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9/18/12 2:23:26 AM#201
ALRIGHT THIS POST SUCKS, IF YOU FLAME PEOPLE DONT READ THIS. Alright, after reading about 10-15 pages, i believe im starting to understand peoples concerns. One thing i dont believe however, is that dungeons are just spam fests. Dungeons actually require some sort of cooperation, not all, but the hard ones. For example, Im with this PUG, sure we die a bit. After a while we start planning things out, trying to figure out how Anet wants one to kill the boss. Not only this, but people can't all be killing whatever monster they feel like. They actually have to target the same one, otherwise everyones just going to get picked off. Another thing many people don't understand, is that the trinity system is there just in another way. I was rolling with a midget( forgot the race, they always make me laugh for some dam reason) and he was talking about how he was a(healer). By this he meant that all his gear was toward healing his fellow dungeon mates, yet he dealth enough damage to kill people. The problem with this seems to not be the game, but the fact that people don't understand that something like this is possible. You CAN get through a dungeon without someone like this, but many will probably die in the process. It seems almost as if there are different ways a dungeon has to be done, according to the team.\ About the pvp, i recommend joining a guild thats all about the pvp. The game doesn't restrict how many guilds you are in(that i know of.) There is actually coordination, problem is moreso on the high populated servers. What many dont realize, is seige weapons are a VERY important aspect of the game. For those who are straight up dying, why run up to a castle/fort with tons of people on the walls, with most likely seige weapons of their own. You dont have to be lvl 80 to use these, although they are money consuming. Arrow carts for example, are EXTREMELY dangerous to those who decide to walk in them. How do you take this out? Build a catapult to blow it up, a trebuchet to blow up the walls its on, or even another arrow cart to kill/harrass the people using them. About lvl scaling, sure ill get stomped on by a lvl 80, but at least in groups, a lvl 5 CAN be useful. For example, my lvl 80 hits about 500 dmg with a shortbow(Im probably weak, my gear isnt the best) while my lvl 5 hits 200 with a pistol. Sure i dont own the guy, but its enough to not feel completely worthless. The Pvp in this game may not be enjoyable for some, but of course WvWvW isnt for everyone. I personally enjoy storming a castle with 50+people while 50+ people are trying to defend it.
I am currently a lvl 80 ranger, I enjoy the game, but at times I grind dungeons just for money and gear.(tokens) It does burn out quickly, but thank god its not a sub game. Sub games i always feel like i have to get my moneys worth. I see how some are burnt out, its just about what kind of player you are. I personaly enjoy PVP but hate exploring. I just want the best gear and tons of money. I enjoy the personal story, sure its not the best, but its not terrible. I hated games where the only person doing the quest was just me. I could have my friends help, or sometimes just the NPCs were enough. Im sorry if this is just a wall of text and you read none of this. Im not the best writer, but this is IMO. Let people hate the game, theyre different from you. For $60 I am extremely happy. The cash shop can always be bought with gold, so no need to spend cash, just time. People with money to spend will always have the easier way, through gold sellers, cash shops, etc. I just cant wait for an Exp Pack, I can only imagine what more they can add to the game. Im done.
WARRNING THIS POST SUCKS |
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9/18/12 5:06:27 AM#202
Originally posted by SuperXero89 its not sub-based game that means you dont have to hurry and to do everything immediately, its an MMO for casuals.
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9/18/12 5:36:17 AM#203
I played GW1 for more than 7 years due to excellent PvP. GW2 is missing the old GvG format, but once it returns (hopefully) GW2 too will be the game for me for the next couple of years. PvP is my longevity in any game. There is and never will be better longevity content than PvP. |
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9/18/12 5:48:35 AM#204
Sadly, I agree that GW2 lacks longevity. To me the combat system (as thief, the other classes not so much) was ALOT of fun. But I'm afraid fun isn't really what motivates me to play games for longer periods of time. The game does indeed need more depths, right now it feels alot like a Diablo type game. And though I enjoy those, I don't play them for very long. sPvP tournaments I could really see myself enjoying if I still had my serious pvp friends playing, and WvW could be fun in an organized guild if there actually was a way to gather your guild in a specific map (the queues really makes that impossible). Orr is really a HUGE disappointment. In fact, dynamic events are a huge disappointment. Mostly because they're not dynamic, rather just random. I mean, I get happy every time I see a DE, but that's because I can't count on there being one there, so it sort of feels like loot drop, if you understand me. Granted, DEs are much more fun that the stale questing of WoW, but as the only endgame content (in the open world) they really don't cut it.
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9/18/12 6:37:36 AM#205
Originally posted by SaintPhilip ... the ONLY difference between an RPG and an ARPG is the mechanics though. You can have an RPG with just as crappy of a story as Diablo. They could have made FF7 an ARPG by switching the combat system. Also, your last line is kind of sad, because I didn't say anything about GW2, I'm just talking about the difference between an RPG and an ARPG. If FF7 had the combat mechanics of Diablo, it could still be basically the same game, except for.. .well, the combat. .. .and it would then be an ARPG. Also, your last line was a cheap shot and completely unnecessary. I don't care if you want to have GW2s babies or if you think it's the antichrist, I just think you're not understanding what the 'A' in ARPG stands for, if you think that it deals with the depth of the world. |
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9/18/12 6:42:36 AM#206
One again, the OP states his opinion as if it was a fact...
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9/18/12 6:46:58 AM#207
Originally posted by The_Korrigan The OP started his post with "Purely my opinion ...". Are you sure we're reading the same thing? Besides, unless somebody specifically claims to represent a large group of people, he doesn't even need to use these kind of disclaimers, imo, since it's pretty obbious we're sharing opinions in this forum. |
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9/18/12 6:47:09 AM#208
Originally posted by The_Korrigan It's on you if you take what he said as Fact. I took it as an opinion..
PM before you report at least or you could just block. |
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9/18/12 6:49:39 AM#209
Originally posted by KingPinoy This part makes me *sigh*. I seems people have this compulsion in sub games to "get their money's worth" in a weird way. Some are willing to give up 10 bucks for a character slot, which is IMO a rip off, but if one doesn't play the game for hours upon hours they feel like they're wasting money on their sub. It seems like mmorpgs lonegevity isn't even judged by game mechanics and quality anymore, but about how free or not it is. Makes me wonder what would happen if GW2 had a aubscription fee. |
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9/18/12 6:51:19 AM#210
Originally posted by Xasapis Sorry I wasn't clear enough, I was meaning that video, not really the OP post. My bad :) The anti GW2 hype crap spewed in that video got old before the game was even released. The OP is bashing the game since beta, don't expect me to suddenly give him any credit. |
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9/18/12 6:54:35 AM#211
Originally posted by MMOwanderer People would be going ape shit.
It's not though props to Anet for the forethought and self awareness. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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9/18/12 7:00:07 AM#212
^ that. I got GW2 for the pvp. We held off a castle for 5 hours back on Sunday in world vs world, it was the most fun I've had since the player faction base raids in SWG back in 2004. Back in City of Heroes, Recluse's Victory was also fun (before the issue 11 pvp patch).
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9/18/12 7:05:53 AM#213
Originally posted by sookster54 nice ) |
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9/18/12 7:07:45 AM#214
Originally posted by sookster54 This is what WvW is all about. Only the "PuG" players do zerg. When you play organized, you can do wonders, and have a blast doing so. |
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9/18/12 7:16:44 AM#215
Originally posted by MMOwanderer Makes me wonder what would happen if GW2 had a aubscription fee.
Most of the people posting and playing wouldn't pay and GW2 wouldn't be the best thing since sliced bread they claim it t be. No sub is one of the main reasons why people are playing. Just look at the thread that asked how many people spent money in the shop. 70% of the people who responded haven't. Have to wonder if the game is as good as some say if the majority of people playing don't want to spend money to support it. |
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9/18/12 7:22:05 AM#216
Prime time EU, 9 servers are already on medium population. They were all high for first week. We will see how it goes in a month or so. I haven't checked US servers during prime time. |
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9/18/12 7:24:37 AM#217
Originally posted by sookster54 Yeah because WOW and TOR is all that is left isn't it? how about WAR and DAOC? i had fun doing keep seiges in both of these games. I have no idea why would you pick two of the most horrible PVP MMOS to make your point. |
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9/18/12 7:30:07 AM#218
Originally posted by halflife25 I've been looking at this too. US during prime time lastnight were all heavy none were full. There has been about eight or nine servers full up until the last few days.
I think it's too early to use this as an indicator of anything though, because I've "heard" they increased server size. I do think the less populated severs have gotten smaller though, judging by WvW. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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9/18/12 7:31:46 AM#219
Originally posted by TalulaRose by that reasoning, WOW players should be buying mounts and pets to support Blizzard more?
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9/18/12 7:31:58 AM#220
Originally posted by MosesZD So, in other words, you don't have a clue. Only what some people have said.
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