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Guild Wars 2 Forum » General Discussion » Attack animations and sounds are lacking...

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103 posts found
  gessekai332

Apprentice Member

Joined: 3/31/07
Posts: 608

 
7/16/12 2:18:05 AM#1

Since i've been praising this game ever since it was announced and even bought the artbook and read both novels I'd like to point out something I didnt like about this game, and thats the attack animations and sounds. For some reason another, whenver you hit a monster it feels lacking somehow. i cant put my finger on it but you do see this in some games. In games like Aion, Diablo 3 or TERA you can really feel the hit of your weapon as it connects and the monster recoils. in games like WAR, and GW2 when you hit something for some reason you dont feel it as much. Maybe it has something to do with how the models are made or game physics. And this i feel is a very important aspect to mmorpgs, the rewarding feeling of hitting your opponent and then finally killing it. Anyone feel the same way or know what the problem is?

 

edit: whoops typo DX

  Mexorilla

Apprentice Member

Joined: 5/09/12
Posts: 316

7/16/12 2:25:33 AM#2

i actually thought that was one of the strong points of the game.   aside from a few of the attacks having terrible sfx i think they got it right for the most part.

  QSatu

Hard Core Member

Joined: 10/14/06
Posts: 1710

7/16/12 5:00:22 AM#3

For me GW2 has one of the best animations and sounds I've seen in a loong time.

  User Deleted
7/16/12 5:04:06 AM#4

When I bash opponents with my Warrior, it for sure feels like hitting them - and the sound is nicely appropriate too. The animations are great.

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

7/16/12 5:06:31 AM#5

*Checked user's post history*

Yeah, I know what this is really about.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  thekid1

Apprentice Member

Joined: 7/10/05
Posts: 742

7/16/12 5:21:17 AM#6
Originally posted by GTwander

*Checked user's post history*

Yeah, I know what this is really about.

Care to explain this to us then Mr. writer, musician, game designer?

You really are a renaissance man aren't you.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5664

I believe in life before death... So dont forget to enjoy it while you still can.

7/16/12 5:23:12 AM#7

Before bashing on the annimations, people should understand that a guildwars annimation is not a streamed annimation, it can be changed intoo something else at any 10th of a seccond. 

 

Now if you compare this technollogy to games like TERA, where every annimation takes 2 secconds to finnish preventing people to do anything else, its understandable that when people do some akward things with their character, it just may look akward too.  GW2 is the only game to have sepperate annimations for lower and upper boddy that have to work in conjunction with eachother. 

 

So while studying Youtube videos, these annimations sometimes look a little strange, actually playing the character with all the freedom feels incredible much better then the very stylished TERA mechanics. The flow you play feels so natural and free, that those little awkward edges of the annimations (that i personally dont even see in videos) will not even be noticeble. 

 

The GW2 annimations through this technollogy are probably one of the major strong points of the game.

 

And the sounds are right on par... very much in sync with the action on the screen. When playing the game the combination of attack annimations, freedom and sound makes the combat feel connected and immersive.

 

 

 

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  Puraimaru

Novice Member

Joined: 6/09/11
Posts: 72

7/16/12 5:27:50 AM#8
Originally posted by gessekai332

Since i've been praising this game ever since it was announced and even bought the artbook and read both novels I'd like to point out something I didnt like about this game, and thats the attack animations and sounds. For some reason another, whenver you hit a monster it feels lacking somehow. i cant put my finger on it but you do see this in some games. In games like Aion, Diablo 3 or TERA you can really feel the hit of your weapon as it connects and the monster recoils. in games like WAR, GW2, and TERA when you hit something for some reason you dont feel it as much. Maybe it has something to do with how the models are made or game physics. And this i feel is a very important aspect to mmorpgs, the rewarding feeling of hitting your opponent and then finally killing it. Anyone feel the same way or know what the problem is?

http://www.youtube.com/watch?v=clyvEMEJE50 @ about 4:00 there was mention by the sound guys that beta players wanted more sound in atks etc and they are working on that.

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

7/16/12 5:32:19 AM#9
Originally posted by thekid1
Originally posted by GTwander

*Checked user's post history*

Yeah, I know what this is really about.

Care to explain this to us then Mr. writer, musician, game designer?

You really are a renaissance man aren't you.

I'm a triple threat.

~but yeah, I rescind my comment. It seems the OP sways between the TSW and GW2 forums but doesn't necessarily clown either of them... but I do find it ironic he would point out the animation/sound issues in this one, rather than the other.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  korent1991

Elite Member

Joined: 5/01/09
Posts: 1170

7/16/12 5:33:09 AM#10

I think animations are really working well... Even tho some sound effects are wierd, but I don't even notice them now xD

I know this is like an worn out shoe, but... I think they made really good animations, kinda one of the best I've seen in long time now...

"Happiness is not a destination. It is a method of life."
-------------------------------

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3784

7/16/12 5:44:14 AM#11

I could've understood this in the first BWE.

They improved on that quite a lot though. Honestly, I can't think of any MMOs that do this better, without rooting your character in place to do it.

As Bachus pointed out, the freedom of movement in this game does have a different feel to it. I wouldn't say it feels less impactful, especially when you hit a monster in the face w/ a hammer, see him get knocked down, and your whole screen shakes from the impact. However it does feel different.

Certaintly some skills feel more of an impact than others. Fireballs don't feel as heavy as they might in other games, but a lightning strike does. A sword may feel like you're just brushing a bit of steel against something, but a hammer feels like you're slamming them to the ground.

Maybe it's a style choice, but personally I like the diversity. The big attacks feel big, and this is helped by the smaller attacks feeling less powerful. I like that I can start out w/ 2 swords and feel like i'm just poking at things while they bleed, and then switch to a greatsword, and feel like i'm swinging a massive heavy sword around. It adds some nice diversity.

  chryses

Novice Member

Joined: 5/29/07
Posts: 1437

7/16/12 6:07:31 AM#12

I prefer more gore and guts but I know its GW2 not AoC.

However I was slightly blown away with the movement in combat.  So refreshing to have a lot of skills that still fire off when you jump and dive etc.  I had some really nice moments firing off arrows and then jumping off a cart and still going through a special move.

Little things like running and healing at the same time, just brings in a fast action feel to combat.  I hate having to stop mid combat, push special combo/heal, move a tiny bit and it fails. 

I did try another race/class and it didn't feel so good. So I assume some classes feel better than others.

 

  DKLond

Elite Member

Joined: 5/21/08
Posts: 420

7/16/12 6:13:11 AM#13

I'm not a fan of GW2 - and I'm kinda "meh" about it, but even I have to acknowledge that the animations are pretty good. The game has a very fluid feel to it - and the combat FELT dynamic, even if I don't like the limited arsenal approach.

That said, I'm not a fan of the semi-asian art style at all.

  BizkitNL

Old School

Joined: 12/29/02
Posts: 2162

"Free to play, pay to win""

7/16/12 6:16:29 AM#14

I'm quite happy with the "feel".

0___x "I'm afraid I can't do that, Dave".

  xenogias

Novice Member

Joined: 9/13/07
Posts: 1934

7/16/12 6:17:39 AM#15

Animations and sounds lacking? No, not really. Maybe a skill here and ther but overall its verry well done. Now if you want to talk about the way to over the top particle effects? The ones they said they would tone down and havent yet? Yea THOES are anoying. I know some people like them. But I'm going to guess thoes people didnt try a melee character. When I cant see whats going on as a melee because of all the particle effects THAT is way to much.

  User Deleted
7/16/12 6:20:04 AM#16

For a non action game, i'm quite impressed actually. I don't find them the best ever in any way, but they're good.

  BizkitNL

Old School

Joined: 12/29/02
Posts: 2162

"Free to play, pay to win""

7/16/12 6:21:33 AM#17
Originally posted by xenogias

Animations and sounds lacking? No, not really. Maybe a skill here and ther but overall its verry well done. Now if you want to talk about the way to over the top particle effects? The ones they said they would tone down and havent yet? Yea THOES are anoying. I know some people like them. But I'm going to guess thoes people didnt try a melee character. When I cant see whats going on as a melee because of all the particle effects THAT is way to much.

You know, I've had that with SO many games that I just got used to it :). Heck, I even play melee just to be enveloped by it all!

But I know what you mean. I guess we'll see this weekend.

0___x "I'm afraid I can't do that, Dave".

  seridan

Novice Member

Joined: 5/26/12
Posts: 1211

7/16/12 6:24:02 AM#18

I was surprised by how good combat feels in the game, both animations and sound were excellent.

Block the trolls, don't answer them, so we can remove the garbage from these forums

  xenogias

Novice Member

Joined: 9/13/07
Posts: 1934

7/16/12 6:29:50 AM#19
Originally posted by BizkitNL
Originally posted by xenogias

Animations and sounds lacking? No, not really. Maybe a skill here and ther but overall its verry well done. Now if you want to talk about the way to over the top particle effects? The ones they said they would tone down and havent yet? Yea THOES are anoying. I know some people like them. But I'm going to guess thoes people didnt try a melee character. When I cant see whats going on as a melee because of all the particle effects THAT is way to much.

You know, I've had that with SO many games that I just got used to it :). Heck, I even play melee just to be enveloped by it all!

But I know what you mean. I guess we'll see this weekend.

By itself it was just mildly anoying. My biggest issue (at this point, it could change) is that they said they WOULD change it. I believe they said they would add a slider so thoes that like the over the top fx could keep them and thoes that didnt could tone them down. So far it hasnt happened. Thats what bothers me. It was a HUGE deal after the first BWE and everyone has taken Anet at thier word, myself included. But now, with only one weekend left before launch I'm beginning to wonder.

Like you said though, we have to see what this weekend brings. It could be that I cant bring this up as a bad point agains the game anymore :)

  claytos

Novice Member

Joined: 5/14/11
Posts: 181

7/16/12 6:31:53 AM#20

Here you go for the attack sounds : here

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