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139 posts found
  caetftl

Apprentice Member

Joined: 8/29/12
Posts: 119

9/30/12 10:01:59 AM#121
Originally posted by eAzydaman
Originally posted by caetftl
Originally posted by eAzydaman
Originally posted by Yakamomoto
Originally posted by Fendel84M
Finally an mmo for those of us who don't wanna just get to the "end game" real quick. Reminds me of the old days when building was just as important.

nice excuse for having no endgame at all. Well played

What kind of endgame do you want? Some of us are content with WvWvW and sPVP ya know. Raiding and gear treadmilling is useless and a waste of time IMO.

What about the dress-up barbie treadmill? 

 

GW2 lacks an endgame because it gives you nothing that demands a high level of skill, to consistently work towards.  The sPvP is shallow, because the number of skills are shallow, and the conquest mode is boring. 

WvWvW is shallow, because in the end it doesn't really matter, and having a zerg will always matter the most.

PvE is shallow because of combat rezzing, low number of skills, no roles.  They didn't implement the abilities and movement in a way that makes you think you are mixing in up and are heavily engaged in a fight, they didn't design fights with a lot of creativity.  It becomes another rotation spamming game, but with less spells on the rotation. 

Cool that's your opinion, i'll respect that. But if you think the combat is shallow and just another rotation spam your simply wrong. To be really good at this game you have to know every class skill in the game and every animation etc. So if I stick to my rotation and don't play reactionary I will loose fights. For example, if a warrior bull charges me I quickly have to either dodge or use an interrupt skill. In normal hotkey MMO's you just stand infront of eachother and spam skills.

And WvWvW is not just a zerg lol, few people can do alot, take out smaller zergs, take camps etc etc.  Like this for example: http://www.youtube.com/watch?v=fD2teQTIs64

The combo system makes combat even more advanced.

Lastly name one AAA MMO that has more depth to combat and the same quality of gameplay as GW2. And don't say TERA because even though the combat system is pretty good the rest of the game is a joke.

PvE is a rotation spam, PvP is just shallow because there are so few skills... compared to wow, where each opponent you fought had at least 20-40 useful pvp skills that had to be used at the right time to give them small advantages or big ones.

WvW is a zerg, you can not accomplish the most important objectives in wvw without a zerg. 

 

I think almost every big budget mmo to date, has more depth in combat than gw2.  As for quality of gameplay, that is obviously subjective, and we know which side of the fence you fall on for that, but regardless of what you believe, there are MANY others that seem to be sharing the sentiment that the game has little substance and got boring fast. 

 

In the business world when you want to grow, you figure out how to attract and create new loyal customers, you don't worry about retaining the ones that think you can do no wrong. 

Unfortunately there are only a few decent looking MMOs coming up within the next couple of years, and the success rate of mmos is not high for all these hyped up games...

I've been told by friends at blizzard that Titan is Team Fortress meets WoW... who knows exactly how that will work. 

  Yakamomoto

Apprentice Member

Joined: 9/24/12
Posts: 385

9/30/12 10:10:55 AM#122
Originally posted by eGumball

People begin to realize that games aren´t job, and there´s no point in grinding nights and days, just to get that great sword, when the next month will include a sword even greater to '' GRIND '' for. If you like end-game, WoW is still there, and to be honest, I don´t think there´s a better company to give you enough content to keep you busy than Blizzard.

Sorry, but I never played any MMO like a job, and I hate everything about WoW, especially the whole setting and the pointless grind.  In fact I played SWTOR for story and character progression, it was fun and motivating until 50, even shortly after but as I said I don´t grind. 

Right now I only play EvE and Secret World, and I am waiting for World of Darkness, so you see I am not the GW2 audience, because Gw2 seems like a kind of "action multiplayer online something". I can´t play it for story (weak), it´s not a real RPG, I can´t play it for character progression, I don´t like PvP in any MMO (pointless because  real PvP is twitch based IMHO). What the heck is Gw2 anyway? It should release on Xbox as a casual.. something.. "MOG" maybe. But MMORPG, it is not

  smh_alot

Apprentice Member

Joined: 1/10/12
Posts: 990

9/30/12 10:15:15 AM#123
Originally posted by Yakamomoto

Sorry, but I never played any MMO like a job, and I hate everything about WoW, especially the whole setting and the pointless grind.  In fact I played SWTOR for story and character progression, it was fun and motivating until 50, even shortly after but as I said I don´t grind. 

Right now I only play EvE and Secret World, and I am waiting for World of Darkness, so you see I am not the GW2 audience, because Gw2 seems like a kind of "action multiplayer online something". I can´t play it for story (weak), it´s not a real RPG, I can´t play it for character progression, I don´t like PvP in any MMO (pointless because  real PvP is twitch based IMHO). What the heck is Gw2 anyway? It should release on Xbox as a casual.. something.. "MOG" maybe. But MMORPG, it is not

 

GW2 is an MMORPG, only maybe not one that you enjoy with the things you're looking for in your MMO gaming time. I play both GW2 and TSW, and have fun in both, only for different reasons. To me they're clearly and obviously MMORPG's, next to other MMORPG's that I don't play and that I dislike - but my disliking those other MMORPG's doesn't make them any less MMORPG even if they don't have the things that I enjoy in an MMORPG in them.
  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6877

9/30/12 10:20:18 AM#124
Wow has "no endgame"

It has a whole bunch of boring raids I have no intention of ever playing

It doesn't have WvW or anything even halfway as good.
  eAzydaman

Advanced Member

Joined: 8/21/07
Posts: 211

9/30/12 10:47:28 AM#125
Originally posted by caetftl
Originally posted by eAzydaman
Originally posted by caetftl
Originally posted by eAzydaman
Originally posted by Yakamomoto
Originally posted by Fendel84M
Finally an mmo for those of us who don't wanna just get to the "end game" real quick. Reminds me of the old days when building was just as important.

nice excuse for having no endgame at all. Well played

What kind of endgame do you want? Some of us are content with WvWvW and sPVP ya know. Raiding and gear treadmilling is useless and a waste of time IMO.

What about the dress-up barbie treadmill? 

 

GW2 lacks an endgame because it gives you nothing that demands a high level of skill, to consistently work towards.  The sPvP is shallow, because the number of skills are shallow, and the conquest mode is boring. 

WvWvW is shallow, because in the end it doesn't really matter, and having a zerg will always matter the most.

PvE is shallow because of combat rezzing, low number of skills, no roles.  They didn't implement the abilities and movement in a way that makes you think you are mixing in up and are heavily engaged in a fight, they didn't design fights with a lot of creativity.  It becomes another rotation spamming game, but with less spells on the rotation. 

Cool that's your opinion, i'll respect that. But if you think the combat is shallow and just another rotation spam your simply wrong. To be really good at this game you have to know every class skill in the game and every animation etc. So if I stick to my rotation and don't play reactionary I will loose fights. For example, if a warrior bull charges me I quickly have to either dodge or use an interrupt skill. In normal hotkey MMO's you just stand infront of eachother and spam skills.

And WvWvW is not just a zerg lol, few people can do alot, take out smaller zergs, take camps etc etc.  Like this for example: http://www.youtube.com/watch?v=fD2teQTIs64

The combo system makes combat even more advanced.

Lastly name one AAA MMO that has more depth to combat and the same quality of gameplay as GW2. And don't say TERA because even though the combat system is pretty good the rest of the game is a joke.

PvE is a rotation spam, PvP is just shallow because there are so few skills... compared to wow, where each opponent you fought had at least 20-40 useful pvp skills that had to be used at the right time to give them small advantages or big ones.

WvW is a zerg, you can not accomplish the most important objectives in wvw without a zerg. 

 

I think almost every big budget mmo to date, has more depth in combat than gw2.  As for quality of gameplay, that is obviously subjective, and we know which side of the fence you fall on for that, but regardless of what you believe, there are MANY others that seem to be sharing the sentiment that the game has little substance and got boring fast. 

 

In the business world when you want to grow, you figure out how to attract and create new loyal customers, you don't worry about retaining the ones that think you can do no wrong. 

Unfortunately there are only a few decent looking MMOs coming up within the next couple of years, and the success rate of mmos is not high for all these hyped up games...

I've been told by friends at blizzard that Titan is Team Fortress meets WoW... who knows exactly how that will work. 

That's ALL your opinion. Hotkey based MMO's is just slamming your face on the keyboard. When I played WOW I could chat with friends and drink coffea and eat food while playing, the game is so damn easy it's not even fun. You can't dodge, can't do combos you just stand there looking silly and trade punches. Doesn't matter how many skills you have on your hotbar, far from everyone of them are useful. And how hard is it to push through a set rotation of skills. You don't even have to move.

Sure you could make combat even more skill based but GW2 is a really good start. AoC had a pretty nice system too before they made the combos easymode. Active shielding is really nice too.

Alot of WOW's success is due to how easy it is and the short learning curve. Why do you think alot of people play that game with their wife's and kids?

  caetftl

Apprentice Member

Joined: 8/29/12
Posts: 119

9/30/12 10:51:47 AM#126
Originally posted by eAzydaman
Originally posted by caetftl
Originally posted by eAzydaman
Originally posted by caetftl
Originally posted by eAzydaman
Originally posted by Yakamomoto
Originally posted by Fendel84M
Finally an mmo for those of us who don't wanna just get to the "end game" real quick. Reminds me of the old days when building was just as important.

nice excuse for having no endgame at all. Well played

What kind of endgame do you want? Some of us are content with WvWvW and sPVP ya know. Raiding and gear treadmilling is useless and a waste of time IMO.

What about the dress-up barbie treadmill? 

 

GW2 lacks an endgame because it gives you nothing that demands a high level of skill, to consistently work towards.  The sPvP is shallow, because the number of skills are shallow, and the conquest mode is boring. 

WvWvW is shallow, because in the end it doesn't really matter, and having a zerg will always matter the most.

PvE is shallow because of combat rezzing, low number of skills, no roles.  They didn't implement the abilities and movement in a way that makes you think you are mixing in up and are heavily engaged in a fight, they didn't design fights with a lot of creativity.  It becomes another rotation spamming game, but with less spells on the rotation. 

Cool that's your opinion, i'll respect that. But if you think the combat is shallow and just another rotation spam your simply wrong. To be really good at this game you have to know every class skill in the game and every animation etc. So if I stick to my rotation and don't play reactionary I will loose fights. For example, if a warrior bull charges me I quickly have to either dodge or use an interrupt skill. In normal hotkey MMO's you just stand infront of eachother and spam skills.

And WvWvW is not just a zerg lol, few people can do alot, take out smaller zergs, take camps etc etc.  Like this for example: http://www.youtube.com/watch?v=fD2teQTIs64

The combo system makes combat even more advanced.

Lastly name one AAA MMO that has more depth to combat and the same quality of gameplay as GW2. And don't say TERA because even though the combat system is pretty good the rest of the game is a joke.

PvE is a rotation spam, PvP is just shallow because there are so few skills... compared to wow, where each opponent you fought had at least 20-40 useful pvp skills that had to be used at the right time to give them small advantages or big ones.

WvW is a zerg, you can not accomplish the most important objectives in wvw without a zerg. 

 

I think almost every big budget mmo to date, has more depth in combat than gw2.  As for quality of gameplay, that is obviously subjective, and we know which side of the fence you fall on for that, but regardless of what you believe, there are MANY others that seem to be sharing the sentiment that the game has little substance and got boring fast. 

 

In the business world when you want to grow, you figure out how to attract and create new loyal customers, you don't worry about retaining the ones that think you can do no wrong. 

Unfortunately there are only a few decent looking MMOs coming up within the next couple of years, and the success rate of mmos is not high for all these hyped up games...

I've been told by friends at blizzard that Titan is Team Fortress meets WoW... who knows exactly how that will work. 

That's ALL your opinion. Hotkey based MMO's is just slamming your face on the keyboard. When I played WOW I could chat with friends and drink coffea and eat food while playing, the game is so damn easy it's not even fun. You can't dodge, can't do combos you just stand there looking silly and trade punches. Doesn't matter how many skills you have on your hotbar, far from everyone of them are useful. And how hard is it to push through a set rotation of skills. You don't even have to move.

Sure you could make combat even more skill based but GW2 is a really good start. AoC had a pretty nice system too before they made the combos easymode. Active shielding is really nice too.

Alot of WOW's success is due to how easy it is and the short learning curve. Why do you think alot of people play that game with their wife's and kids?

Don't worry if you were in a top progression guild or on a top rated arena team, you couldn't do that while playing WoW.

 

Also WoW had combos, but they were called "playing efficiently", just because something is labeled a combo and something isn't labeled a combo doesn't mean the dynamic isn't the same. 

 

As for the dodge... it's just another button to mash, it's no different than mashing a short cooldown mitigation spell that is called something else. 

 

Look past the fluff...

  eAzydaman

Advanced Member

Joined: 8/21/07
Posts: 211

9/30/12 11:02:51 AM#127
Originally posted by caetftl
Originally posted by eAzydaman
Originally posted by caetftl
Originally posted by eAzydaman
Originally posted by caetftl
Originally posted by eAzydaman
Originally posted by Yakamomoto
Originally posted by Fendel84M
Finally an mmo for those of us who don't wanna just get to the "end game" real quick. Reminds me of the old days when building was just as important.

nice excuse for having no endgame at all. Well played

What kind of endgame do you want? Some of us are content with WvWvW and sPVP ya know. Raiding and gear treadmilling is useless and a waste of time IMO.

What about the dress-up barbie treadmill? 

 

GW2 lacks an endgame because it gives you nothing that demands a high level of skill, to consistently work towards.  The sPvP is shallow, because the number of skills are shallow, and the conquest mode is boring. 

WvWvW is shallow, because in the end it doesn't really matter, and having a zerg will always matter the most.

PvE is shallow because of combat rezzing, low number of skills, no roles.  They didn't implement the abilities and movement in a way that makes you think you are mixing in up and are heavily engaged in a fight, they didn't design fights with a lot of creativity.  It becomes another rotation spamming game, but with less spells on the rotation. 

Cool that's your opinion, i'll respect that. But if you think the combat is shallow and just another rotation spam your simply wrong. To be really good at this game you have to know every class skill in the game and every animation etc. So if I stick to my rotation and don't play reactionary I will loose fights. For example, if a warrior bull charges me I quickly have to either dodge or use an interrupt skill. In normal hotkey MMO's you just stand infront of eachother and spam skills.

And WvWvW is not just a zerg lol, few people can do alot, take out smaller zergs, take camps etc etc.  Like this for example: http://www.youtube.com/watch?v=fD2teQTIs64

The combo system makes combat even more advanced.

Lastly name one AAA MMO that has more depth to combat and the same quality of gameplay as GW2. And don't say TERA because even though the combat system is pretty good the rest of the game is a joke.

PvE is a rotation spam, PvP is just shallow because there are so few skills... compared to wow, where each opponent you fought had at least 20-40 useful pvp skills that had to be used at the right time to give them small advantages or big ones.

WvW is a zerg, you can not accomplish the most important objectives in wvw without a zerg. 

 

I think almost every big budget mmo to date, has more depth in combat than gw2.  As for quality of gameplay, that is obviously subjective, and we know which side of the fence you fall on for that, but regardless of what you believe, there are MANY others that seem to be sharing the sentiment that the game has little substance and got boring fast. 

 

In the business world when you want to grow, you figure out how to attract and create new loyal customers, you don't worry about retaining the ones that think you can do no wrong. 

Unfortunately there are only a few decent looking MMOs coming up within the next couple of years, and the success rate of mmos is not high for all these hyped up games...

I've been told by friends at blizzard that Titan is Team Fortress meets WoW... who knows exactly how that will work. 

That's ALL your opinion. Hotkey based MMO's is just slamming your face on the keyboard. When I played WOW I could chat with friends and drink coffea and eat food while playing, the game is so damn easy it's not even fun. You can't dodge, can't do combos you just stand there looking silly and trade punches. Doesn't matter how many skills you have on your hotbar, far from everyone of them are useful. And how hard is it to push through a set rotation of skills. You don't even have to move.

Sure you could make combat even more skill based but GW2 is a really good start. AoC had a pretty nice system too before they made the combos easymode. Active shielding is really nice too.

Alot of WOW's success is due to how easy it is and the short learning curve. Why do you think alot of people play that game with their wife's and kids?

Don't worry if you were in a top progression guild or on a top rated arena team, you couldn't do that while playing WoW.

 

Also WoW had combos, but they were called "playing efficiently", just because something is labeled a combo and something isn't labeled a combo doesn't mean the dynamic isn't the same. 

 

As for the dodge... it's just another button to mash, it's no different than mashing a short cooldown mitigation spell that is called something else. 

 

Look past the fluff...

If that's really your opinion about the combat you must be one of the worst sPVP tourny players in the game. Dodge can be used in so many ways. Those who spam dodge are going to suck. The timing of a dodge is really narrow is some cases, it's twitch based.

There's a reason why WOW failed as an e-sport lmfao.

  caetftl

Apprentice Member

Joined: 8/29/12
Posts: 119

9/30/12 11:06:50 AM#128
Originally posted by eAzydaman
Originally posted by caetftl
Originally posted by eAzydaman
Originally posted by caetftl
Originally posted by eAzydaman
Originally posted by caetftl
Originally posted by eAzydaman
Originally posted by Yakamomoto
Originally posted by Fendel84M
Finally an mmo for those of us who don't wanna just get to the "end game" real quick. Reminds me of the old days when building was just as important.

nice excuse for having no endgame at all. Well played

What kind of endgame do you want? Some of us are content with WvWvW and sPVP ya know. Raiding and gear treadmilling is useless and a waste of time IMO.

What about the dress-up barbie treadmill? 

 

GW2 lacks an endgame because it gives you nothing that demands a high level of skill, to consistently work towards.  The sPvP is shallow, because the number of skills are shallow, and the conquest mode is boring. 

WvWvW is shallow, because in the end it doesn't really matter, and having a zerg will always matter the most.

PvE is shallow because of combat rezzing, low number of skills, no roles.  They didn't implement the abilities and movement in a way that makes you think you are mixing in up and are heavily engaged in a fight, they didn't design fights with a lot of creativity.  It becomes another rotation spamming game, but with less spells on the rotation. 

Cool that's your opinion, i'll respect that. But if you think the combat is shallow and just another rotation spam your simply wrong. To be really good at this game you have to know every class skill in the game and every animation etc. So if I stick to my rotation and don't play reactionary I will loose fights. For example, if a warrior bull charges me I quickly have to either dodge or use an interrupt skill. In normal hotkey MMO's you just stand infront of eachother and spam skills.

And WvWvW is not just a zerg lol, few people can do alot, take out smaller zergs, take camps etc etc.  Like this for example: http://www.youtube.com/watch?v=fD2teQTIs64

The combo system makes combat even more advanced.

Lastly name one AAA MMO that has more depth to combat and the same quality of gameplay as GW2. And don't say TERA because even though the combat system is pretty good the rest of the game is a joke.

PvE is a rotation spam, PvP is just shallow because there are so few skills... compared to wow, where each opponent you fought had at least 20-40 useful pvp skills that had to be used at the right time to give them small advantages or big ones.

WvW is a zerg, you can not accomplish the most important objectives in wvw without a zerg. 

 

I think almost every big budget mmo to date, has more depth in combat than gw2.  As for quality of gameplay, that is obviously subjective, and we know which side of the fence you fall on for that, but regardless of what you believe, there are MANY others that seem to be sharing the sentiment that the game has little substance and got boring fast. 

 

In the business world when you want to grow, you figure out how to attract and create new loyal customers, you don't worry about retaining the ones that think you can do no wrong. 

Unfortunately there are only a few decent looking MMOs coming up within the next couple of years, and the success rate of mmos is not high for all these hyped up games...

I've been told by friends at blizzard that Titan is Team Fortress meets WoW... who knows exactly how that will work. 

That's ALL your opinion. Hotkey based MMO's is just slamming your face on the keyboard. When I played WOW I could chat with friends and drink coffea and eat food while playing, the game is so damn easy it's not even fun. You can't dodge, can't do combos you just stand there looking silly and trade punches. Doesn't matter how many skills you have on your hotbar, far from everyone of them are useful. And how hard is it to push through a set rotation of skills. You don't even have to move.

Sure you could make combat even more skill based but GW2 is a really good start. AoC had a pretty nice system too before they made the combos easymode. Active shielding is really nice too.

Alot of WOW's success is due to how easy it is and the short learning curve. Why do you think alot of people play that game with their wife's and kids?

Don't worry if you were in a top progression guild or on a top rated arena team, you couldn't do that while playing WoW.

 

Also WoW had combos, but they were called "playing efficiently", just because something is labeled a combo and something isn't labeled a combo doesn't mean the dynamic isn't the same. 

 

As for the dodge... it's just another button to mash, it's no different than mashing a short cooldown mitigation spell that is called something else. 

 

Look past the fluff...

If that's really your opinion about the combat you must be one of the worst sPVP tourny players in the game. Dodge can be used in so many ways. Those who spam dodge are going to suck. The timing of a dodge is really narrow is some cases, it's twitch based.

There's a reason why WOW failed as an e-sport lmfao.

Oh, WoW doesn't have mitigation spells that you use at specific times?  Oh wait it does, and it has so many more spells to factor in at all times.

 

Also WoW didn't "fail" as an esport, it shattered all viewer counts, the only reason it stopped being picked up by the LAN tournament leagues, is because blizzard just never really cared about PvP balance.  Keep in mind, this was also all when streaming wasn't nearly as solidified as it is now... but I doubt we will ever see GW2 consistently showing up at MLG and IEM events for years. 

 

sPvP is snooze mode btw, any high rated arena player (2800+) falls asleep in conquest mode, it's way too easy to go from playing a game with 20-40 abilities per player to watch out for, to one with 15, most of which are easily anticipated and predicted because of the cooldowns and low skill count rotations, used in this game. 

  ChrisReitz

Novice Member

Joined: 8/21/07
Posts: 121

9/30/12 11:14:22 AM#129

This thread a fail?

 

This thread boring???

 

This thread a waste of time?

 

You choose which one probably all above. If you dont like it dont play it.

  eAzydaman

Advanced Member

Joined: 8/21/07
Posts: 211

9/30/12 11:25:50 AM#130
Originally posted by caetftl
Originally posted by eAzydaman
Originally posted by caetftl
Originally posted by eAzydaman
Originally posted by caetftl
Originally posted by eAzydaman
Originally posted by caetftl
Originally posted by eAzydaman
Originally posted by Yakamomoto
Originally posted by Fendel84M
Finally an mmo for those of us who don't wanna just get to the "end game" real quick. Reminds me of the old days when building was just as important.

nice excuse for having no endgame at all. Well played

What kind of endgame do you want? Some of us are content with WvWvW and sPVP ya know. Raiding and gear treadmilling is useless and a waste of time IMO.

What about the dress-up barbie treadmill? 

 

GW2 lacks an endgame because it gives you nothing that demands a high level of skill, to consistently work towards.  The sPvP is shallow, because the number of skills are shallow, and the conquest mode is boring. 

WvWvW is shallow, because in the end it doesn't really matter, and having a zerg will always matter the most.

PvE is shallow because of combat rezzing, low number of skills, no roles.  They didn't implement the abilities and movement in a way that makes you think you are mixing in up and are heavily engaged in a fight, they didn't design fights with a lot of creativity.  It becomes another rotation spamming game, but with less spells on the rotation. 

Cool that's your opinion, i'll respect that. But if you think the combat is shallow and just another rotation spam your simply wrong. To be really good at this game you have to know every class skill in the game and every animation etc. So if I stick to my rotation and don't play reactionary I will loose fights. For example, if a warrior bull charges me I quickly have to either dodge or use an interrupt skill. In normal hotkey MMO's you just stand infront of eachother and spam skills.

And WvWvW is not just a zerg lol, few people can do alot, take out smaller zergs, take camps etc etc.  Like this for example: http://www.youtube.com/watch?v=fD2teQTIs64

The combo system makes combat even more advanced.

Lastly name one AAA MMO that has more depth to combat and the same quality of gameplay as GW2. And don't say TERA because even though the combat system is pretty good the rest of the game is a joke.

PvE is a rotation spam, PvP is just shallow because there are so few skills... compared to wow, where each opponent you fought had at least 20-40 useful pvp skills that had to be used at the right time to give them small advantages or big ones.

WvW is a zerg, you can not accomplish the most important objectives in wvw without a zerg. 

 

I think almost every big budget mmo to date, has more depth in combat than gw2.  As for quality of gameplay, that is obviously subjective, and we know which side of the fence you fall on for that, but regardless of what you believe, there are MANY others that seem to be sharing the sentiment that the game has little substance and got boring fast. 

 

In the business world when you want to grow, you figure out how to attract and create new loyal customers, you don't worry about retaining the ones that think you can do no wrong. 

Unfortunately there are only a few decent looking MMOs coming up within the next couple of years, and the success rate of mmos is not high for all these hyped up games...

I've been told by friends at blizzard that Titan is Team Fortress meets WoW... who knows exactly how that will work. 

That's ALL your opinion. Hotkey based MMO's is just slamming your face on the keyboard. When I played WOW I could chat with friends and drink coffea and eat food while playing, the game is so damn easy it's not even fun. You can't dodge, can't do combos you just stand there looking silly and trade punches. Doesn't matter how many skills you have on your hotbar, far from everyone of them are useful. And how hard is it to push through a set rotation of skills. You don't even have to move.

Sure you could make combat even more skill based but GW2 is a really good start. AoC had a pretty nice system too before they made the combos easymode. Active shielding is really nice too.

Alot of WOW's success is due to how easy it is and the short learning curve. Why do you think alot of people play that game with their wife's and kids?

Don't worry if you were in a top progression guild or on a top rated arena team, you couldn't do that while playing WoW.

 

Also WoW had combos, but they were called "playing efficiently", just because something is labeled a combo and something isn't labeled a combo doesn't mean the dynamic isn't the same. 

 

As for the dodge... it's just another button to mash, it's no different than mashing a short cooldown mitigation spell that is called something else. 

 

Look past the fluff...

If that's really your opinion about the combat you must be one of the worst sPVP tourny players in the game. Dodge can be used in so many ways. Those who spam dodge are going to suck. The timing of a dodge is really narrow is some cases, it's twitch based.

There's a reason why WOW failed as an e-sport lmfao.

Oh, WoW doesn't have mitigation spells that you use at specific times?  Oh wait it does, and it has so many more spells to factor in at all times.

 

Also WoW didn't "fail" as an esport, it shattered all viewer counts, the only reason it stopped being picked up by the LAN tournament leagues, is because blizzard just never really cared about PvP balance.  Keep in mind, this was also all when streaming wasn't nearly as solidified as it is now... but I doubt we will ever see GW2 consistently showing up at MLG and IEM events for years. 

Dodge is much more than that, dodge:ing behind rocks or down ledges to distrupt LOS and as a tool to escape fights when outnumbered. Every skill for every class has different animations so you have to know excatly what people are about to throw at you and react with either dodge or a counterskill. Downed state adds another layer of complexity, as a thief I have to really check for the animation when players try to interrupt my stomps and blind them.

When I come into a fight I instantly check out what classes are in the area and what combo field to use that matches my teammates combo finishers. Throw poison fields and blinding fields on stomp attempts.

I could talk about this all day, there is such complexity in tourny play it's ridicoulus.

GW2 is really exciting to watch, it's fast paced and alot happening. If any MMO could go e-sport GW2 has the biggest potential when spectator mode is implemented. It will be hard though when games like Starcraft 2 is hard to beat when it comes to a spectator standpoint.

If you think GW2's combat is such easymode I love to duel sometime on an empty sPVP server lmfao. You would prob die without even being able to react or have any clue whatsoever what skills were used.

I hear ppl complain about imbalance HB warriors and thiefs spamming PW or HS. Unfortunatly that's just a case of L2P, I've tried those builds and they suck when your up against good players. Works in random PUB stomps only.

  caetftl

Apprentice Member

Joined: 8/29/12
Posts: 119

9/30/12 11:27:13 AM#131
Originally posted by eAzydaman
Originally posted by caetftl
Originally posted by eAzydaman
Originally posted by caetftl
Originally posted by eAzydaman
Originally posted by caetftl
Originally posted by eAzydaman
Originally posted by caetftl
Originally posted by eAzydaman
Originally posted by Yakamomoto
Originally posted by Fendel84M
Finally an mmo for those of us who don't wanna just get to the "end game" real quick. Reminds me of the old days when building was just as important.

nice excuse for having no endgame at all. Well played

What kind of endgame do you want? Some of us are content with WvWvW and sPVP ya know. Raiding and gear treadmilling is useless and a waste of time IMO.

What about the dress-up barbie treadmill? 

 

GW2 lacks an endgame because it gives you nothing that demands a high level of skill, to consistently work towards.  The sPvP is shallow, because the number of skills are shallow, and the conquest mode is boring. 

WvWvW is shallow, because in the end it doesn't really matter, and having a zerg will always matter the most.

PvE is shallow because of combat rezzing, low number of skills, no roles.  They didn't implement the abilities and movement in a way that makes you think you are mixing in up and are heavily engaged in a fight, they didn't design fights with a lot of creativity.  It becomes another rotation spamming game, but with less spells on the rotation. 

Cool that's your opinion, i'll respect that. But if you think the combat is shallow and just another rotation spam your simply wrong. To be really good at this game you have to know every class skill in the game and every animation etc. So if I stick to my rotation and don't play reactionary I will loose fights. For example, if a warrior bull charges me I quickly have to either dodge or use an interrupt skill. In normal hotkey MMO's you just stand infront of eachother and spam skills.

And WvWvW is not just a zerg lol, few people can do alot, take out smaller zergs, take camps etc etc.  Like this for example: http://www.youtube.com/watch?v=fD2teQTIs64

The combo system makes combat even more advanced.

Lastly name one AAA MMO that has more depth to combat and the same quality of gameplay as GW2. And don't say TERA because even though the combat system is pretty good the rest of the game is a joke.

PvE is a rotation spam, PvP is just shallow because there are so few skills... compared to wow, where each opponent you fought had at least 20-40 useful pvp skills that had to be used at the right time to give them small advantages or big ones.

WvW is a zerg, you can not accomplish the most important objectives in wvw without a zerg. 

 

I think almost every big budget mmo to date, has more depth in combat than gw2.  As for quality of gameplay, that is obviously subjective, and we know which side of the fence you fall on for that, but regardless of what you believe, there are MANY others that seem to be sharing the sentiment that the game has little substance and got boring fast. 

 

In the business world when you want to grow, you figure out how to attract and create new loyal customers, you don't worry about retaining the ones that think you can do no wrong. 

Unfortunately there are only a few decent looking MMOs coming up within the next couple of years, and the success rate of mmos is not high for all these hyped up games...

I've been told by friends at blizzard that Titan is Team Fortress meets WoW... who knows exactly how that will work. 

That's ALL your opinion. Hotkey based MMO's is just slamming your face on the keyboard. When I played WOW I could chat with friends and drink coffea and eat food while playing, the game is so damn easy it's not even fun. You can't dodge, can't do combos you just stand there looking silly and trade punches. Doesn't matter how many skills you have on your hotbar, far from everyone of them are useful. And how hard is it to push through a set rotation of skills. You don't even have to move.

Sure you could make combat even more skill based but GW2 is a really good start. AoC had a pretty nice system too before they made the combos easymode. Active shielding is really nice too.

Alot of WOW's success is due to how easy it is and the short learning curve. Why do you think alot of people play that game with their wife's and kids?

Don't worry if you were in a top progression guild or on a top rated arena team, you couldn't do that while playing WoW.

 

Also WoW had combos, but they were called "playing efficiently", just because something is labeled a combo and something isn't labeled a combo doesn't mean the dynamic isn't the same. 

 

As for the dodge... it's just another button to mash, it's no different than mashing a short cooldown mitigation spell that is called something else. 

 

Look past the fluff...

If that's really your opinion about the combat you must be one of the worst sPVP tourny players in the game. Dodge can be used in so many ways. Those who spam dodge are going to suck. The timing of a dodge is really narrow is some cases, it's twitch based.

There's a reason why WOW failed as an e-sport lmfao.

Oh, WoW doesn't have mitigation spells that you use at specific times?  Oh wait it does, and it has so many more spells to factor in at all times.

 

Also WoW didn't "fail" as an esport, it shattered all viewer counts, the only reason it stopped being picked up by the LAN tournament leagues, is because blizzard just never really cared about PvP balance.  Keep in mind, this was also all when streaming wasn't nearly as solidified as it is now... but I doubt we will ever see GW2 consistently showing up at MLG and IEM events for years. 

Dodge is much more than that, dodge:ing behind rocks or down ledges to distrupt LOS and as a tool to escape fights when outnumbered. Every skill for every class has different animations so you have to know excatly what people are about to throw at you and react with either dodge or a counterskill. Downed state adds another layer of complexity, as a thief I have to really check for the animation when players try to interrupt my stomps and blind them.

When I come into a fight I instantly check out what classes are in the area and what combo field to use that matches my teammates combo finishers. Throw poison fields and blinding fields on stomp attempts.

I could talk about this all day, there is such complexity in tourny play it's ridicoulus.

GW2 is really exciting to watch, it's fast paced and alot happening. If any MMO could go e-sport GW2 has the biggest potential when spectator mode is implemented. It will be hard though when games like Starcraft 2 is hard to beat when it comes to a spectator standpoint.

If you think GW2's combat is such easymode I love to duel sometime on an empty sPVP server lmfao. You would prob die without even being able to react or have any clue whatsoever what skills were used.

I hear ppl complain about imbalance HB warriors and thiefs spamming PW or HS. Unfortunatly that's just a case of L2P, I've tried those builds and they suck when your up against good players. Works in random PUB stomps only.

If GW2 is so exciting to watch why do all the spvp streamers get such terrible viewer counts on streaming sites like twitch and own3d? 

WoW didn't have LoS too? 

  eGumball

Novice Member

Joined: 7/21/12
Posts: 116

9/30/12 11:44:52 AM#132
Originally posted by Yakamomoto
Originally posted by eGumball

People begin to realize that games aren´t job, and there´s no point in grinding nights and days, just to get that great sword, when the next month will include a sword even greater to '' GRIND '' for. If you like end-game, WoW is still there, and to be honest, I don´t think there´s a better company to give you enough content to keep you busy than Blizzard.

Sorry, but I never played any MMO like a job, and I hate everything about WoW, especially the whole setting and the pointless grind.  In fact I played SWTOR for story and character progression, it was fun and motivating until 50, even shortly after but as I said I don´t grind. 

Right now I only play EvE and Secret World, and I am waiting for World of Darkness, so you see I am not the GW2 audience, because Gw2 seems like a kind of "action multiplayer online something". I can´t play it for story (weak), it´s not a real RPG, I can´t play it for character progression, I don´t like PvP in any MMO (pointless because  real PvP is twitch based IMHO). What the heck is Gw2 anyway? It should release on Xbox as a casual.. something.. "MOG" maybe. But MMORPG, it is not

 

MMORPGs, are multiplayer games, created for the exploration and the communication between different people. It is about team-work, the sense of a living world and the ability to have a great experience while exploring every inch of it. MMOs weren´t created to keep you plaing for decades, but to give you a great experience, and that´s exactly what Guild Wars 2 is giving you.

If we talk about MMOs, Guild Wars is actually the most theme-park that can be called MMO, since it features what MMOs should have offered from the start. You seem to be someone who '' love '' personal story, however, believe it or not, this aspect has never been a core of an MMO!

  alkrmr

Apprentice Member

Joined: 5/12/10
Posts: 242

9/30/12 11:50:40 AM#133
what exactly is the point of this useless thread
  eGumball

Novice Member

Joined: 7/21/12
Posts: 116

9/30/12 11:54:00 AM#134
A thread with a cool title, so there will be tons of comments on it.
  Tokken

Advanced Member

Joined: 3/06/04
Posts: 612

9/30/12 11:56:27 AM#135
I miss the social interaction of grouping :-(
  Mannish

Elite Member

Joined: 9/03/08
Posts: 3239

Developers forgot what made mmos special. Until we get that back the genre wont move forward.

9/30/12 12:00:56 PM#136
Originally posted by Tokken
I miss the social interaction of grouping :-(

 

 

We all do my friend


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  darkhalf357x

Hard Core Member

Joined: 1/25/12
Posts: 890

I'm only playing the role chosen for me. Who you supposed to be?

9/30/12 12:02:43 PM#137
I don't like to label my gaming but I enjoy a good levelling challenge. Is that hard core?

However defined I would definitely want dedicated PVE servers. In game PVP sounds great especially if you happen to like PVP which I don't. If Im involved in a serious quest I don't want to have to worry about some other player killing me. Its a level of realism I can do without but wouldn't mind it as an option for those that do. Give a choice.

GW2 is not a failure since its still in its infancy. The engine is without question quality and some of its systems (like node Sharing) should be a standard as the old way is simply a flaw.

Personally too casual to maintain my interests long term, but having no sub makes it easier to check in from time to time as it matures.

  faxnadu

Elite Member

Joined: 3/28/08
Posts: 837

9/30/12 12:03:10 PM#138
Originally posted by david361107

I've posted a few things here about GW2, nothing bad and nothing great, which is pretty much how i feel about this game. [mod edit] GW2 is too easy to level, way to setup for the casual players, will not hold population do to this. The PVP is kind of funny because it doesn't mean anything really, can't wear what gear i want when i want to? what is this? I just hate games that force you to do things, like oh you want to pvp? here your level 80 now, oh you want to wear your pvp gear in the world? are you crazy? you can't do that, you have to wear your pve gear there, it's just silly.

I'm going to say no GW2 is not Fail, but it's not the epic great game fans say it is either. I just hope that over time they make some changes, then it might be something i go back and look at.

 

 

Peace,

Lascer

have to agree heavily, today mmo needs to have freedom of chosie not forcing . modding your weapons and armors to look what you want where you want is what is missing here. poeple say oh so what i dont care my gear looks like stats is important. oh too easy? tried dungeons yet? yea yea . good game what it is . and is gonga hold intrests like gw1 since there is no subs you can easily always return.

  RagnorMalak

Apprentice Member

Joined: 1/24/12
Posts: 108

9/30/12 12:05:37 PM#139

To all those people who say that there is nothing to do after level 80:

 

- Did you complete everything on the map?

- Do you have top PvP rank?

- Have you unlocked all PvP armor pieces?

- Do you have at least 2 legendary weapons?

- Have you got all exotic dungeon gear?

- Did you max all crafting professions?

- Have you tried making an alt?

- Did you conquer the entire WvW map?

 

If your answer to all of these questions if yes you can say that there's nothing more to do....

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