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8/19/12 3:22:28 PM#101
Originally posted by Zzad agreed glad someone actually took the time and listened to peoples responses and found more information on their own:) I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/19/12 3:25:52 PM#102
Originally posted by gessekai332 Nice...first time I've seen someone do the research and come back and edit to reflect the change of their opinion. Thats actually pretty cool. Also the title made me laugh as I watched this post before so I remember how it started out. Still yes I am looking foward to these hard mode dungeons, and what ever lyes, lies..sp beyond. |
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8/19/12 3:27:01 PM#103
Originally posted by Aerowyn I would say something smartallecy but i'm not going to because i'm happy he looked for info and updated his post to reflect that. we never see that in these forums, it's very nice! |
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8/19/12 3:29:04 PM#104
Originally posted by itgrowls Woo, we changed someones life today, I feel accomplished. I think I'll treat myself to some icecream for a well deserved victory today. |
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8/19/12 3:33:25 PM#105
this post, along with the edit, just goes to show many of the people who have complaints about this game clearly have not done any research or even enjoyed the slightest bit of the beta before they opened their big mouths to QQ here. i knew about the dev of this game a cpl years ago but didnt know what it was n never looked. and just tried the original GW a cpl mos ago, then just decided to look into GW2 mid july since i had quit WoW. it took me all of 1 whole day to read dozens of informative dev stories and game website stories, and watching dozens of vids on the graphics themselves and more info from devs on those. and pre ordered it just on that info. i already knew GW2 was gonna be a pitbull locked on the a** of any leading games out now, and 3 weeks after i ordered it was lucky enough to be here reading the forums when someone posted 'STRESS TEST IN 5MINS!!' lol. so i got to play a few hours of the beta. this game really is worth the hype, and i cant stand these 'fanbois' as much as everyone else hates them too. |
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8/19/12 3:37:16 PM#106
Originally posted by gessekai332 I think doing all this research you can now understand why so many people are die hard supporters of ANET and Guild Wars 2. They just really thought about everything they put into the game. it starts off hand holding because the game is so different that you need to unlearn how to play other games and re learn how to play this game. Then once you move into level 25-30+ zones, as I've experienced, things because very different when it comes to challanging and difficulty level. Instead of just making the entire game from the start a seriously over kill difficulty they ease you into the world of Tyria then turn it up bit by bit.
I hope more people will open their eyes and stop being intentionally ignorant, enough information is out there to tell "over hype" from "word of mouth hands on experience excitement."
See you in Tyria!!!
Edit: I wish more people would stand up and do what you did with your edit, pride is one thing but you earned major interwebs points for being "real" and honest. Thank you IamApropos |
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8/19/12 3:42:14 PM#107
Example of not casual pve. |
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8/19/12 4:30:13 PM#108
Wow players who worried there is no raiding in gw2 should watch that video, it almost looks like an old school wow raid that was loved by all .
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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8/19/12 4:40:17 PM#109
Originally posted by Skeeter50 Hahaha OMG, look at the rediculous amount of unused skills on the screen, and everyone standing skill spamming..... LOL Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom |
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8/19/12 4:41:52 PM#110
Holy shit, so you actually read what people wrote in their comments to inform you? You then CHANGED YOUR MIND? My good sir, open-mindedness on these forums is a very rare trait... I salute you. |
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8/19/12 4:48:52 PM#111
Originally posted by gessekai332 I don't know if your original premise will turn out to be accurate or inaccurate because I haven't really seen the game scale in complexity past Gendarran Fields, which was the highest level area I reached during BWE2. No one has, other than internal testers. We know what the developers have delivered so far, and to me it is in line with what they promised. We have read what the developers have said about increasing complexity and impact of dynamic events culminating in Orr, and we have read about explorable mode dungeons (I think I saw TB do a video on this and it looked hard as hell). But there are a ton of unanswered questions and as of right now it's anyone's guess as to how it turns out. I fall on the side of trusting ANet to know what they're doing, given my experiences to date. But I do appreciate threads where people can have a discussion in a mostly civilized way and that people can walk away with new information and sometimes new opinions, which seems to be getting less frequent. "Loading screens" are not "instances". |
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8/19/12 4:51:28 PM#112
Originally posted by stragen001 This clearly is a very useful video for GW2. Can we get our librarian to look this over and put it in our video collection? Aerowyn... I think this video deserves some mention, what do you think? |
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8/19/12 5:48:47 PM#113
Originally posted by eggy08 I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/19/12 5:50:23 PM#114
Originally posted by Aerowyn Boo... lol |
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8/19/12 6:18:34 PM#115
How hard, uo, swg, wow hard ? mmorpg.com/blogs/Xobdnas |
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8/19/12 6:19:54 PM#116
Originally posted by Xobdnas is... wow... hard? I dont think those 2 words are allowed to be right next to each other... I think you need a filler word in there... |
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8/19/12 6:22:04 PM#117
Originally posted by Xobdnas hard enough that even the devs get their assess handed to them on lower level stuff I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/19/12 6:26:21 PM#118
Originally posted by Aerowyn Really hope these devs are better than D3 devs thou. My god, they were bad at making that game tough. Felt like they never actually played it or were playing the game one handed if they made it hard enough that the devs could hardly beat it then doubled the difficulty, lol. |
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8/19/12 6:32:03 PM#119
Originally posted by Wickedjelly Random mobs in the world were also quite evil ;) they really toned it down, was surprised when I went back myself |
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8/19/12 10:26:52 PM#120
Originally posted by Aerowyn This video is a perfect example of why I continue to lose interest in this title. Don't get me wrong. I am more than willing to concede that GW2 has challenging content, the problem is the mechanics that make this content hard. It seems, and is reinforced by this video, that Arenanet have taken the concept of 'tank and spank' and turned it into dodge and spank. More so there does not seem to be any grouping dynamic syynergies, or significant group strategy required in the encounter at all. The mechanic instead seems to be self reliance on your survival, and the primary means that you ensure your own survival is a latency dependency mechanic - the dodge. Reliance on a latency dependent mechanic in an MMO is never a good idea, and the extent of the reliance on this here makes a bad idea worse. To wit, dying repeatedly from latency spikes is never fun; or if they tune this encounter on the expectation that their users will have say a 50ms ping, then those who must suffer 200 - 300 ms pings through geographic distance, ISP or other such reason will be severly penalised to the point where the 'pinacle' of the provided content is in fact unplayable. etc So they have done away with the trinity. The trinity is far from a perfect mechanic, but it is one way that you can enable more meaningful group content. Yes I know that they have a psuedo trinity of dps, support, control, but quite frankly since this concept had no significance here, and goes against the mantra of enabling all content to be accessible to all and no trinity etc, I have largely dismissed this concept as being irrelevant. Surely if it was important they would be promoting the idea of improved or more sophisticated grouping mechanics, rather than the rather more bland, and in my opinion, less desirable no trimity mantra. (If someone has some video demonstrating this belief of mine to be a fallacy, I more more than happy to view it and be convinced otherwise). I guess if you are into console games, this kind of twitch mechanic could appeal, but I am not. |
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