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how hard will it be for small guilds to get influence, judging by the gw2wiki it feels like alot even to just get a blasted emblem. heck my guild right now is mostly a friends and family kindof guild right now so we have 7-10 people tops.
and we get only 5 influence for winning pvp, most fights in WvW I saw were long and drawn out way to long to warrant 5 influence
it's so far my only real problem (well that and my squishy pets) |
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8/11/12 6:55:08 AM#2
Originally posted by sinloi As far as I know, you can buy influence with gold. So you only need to buy a huge amount of gems with real money and trade them for gold. |
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8/11/12 6:56:02 AM#3
I believe you also get it for doing achieves, daily achieves and DEs. I am not 100% on this. Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play? |
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8/11/12 6:58:11 AM#4
Smaller guild will always progress slower than bigger one, it's logical. If you want to get faster, open your guild to outsiders and recruit. Who knows, maybe you'll make new friends in the process?
Originally posted by Magnetia This is correct :) |
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8/11/12 6:58:36 AM#5
Originally posted by Magnetia Even if that's true, it's not enough for small guild. Gem>Gold>Influence is the only way you can get the same amount of influence or more than large guilds |
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Originally posted by The_Korrigan oh I agree but it seems abit silly when you make 2 influence a DE and 5 for winning pvp that it takes 600 to even create an emblem lol.
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8/11/12 7:02:01 AM#7
Also remember that you get more of it when you play together as a group. I had a guild for me and two others in the first two beta weekends, and we got enough to research architecture lvl1 and workshop within two weekends. |
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8/11/12 7:03:59 AM#8
Keep in mind that the amount of influence you get increases for each member. If one member gets 2 influence then two members won't get 4, they will get more. So if a small guild consists of people who always play together, they can earn lots of influence per event. If a large guild is spread all around, they might not earn that much more influence. Block the trolls, don't answer them, so we can remove the garbage from these forums |
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8/11/12 7:05:09 AM#9
http://wiki.guildwars2.com/wiki/Influence
Wiki doesn't say anything about archievements earning influence. |
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8/11/12 7:54:01 AM#10
Yeah basically a small guild needs to make sure they are all in the same area doing pvp, wvw, or pve...don't spread your guild around to do their own thing, their own areas etc. Afterall it is the point of having a guild, to do the same thing together.
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
8/11/12 8:01:00 AM#11
So you will, as a guild, have to earn stuff over time? Excellent. Far better then insta granting it to everyone to can click 'guild create'. It will take small guilds longer then big guilds you say? Makes sense.
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8/11/12 8:06:30 AM#12
Hopefully it will deter people from making joke guilds. Hopefully....
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8/11/12 8:41:54 AM#13
Originally posted by sinloi this may make you feel better
http://www.lioreblog.com/2012/04/30/guild-influence-rewards-in-gw2/ “Representing” a guild means that you appear online in its roster, you’ll have its tag next to your name, you have access to that guild’s rewards, and your activities collect “influence” for that guild. Influence is sort of like “guild XP” in WoW — it’s a guild reward currency that players earn simply by playing the game. Unlike WoW, earning influence seems fairly easy for small or low-level groups. We had about six players on a gazillion different alts this weekend, all low-level of course, and you can see from our influence log that we had a steady trickle of guild currency:
EQNext press http://EQ3Wire.com EQ2: Freeport server |
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8/11/12 8:59:58 AM#14
Originally posted by sinloi
It's fast. We were all wondering and what not. So we tracked it. You're not going to have any real issues unless you're some vanity guild with just a few people who do nothing.
From our discussions:
Time will be the more significant limiting factor when it comes to what we can build. Over the first beta weekend we amassed 11,000 influence and over the second beta weekend around 7,000. The more people from the guild play together, the more influence the guild earns. Combined with the number of people who have purchased CE or DD versions of the game, we should be rolling in influence. We did about 7,000 in the third. We had over 3500 left over from the last two stress tests. One of which only 8 guild members participate because it started at 2AM London time...
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8/11/12 9:53:14 AM#15
I figured this question too and I came to the conclusion that I just needed to join a big guild to avoid this issue.
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8/11/12 9:58:48 AM#16
Big guilds always have an advantage. It just makes sense.
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Preacher26
Novice Member
Joined: 3/22/09
"This isn't good or bad. It's just the way of things. Nothing stays the same." |
8/11/12 10:03:02 AM#17
This thread is silly. Obviously a guild of 5-10 RL friends and family members should not be progressing at the same rate as a guild of 200. You will progress slower, thats working as intended. I have never played a game that this was not the case. However, you should feel a much greater sense of accomplishment as your guild completed the achievments.
Guild Wars 2 |
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8/11/12 10:36:10 AM#18
Guild improvements take a large time to build, so you usually can't spend your influence as fast as it is coming in. That means, that you have to spend your influence points on rushing the build queue, but rushing is very expensive. I think even with a 5 man guild, you can keep the build queue filled, but you can't rush anything. So you can advance steadily as a small guild, but not as fast as a big guild. |
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8/11/12 11:13:04 AM#19
If small guilds could gain influence easily.. it would make the system fairly redundant.. however.. it might be nice if for *some* of the abilities the influence cost scaled with the size of the guild.. problem with that is it would encourage elitism. People being kicked from guilds because theyre dead weight.. and Arenanet want to encourage friendly co-operation in the game. So its a no go. I think they thought this one through. |
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scarykids2
Novice Member
Joined: 4/21/10
"There are no secrets in life, just hidden truths that lie beneath the surface." - Dexter |
8/11/12 11:14:55 AM#20
yeah its more then just pvp. because me and my friend were racking up points like crazy and it wasnt even our goal.
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