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So my wife and I will both be playing, judging by her teamspeak server a large amount of our 12 year old guild will be as well. Short and sweet Combat )) The Good ---- improves on any other system i've ever tries.. which is nearly all of them. Very diverse with the ability to swap and combine weapons off hand / main hand with different skills for all types. The Bad ---- If it gets laggy, the responsiveness is very noticible due to the speed of combat Questing )) The Good --- It just happens, you venture around, events appear in your quest window and you and anyone else around just get on it. You don't have to LFG, you don't have to form a raid, you don't have to bitch and yell at everyone to stop tagging your mobs, and you can help people without feeling like you are interfereing. The Bad --- I spoke to no one except 3 people that rezzed me in the last BWE, which being BWE was probably the culprit. Once I know the community is the community it will probably be different. PVE didn't do it because I didn't want to spoil it for launch Dungeons same DId a little crafting, looks great, seemed fun
Perks ---- Sort bag, well compact it. Send crafting mats to crafting mats bank tab from anywhere, no mob tagging, kill stealing, loot is yours no matter how many people killed the big beasty that dropped the chest...
too long of a list really, |
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