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10/02/12 4:48:19 PM#41
Originally posted by jackwu10 Umm no there didn't. Your fallacy is like saying the Blizz lied in Vanilla where the malestorm, the Worgen land (forget the name) which was gated off until Cata, Mount Hyjaal, and that one zone on Azeroth over by the blasted lands or maybe that was the Ghoslands that all were closed off until whatever expansion included it. |
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10/02/12 6:24:54 PM#42
Originally posted by jackwu10 It would be a discussion point if it were true, the fact is they didn't hide anything, or mislead anyone, or make people believe something that wasn't true about their title. Their map system is different from WoW's and Rift, they actually show you at top layer view the entire world of continents. The other two mmo's in question didnt do this. So naturally people's first response before thinking clearly is THEY LEFT OUT CONTENT! uhm no they didn't those areas have been designated as future expansion locations SINCE DAY ONE. Sheesh some people need to do some research. please. |
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10/02/12 6:34:20 PM#43
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dragon age has same huge world map? but the fact in DAO they honest about it and only shows ferelden area, cos that's only playble area. but now they dont even use this map for daa or da2 :/ they just let this map go rot. if they release gw 2 and have entire world of gw map on. that would disappointment me more. again, i still prefer idea of - show mw what i can play only, dont show me "promises" until it about to come true. release those map when its about to get release then i will be happy.
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10/02/12 11:09:12 PM#45
Originally posted by jackwu10 Did you play GW1? If you did then you already know the map. Hiding the map for people liek you makes no sense to people like me who already are familiar with the world we are playing in from years of playing GW1. Quit while you are behind. |
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Originally posted by Ambros123 well i havent play wow for long time, so i definitely miss some place, but if u check the quick map i did, mount hyjaal, AQ, Gilneas city, and ghostland were there in vanillae, but unaccessable. and out of those 4, mountain hjaal can be reached by climbing the mountain. and other u are just dunno is going on there, blue dot is just wtf at the time. of course, there's things like ferelas dragon portal, same as ashenvale, time carven at the time bla bla bla, they are in game, but i dont feel like they hide it away. at least they expose it, and let u imagine what's behind those walls. but in gw 2, they just there on maps, most of the time it's just behind mountaind and mountains, there's no visual link and leave u no room to imagine. but then again, we are comparing product at the different age. u probably dont agree with me at all with what i've said, like what i stated, this is just me. i am not saying wow is better, this isnt about wow anyway, i am just saying, mmo these days, are relasing games like this, with half open map, and claim other half content is for furture expansion, is very annoying. the fact is i felt this is unfinished, and this is lazy. when u wann release something, finishe them first. and release some future expanion with new land or something. and c'mon man, do u really believe the longer then time they spent to develope the game is equal to the quality of the game? look at d3. if u look at classic games, super mario, contra, ff, secret of mana, chrono trigger, half life, cs, doom, BG, uo, they dont need 5 years dev time? since when does voice acting, cinematic, gfx, physix took so huge part in the game? |
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sorry i do not play gw1. no shame of hiding it. u cant expect every customer need to do all these research to play a game tbh. u like ur game, i respect u. but do i really have to know everything about this game from the beginning? maybe i am really wrong, maybe if i do play gw1 i will know why world works, and the reason they release the map with half of them blocked. this thread already went on wrong focual point. and i dont wanna fight about it.
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10/02/12 11:17:09 PM#48
Originally posted by Zylaxx It is not. The only reason it may feel that way is because one probably has a flying mount that makes them travel at 500% plus speed. If you actually walk, you'll notice how damn big the world is. Tyria is definitely big. Nowhere near as big is azeroth though. P.S. I dont play WoW and am speaking as a GW2 player. |
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10/02/12 11:18:05 PM#49
Originally posted by jackwu10 You named a bunch of console games and Ultima Online and think this game took too long to develop? Seriously your dont have a clue. Luckily for us you will never be a game maker. We can all thank our deity of choice for that.
Your post here has shown nothing but a lack of understanding the reality on your part. |
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10/02/12 11:19:36 PM#50
Originally posted by sammyeli Wish this were true. Not to sound like I'm calling you out but I would like to see a source! Not to prove anyone wrong but for my own sake so I can hope for more in game! |
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10/02/12 11:21:14 PM#51
Originally posted by jackwu10 Yes you really do need to know from the beginning. If you did then you would understand why they are not hiding parts of the map. They are not lying to you.
No one is asking you to research, I know its asking a lot for todays consumer to know anything, but knowing that the world we play in was not invented for this game but carries over would tell you why the map is bigger than you can play. The FACT is the map and lands were established years ago, you cant just pretend they are not there when the lore of the game and the map are already well known to many besides you.
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10/02/12 11:23:02 PM#52
Originally posted by Rokurgepta Very true and I think it's really just common sense aswell to be honest. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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kadepsyson
Advanced Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
10/02/12 11:25:24 PM#53
Let's be honest. There are over 5200 solar systems in EVE. I could spend decades in one single solar system, and not be able to say I've been everywhere within it. All other game's just don't offer such a big playable area. :P
Ok ok, go back to discussing how a map is somehow the developers lying. If I were the OP I woulda brought up the Manifesto video, or town mini-games, but I guess a map showing what the world is shaped like is a lie too? lol. El Psy Congroo |
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10/02/12 11:45:33 PM#54
Originally posted by itgrowls You are out of your friggen mind. I would agree about Rift, but you are way off about WoW. GW2 doesn't compare to wow's max lvl content. Which is what it is all about whether you agree or not. |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
10/02/12 11:47:23 PM#55
Well they never lied, they just 'expand' on the truth and manipulate it in ways to better improve of the image of the game. Its not the first time, this happens a lot of times in games, GW2 just happened to do this ALOT.
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10/03/12 12:13:05 AM#56
Originally posted by Espion What do you mean whether you agree or not? Are you trying to claim that your belief is the only valid one? How silly. Max level content is not the only part of a game. Saying what you said is just silly. |
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10/03/12 1:46:49 AM#57
Originally posted by smh_alot Well, to be fair, GW2 and WoW are nowhere near the same league in the graphics department. While I wished GW2 graphic engine was more modern than DX9, it still looks pretty good on a 26" or bigger monitor. WoW in comparison looked horrid in anything bigger than 15", and that was back in 2008. The decision for WoW's simplistic graphics and focus on animation is understandable, but undeniable. On the other hand, it is understandable that a game with no tax (aka subscription) for server maintenance will need a more lightweight system than one that demands a subscription per month. Originally posted by korent1991 Waypoint travel is expensive. It costs at least two durability deaths to travel from one point to the other. I wouldn't use it unless I needed to move from one end of a zone to another or to just move to an entirely different zone. Originally posted by itgrowls I'm not sure where that mythical massive content is. From my point of view, GW2 has about the same content in terms of time needed to conclude as, say TSW. Without changing gaming habits for either title I've managed to complete TSW PvE content in a bit less than two months. Now in GW2 during the first month of gameplay I have 100% map completion, a bit over half jumping puzzles solved, about halfway up crafting skills (don't usually enjoy crafting), collected over 500.000 karma, bought 3 PvP weapons worth about 1000 badges of honor in total and completed the dungeons without farming them. I reckon in two months I will have everything worthwhile completed.
Maybe it is a combination of years of mmorpg gaming, but even vanilla WoW content lasted much much longer than two months. |
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10/03/12 2:07:44 AM#58
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10/03/12 2:09:46 AM#59
Originally posted by XasapisOriginally posted by smh_alot Some additions on this: at 2005, WoW's graphics weren't that bad at all or far behind other contemporary MMO's, and its object density, the number of various objects it needed to render was higher than most other MMO's in that time. Yet GW was zoned, EQ2 was zoned, but WoW was not. Additionally, what you're saying doesn't apply at all to ArcheAge, that has gorgeous, detailed graphics while still a seamless world.
I agree though that GW2's infrastructure is a more cost efficient and lightweight system in total server load bc of its system of zones, overflow etc. |
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10/03/12 2:20:13 AM#60
I see your EQ2 and raise you a LOTRO. Another seamless game, very scalable engine up to the point of being DX11 (some features anyway) today, launched a bit after WoW. WoW looks the way it does because their developers want it to run on toasters, if possible. EQ2 cranked up to max settings was unplayble with the computer of it's time (partly due to poor original optimisation of course, but also partly because it was made with a view to the future).
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