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8/10/12 10:04:47 PM#101
Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need. |
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8/10/12 11:18:48 PM#102
Originally posted by Mahavishnu
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8/10/12 11:28:55 PM#103
basically guild wars 2 is a perfect game and everyone should like it. No one should dislike guild wars 2, eventhough everyone is different and have different taste of games, because Guild wars 2 is that perfect. It's perfect for everyone. |
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8/10/12 11:39:17 PM#104
Originally posted by laokoko where did anyone say that? what I will say is it is the best themepark MMO i have ever played in my 15 years of MMO's. Many people are just tired of themeparks or fantasy in general which is fine but what I don't get is some peoples obssesion with bashing a game they have no interest in. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/10/12 11:42:03 PM#105
Originally posted by laokoko No one's forcing you to like it; it isn't for everyone. |
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8/11/12 8:06:06 AM#106
hi
well with 3-5# i have to agree these might be turn off for some ppl but with 1-2 i see some similiar turn off for myself #1 the WvW has queue ... while they could add the pvp elements of WvW inside the PvE content and the fight would be between the 3 orders (who would need to be united to reach end game content but for regions dominance they could fight each other ! but anyway i talk for another game then :P ) #2 i would like the character progression to not stay only in visuals or to go forward to some kewl visuals like sergeants in sPvP to follow you (instead of thr creepy minis) or for WvW some kewl machines like airships xD
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8/11/12 10:22:17 AM#107
Originally posted by Purgatus
1. "Great Open World PvP" is one of the two biggest myths out there ( the other is end-game = raiding). In mixed (PVE/PVP) worlds, very few people engage in any sort of constant 'flag on' open-world PvP. Mostly they stay 'flag-off' move to a ganking area then go flag on when some poor schulb who forgot to turn off his flag passes by. On the PvP server open world PvP games... It's pretty much more griefers and gankers most of whom will log rather than face a superior foe. Sometimes you get huge blobs/zergs as everyone runs around in packs because they'll otherwise get griefed, ganked or zerged. (Ah, yes, pre-flag UO. Man that sucked, I quit very early on.)
2. Sense of progression. So you can't go back and gank PvE content 50 levels under you... Oh well. However, you do have more skills and abilities and better gear. Those do go with you. Trust me, when go back to a zone you're 20 levels better than, despite the scaling, you're much more capable and powerful.
Linear leveling. This one is a bit of a laugh for me. In MMOs that require much more experience to go from Level 50 to 51 compared to from 20 to 21 give you more XP a kill. Yes, you need 10x the XP. You're earning 10x the XP per kill/quest. May as well get rid of the false sense of accompishment and just flatten the curve. Which, with the other concepts of the game, makes a TON OF SENSE (scaling).
3. So the under-10% who raid make end game? Dude, raiding=end-game is the other big Myth. Bizzard, the king of raiding games, routinely releases reports and stats on raiding. It's under 10% of the population. Why should we give frack about this arguement when it's one-in-ten-gamers. Especially as raiding is more about pointless gear grinds and filling up boredom hours for those who, somehow, can't manage to find something else productive to do in the game... Which the 90% can...
Let me put it like this: ROLE-PLAYERS (and I'm not one) are more important for long-term MMO health than raiders or PvPers. People look down their nose at them. But they, along with crafters and socializers, build the communities that bind the social ties that bind us to the game.
4. Tradional roles. An appeal to tradition is just a logical fallacy. Appeal to Tradition is a fallacy that occurs when it is assumed that something is better or correct simply because it is older, traditional, or "always has been done." This sort of "reasoning" has the following form:
This sort of "reasoning" is fallacious because the age of something does not automatically make it correct or better than something newer. This is made quite obvious by the following example: The theory that witches and demons cause disease is far older than the theory that microrganisms cause diseases. Therefore, the theory about witches and demons must be true.
Personally, I enjoy the novelty of the new classes. I would prefer a pure-skill based MMO. Where you made builds from pools of skills and mixed and matched them to suit what you wanted to do. TSW does something like that. Some other MMOs as well. But just because I prefer it doesn't make GW2, or WoW, or SWTOR or any other MMO wrong OR RIGHT. In this area all you presented was an opinion, not an argument based on a coherent set of facts.
And, yes, I tank and I heal. Healing sucks. It's dull. You keep casting the same spells on the tank with occasional pops to some clown DPSer who can't manage his DPS and causing aggro issues.
5. So? The boosts drop. They not that special. I got a combat XP boost and a good 75% of the time it was active, I wasn't in combat. I also got a magic boost. I did get a green. But I've gotten greens without it and it may been because I beat a field boss.
That leaves us with what? Dye? You can craft unidentified dyes it through the 'chef' trade. Outfits? Ok... I will be buying the Pirate Outfit. Of that you can be sure... But other than that... meh... |
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8/11/12 10:33:23 AM#108
Originally posted by tordurbar
Could you please link to the horde (the opposite of your 'few') of fanboys to whom you refer? Oh wait, these hordes don't exist except in your imagination. Never mind... |
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8/11/12 10:34:11 AM#109
Originally posted by Creslin321
And one got snippy with the other. I found that hilarious. |
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8/11/12 10:42:18 AM#110
Originally posted by CcDohl
Yeahl.... But it doesn't really work like that. It's almost always like a bunch of high schoolers going to a pre-school and curb-stomping the kidlets then telling each other how manly they are only to flee at the first sign the tables are turned. |
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Originally posted by MosesZD You'd think from some of these responses that I'd spit in people faces.. :) These points are not about right or wrong. Belive it or not, some players like OPvP, Healing, or an Exponetial Progression. Those that really like those systems may not like GW2. Simple. You have obviously made up your mind, but that does not mean that everyone will like it for the same reasons I do. however, "Linear leveling. This one is a bit of a laugh for me. In MMOs that require much more experience to go from Level 50 to 51 compared to from 20 to 21 give you more XP a kill. Yes, you need 10x the XP. You're earning 10x the XP per kill/quest. May as well get rid of the false sense of accompishment and just flatten the curve. Which, with the other concepts of the game, makes a TON OF SENSE (scaling)." If you don't think that it takes longer in most MMo's to get from 30 - 31 than it does 10 - 11, you have a serious lack of experience, or understanding of the game concepts that have driven MMO's till now. "But just because I prefer it doesn't make GW2, or WoW, or SWTOR or any other MMO wrong OR RIGHT. In this area all you presented was an opinion, not an argument based on a coherent set of facts." Again, I never claimed to be right. I just said that if you like these roles as they exist in other games, you will be disappointed with GW2 as they do not exist. |
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8/11/12 10:50:02 AM#112
Originally posted by otinanai123
But you didn't say anything but subjective personal opinions then got all offended by being called out. You were wrong. You were wrong again. And now wrong.
You PERSONAL OPINIONS are SUBJECTIVE have no weight to anyone but you and those that share them. You may as well pick a color and argue that GW2 will suck because too many Elementalists choose blue for their color scheme... It makes as much sense, which is to say NONE AT ALL.
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8/11/12 11:08:06 AM#113
Originally posted by Purgatus
1. I'm pointing out where not only where your opinions were subjective, but where apparant lack of understanding about MMO population dynamics and play styles makes you look sadly uniformed. Your entire little rant, which I responded to politely, was a concern troll that the game isn't WoW.
No ****, it's not WoW. People will like it or they won't based on the merits of the game and how it fills their needs. It didn't need a huge, self-indulgent and conceptually wrong CONCERN TROLL thread by YOU to point that out.
2. No kidding. Those are still the quick levels and are done that way in virutally every MMO I've ever played. I picked the 20-21 split because that's the point where most MMOs start slowing down the curve till it takes on its new linear function.
1-5 is faster than heck. 6-10 takes a bit longer. 11-15 longer still. 16-20 getting to regular progression, but still a bit quicker. From there on, it's pretty much flat. In LOTRO I can go from 60 to 75 in 14 days. It takes that long to go from 20 to 35. 15 levels either way.
In DDO the level's are constrained differently, but the concept is similar.
In Fallen Earth it took no time at all to hit level 5, a bit more time to 10. It started to dramatically slow down at 15 and remained pretty flat in Real World Time Per Level.
SWTOR... Same thing... 1-10 was quick. Then it was the capital world and level 16 (6 levels in 4 zones). Then it was 4 levels/4 zones a planet till you finished the first book at right around level 32. Each planet took the same amount of time. Ergo, so did each group of four levels.
Why do I know this? I'm an accountant. These kind of mechanical, spreadsheet aspects of games are interesting to me beyond the mere playing the game. SO I PAY ATTENTION TO THEM IN DETAIL. And when the subject comes up, I get the side benefit of knowing who's talking out their butt, and who's not.
3. Implicit, unstated argument was clear. |
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Originally posted by MosesZD You have failed completely to grasp the purpose of this post. Please return when you are free of your self-righteous attitude. |
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8/12/12 8:27:57 PM#115
Originally posted by TemperHoof Where would be a good place to read up on how you could "try" to play a healer? Current: GW2 (almost) |
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8/12/12 8:39:49 PM#116
6. Graphics from 2004
Let's be honest: the game is pretty ugly. If you're a gfx snob the game is a huge turnoff compared to other mmos like TSW, Rift, Lotro, Tera etc. While some of the character models are well done and have nice animations (Asura, Charr) the humans look absolutely horrible. The Norn in particular look like EQ1 models. Nothing ground breaking or envelope pushing here...the game is launching with DirectX 9 (again, tech from 2004). Even WoW upgraded to DX11 with Cataclysm. Obviously this doesn't have a huge impact on gameplay. But the worrisome thing is a lot of the progression in GW2 revolves around cosmetics...yet the game fails big time in the visual department. |
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8/12/12 8:45:36 PM#117
I aggre with the open world PVP thing, it can be unfair depending on what time you would be playing. Say you're in the US and it's 1am, not many americans would paly at that hour. Asians tead to stick in one server, so it might be a unfairfight.
Enter the world of Magic Earth, dragona.sc.gameclub.com |
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8/12/12 8:56:26 PM#118
Originally posted by Mardukk I tried SWTOR and TSW after 6 years of WoW trying to get away from fantasy, neither really did it for me. Ill take a chance on fantasy again if its reasonably "fresh" fantasy
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8/12/12 9:02:36 PM#119
kinda funny..... when an mmo is a themepark ''oh im not gonna play this cause its you know...like well...a themepark''
if a game is not a themepark
''oh hell no i aint gonna play something like that''
trolls be trolls >_< |
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8/12/12 9:17:26 PM#120
Originally posted by Izik I'm sorry but ... 1. You need to upgrade your Pentium 2 Computer and also adjust the settings ingame for the best graphics you can experience. 2. 3 posts in 8 years tend to make me believe you may be trolling. Read this Fact closely: "GW2 graphics in DX9 are FAR superior than WoW Graphics in DX11!" Now, waiting on your argument that WoW has different style of graphics which would make your whole comment a contradiction. |
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