lower armor - You can also do so in level 80 areas.

Higher stats in dungeons

Applies to the same comment I did about PvE as long as you are playing equally good to the guy with the lower armor

On the top of it your whole team benefits from it which is a good thing.

Higher stats in WvsWvsW

If you get zerged by a team you will die the same way others with lower armor die.

If you come across a very skilled player than you, you will die even in a 1vs1 no matter if he has blue gear on or not because of the scaling and the buffs depending on how good your server does

Higher stats in spvp

not existant so it won't make any difference

Difference between exotics and ascended

- gem slot vs infusion slot - Stats given by gems, runes and sigils are base stats inascendant items.

- ascended higher stats in vs exotic more flexibility - more flexibility at the cost of lower power.

- ascended boosts 3 stats only vs exotics can boost up to 6 stats through the upgrade slot at the same time -ascended can boost 6 stats as well, vide picture.

The design decision was good because

- it gives level 80s more to do -doesn't need stats for that.

- it doesn't break the game - changes game core filosophy

- it doesn't make exotics or legendaries useless unless you are up against opponents that are using agony - legendaries are fine, exoctics are less powerful.

- the addition isn't random but rather connected to the lore which opens more possibilities for future content --no reason it had to require a slot.

- adding new gear with new looks  and more skins gives people that like to collect more to do aswell (yeah I know they could do that with new skins only aswell) exactly

- the exotics and all the other armor have an upgrade slot, replacing these with a infusion after millions of people are having on would lead only to issues that the developers and players would have to endure - you could make it an aplied property, a la GW1, you could make it a rank

Adding a new item instead is giving them more control over it, less coding issues which means less players affected if at all. - they are upgrading legendary items aswell, could be another alternative method

There is no sugar coating it - Arenanet added stats because, and they say so, want to give progression players more progression.

Of course progression players will get Ascendant items and demand more progression stats.

What will Anet do then?

(that is assuming the progression types actually come back for a +10% boost everyone else can get aswell -progression types always strike me as exclusivist, they want the best items in the hands of only a minority).

I'm not sugar coating anything and you didn't even bother to understand half of what I wrote.

The games philosophy didn't change nor do the ascended give you 6 stats either.

Flexibility at the cost of power = balance and I'm sure we all prefer balance to overpowered stuff.

Alone your "you can do the same in the level 80 zones" shows it cause I'm pretty sure a level 11, stays as level 11 in a 80s zone.

The problem here is that you went on a witch hunt the first time you read the first article and holding upon your opinion no matter what others say or prove to you while even ignoring what the devs themselves are telling through their blogs all the same.

If you wanna be THAT stubborn and think you know it all better, trying to counter every valid argument from everyone without having a clue about game development yourself, then go ahead and do it.

You are doing well in it in the several threads by putting down anyone that says otherwise to what you have setup your mindset upon anyway.

For me is this discussion with you over, cause I'm not willing to waste my time talking to a person with a tunnel view that doesn't allow himself or others to look left or right but rather only in one direction.

The direction he choose to look only.

Have a great day.

The ascended have the gems stats as base stats - if an exotic with a gem can boost 6 stats so can an ascended with that gem as inherent stats.

Additionally instead of having 2 rings with same base stats and then add different gems, you might as well just add the 2 different rings and let the higher stats make up for it.

I'm pretty sure a level 80 in a level 80 zone with better gear can durvive better than a level 80 with lesser gear- obvious is obvious.

By the way, people will be boosted to level 80 in lost shores.

I've read the devs blogs - they say the sky is still blue even though it is red now. What they say and what they are doing is a different thing.

You just want to say they didn't change the direction of the game for some reason.

Of course it changed, I can see it.

Yes, I put down wrong arguments.

If you want to say they didn't change direction then use correct arguments, draw correct paralels with GW1.

Which one is better?

 

68 power vs 63 power, 68 precision vs 63 precision, 10% MF vs 7% MF.

It is even more curious because Anet says Ascended items themselves are better than exotics.

You can look left or right, just don't tell me what is in front isn't there because it goes against what you believe and are things you think it is negative (that is why you are trying to say the ascended items aren't better).

Ascended items are better, ascended items are gear progession

You ok with it?

Awesome.

Just don't tell me Arenanet didn't defended a cosmetic progession over stats progression and that the items aren't better (which is stupid since it is fairly easy to see that 50>48, 18>15, 10%>7%).

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 2729

I actually still like MMORPGs

11/16/12 3:33:37 AM#230
Isn't ascended in between exotic and legendary? What kind of treadmill is that it's going backwards lol

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2549

11/16/12 3:40:34 AM#231
Originally posted by Fendel84M
Isn't ascended in between exotic and legendary? What kind of treadmill is that it's going backwards lol

Legendary are a cosmetic reward only and they will always have the same stats as the previous tier.

That means up until (and atm as well since there are no ascended weapons yet) now legendary stats=exotic stats and now it will be legendary=ascended.

If you post the wrong tool tip image from guildhead or guildwars2guru database or something of the sort I'll slap you.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  User Deleted
11/16/12 3:57:23 AM#232
"I'll slap you."
Why is this tickling me more than it should? xD
  MurlockDance

Elite Member

Joined: 6/20/10
Posts: 1179

11/16/12 1:20:44 PM#233

As an ex-GW1 player and current GW2 player, I am rather dismayed by this change. I don't really like gear progression and since my early raid days in AO, DAoC, and the like, I vowed never to waste that much time again acquiring uber loot in an MMORPG.

GW1 had the perfect system in my opinion: the more expensive armor looked nicer but that was it. Max armor was max armor whether it looked the same as something a level 1 character wore or not, and it was easy to obtain a max stat set. Sure there were some different tiers of weapon quality, but generally weapons with max stats and all of the bells and whistles were pretty easy to acquire.

GW1 PvE was all about acquiring new and powerful skills and exploring the world.

People are now going to be actively playing to acquire new sets of gear because it makes them more powerful, the entire focus of the game shifts away from the virtual world that I thought was supposed to be the main point of playing GW2 as it was advertized. Instead of catering to explorers and killers, the game is targetting mainly achievers. Even though people here are claiming that the differences between the exotic and ascended items is only 5 points (that was for only one stat I noticed), who in their right minds would not get a full set of ascended and PvP with it? All the PvPers I know go for things that will slant the odds in their favor, and in a game like EVE people pay hundreds of thousands of ISK for ship modules that seemingly have a minor bonus to them.

How easy will it be to acquire the ascended stuff? How many hours of gameplay will be required to obtain enough to go deep into the dungeon that basically requires it? How penalized will players be that do not want to engage in this sort of content? Will I be left completely behind by my guildies because I do not want to do this type of content?

The whole thing smells fishy, and the ANet response really does not answer anything very clearly and is worded in such a way that it leaves open many possibilities, including the addition of a full blown raiding style endgame if they deem it as appealing enough.

Playing MUDs and MMOs since 1994.

  Sleepyfish

Advanced Member

Joined: 8/25/09
Posts: 322

11/16/12 1:25:59 PM#234
Thats nice. PVP is still a broken morass and should have been addressed first that last patch was a joke, and they had the audaicity to waste our time making some shiney new progression gear, when half the classes have broken mechanics. Sorry I am not in this for dungeon hopping, stop making fluff crap for carebears and fix the damn pvp or dont waste our time.
  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

11/16/12 1:44:34 PM#235
Originally posted by NBlitz
"I'll slap you."
Why is this tickling me more than it should? xD

Er...are we playing slap and tickle now?  Thought that was a British thang.

 

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  MurlockDance

Elite Member

Joined: 6/20/10
Posts: 1179

11/17/12 5:50:56 AM#236
Originally posted by Sleepyfish
Thats nice. PVP is still a broken morass and should have been addressed first that last patch was a joke, and they had the audaicity to waste our time making some shiney new progression gear, when half the classes have broken mechanics. Sorry I am not in this for dungeon hopping, stop making fluff crap for carebears and fix the damn pvp or dont waste our time.

I am in total agreement with this person's sentiment. Short and to to the point!

Playing MUDs and MMOs since 1994.

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1882

11/17/12 11:13:00 AM#237
Originally posted by evolver1972
Originally posted by Gaia_Hunter
Originally posted by MosesZD
Originally posted by skydiver12

Nope that's not an answer. (i don't expect any - Anet is like every bad company out there)

 

 

 

 

They need a LOGICAL step from Exotic to Legendary.  So they're doing it with Ascended.    They've told you this.   It is the answer and it does answer the question. Sticking your fingers in your ears and going 'la la la la' and pretending they didn't answer the question doesn't change it.

The reasons they gave for this choice of action on are very poor - it is based on feedback by players (considering I wasn't asked for feedback since BWEs, I wonder where was this player feedback collected, forums vocal monority maybe?) that were getting bored because there was nothing to do once you got exotics.

Do you agree with them, that there is nothing to do once you hit level 80 and get exotics?

See gamebreaker.tv Guildcast of this week to see the same concerns raised, even if without the over the top comments of some people.

I agree that this may be the result of the vocal minority trying to make this game fit their mold of what an mmo should be.  I am hoping this is the last time Anet makes a tier change like this.  That's where the wait and see part comes in for me.  If they start adding tiers on a regular basis, I'm out.

 

However, there is a way to combat the vocal minority (and, yes, I think it's safe to assume they are vocal on the forums - that's what the forums are there for).  The "silent majority" needs to get vocal about what they want.  Anet can't read minds.  If they hear people tell them they want something and no one else tells them differently, how are they supposed to know?

 

Either way, I personally think the argument is silly at this point.  We don't know many things about this new tier and we don't know if this is a one time deal or not.  Maybe we should chill a little, let Anet know (calmly!) what we want, and see what they do with it?

What ever happened to game companies having in game polls at login?  If they really wanted our feedback with a good slice of the subscriber base, they'd go back to that practice.  They listen to the vocal minority because they're lazy and the casual majority rarely if ever fights back.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2549

11/17/12 11:22:20 AM#238
Originally posted by Vorthanion

What ever happened to game companies having in game polls at login?  If they really wanted our feedback with a good slice of the subscriber base, they'd go back to that practice.  They listen to the vocal minority because they're lazy and the casual majority rarely if ever fights back.

The curious thing is that during the BWE, you would have pop ups asking how hard or easy, interesting or dull, you find this or that event, what you thought about the first 10 levels and such.

It was all 1-5 and you could also add a comment.

 

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1882

11/17/12 11:58:16 AM#239
Originally posted by Gaia_Hunter
Originally posted by Vorthanion

What ever happened to game companies having in game polls at login?  If they really wanted our feedback with a good slice of the subscriber base, they'd go back to that practice.  They listen to the vocal minority because they're lazy and the casual majority rarely if ever fights back.

The curious thing is that during the BWE, you would have pop ups asking how hard or easy, interesting or dull, you find this or that event, what you thought about the first 10 levels and such.

It was all 1-5 and you could also add a comment.

 

And who exactly are the type of people to do betas?  That's why ou do the polls at the release of a game in order to get a wider cross section of the player base which would give developers a better way to determine the game's future direction and verify if your audience likes the current direction or choose a new one based on broad consensus with development filters of course.

  Cod_Eye

Hard Core Member

Joined: 9/04/09
Posts: 1006

11/17/12 12:22:46 PM#240

I really don't have anymore desire to play GW2 anymore, the game is a mess with broken stuff everywhere, even the new dungeon kicked our party out when fighting the ascalon boss, the npc as part of the chain event is also broken, Ive grinded hours to get all my exotics and now they come up with a new set for me to grind all over again.  I stopped playing WoW years ago because of all that nonesense, I'm sure not going to do it in another game which sold me on the idea there was no grinding.  Before the fanbois tell me that I don't have to grind, you don't get any where if you don't grind.

 

These one off events should run over a week, not everyone has the time to devote to 3 or 4 specific days, not that the event is running as it should in the first place.

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