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7/27/12 10:06:03 AM#21
Long WvW queue times has always stuck out in my mind as perhaps the biggest problem that anet will face when it comes to angry players that cant get their WvW fix within a fairly reasonable amount of time.. The WvW is great stuff but having to wait an hour or more will infuriate many players especially those who dont have an hour or more to wait and i hope anet can eventually come up with a viable solution.. Playing GW2.. |
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7/27/12 10:08:58 AM#22
Originally posted by meddyck That would add tier progression to the game and that's not what Arena-net want for the game. |
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7/27/12 10:11:17 AM#23
FWIW, my understanding was that they were not increasing the capacity until they had stressors figured out and optimizing done. I heard that they can increase the cap substantially more than where it is at... 1000 more or so.
Of course, that is just what I heard. |
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7/27/12 10:12:56 AM#24
Originally posted by meddyck Didn't play DAOC. Do you mean like few more smaller areas that also contribute to overal score? If yes then I guess that could also help spread population that wants to do WvWvW and it could at least ease up tensions for those people that can't get into big map. Getting into smaller map that also helps overall battle beats standing in some PVE area on your server waiting in queue. This way you also wait but at same time you help your server too. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
7/27/12 10:29:09 AM#25
Originally posted by Gaia_Hunter Not quite so obvious to me, but I haven't played yet so perhaps you are right. ( i was thinking how in EVE they actually physically move a region to a separate server when they know the load is going to be extra heavy) you can always put a door on it and force people into the other 3 zones if necessary, but sounds unpleasant. Of course the other solution is to lower server caps until they stop overflowing the PVP zone.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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7/27/12 10:39:29 AM#26
Originally posted by Kyleran Well WvW consists of 4 maps, 3 mirror image borderland servers that perform as home for each of the servers and can be invaded by other servers, and 1 neutral zone called the eternal battle grounds. They are persistant. It involves the capture of several objective - towers, keeps, castles, supply camps. Each of these objectives will grant points to the controller every few minutes. You can choose which of the 4 maps you want to join.
Lets say there was an overflow. Imagine the red server conquers a stronghold on the overflow server, but not on the main map? How would that work? Imagine the red server has loads of people queueing, so it kicks them into overflow, but the other servers don't have enough people to fill the main map. Are those reds players supposed to fight alone?
There cannot be an overflow because it is a persistent warfare, where the layout of the map (who is controlling what ehere) matters. In PvE all that matters is your personal progression - doesn't matter if the shadow behemoth spawns in the overflow while it didn't in your home server. You can even freely visit other servers for PvE. Currently playing: GW2 |
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7/27/12 10:44:26 AM#27
Ya, they will be WvW problems. But I will rather they have a queue than have it unplayable like aion. Having to shift+f12 whenver i had more than 100 ppl on my screen blows. Also if you really want to avoid queuing play on a not as popular server. I was going to play on fort aspendwood but I realize if I did that, I probably wont have access to WvW for a very long time. |
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7/27/12 11:12:47 AM#28
Let's be realistic here. WvWvw is NOT just the Eternal Battlegrounds, but also the other 3 maps. That said, the other maps sometimes have almost NO queue to them, which players can go to those maps while waiting for the Eternal Battlegrounds if that's what they're wanting. In total across the four maps there is supposedly some 2,000 player cap. That's a lot of people.
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7/27/12 11:21:27 AM#29
Originally posted by Lord.Bachus imo this will only be a starting prob. the PvErs will remember why they never did PvP before and go to the PvE game again :)
the mass ain't pvp, never been. "I'll never grow up, never grow up, never grow up! Not me!" |
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7/27/12 11:37:13 AM#30
WvW was taken down at times during the last BWE. I was in queue for ages before someone directed me to the main forums where it was announced. edit: I remember a topic on the official forums asking about adding more WvW maps, and I believe a dev responded that it's possible after launch. |
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7/27/12 12:16:30 PM#31
Originally posted by Siphaed Depends on the server sizes and the percentage of the population interested on WvW. 2000 people dividing by 3 is only 667 players per server. If servers are 10000 people, if 6% of them decide to go play WvW it will fill it. Currently playing: GW2 |
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7/27/12 12:31:53 PM#32
Originally posted by vmoped There was no need to autorun. I had to leave the computer in a hurry at one point (baby crying) and couldn't come back until 3 hours later, my toon was still there standing where I left it. There's just no auto-logout in GW2, I guess because there wasn't one in GW1 either (I once left a toon logged in for 11 hours so I wouldn't have to start a mission from scratch). I also reported it and left it as a suggestion to add an auto-logout timer at least to the WvW areas. What can men do against such reckless hate? |
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7/27/12 12:42:12 PM#33
I heard there was an issue with the WvW queue not working properly, apprently spamming F to join let you get in before people who'd queued for hours. |
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