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10/02/12 4:54:05 PM#61
1. lack of meaningful or long term gear progression. This was a design choice, but I lost all motivation when I bought my yellow gear so cheaply. And orange gear wasn't significantly better. I'm someone who doesn't mind running dailies to get nice upgrades though.
2. Lackluster WvWvW and gold sink nature
3. Dungeon finder
4. Poor communication from ANet (pretty standard for most MMO devs)
5. client side code written to easily exploit
6. Lack of Trinity. Only did one dungeon and didn't really like the chaotic nature. I'm sure I could grow to appreciate it. But I'll take long waits as dps for a trinity system over a system I don't enjoy at all. I think the solution to trinity dungeons is to have them be atleast 6 players, or 4 dps per tank/healer pair. Also, give real incentives to the underpopulated classes.
I really enjoyed leveling in GW2 and part of my boredom just comes from where I'm at in my personal life. |
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10/02/12 4:54:33 PM#62
This is OT but, after I read the title I was for some unknown reason expecting to see a song simmilar to the 12 days of christmas only made out to be the 10 gripes of gw2. I have no idea why, but I thought it was important enough to post... anyway. Come on, you know you want to make that list, dress the drag and break into song and dance. |
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Originally posted by Wakygreek haha maybe closer to christmas Ill consider it:P I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/02/12 8:31:26 PM#64
Here's my list:
1. Broken Skill Challenges. I've run into a couple of these, and so has my wife....in different areas. Nothing ticks me off more in this game than this. This is the main means of power progression for your character so it sucks bigtime when the challenges don't work. 2. Broken DE's. Besides the broken challenges, broken DEs are the bane of GW2, IMO. The way I understand it, DE's are supposed to be the bread and butter of the game so they should work. Period. I do realize that we are very early after release but IMO there are too many broken DEs and Skill Challenges to be acceptable. Please, Anet, make this your top priority. 3. Weapons skills. Don't get me wrong, I think weapons-based skills are pretty genius. I just think there are too few per weapon. I think it would be great if there were unlockable weapons skills (using skill points, maybe), just like there are unlockable utility and elite skills. Which brings me to: 4. Utility/Elite skills. Not nearly enough of these either. Having played GW1 for so long, I got pretty used to the idea of unlocking many, many skills that I could use to enhance my character and have a unique fighting style. 5. Build Manager. C'mon Anet. You guys set GW1 up so we could save our build templates and with a couple of clicks, swap builds. Please, please, please implement this in GW2 asap! 6. Armor sets. While I think much of the armor is cool, there needs to be much more variety. I can't stand that my female human necro from GW1 looks so much more badass than my male Norn necro in GW2. Or that my necro looks like a purple/green/black version of a mesmer or an ele. If I wanted to pick one of those professions, I would have. 7. Lack of bank space. This doesn't affect me as much as it does my wife as she shares an account with both my kids but it's still kind of irritating to me. I think, say, 50 slots to start would have been fine, vs. the 30 we get is just not quite enough, especially since they are shared by all characters on the account. 8. Vistas. Some vistas are pretty cool to get to because of the challenge in figuring out how to get up there. Some are way too easy. To me, enjoying the vista is the payoff for accepting the challenge of getting there. Kind of like mountain climbing. 9. Crafting. While I like to craft, it can get kind of annoying that you have to farm so much (or spend gold) to get materials. Especially if ppl in your guild aren't able to give you mats they don't need because they are busy when you want to craft. At least at the lower levels (say up to 75 crafting level) I think you should be able to buy the basic mats from a vendor. Like the master craftsman. Maybe that would "dumb it down" too much for some people, though. 10. WvWvW queues. How f'ing annoying to have to sit there and wait for an hour or more to play WvWvW. That's why I don't play if often even though I love it. Oh well, maybe by the time I'm lvl 80 and want to play it regularly the queue issue will be addressed. We'll see.
I absolutely love GW2 but there are definitely some issues. Some are just design issues that I happen to disagree with and that's fine. If I want a game that fits my every whim, I'll have to make it myself! :) However, some are issues of just being broken. These need to be fixed soon. None of it is game breaking for me, and I know Anet is working hard to address these issues. They are just very annoying in an otherwise outstanding game. |
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10/03/12 8:28:45 AM#65
Originally posted by Aerowyn Can agree on all acounts but 5. Not sure if will still playing without them. Now at least can know where to go to find work .. otherwise would need just randomly to wander. Exploring is fun, but not wandering. So hope hearts stay. |
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10/03/12 8:35:28 AM#66
Originally posted by rungard I think it pretty clearly says "increases your chance by X%" So if a mob has 5% chance to drop a magic item, if you increase your magic find by 100% the mob will have a 10% chance to drop an item...
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10/03/12 8:48:27 AM#67
Originally posted by BadSpock I agree - people need to understand math better. |
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