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Guild Wars 2 Forum » General Discussion » The reason theres no DX 11:

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80 posts found
  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6721

Logic be damned!

8/06/12 10:37:44 AM#61

I've also never been a supporter of the idea that mouse+keyboard is inherently superior than console controller.

I've played LOTS of FPS on both PC and Console, and you can get just as precise as well as "fast" on a console.

I used to play the Halo games with the sensitivity up to 10/10 and was still an amazing Sniper.

And, GW2 is a MMO not a FPS how precise does it really have to be?

(This is also coming from a guy with a 100$ mouse and 40$ "gaming surface" mousepad)

That being said, there are some games where the console controller controls are clunky and awkard - like Skyrim which pissed me off to no end sometimes - but you learn, you adapt.

I used to hate trying to snipe with a Bow in Skyrim, but I've gotten used to the clunkiness and am a Pro at it now.

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  cloud8521

Novice Member

Joined: 5/30/04
Posts: 891

8/06/12 12:24:40 PM#62
Originally posted by BadSpock

I've also never been a supporter of the idea that mouse+keyboard is inherently superior than console controller.

I've played LOTS of FPS on both PC and Console, and you can get just as precise as well as "fast" on a console.

I used to play the Halo games with the sensitivity up to 10/10 and was still an amazing Sniper.

And, GW2 is a MMO not a FPS how precise does it really have to be?

(This is also coming from a guy with a 100$ mouse and 40$ "gaming surface" mousepad)

That being said, there are some games where the console controller controls are clunky and awkard - like Skyrim which pissed me off to no end sometimes - but you learn, you adapt.

I used to hate trying to snipe with a Bow in Skyrim, but I've gotten used to the clunkiness and am a Pro at it now.

in tests between Xbox pro's and PC  players who were not all that great the pc players would win out  in tests done by microsoft. so much so it was embaressing for the pros.

 

that is the reason we never got cross platform gaming.

 

gears of wars PC was clunkied up to make  controling the game harder because the devs said that the change from Xbox to PC made the game too easy

  Naqaj

Advanced Member

Joined: 7/24/09
Posts: 1296

8/06/12 12:30:59 PM#63
Originally posted by cloud8521

in tests between Xbox pro's and PC  players who were not all that great the pc players would win out  in tests done by microsoft. so much so it was embaressing for the pros.

 

that is the reason we never got cross platform gaming.

 

gears of wars PC was clunkied up to make  controling the game harder because the devs said that the change from Xbox to PC made the game too easy

Funny how in these discussions, people always remember the tests where mouse/kb won, and never the test where they got their ass whipped by a controller

  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2110

8/06/12 12:37:01 PM#64
Originally posted by dekou

10 skills + 4 class abilities + movement + target selection + misc keys + gamepad = oh please don't

Still, hopefully the console version is alright. Lowly console peasants deserve to eat from the PC master race's table once in a while. I don't think this has anything to do with supporting or not supporting DX11, though.

I remember seeing a similar thread talking about the "lowly console peasants" who need to submit to their "PC overlords" some time ago. Yet on the SAME page there were at least 4-5 topics where the PC overlords were BEGGING for some console exclusives to be ported over to the PC :D Or all those cool multiplayer games which are dead on the PC but are very much alive on the two consoles.

Just saing -_-

 

Originally posted by cloud8521
Originally posted by BadSpock

I've also never been a supporter of the idea that mouse+keyboard is inherently superior than console controller.

I've played LOTS of FPS on both PC and Console, and you can get just as precise as well as "fast" on a console.

I used to play the Halo games with the sensitivity up to 10/10 and was still an amazing Sniper.

And, GW2 is a MMO not a FPS how precise does it really have to be?

(This is also coming from a guy with a 100$ mouse and 40$ "gaming surface" mousepad)

That being said, there are some games where the console controller controls are clunky and awkard - like Skyrim which pissed me off to no end sometimes - but you learn, you adapt.

I used to hate trying to snipe with a Bow in Skyrim, but I've gotten used to the clunkiness and am a Pro at it now.

in tests between Xbox pro's and PC  players who were not all that great the pc players would win out  in tests done by microsoft. so much so it was embaressing for the pros.

 

that is the reason we never got cross platform gaming.

 

gears of wars PC was clunkied up to make  controling the game harder because the devs said that the change from Xbox to PC made the game too easy

Yet amazing games like Forza, GT, Gears of War, Halo, Red Dead Redemption, God of War, Tekken, Mortal Kombat, UFC, Dragon's Dogma and probably another 50 gazillion games never make it to the PC. To be honest the PC catalog of exclusives is very lackluster and the PC is missing some really good games...

Did I mention how much begging PC fans had to do for Dark Souls even to arrive to the PC platform well after the console release?

  DaezAster

Advanced Member

Joined: 6/18/12
Posts: 734

8/06/12 12:46:52 PM#65
Originally posted by cloud8521
Originally posted by BadSpock

I've also never been a supporter of the idea that mouse+keyboard is inherently superior than console controller.

I've played LOTS of FPS on both PC and Console, and you can get just as precise as well as "fast" on a console.

I used to play the Halo games with the sensitivity up to 10/10 and was still an amazing Sniper.

And, GW2 is a MMO not a FPS how precise does it really have to be?

(This is also coming from a guy with a 100$ mouse and 40$ "gaming surface" mousepad)

That being said, there are some games where the console controller controls are clunky and awkard - like Skyrim which pissed me off to no end sometimes - but you learn, you adapt.

I used to hate trying to snipe with a Bow in Skyrim, but I've gotten used to the clunkiness and am a Pro at it now.

in tests between Xbox pro's and PC  players who were not all that great the pc players would win out  in tests done by microsoft. so much so it was embaressing for the pros.

 

that is the reason we never got cross platform gaming.

 

gears of wars PC was clunkied up to make  controling the game harder because the devs said that the change from Xbox to PC made the game too easy

A mouse makes precise aim better and I have said this to console players who dismiss the idea the same as many pc gamers dismiss the controller. This game does not require pixel perfect aim and has more of a beatem up style that suits a controller well.

  GamerUntouch

Novice Member

Joined: 5/11/12
Posts: 490

8/06/12 1:09:19 PM#66

It's the engine.

 

  MikeJezZ

Hard Core Member

Joined: 7/08/04
Posts: 873

Only in death, does duty end.

 
8/06/12 1:13:22 PM#67
Originally posted by Naqaj
Originally posted by cloud8521

in tests between Xbox pro's and PC  players who were not all that great the pc players would win out  in tests done by microsoft. so much so it was embaressing for the pros.

 

that is the reason we never got cross platform gaming.

 

gears of wars PC was clunkied up to make  controling the game harder because the devs said that the change from Xbox to PC made the game too easy

Funny how in these discussions, people always remember the tests where mouse/kb won, and never the test where they got their ass whipped by a controller

 

Before being a smart ass, try to get your shit straight.

 

They gimped the controls on PC, plus they gave auto aim to console boys.

 

Try to use your logical sense. I know it hurts, but try.

 

With a controller, there is an amount of time that it takes to turn around. You cant do this any faster.

 

With a flip of a mouse, you can rotate 180 degress in seconds.

 

With a controller (lets take it without auto aim), it takes time to adjust and make the right hit, while on the mouse, where you can use the whole hand instead of a finger, the aim gets more smooth and precisely.

 

I cant really find the post about it, but as you can see, theres lots of talking about the controls being gimped on the PC

 

http://www.google.dk/#q=shadowrun+on+PC+gimped+controls&hl=da&prmd=imvns&ei=CQggUO_6GeGM0AWm14GgBQ&start=10&sa=N&bav=on.2,or.r_gc.r_pw.r_qf.&fp=e63b965a743eedaa&biw=1680&bih=937

 

Seriously, dont make such a fool out of yourself. I know you are anonymous on the web - but your stupidity must hurt.

Playing ATM: Diablo III
MMO's shelted: Guild Wars 2, Darkfall: Unholy Wars, Defiance, Eve-Online, Warhammer Online, World of Warcraft, The Secret World

KICKSTARTED: Camelot Unchained. (250 USD)

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5641

I believe in life before death... So dont forget to enjoy it while you still can.

8/06/12 1:20:56 PM#68

There is no DX11 because their engine currently doesn´t support it.

 

Can be added after release,

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  terrant

Apprentice Member

Joined: 3/16/07
Posts: 1684

8/06/12 1:23:26 PM#69

Sigh.

 

Different control hardware are more optimal for certain types of gameplay. This is pretty much a fact. None of this impacts whether GW2 potentially being co-released on consoles is a good or bad thing.

 

There's nothing to say that the game can't work super awesome on a controller with the right player and the right controller. The question is what would it change?

 

FFXI's UI is pretty much universally revilved as one of the worst, clunkiest, slowest, pieces of garbage in the MMO genre. And it's that way almost entirely because they needed to make a system friendly to PS2 users as well. Now, to the best of my knowledge it was the first MMO to be launched on two platforms simultaneously, and working on much older hardware than current gens. But the point standard that Square had to release a PC game in a sub-par state to make it compatible with conoles.

 

If Anet can find a way to make a console releaseof GW2 that does NOT end up the way Square did with FFXI? Awesome. Go for it. Bring in the money.

 

Here's a question though: GW2 has a cash shop. Run by Anet. How would Microsoft/Sony feel about a third party selling products in said third party's proprietary market over Microsoft/Sony's network?

  DaezAster

Advanced Member

Joined: 6/18/12
Posts: 734

8/06/12 1:30:51 PM#70

If Anet can find a way to make a console releaseof GW2 that does NOT end up the way Square did with FFXI? Awesome. Go for it. Bring in the money.

They don't need to change the game in anyway to work on consoles besides navigation of menus. I play with a controller and it works just fine with the current setup. Players will need a chat pad for obvious reasons though.

Here's a question though: GW2 has a cash shop. Run by Anet. How would Microsoft/Sony feel about a third party selling products in said third party's proprietary market over Microsoft/Sony's network?

That's why I don't see it coming to xbox. It's the same reason the game isn't available on steam. Microtransactions

 

  Searias

Hard Core Member

Joined: 7/23/08
Posts: 459

8/06/12 1:50:56 PM#71
Originally posted by DaezAster

If Anet can find a way to make a console releaseof GW2 that does NOT end up the way Square did with FFXI? Awesome. Go for it. Bring in the money.

They don't need to change the game in anyway to work on consoles besides navigation of menus. I play with a controller and it works just fine with the current setup. Players will need a chat pad for obvious reasons though.

Here's a question though: GW2 has a cash shop. Run by Anet. How would Microsoft/Sony feel about a third party selling products in said third party's proprietary market over Microsoft/Sony's network?

That's why I don't see it coming to xbox. It's the same reason the game isn't available on steam. Microtransactions

 

I don't get it, how is having microtransactions the reason why Guild Wars 2 not coming to Steam? There are a ton of free to play games on steam that uses 3rd party microtransactions.

  DaezAster

Advanced Member

Joined: 6/18/12
Posts: 734

8/06/12 1:57:54 PM#72
Originally posted by Searias
Originally posted by DaezAster

If Anet can find a way to make a console releaseof GW2 that does NOT end up the way Square did with FFXI? Awesome. Go for it. Bring in the money.

They don't need to change the game in anyway to work on consoles besides navigation of menus. I play with a controller and it works just fine with the current setup. Players will need a chat pad for obvious reasons though.

Here's a question though: GW2 has a cash shop. Run by Anet. How would Microsoft/Sony feel about a third party selling products in said third party's proprietary market over Microsoft/Sony's network?

That's why I don't see it coming to xbox. It's the same reason the game isn't available on steam. Microtransactions

 

I don't get it, how is having microtransactions the reason why Guild Wars 2 not coming to Steam? There are a ton of free to play games on steam that uses 3rd party microtransactions.

I believe it has to do with the way these transactions are split amongst said parties. Anet already stated that they don't agree with the steam policies which is probably wanting a certain percantage etc. Microsoft has big fee's for publishing patches and the like that will make it hard for any mmo to appear on xbox live. Did you hear about the fez patch?

  The1ceQueen

Hard Core Member

Joined: 1/02/08
Posts: 1916

"Always borrow money from a pessimist. They won't expect it back."

8/06/12 2:25:31 PM#73
Originally posted by The_Korrigan

I don't see what's stopping them from having a DX11 rendering path. The fact that there's going to be a console version (would be XBox only then?) has nothing to do with that.

This said, if they ever make a console version, I hope it will be on separate servers. The last thing the PC version needs is the servers invaded by the xbox kiddies. But I'm quite confident servers will be different, the client will also need to be seriously dumbed down to fit console controlers since everything now relies on mouse usage. My guess is that the console gameplay will be different and much more simplistic than the PC gameplay, if it ever happens.

I agree, I'd much rather them have their own servers.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Siphaed

Elite Member

Joined: 1/17/08
Posts: 381

8/06/12 2:48:55 PM#74
Originally posted by MikeJezZ
http://massively.joystiq.com/2012/02/15/guild-wars-2-console-version-confirmed/

Mind you that was in Febuary prior to the big buzz about the new Xbox720 coming next year.  With that, most likely they'll scrap an Xbox version for the new Xbox instead.

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6721

Logic be damned!

8/06/12 2:51:52 PM#75
Originally posted by DaezAster

A mouse makes precise aim better and I have said this to console players who dismiss the idea the same as many pc gamers dismiss the controller. This game does not require pixel perfect aim and has more of a beatem up style that suits a controller well.

Yep.

And to the guy who said "you can't turn around as fast with a controller" umm have you ever heard of sensitivity settings?

WHAT? CONTROLLERS HAVE CUSTOMIZABLE SETTINGS TOO? BLURGH

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  SanHor

Apprentice Member

Joined: 1/13/10
Posts: 340

8/06/12 4:11:50 PM#76
Originally posted by Denambren

I always drop my games to Direct X 9 to improve the framerate, and this is with a GTX 670, 32 GB RAM, 120gb SSD for OS and 250gb SSD for games, i7 2700 (not overclocked yet though)

IMO, the graphical improvements in Direct X 11 don't justify the extra GPU power used, and I need 120 fps to take advantage of my 120hz monitor (BENQ XL2420T)  and Vsync enabled. With the hope of pulling off 120 fps in Guild Wars 2,  I'll be trying to overclock my CPU to 5.0ghz with the Corsair H100 water cooler. Having DX11 is just going to slow me down, so bring on the DX9.

 

This is blasphemy, this is madness! With that GPU you can easily pull +100 fps with DX10 in most games. You won't notice a difference between 100 -120 fps which is more than enough for FPS, not to mention MMOs like GW2. Do yourself a favour and play GW2 on DX10.

  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2110

8/07/12 1:13:04 PM#77
Originally posted by MikeJezZ
Originally posted by Naqaj
Originally posted by cloud8521

in tests between Xbox pro's and PC  players who were not all that great the pc players would win out  in tests done by microsoft. so much so it was embaressing for the pros.

 

that is the reason we never got cross platform gaming.

 

gears of wars PC was clunkied up to make  controling the game harder because the devs said that the change from Xbox to PC made the game too easy

Funny how in these discussions, people always remember the tests where mouse/kb won, and never the test where they got their ass whipped by a controller

 

Before being a smart ass, try to get your shit straight.

 

They gimped the controls on PC, plus they gave auto aim to console boys.

 

Try to use your logical sense. I know it hurts, but try.

 

With a controller, there is an amount of time that it takes to turn around. You cant do this any faster.

 

With a flip of a mouse, you can rotate 180 degress in seconds.

 

With a controller (lets take it without auto aim), it takes time to adjust and make the right hit, while on the mouse, where you can use the whole hand instead of a finger, the aim gets more smooth and precisely.

 

I cant really find the post about it, but as you can see, theres lots of talking about the controls being gimped on the PC

 

http://www.google.dk/#q=shadowrun+on+PC+gimped+controls&hl=da&prmd=imvns&ei=CQggUO_6GeGM0AWm14GgBQ&start=10&sa=N&bav=on.2,or.r_gc.r_pw.r_qf.&fp=e63b965a743eedaa&biw=1680&bih=937

 

Seriously, dont make such a fool out of yourself. I know you are anonymous on the web - but your stupidity must hurt.

Lol are you pissed off that the PC platform is super neglected and there are very few major PC releases? They compared shooters, what about RPGs? What about racers, fighting games, beat them up etc.? Those games are unplayable with a keyboard.

I don't understand this hate towards controllers? Why are so many PC fans so threatened by controllers? Some even get offended at the thought of using a controller. Controllers are superior for some genres, the same way a keyboard is superior for others. But most of those sick Call of Duty fans will own me (and probably you) any time of the day with their inferior controller while we are playing on ridiculously overpriced razor keyboard and mouse.

  cloud8521

Novice Member

Joined: 5/30/04
Posts: 891

8/07/12 1:22:30 PM#78
Originally posted by fivoroth
Originally posted by MikeJezZ
Originally posted by Naqaj
Originally posted by cloud8521

in tests between Xbox pro's and PC  players who were not all that great the pc players would win out  in tests done by microsoft. so much so it was embaressing for the pros.

 

that is the reason we never got cross platform gaming.

 

gears of wars PC was clunkied up to make  controling the game harder because the devs said that the change from Xbox to PC made the game too easy

Funny how in these discussions, people always remember the tests where mouse/kb won, and never the test where they got their ass whipped by a controller

 

Before being a smart ass, try to get your shit straight.

 

They gimped the controls on PC, plus they gave auto aim to console boys.

 

Try to use your logical sense. I know it hurts, but try.

 

With a controller, there is an amount of time that it takes to turn around. You cant do this any faster.

 

With a flip of a mouse, you can rotate 180 degress in seconds.

 

With a controller (lets take it without auto aim), it takes time to adjust and make the right hit, while on the mouse, where you can use the whole hand instead of a finger, the aim gets more smooth and precisely.

 

I cant really find the post about it, but as you can see, theres lots of talking about the controls being gimped on the PC

 

http://www.google.dk/#q=shadowrun+on+PC+gimped+controls&hl=da&prmd=imvns&ei=CQggUO_6GeGM0AWm14GgBQ&start=10&sa=N&bav=on.2,or.r_gc.r_pw.r_qf.&fp=e63b965a743eedaa&biw=1680&bih=937

 

Seriously, dont make such a fool out of yourself. I know you are anonymous on the web - but your stupidity must hurt.

Lol are you pissed off that the PC platform is super neglected and there are very few major PC releases? They compared shooters, what about RPGs? What about racers, fighting games, beat them up etc.? Those games are unplayable with a keyboard.

I don't understand this hate towards controllers? Why are so many PC fans so threatened by controllers? Some even get offended at the thought of using a controller. Controllers are superior for some genres, the same way a keyboard is superior for others. But most of those sick Call of Duty fans will own me (and probably you) any time of the day with their inferior controller while we are playing on ridiculously overpriced razor keyboard and mouse.

i playu racing games jsut fine with a keyboard thankyou.  beatemups  work wonderfully on keyboards too, you dont need a joystick for beatem ups.   rpgs work great on pc too.  turn based? mouse though the whole thing 10 times faster then on a gamepad. action rpg? everyone knows skyrim is best on pc and we do aleady play MMO's which are basicly rpg games.

 

you can play any game type with a keyboard or M+K setup,  a controller on the otherhand, was designed to do everything but it excells at nothing.

  Gundric

Advanced Member

Joined: 12/19/07
Posts: 334

If lovin games is wrong, I don't wanna be right

8/07/12 9:27:23 PM#79

I'm surprised that nobody has mentioned this here yet but this was posted on Facebook earlier today reguarding DX 11.

 

 

"For those of you who have been asking about DX11 support for Guild Wars 2, our goal with GW2 has always been to provide a gorgeous fantasy world while at the same time running on a wide range of gaming PCs.

Focusing on DX9 allows us to do this, as it’s a much wider supported graphics API than DX11 is and we wanted our game to reach as many of our fans as possible.

We will be evaluating supporting DX11 post launch. ~RB2"

 


 

  cloud8521

Novice Member

Joined: 5/30/04
Posts: 891

8/07/12 10:07:44 PM#80
Originally posted by Blitz555

I'm surprised that nobody has mentioned this here yet but this was posted on Facebook earlier today reguarding DX 11.

 

 

"For those of you who have been asking about DX11 support for Guild Wars 2, our goal with GW2 has always been to provide a gorgeous fantasy world while at the same time running on a wide range of gaming PCs.

Focusing on DX9 allows us to do this, as it’s a much wider supported graphics API than DX11 is and we wanted our game to reach as many of our fans as possible.

We will be evaluating supporting DX11 post launch. ~RB2"

 


 

no one uses facebook anymore :)

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