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8/07/12 11:23:19 AM#41
Yeah, vials of blood and such can now be sent.
SWTOR is the greatest mmo ever! |
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Originally posted by terrant 3. blaancing on a per weapon baisis is not all that hard.
currently we have 19 wepons which from a balance standpoint (since they are all fixed) is not that many. and should be really easy to manage. even if each class has their own setups of skills. currently there is a total combination of 91 wepons. a rather easy to deal with ammount of combo's compaired to what MMO's usually have.
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8/07/12 11:23:31 AM#43
Just going to clear something up for people here because I think people in this thread are being a little vague about storage and banks and if your talking to someone who has not played it will not be immediatly obvious. When someone in this thread says you can right click a crafting material and select 'send to collection', This send that item to your bank BUT not your actual 30(or whatever it is) slot bank, into a seperate section of your bank that is just for crafting materials, in this section you have a 'slot' for every base material and this slot can hold 250 of said material. I know this is repeating a lot but a lot of people say you can send materials to your bank from anywhere, but this doesn't make it obvious that this doesn't use your conventional bank slots but a seperate crafting materials section. If you continue to make sweeping statements like you know what everyone everywhere thinks about a certain topic then I am going to shout at you. |
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8/07/12 11:25:20 AM#44
Originally posted by cloud8521 Its way more than you think though. Because a Warrior using a great sword is not the same as a mesmer using a greatsword, so you gotta really count this as 2 seperate weapons when it comes to balancing and expanded later down the line. and thats a caster and soldier using the same weapon for different things and its gotta be balanced. 91 seperate TYPES of weapon is a HUGE amount, your not thinking about the corsso over balancing, what stats can a thief bow have that wouldnt work on a ranger or would make a ranger OP? Both classes use this weapon in vastly different ways so balancing all the different iterations of the bow across 80 levels is a huge task. When you have classes corssing over like this it makes for a much more complicated balancing act. Seems to me you think balancing is easy and that my friend is naive.
If you continue to make sweeping statements like you know what everyone everywhere thinks about a certain topic then I am going to shout at you. |
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Originally posted by Macecard .. thats what the number 91 was. |
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8/07/12 11:29:03 AM#46
1. I kind of understand what you mean, but I did not know about deposit all collectibles during beta. I think I can handle bagspace once the game is released. 2. There are 2 classes that I do not like and I think which are boring. For my friends it is different, they do not like classes I like. I think we all have classes we like to skip. But as I am going to make a crafting class there is only need 1 class that I do not like;-) 3. Agree. 4. Agree. "Der Weg ist das Ziel." - "The way is the goal." |
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Originally posted by colddog04 weird because last beta they would not when using the send all button. the last beta i got my hands more into crafting too |
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8/07/12 11:34:38 AM#48
Originally posted by cloud8521 They did for me. It was the first time I recognized it. And it made me happy.
Perhaps you experienced a bug. SWTOR is the greatest mmo ever! |
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Originally posted by colddog04 maybe. but to have it all weekend long is a little odd |
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8/07/12 11:44:40 AM#50
Originally posted by Eir_S
Charr warriors shouldn't look like that!!!! |
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8/07/12 9:39:39 PM#51
Originally posted by cloud8521 You are way off, I fear.
First, let's assume ONLY 4 classes can use teh new weapon, whatever it may be, You want new skills for that weapon so..let's just assume it's a mainhand 1h weapon. that's 3 new skills per class for most classes.. How do they synergize with oddhands? What about Thief, whose #3 abilities on mainhand changes based on offhand? What about Eles, who get 4 weapon skills to every 1 another player would?
What about traits? many traits are designed specially for certain weapons. Do we create new trait lines? Do we lump your new weapons in with the old ones? What is one of these new weapons is overpowered? Can we adjust that without gimping the entire profession?
Just adding 1 skill to each profession in this game alone could requires months of testing to make sure baalnce isn't thrown all to hell. And it probably will be anyway. |
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