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Guild Wars 2 Forum » General Discussion » WvWvW Queue culprit

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33 posts found
  dageeza

Advanced Member

Joined: 8/14/04
Posts: 577

7/27/12 10:06:03 AM#21

Long WvW queue times has always stuck out in my mind as perhaps the biggest problem that anet will face when it comes to angry players that cant get their WvW fix within a fairly reasonable amount of time..

The WvW is great stuff but having to wait an hour or more will infuriate many players especially those who dont have an hour or more to wait and i hope anet can eventually come up with a viable solution..

Playing GW2..

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

7/27/12 10:08:58 AM#22
Originally posted by meddyck

There's an obvious solution straight out of DAOC: add battlegrounds for sub-80s to play in. That would both reduce the crowding in WvW and take care of the inevitable problem that will occur a few weeks/months after release when players discover that bolstered level 80s get face smashed by actual level 80s who have all their skill points, traits, and level 80 gear.

That would add tier progression to the game and that's not what Arena-net want for the game.

  Thupli

Elite Member

Joined: 7/25/11
Posts: 237

7/27/12 10:11:17 AM#23

FWIW, my understanding was that they were not increasing the capacity until they had stressors figured out and optimizing done.  I heard that they can increase the cap substantially more than where it is at... 1000 more or so.

 

Of course, that is just what I heard.

  Adzija

Novice Member

Joined: 6/11/12
Posts: 58

7/27/12 10:12:56 AM#24
Originally posted by meddyck

There's an obvious solution straight out of DAOC: add battlegrounds for sub-80s to play in. That would both reduce the crowding in WvW and take care of the inevitable problem that will occur a few weeks/months after release when players discover that bolstered level 80s get face smashed by actual level 80s who have all their skill points, traits, and level 80 gear.

Didn't play DAOC.

Do you mean like few more smaller areas that also contribute to overal score? If yes then I guess that could also help spread population that wants to do WvWvW and it could at least ease up tensions for those people that can't get into big map.

Getting into smaller map that also helps overall battle beats standing in some PVE area on your server waiting in queue. This way you also wait but at same time you help your server too.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16757

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

7/27/12 10:29:09 AM#25
Originally posted by Gaia_Hunter
Originally posted by Kyleran

Hmm, so no overflow technology in place to take people to an alternate map or something? 

I see some people managed to play over 8 hours, is that just luck of the draw?

 

WvW doesn't have overflow for obvious reasons.

Not quite so obvious to me, but I haven't played yet so perhaps you are right.  ( i was thinking how in EVE they actually physically move a region to a separate server when they know the load is going to be extra heavy)

you can always put a door on it and force people into the other 3 zones if necessary, but sounds unpleasant.

Of course the other solution is to lower server caps until they stop overflowing the PVP zone.

 

 

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1699

7/27/12 10:39:29 AM#26
Originally posted by Kyleran
Originally posted by Gaia_Hunter
Originally posted by Kyleran

Hmm, so no overflow technology in place to take people to an alternate map or something? 

I see some people managed to play over 8 hours, is that just luck of the draw?

 

WvW doesn't have overflow for obvious reasons.

Not quite so obvious to me, but I haven't played yet so perhaps you are right.

you can always put a door on it and force people into the other 3 zones if necessary, but sounds unpleasant.

Of course the other solution is to lower server caps until they stop overflowing the PVP zone.

Well WvW consists of 4 maps, 3 mirror image borderland servers that perform as home for each of the servers and can be invaded by other servers, and 1 neutral zone called the eternal battle grounds. They are persistant.

It involves the capture of several objective - towers, keeps, castles, supply camps.

Each of these objectives will grant points to the controller every few minutes.

You can choose which of the 4 maps you want to join.

 

Lets say there was an overflow.

Imagine the red server conquers a stronghold on the overflow server, but not on the main map? How would that work?

Imagine the red server has loads of people queueing, so it kicks them into overflow, but the other servers don't have enough people to fill the main map. Are those reds players supposed to fight alone?

 

There cannot be an overflow because it is a persistent warfare, where the layout of the map (who is controlling what ehere) matters.

In PvE all that matters is your personal progression - doesn't matter if the shadow behemoth spawns in the overflow while it didn't in your home server. You can even freely visit other servers for PvE.

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  silvermember

Advanced Member

Joined: 3/02/12
Posts: 445

7/27/12 10:44:26 AM#27

Ya, they will be WvW problems. But I will rather they have a queue than have it unplayable like aion. Having to shift+f12 whenver i had more than 100  ppl on my screen blows. 

Also if you really want to avoid queuing play on a not as popular server. I was going to play on fort aspendwood but I realize if I did that, I probably wont have access to WvW for a very long time.

  Siphaed

Elite Member

Joined: 1/17/08
Posts: 384

7/27/12 11:12:47 AM#28

Let's be realistic here.   WvWvw is NOT just the Eternal Battlegrounds, but also the other 3 maps.  That said, the other maps sometimes have almost NO queue to them, which players can go to those maps while waiting for the Eternal Battlegrounds if that's what they're wanting.  In total across the four maps there is supposedly some 2,000 player cap.  That's a lot of people.

  Thane

Elite Member

Joined: 8/14/03
Posts: 1368

I'm a leaf on the wind. Watch how I soar.

7/27/12 11:21:27 AM#29
Originally posted by Lord.Bachus

I think this might be the biggest problem they face right now.

 

Everyone wnats to enter WvWvW and there is not enough place. And as people get to max level this will get even worse.  

 

Now with BWE3 Arenanet raised the player limit (almost doubled it) on each server, while the number of players that can acces WvWvW is allready maxed for a single zone with the current server technollogy.

 

I don´t see room for much improvement in raising the single zone player cap, because allready there is a huge amount of lag under certain circumstances.  So that means the long WvWvW Queues are there to stay  (was 3 hours in Queue without getting acces this weekend, not even knowing how long the Queue was )

 

 

People will want to play WvWvW and if the queues stay that long people will certainly get irritated. And i don´t see any short term solutions to increase player cap in the current zones.  I predict people getting pissed about this in less then 2 weeks after release. 

imo this will only be a starting prob.

the PvErs will remember why they never did PvP before and go to the PvE game again :)

 

the mass ain't pvp, never been.

"I'll never grow up, never grow up, never grow up! Not me!"

  Redfeather75

Novice Member

Joined: 7/08/05
Posts: 51

7/27/12 11:37:13 AM#30

WvW was taken down at times during the last BWE. I was in queue for ages before someone directed me to the main forums where it was announced.
I think Saturday night was the longest. I ended up just going to sleep.
Other than that I did not have to wait long queuing to get in.

edit: I remember a topic on the official forums asking about adding more WvW maps, and I believe a dev responded that it's possible after launch.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1699

7/27/12 12:16:30 PM#31
Originally posted by Siphaed

Let's be realistic here.   WvWvw is NOT just the Eternal Battlegrounds, but also the other 3 maps.  That said, the other maps sometimes have almost NO queue to them, which players can go to those maps while waiting for the Eternal Battlegrounds if that's what they're wanting.  In total across the four maps there is supposedly some 2,000 player cap.  That's a lot of people.

Depends on the server sizes and the percentage of the population interested on WvW.

2000 people dividing by 3 is only 667 players per server.

If servers are 10000 people, if 6% of them decide to go play WvW it will fill it.

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  L0C0Man

Novice Member

Joined: 1/30/09
Posts: 918

7/27/12 12:31:53 PM#32
Originally posted by vmoped

This will likely be a server specific issue across many servers.  I believe the headstart servers will be the worst.  I imagine any servers they add after headstart will have lower queues until the population balances out across servers.  Maguuma wasn't bad, and some mates on the unofficial US RP server had no issues (but were getting pounded).  The really popular servers are gonna be hell in regards to waiting to get into WvW.

I hate to say this, but I found that you could park your toon with autorun into a wall (old school mmo trick to prevent auto logout) and return without having to que back up.  I reported it every BWE and stress test in hopes they remove it before AFK'ing to prevent the queue becomes a rampant issue.

Cheers!

There was no need to autorun. I had to leave the computer in a hurry at one point (baby crying) and couldn't come back until 3 hours later, my toon was still there standing where I left it. There's just no auto-logout in GW2, I guess because there wasn't one in GW1 either (I once left a toon logged in for 11 hours so I wouldn't have to start a mission from scratch).

I also reported it and left it as a suggestion to add an auto-logout timer at least to the WvW areas.

What can men do against such reckless hate?

  dlld

Elite Member

Joined: 5/31/08
Posts: 489

7/27/12 12:42:12 PM#33

I heard there was an issue with the WvW queue not working properly, apprently spamming F to join let you get in before people who'd queued for hours.

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