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Guild Wars 2 Forum » General Discussion » I want my quests back!

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151 posts found
  Orphes

Novice Member

Joined: 3/18/07
Posts: 3063

You make, you buy, you die!

10/13/12 4:51:26 AM#121

You have quests, you have NPCs telling you about the surrounding area, the difference is that you have to make the connection from what they say to what happens in other games they fill this in for you, they make the notes as in the quest.

For alot of events you have a NPC running around and in one way or another asking for help.

I'm so broke. I can't even pay attention.
"You have the right not to be killed"

  Johnie-Marz

Advanced Member

Joined: 11/19/09
Posts: 832

10/13/12 4:52:36 AM#122

I think it is genius what GW2 did with the quests.

Whenever I have quested in a group in other MMO's, like WoW, I find I click on the quest, begin reading and the other members of the party run off, having just clicked accept, not bothering to read the dialog. Then they get mad at me for reading the quest. They just want to click on it and find out what they have to kill.

Now days, no one wants to read quests.

In GW2 you can simply come into an area and on the upper right it will tell you what you have to kill or collect.

This is the perfect game for the majority of gamers and GW2 popularity proves it., You can complete GW2 and not have to read a thing.

If WoW is like reading a novel, GW2 is like having your friend tell you what the book was about. Now you don't have to read the novel.

Good for GW2, Just kill stuff/ collect stuff and give the players the EXP. 

For those few that like to know why they are killing stuff, there is always some guy who will briefly tell you if you click on them.

This is the perfect modern game. ST:TOR started this by having fully voiced quests. (No Reading) GW2 had taken it the next step further, no quest, just find a hub and start killing/collecting stuff.

Good for GW2 for bringing us into the future of gaming.

  ExpiredLife

Apprentice Member

Joined: 1/14/12
Posts: 20

10/13/12 4:57:04 AM#123
Bladestrom. I assume your post was directed at me. My second character in Rift was far more pleasureable to level than my second one in guild wars, why? I would much rather follow a quest chain a second or third time than to repeat the same dynamic events multiple times, complete hearts again that all follow the same "kill this X times, feed that X times, etc" or run through the same world to find waypoints I already knew were there. Its not exploring if you've already done it before.
The heart mechanics never change from one to another, the skill point mechanics never change. Your waypoint locations never change. You should hopefully get my point now.
  Manolios

Elite Member

Joined: 1/21/12
Posts: 589

10/13/12 5:10:46 AM#124
Originally posted by Johnie-Marz

I think it is genius what GW2 did with the quests.

Whenever I have quested in a group in other MMO's, like WoW, I find I click on the quest, begin reading and the other members of the party run off, having just clicked accept, not bothering to read the dialog. Then they get mad at me for reading the quest. They just want to click on it and find out what they have to kill.

Now days, no one wants to read quests.

In GW2 you can simply come into an area and on the upper right it will tell you what you have to kill or collect.

This is the perfect game for the majority of gamers and GW2 popularity proves it., You can complete GW2 and not have to read a thing.

If WoW is like reading a novel, GW2 is like having your friend tell you what the book was about. Now you don't have to read the novel.

Good for GW2, Just kill stuff/ collect stuff and give the players the EXP. 

For those few that like to know why they are killing stuff, there is always some guy who will briefly tell you if you click on them.

This is the perfect modern game. ST:TOR started this by having fully voiced quests. (No Reading) GW2 had taken it the next step further, no quest, just find a hub and start killing/collecting stuff.

Good for GW2 for bringing us into the future of gaming.

sry but gw2 proves nothing. the only thing i can surely say is that already is an alt mmo for me and the majority of my friends / guildies etc.

i dont know even a single person that considers gw2 as his main mmo. some returned to wow, others waiting for rift exp, others just doing nothing. but the same point for all is that they log rarely and thinks gw2 as their alt mmo. all the hype lasted for about 2-3 weeks.

anyway thats me and ppl i know. we still play a few hours a week but...HEY! IT HAS NO SUB!

  Bladestrom

Apprentice Member

Joined: 4/04/11
Posts: 2170

10/13/12 7:11:22 AM#125
Expired your arguing that linear has more options than non linear. You argue about wp, well rift has portals and less of them, you are not going to rediscover those either. I also played rift with 2 chars and I also enjoyed the first char, but for the second char the whole world is so small I virtually repeated all the quests I done when I played the first char. While I'm playing my second char im doing hearts and de that I enjoyed or missed with my first chat (first chat at 51%).

You repeat quests in rift and follow the quest hubs. Or you repeat quests in gw2 in any order you like. Same thing just more flexibility and gw2 has a bigger world.

rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist)

Now playing GW2/Diablo 3/Rift

Waiting Archeage.

  stevebmbsqd

Novice Member

Joined: 9/26/09
Posts: 457

"Evolution thru Revolution"

10/13/12 7:29:53 AM#126
Originally posted by Creslin321

Well I disagree with the OP...at this point I HATE quest hubs.  Like seriously, seriously, HATE them.  In Rift, I basically did nothing for PvP to level because I couldn't stomach quest hubs...and I only lasted until level 18 in SWTOR for the same reason.  I also tried getting back into WoW about 10 months ago, but didn't get past level 8 because I couldn't stand the quest hubs.

Every time I play a quest hub game I feel like I am getting groceries for a bunch of people. 

"Yes, I would like 10 gnoll heads, 20 gnolls killed, and 1 shaman's totem"

"Yes, please bring me 5 bat tongues, 10 newt livers, and a gallon of milk"

Yes dear.

To me, this is like the most tedious and boring thing you can do in a game.  There is zero freedom, you just get directions and go to them.

So I'm really happy that there is a game for folks like me that has ZERO quest hubs.  I'm also happy that there are games for people that like quest hubs, like MoP :).

Uhhh GW2 has those things. Events And hearts are quests in different wrappers. They are the same mind numbingly boring tasks repeated over and over. Sure things play out in realtime a little more, but in the end it is really the same.

  Bladestrom

Apprentice Member

Joined: 4/04/11
Posts: 2170

10/13/12 7:35:49 AM#127
The same but you can choose to join or not join as you see fit. Another important difference, in a themepark almost all quests are solo affairs, or worse require you to compete with others for mobs etc. this is what gw2 offers choice, scaling and no rewards for anti social behaviour.

rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist)

Now playing GW2/Diablo 3/Rift

Waiting Archeage.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

10/13/12 8:06:47 AM#128
Originally posted by stevebmbsqd
Originally posted by Creslin321

Well I disagree with the OP...at this point I HATE quest hubs.  Like seriously, seriously, HATE them.  In Rift, I basically did nothing for PvP to level because I couldn't stomach quest hubs...and I only lasted until level 18 in SWTOR for the same reason.  I also tried getting back into WoW about 10 months ago, but didn't get past level 8 because I couldn't stand the quest hubs.

Every time I play a quest hub game I feel like I am getting groceries for a bunch of people. 

"Yes, I would like 10 gnoll heads, 20 gnolls killed, and 1 shaman's totem"

"Yes, please bring me 5 bat tongues, 10 newt livers, and a gallon of milk"

Yes dear.

To me, this is like the most tedious and boring thing you can do in a game.  There is zero freedom, you just get directions and go to them.

So I'm really happy that there is a game for folks like me that has ZERO quest hubs.  I'm also happy that there are games for people that like quest hubs, like MoP :).

Uhhh GW2 has those things. Events And hearts are quests in different wrappers. They are the same mind numbingly boring tasks repeated over and over. Sure things play out in realtime a little more, but in the end it is really the same.

I'm not talking about the fact that you still wind up doing those tasks in GW2, I actually never thought they were the problem.  The problem is that those tasks have been presented in a way that makes them feel like an errand.  You literally go to a place where a bunch of quest npcs are sitting around get a specific errand list from each, go out, do your errands, and then return to get more errands.

 

THAT is what sucks.  And GW2 does not have that.

Are you team Azeroth, team Tyria, or team Jacob?

  GeezerGamer

Advanced Member

Joined: 4/03/12
Posts: 2092

Who ever said "Familiarity breeds contempt" didn't have an internet connection.

10/13/12 8:53:48 AM#129
Originally posted by Creslin321
Originally posted by stevebmbsqd
Originally posted by Creslin321

Well I disagree with the OP...at this point I HATE quest hubs.  Like seriously, seriously, HATE them.  In Rift, I basically did nothing for PvP to level because I couldn't stomach quest hubs...and I only lasted until level 18 in SWTOR for the same reason.  I also tried getting back into WoW about 10 months ago, but didn't get past level 8 because I couldn't stand the quest hubs.

Every time I play a quest hub game I feel like I am getting groceries for a bunch of people. 

"Yes, I would like 10 gnoll heads, 20 gnolls killed, and 1 shaman's totem"

"Yes, please bring me 5 bat tongues, 10 newt livers, and a gallon of milk"

Yes dear.

To me, this is like the most tedious and boring thing you can do in a game.  There is zero freedom, you just get directions and go to them.

So I'm really happy that there is a game for folks like me that has ZERO quest hubs.  I'm also happy that there are games for people that like quest hubs, like MoP :).

Uhhh GW2 has those things. Events And hearts are quests in different wrappers. They are the same mind numbingly boring tasks repeated over and over. Sure things play out in realtime a little more, but in the end it is really the same.

I'm not talking about the fact that you still wind up doing those tasks in GW2, I actually never thought they were the problem.  The problem is that those tasks have been presented in a way that makes them feel like an errand.  You literally go to a place where a bunch of quest npcs are sitting around get a specific errand list from each, go out, do your errands, and then return to get more errands.

 

THAT is what sucks.  And GW2 does not have that.

I'll admit Rift is pretty bad when it comes to turining in quests. "OMFG, you are giving me yet ANOTHER quest?" Some of those hubs did feel endless and that, I think was more from Rift's lack of real estate. But put that aside, GW2 still has the basic concept. If you go into WoW, Take the NPCs that are in a Hub and move them to the actual location of the quest, then take the need to interact with the NPC but make it so that the quest just auto accepts by you being in the area. Make the quest spawn some escorts or some kind of defend a camp of some sort and well, you have something very similar to GW2.  Aside from the need to click on people, It's not that much of a difference.

 

And as far as Hearts go.......well to quote you "I HATE quest hubs.  Like seriously, seriously, HATE them." LOL. I mean really? You come out of your personal story as the "Hero of Shaemor" and are highly regarded as the savior or Tyria. and oh btw, Please go collect apples. Please gather my  escaped livestock, please go water my platns. Please go stomp on pest's nests. It's over the top how exaggerated tehy pile on the accolades in the personal story only to be smacked in the face with "FarmhandWars2" when you are done. And if I don't want to do those, I can just run around the map looking for orange circles. 

If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win.

  CyclopsSlayer

Elite Member

Joined: 1/31/04
Posts: 469

10/13/12 9:17:14 AM#130

I have to fully agree with the OP. The DE's affect and change NOTHING.  Meanwhile the phased quests in WoW, which I cannot stand for wholely other reasons, actually changed the world permanantly. 

I ran quests for the Otter folk, and as each finished things changed around the city. New buildings appeared, torches I lit stayed lit, a memorial statue appeared. Laters a village grew up hut by hut, vendors appeared, as I made the area safer. True, only I could see these changes, but I COULD see them.

In GW2 I save the caravan, but the merchant will then mysteriously appear back at the start and need to be rescued again, again and again and again...

 

I hate WoW and will never go back, but anyone that seems to think the Hearts in GW2 are any different at all is deluding themselves. And as to the DE's changing the world? LOL, for all of 5-10 minutes until everything resets and starts again.

  TeknoBug

Apprentice Member

Joined: 10/13/07
Posts: 2113

10/13/12 9:17:45 AM#131

OP what are you talking about? Go talk to the NPC if you want, oh and find randomly NAMED NPC's roaming around the world, they also have quests. I got tired of running to the next quest giver, running off to gather or kill for him/her, running back, getting another quest off him/her, rinse and repeating, and get a freaking cookie and 50 copper at the end and a full inventory with no vendor nearby to dump on. Heart quests are a good step in the right direction for the MMO design.

  Roxtarr

Hard Core Member

Joined: 7/17/12
Posts: 911

10/13/12 9:19:15 AM#132
To be completely honest, I wouldn't mind a mix of hearts, de's and ... traditional quests.  Once my personal story was finished I felt like I could have used some more direction.  

If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.

  timeraider

Apprentice Member

Joined: 3/20/11
Posts: 469

10/13/12 9:39:10 AM#133

I never like questchains and massive pve quests etc. that much... being able to run around looking at stuff and get events happening at the same time.. for me thats very nice.

 

Can understand people hating the lack of direction though


Games im waiting for: City of Steam, Divinity:Original Sin

  evilastro

Elite Member

Joined: 1/16/06
Posts: 2610

I can count to purple backwards!

10/13/12 9:53:45 AM#134
Originally posted by Creslin321
Originally posted by stevebmbsqd
Originally posted by Creslin321

Well I disagree with the OP...at this point I HATE quest hubs.  Like seriously, seriously, HATE them.  In Rift, I basically did nothing for PvP to level because I couldn't stomach quest hubs...and I only lasted until level 18 in SWTOR for the same reason.  I also tried getting back into WoW about 10 months ago, but didn't get past level 8 because I couldn't stand the quest hubs.

Every time I play a quest hub game I feel like I am getting groceries for a bunch of people. 

"Yes, I would like 10 gnoll heads, 20 gnolls killed, and 1 shaman's totem"

"Yes, please bring me 5 bat tongues, 10 newt livers, and a gallon of milk"

Yes dear.

To me, this is like the most tedious and boring thing you can do in a game.  There is zero freedom, you just get directions and go to them.

So I'm really happy that there is a game for folks like me that has ZERO quest hubs.  I'm also happy that there are games for people that like quest hubs, like MoP :).

Uhhh GW2 has those things. Events And hearts are quests in different wrappers. They are the same mind numbingly boring tasks repeated over and over. Sure things play out in realtime a little more, but in the end it is really the same.

I'm not talking about the fact that you still wind up doing those tasks in GW2, I actually never thought they were the problem.  The problem is that those tasks have been presented in a way that makes them feel like an errand.  You literally go to a place where a bunch of quest npcs are sitting around get a specific errand list from each, go out, do your errands, and then return to get more errands.

 

THAT is what sucks.  And GW2 does not have that.

Not only that, in GW2 the quest givers are usually asking for help, and will come along and contribute to the quest, rather than sitting there stationary being lazy while you do all the work.

Pretty much all the escort DEs are triggered by someone talking to a NPC, they dont just start running off by themselves and hoping that they will get protected. Other DEs are triggered by invasions, which really dont need an invitation for you to help if you see a camp getting smashed by enemies.

Its all very organic and natural in how events happen. For instance I encountered a researcher who wanted some of the undead body parts from a swamp, so I went off to go get some for him. After handing him a bunch he then says thanks and walks back to his research lab, he didnt ask me to follow but out of curiousity I did, next thing I get treated to a humerous chat between the lead researcher and his crewe as they realise the body parts are reattaching themselves to form a giant undead monstrosity, luckily I was there to help defend them.

The quests are there, they have just been replaced by a more natural way of presenting them, rather than a big obnoxious ! or ? on someones head.

  Homitu

Elite Member

Joined: 10/01/09
Posts: 1701

10/13/12 10:00:06 AM#135
Originally posted by GeezerGamer
Originally posted by Creslin321
Originally posted by stevebmbsqd
Originally posted by Creslin321

Well I disagree with the OP...at this point I HATE quest hubs.  Like seriously, seriously, HATE them.  In Rift, I basically did nothing for PvP to level because I couldn't stomach quest hubs...and I only lasted until level 18 in SWTOR for the same reason.  I also tried getting back into WoW about 10 months ago, but didn't get past level 8 because I couldn't stand the quest hubs.

Every time I play a quest hub game I feel like I am getting groceries for a bunch of people. 

"Yes, I would like 10 gnoll heads, 20 gnolls killed, and 1 shaman's totem"

"Yes, please bring me 5 bat tongues, 10 newt livers, and a gallon of milk"

Yes dear.

To me, this is like the most tedious and boring thing you can do in a game.  There is zero freedom, you just get directions and go to them.

So I'm really happy that there is a game for folks like me that has ZERO quest hubs.  I'm also happy that there are games for people that like quest hubs, like MoP :).

Uhhh GW2 has those things. Events And hearts are quests in different wrappers. They are the same mind numbingly boring tasks repeated over and over. Sure things play out in realtime a little more, but in the end it is really the same.

I'm not talking about the fact that you still wind up doing those tasks in GW2, I actually never thought they were the problem.  The problem is that those tasks have been presented in a way that makes them feel like an errand.  You literally go to a place where a bunch of quest npcs are sitting around get a specific errand list from each, go out, do your errands, and then return to get more errands.

 

THAT is what sucks.  And GW2 does not have that.

I'll admit Rift is pretty bad when it comes to turining in quests. "OMFG, you are giving me yet ANOTHER quest?" Some of those hubs did feel endless and that, I think was more from Rift's lack of real estate. But put that aside, GW2 still has the basic concept. If you go into WoW, Take the NPCs that are in a Hub and move them to the actual location of the quest, then take the need to interact with the NPC but make it so that the quest just auto accepts by you being in the area. Make the quest spawn some escorts or some kind of defend a camp of some sort and well, you have something very similar to GW2.  Aside from the need to click on people, It's not that much of a difference.

And as far as Hearts go.......well to quote you "I HATE quest hubs.  Like seriously, seriously, HATE them." LOL. I mean really? You come out of your personal story as the "Hero of Shaemor" and are highly regarded as the savior or Tyria. and oh btw, Please go collect apples. Please gather my  escaped livestock, please go water my platns. Please go stomp on pest's nests. It's over the top how exaggerated tehy pile on the accolades in the personal story only to be smacked in the face with "FarmhandWars2" when you are done. And if I don't want to do those, I can just run around the map looking for orange circles. 

First, hearts are widely considered to be the one part of GW2 that resembles traditional questing.  But I'm sure you can see how even they somewhat alleviate the the grocery list concept Creslin described by frequently allowing you the freedom to complete them in a variety of ways. 

Events, on the other hand, have none of that grocery list feel whatsoever.  The on-the-fly presentation of hopping into the action of whatever is going on in the world whether or you choose to participate can feel much more immersive, as does not being given a definitive number objective for the event like "kill 10 of these then you're done."  The event ends when the town has been saved, etc. 

 The most important point of all though is that in playing just this one PvE aspect of GW2, participating in the "stuff" the zones of Tyria have to offer, you are not asked to repeat any one task to the point of redundancy.  By mixing up the heart quests with events with mini platforming games with rewarding exploration all in pursuit of map completion (the hook for progression oriented players), it never feels like you're being given a grocery list over and over again.  And that makes all the difference to many players. 

There are certainly pros and cons to both quest and event based systems, but the grocery list feel is definitely a con for quests while the lackthereof is definitely a pro for events.   

I'll agree that there's a tremendous disconnect between the personal story and the actual world--even in more ways than you described--but that's a completely separate point. 

  GeezerGamer

Advanced Member

Joined: 4/03/12
Posts: 2092

Who ever said "Familiarity breeds contempt" didn't have an internet connection.

10/13/12 10:22:30 AM#136
Originally posted by Homitu
Originally posted by GeezerGamer
Originally posted by Creslin321
Originally posted by stevebmbsqd
Originally posted by Creslin321

Well I disagree with the OP...at this point I HATE quest hubs.  Like seriously, seriously, HATE them.  In Rift, I basically did nothing for PvP to level because I couldn't stomach quest hubs...and I only lasted until level 18 in SWTOR for the same reason.  I also tried getting back into WoW about 10 months ago, but didn't get past level 8 because I couldn't stand the quest hubs.

Every time I play a quest hub game I feel like I am getting groceries for a bunch of people. 

"Yes, I would like 10 gnoll heads, 20 gnolls killed, and 1 shaman's totem"

"Yes, please bring me 5 bat tongues, 10 newt livers, and a gallon of milk"

Yes dear.

To me, this is like the most tedious and boring thing you can do in a game.  There is zero freedom, you just get directions and go to them.

So I'm really happy that there is a game for folks like me that has ZERO quest hubs.  I'm also happy that there are games for people that like quest hubs, like MoP :).

Uhhh GW2 has those things. Events And hearts are quests in different wrappers. They are the same mind numbingly boring tasks repeated over and over. Sure things play out in realtime a little more, but in the end it is really the same.

I'm not talking about the fact that you still wind up doing those tasks in GW2, I actually never thought they were the problem.  The problem is that those tasks have been presented in a way that makes them feel like an errand.  You literally go to a place where a bunch of quest npcs are sitting around get a specific errand list from each, go out, do your errands, and then return to get more errands.

 

THAT is what sucks.  And GW2 does not have that.

I'll admit Rift is pretty bad when it comes to turining in quests. "OMFG, you are giving me yet ANOTHER quest?" Some of those hubs did feel endless and that, I think was more from Rift's lack of real estate. But put that aside, GW2 still has the basic concept. If you go into WoW, Take the NPCs that are in a Hub and move them to the actual location of the quest, then take the need to interact with the NPC but make it so that the quest just auto accepts by you being in the area. Make the quest spawn some escorts or some kind of defend a camp of some sort and well, you have something very similar to GW2.  Aside from the need to click on people, It's not that much of a difference.

And as far as Hearts go.......well to quote you "I HATE quest hubs.  Like seriously, seriously, HATE them." LOL. I mean really? You come out of your personal story as the "Hero of Shaemor" and are highly regarded as the savior or Tyria. and oh btw, Please go collect apples. Please gather my  escaped livestock, please go water my platns. Please go stomp on pest's nests. It's over the top how exaggerated tehy pile on the accolades in the personal story only to be smacked in the face with "FarmhandWars2" when you are done. And if I don't want to do those, I can just run around the map looking for orange circles. 

First, hearts are widely considered to be the one part of GW2 that resembles traditional questing.  But I'm sure you can see how even they somewhat alleviate the the grocery list concept Creslin described by frequently allowing you the freedom to complete them in a variety of ways. 

Events, on the other hand, have none of that grocery list feel whatsoever.  The on-the-fly presentation of hopping into the action of whatever is going on in the world whether or you choose to participate can feel much more immersive, as does not being given a definitive number objective for the event like "kill 10 of these then you're done."  The event ends when the town has been saved, etc. 

 The most important point of all though is that in playing just this one PvE aspect of GW2, participating in the "stuff" the zones of Tyria have to offer, you are not asked to repeat any one task to the point of redundancy.  By mixing up the heart quests with events with mini platforming games with rewarding exploration all in pursuit of map completion (the hook for progression oriented players), it never feels like you're being given a grocery list over and over again.  And that makes all the difference to many players. 

There are certainly pros and cons to both quest and event based systems, but the grocery list feel is definitely a con for quests while the lackthereof is definitely a pro for events.   

I'll agree that there's a tremendous disconnect between the personal story and the actual world--even in more ways than you described--but that's a completely separate point. 

I am not saying I think the method of DE's suck. Even the concpet of hearts would be fine, assuming the actual tasks assigned were more fitting of an adventurer/hero. That aside, I think that a game can have a place for all these. But with some guidelines. I think there is a place for NPCs who assign quests. But they should not be errand based tasks in nature. I can't stand when an NPC is like 10yds away from some over run camp and says go reduce thier numbers while he just stands there.  But yet when you get those truly epic quests that you remember when you think back down the road. Those I think have a place. But also, Hearts and DEs can also be all added in.  Certainly ANET brings a lot of good ideas to the table. I just don't think GW2 is the game to deliver them.

 

If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win.

  Randayn

Advanced Member

Joined: 7/16/12
Posts: 469

10/13/12 8:48:13 PM#137
Originally posted by Creslin321
Originally posted by stevebmbsqd
Originally posted by Creslin321

Well I disagree with the OP...at this point I HATE quest hubs.  Like seriously, seriously, HATE them.  In Rift, I basically did nothing for PvP to level because I couldn't stomach quest hubs...and I only lasted until level 18 in SWTOR for the same reason.  I also tried getting back into WoW about 10 months ago, but didn't get past level 8 because I couldn't stand the quest hubs.

Every time I play a quest hub game I feel like I am getting groceries for a bunch of people. 

"Yes, I would like 10 gnoll heads, 20 gnolls killed, and 1 shaman's totem"

"Yes, please bring me 5 bat tongues, 10 newt livers, and a gallon of milk"

Yes dear.

To me, this is like the most tedious and boring thing you can do in a game.  There is zero freedom, you just get directions and go to them.

So I'm really happy that there is a game for folks like me that has ZERO quest hubs.  I'm also happy that there are games for people that like quest hubs, like MoP :).

Uhhh GW2 has those things. Events And hearts are quests in different wrappers. They are the same mind numbingly boring tasks repeated over and over. Sure things play out in realtime a little more, but in the end it is really the same.

I'm not talking about the fact that you still wind up doing those tasks in GW2, I actually never thought they were the problem.  The problem is that those tasks have been presented in a way that makes them feel like an errand.  You literally go to a place where a bunch of quest npcs are sitting around get a specific errand list from each, go out, do your errands, and then return to get more errands.

 

THAT is what sucks.  And GW2 does not have that.

but neither does TSW (which, btw was worked on and released prior to GW2.....so what's your point?)

  Randayn

Advanced Member

Joined: 7/16/12
Posts: 469

10/13/12 8:51:07 PM#138
Originally posted by evilastro
Originally posted by Creslin321
Originally posted by stevebmbsqd
Originally posted by Creslin321

Well I disagree with the OP...at this point I HATE quest hubs.  Like seriously, seriously, HATE them.  In Rift, I basically did nothing for PvP to level because I couldn't stomach quest hubs...and I only lasted until level 18 in SWTOR for the same reason.  I also tried getting back into WoW about 10 months ago, but didn't get past level 8 because I couldn't stand the quest hubs.

Every time I play a quest hub game I feel like I am getting groceries for a bunch of people. 

"Yes, I would like 10 gnoll heads, 20 gnolls killed, and 1 shaman's totem"

"Yes, please bring me 5 bat tongues, 10 newt livers, and a gallon of milk"

Yes dear.

To me, this is like the most tedious and boring thing you can do in a game.  There is zero freedom, you just get directions and go to them.

So I'm really happy that there is a game for folks like me that has ZERO quest hubs.  I'm also happy that there are games for people that like quest hubs, like MoP :).

Uhhh GW2 has those things. Events And hearts are quests in different wrappers. They are the same mind numbingly boring tasks repeated over and over. Sure things play out in realtime a little more, but in the end it is really the same.

I'm not talking about the fact that you still wind up doing those tasks in GW2, I actually never thought they were the problem.  The problem is that those tasks have been presented in a way that makes them feel like an errand.  You literally go to a place where a bunch of quest npcs are sitting around get a specific errand list from each, go out, do your errands, and then return to get more errands.

 

THAT is what sucks.  And GW2 does not have that.

Not only that, in GW2 the quest givers are usually asking for help, and will come along and contribute to the quest, rather than sitting there stationary being lazy while you do all the work.

Pretty much all the escort DEs are triggered by someone talking to a NPC, they dont just start running off by themselves and hoping that they will get protected. Other DEs are triggered by invasions, which really dont need an invitation for you to help if you see a camp getting smashed by enemies.

Its all very organic and natural in how events happen. For instance I encountered a researcher who wanted some of the undead body parts from a swamp, so I went off to go get some for him. After handing him a bunch he then says thanks and walks back to his research lab, he didnt ask me to follow but out of curiousity I did, next thing I get treated to a humerous chat between the lead researcher and his crewe as they realise the body parts are reattaching themselves to form a giant undead monstrosity, luckily I was there to help defend them.

The quests are there, they have just been replaced by a more natural way of presenting them, rather than a big obnoxious ! or ? on someones head.

but what's wrong wtih calling a spade a spade?  Regardless of how you "mask" a quest, it's still a quest...It appears that ANET put more effort into masking the quests than making them any good...the only question I have is, why didnt ANET pay attention to how SWTOR masked quests that were the same as other MMO's but worse?  ANET kinda doubled down on that idea....

  Randayn

Advanced Member

Joined: 7/16/12
Posts: 469

10/13/12 8:53:11 PM#139

Certainly ANET brings a lot of good ideas to the table. I just don't think GW2 is the game to deliver them.

 

this!  +1,000,000....the issue was that ANET was trying too hard to please the "pop" MMO crowd....not REAL MMORPG players.  But, that's what money will do....

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6740

Logic be damned!

10/17/12 9:58:10 AM#140

I'm level 67 and finding it harder and harder to be happy filling hearts and "grinding" map completion.

Maybe I'm in a wierd level range, but I rarely see more than 1-2 players in the same area as me - which means the DE's are popping a whole lot less often and I feel "stuck" grinding away map completion.

At this point I'm just trying to hit 80, finish my personal story, then hope WvW and dungeon running will revive my fanatical love for GW2.

Or it may just be that I don't have the patience and dedication for MMORPGs anymore.

Rift, TOR, EvE, GW2... after 4-6 weeks I'm just "bleh" and want something else.

Going to be tough for GW2 to compete with my time once Halo 4 comes out.

Halloween event will help break up the game play a bit, and I LOVE that I can come back to GW2 any time I want without having to resub - I'm sure I'll be playing GW2 on and off for a long, long time.

But I'm really, really starting to believe I am just a lost cause and will NEVER find the "one MMORPG to rule them all" that I'll want to play for years and years and years.

 

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

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