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Guild Wars 2 Forum » General Discussion » GW2 delayed more than 3 years, what happened?

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51 posts found
  Falcomith

Advanced Member

Joined: 7/03/09
Posts: 747

7/10/12 9:23:01 PM#41
Originally posted by Loke666
Originally posted by Falcomith

Actually they did comment on the 2008 beta. At the time they had a simple website to register for beta shortly after the announcement they were working on it.

As far as why it was delayed, I remember watching a developer video blog last year (It may still be on the ArenaNet site buried) that the GW1 engine wasnt doing to well with the different things, like dynamic events and other implementations they were trying to adapt early on. Along with that, they hired a new artist that brought something fresh to the table in which blew away what they had already put into the game and had imagined. Therefore, they had to pretty much start over, along with rebuilding the engine. I would imagine that was the cause of most of the delay.

But now we have an awesome mmo on the horizon.

I heard that it was because they were really unhappy on how the engine handled the effects so they bought tools to make them better (probably because they got a better budget then). But it still is just one of the reasons.

Okay. Found the video. It sounds like it was more about the art. 6:23 is where Daniel Dociu talk about starting over or just read the quote. http://www.youtube.com/watch?v=9GwKGbNKQHE

Daniel Dociu: "I came on roughly halfway through the development process and at that point the technology had been developed but the art was pretty much just placeholders so we’ve started over and scrapped everything and all the art assets and rebuilt the entire game from scratch."

  Grimrist000

Novice Member

Joined: 12/08/10
Posts: 85

7/10/12 9:35:37 PM#42
Originally posted by Falcomith
Originally posted by Loke666
Originally posted by Falcomith

Actually they did comment on the 2008 beta. At the time they had a simple website to register for beta shortly after the announcement they were working on it.

As far as why it was delayed, I remember watching a developer video blog last year (It may still be on the ArenaNet site buried) that the GW1 engine wasnt doing to well with the different things, like dynamic events and other implementations they were trying to adapt early on. Along with that, they hired a new artist that brought something fresh to the table in which blew away what they had already put into the game and had imagined. Therefore, they had to pretty much start over, along with rebuilding the engine. I would imagine that was the cause of most of the delay.

But now we have an awesome mmo on the horizon.

I heard that it was because they were really unhappy on how the engine handled the effects so they bought tools to make them better (probably because they got a better budget then). But it still is just one of the reasons.

Okay. Found the video. It sounds like it was more about the art. 6:23 is where Daniel Dociu talk about starting over or just read the quote. http://www.youtube.com/watch?v=9GwKGbNKQHE

Daniel Dociu: "I came on roughly halfway through the development process and at that point the technology had been developed but the art was pretty much just placeholders so we’ve started over and scrapped everything and all the art assets and rebuilt the entire game from scratch."

actually, i think he was talking about GW1, not GW2.

  Volkon

Elite Member

Joined: 9/14/10
Posts: 3282

Facts do not require fiction for balance.

7/10/12 9:48:24 PM#43

What happened is simple.

 

It wasn't ready.

 

What's important now is that it practically is, just a little more spit-shine between now and Aug 28th. For the quality we're getting, well worth the wait. Imagine if SWTOR took a couple more years to really nail it instead of rushing to release...

Oderint, dum metuant.

  lilHeala

Apprentice Member

Joined: 8/30/11
Posts: 528

7/11/12 5:21:57 AM#44

I don't care what delayed it, I'm happy that it will release in the awesome state it currently is in and if they hadn't delayed their original projected dates the game wouldn't have turned out this way.

It's one of those things you can speculate about for as long as you want / can but only Anet / NCsoft know the real reason.

  Mrlogic

Novice Member

Joined: 6/06/08
Posts: 191

7/11/12 5:29:28 AM#45
Originally posted by Leonona

                                

 

When GW2 was announced in march 2007 in PC GAMER, Arenanet came out and said straight away that we could expect a beta at the end of 2008. The beta date was also stated on the official faq. At the end of 2008 when fans were crying for a beta, Arenanet updated the faq, saying the game wasn't ready and they wanted gamers to be blown away the first time they experienced GW2. Gamescom 2009 we saw the first trailer and in december, same year a second trailer detailing the races was released. I think many fans, myself included at this point was expecting a 2010 release, some said 2011 and only the most pessimistic mentioned 2012. 

Yet here we are in 2012 and I have sometimes wondered as the years went by, why Arenanet would come out with a date when it was so far off. To my knowledge they have never commented on this 2008 beta date, beyond the updated faq(long gone now), so we can only really speculate. My best guess is that the game just grew much bigger than they originally planned. Perhaps they were somewhat surprised by how much work it is to make a real mmorpg. Maybe some of you have better answers?

 

If you played any one the BWE's, you saw what happened :)

But anywayz.. it doesn't really matter, launch next month and it WILL be GRAND!! :))

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3853

7/11/12 5:37:48 AM#46

Wow, a lot of info being mixed up here.

They announced they were making GW2 in 2007. What they were originally planning to release for 2008 was Guild Wars Utopia.

They scrapped that, and changed the name to GW2, because they realized that what they wanted to do was not possible within the current scope of GW1. Hence the big 'campaigns cancelled!' bulletin on the magazine cover.

GW2 started developement in 2007. It would be pretty ridiculous to expect them to release a brand new MMO in just 1 year. 2007-2012, here we are, 5 years later. 5 years is pretty standard for an MMO.

What got delayed, and then inevitably cancelled, was the final (and supposedly largest) campaign for GW1. Instead we got an entirely new game. It's not really anything news worthy, tbh.

  Honner

Novice Member

Joined: 2/20/12
Posts: 504

7/11/12 5:56:00 AM#47
Originally posted by aesperus

Wow, a lot of info being mixed up here.

They announced they were making GW2 in 2007. What they were originally planning to release for 2008 was Guild Wars Utopia.

They scrapped that, and changed the name to GW2, because they realized that what they wanted to do was not possible within the current scope of GW1. Hence the big 'campaigns cancelled!' bulletin on the magazine cover.

GW2 started developement in 2007. It would be pretty ridiculous to expect them to release a brand new MMO in just 1 year. 2007-2012, here we are, 5 years later. 5 years is pretty standard for an MMO.

What got delayed, and then inevitably cancelled, was the final (and supposedly largest) campaign for GW1. Instead we got an entirely new game. It's not really anything news worthy, tbh.

I saw an interview about utopia and how they tried to implement dynamic events and other stuff but yeah, they cancel that plan and started to work on gw2. They said that they didn't wanted to change gw1.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16845

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

7/11/12 6:22:50 AM#48
Originally posted by Volkon

What happened is simple.

 

It wasn't ready.

 

What's important now is that it practically is, just a little more spit-shine between now and Aug 28th. For the quality we're getting, well worth the wait. Imagine if SWTOR took a couple more years to really nail it instead of rushing to release...

Wouldn't have helped, they made design decisions early on (to deliver the same old standard theme park MMO with a story line twist) and more time would not have changed this.

Contrast that with ANET's decision to try some very new concepts / designs in GW2 and you can see there's much greater potential to create something different and better.

 

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Responsible Drinking - An Oxymoron

  Volkon

Elite Member

Joined: 9/14/10
Posts: 3282

Facts do not require fiction for balance.

7/11/12 6:32:12 AM#49
Originally posted by Kyleran
Originally posted by Volkon

What happened is simple.

 

It wasn't ready.

 

What's important now is that it practically is, just a little more spit-shine between now and Aug 28th. For the quality we're getting, well worth the wait. Imagine if SWTOR took a couple more years to really nail it instead of rushing to release...

Wouldn't have helped, they made design decisions early on (to deliver the same old standard theme park MMO with a story line twist) and more time would not have changed this.

Contrast that with ANET's decision to try some very new concepts / designs in GW2 and you can see there's much greater potential to create something different and better.

 

I agree fully with GW2s direction being so much better than SWTOR. Just thinking that if SWTOR had a couple more years to add a full plate of content, bring their worlds to life, etc. it could have been so much better for the fans of that game. I never had interest in it personally, just hate to see so much promise wasted like that. But, that's another story. Thanks to ANets decision to take the time to do it right, I'm fully confident that come the 28th of August I'll be embarking on my last MMO journey for a good many years, and it will be good.

Oderint, dum metuant.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5720

I believe in life before death... So dont forget to enjoy it while you still can.

7/11/12 6:35:44 AM#50

As development got serious they allways said, it will be ready when its done...

 

I seriously can not see any delay at all... Developing an AAA MMO takes 4 to 5 years at least.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  Ashen_X

Apprentice Member

Joined: 1/22/10
Posts: 365

7/11/12 7:48:07 AM#51
Originally posted by colddog04
Originally posted by Leonona
Originally posted by colddog04

The answer is in red.

Something happened during the development of the game that made it take much longer than they originally planned in 2007. What was that?

I'm not sure why there has to be a specific thing that happened.

 

It probably went something like:

 

ArenaNet: "Hey, NCSoft, can we have a bunch of money and a few more years to make this game what we want it to be?"

NCSoft: "Well, that sounds pretty pricey, can we see your plans?"

ArenaNet: "Yup, here they are."

NCSoft: "Well, it looks like a pretty good plan and you guys certainly haven't disappointed in the past. Here is a shitload of money to fund a 270 person team for a few years."

ArenaNet: "YAY!"

I am positive that this is exactly how it went.

When all has been said and done, more will have been said than done.

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