| 35 posts found | |
|---|---|
|
7/10/12 5:21:25 PM#21
Originally posted by Tayah That's exactly why the world is zoned (not instanced; nothing in the open world is instanced. Portals = zones). With the amount of detail in the world as well as the dynamic nature of the events, the world has to be zoned to lower resource costs (at least in large part). |
|
|
7/10/12 5:28:50 PM#22
For example, Everquest 2 was huge but lots of locations felt like useless spaces. Anet gave every corner of Tyria a meaning and life, making them places rather than spaces. It really feels like a living world. Although the zones may bore some ppl but you barely see one as the zones are huge. Cities are awesome, You cannot even find such detailed and alive cities in single player roleplaying games. I wasnt expecting much in terms of huge world but anet surprised me, also for the others games as you level up in a single zone, other zones that have the same level lose their meaning for your character, in gw2 every single place still matters and is playable (enjoyable) thanks to effective level system. |
|
|
7/10/12 5:32:56 PM#23
Originally posted by Butregenyo Very true. I haven't played EQ2 but SWTOR is the same way. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
|
|
7/10/12 5:53:56 PM#24
What I found during the BWEs is that if you just run around the main areas of a zone, like just waypoint to waypoint, it can feel a little small. But, as with just about the entire game of GW2, if you slow down a little and look around, you will find all kinds of things that eventually show you just how big the zones really are.
For example, during BWE 1 I just ran around Queensdale (human starter zone) doing Hearts and DEs, etc. It made the zone seem a little small, but I was kind of ADD during that BWE since everything was so new to me. For BWE 2, I slowed down a bit in Queensdale, where my character had already been for quite a bit, and started really looking around. Next thing I know, it's about 2 hours later and I'd discovered caves, jump puzzles, etc. and I realized I still had about 1/4 of the zone to go before it was really "finished". Even then, I probably missed some things. And of course, I wasn't stopping to do DE's or anything that time. So, slowing down a bit - which is really important in this game from a PvE point of view - will make you see that the zones are actually pretty large.
The trick is to not compare the emptiness of a large zone in other games with the fully packed, but somewhat smaller zones, in GW2. IMHO just because a zone is empty and large, doesn't mean it's great for exploring. |
|
|
7/10/12 6:10:01 PM#25
Originally posted by Delvie Ok. Stop. Turn back. Explain! I am looking for a bloody info on that. I played the last BWE but could not figure it out what is this layering all about? Is it like Heroes of Migh and Magic's underworld or what? Explain please. Music is the science of manipulating people trough sound. |
|
|
7/10/12 6:25:42 PM#26
Maps in GW2 are very vertical. Most mmos actually are very flat, in GW2 you will find a lot of elevation and caves, chasms etc. I was pleasently surprised how much lower and upper lvls a map can have. |
|
|
7/10/12 6:27:24 PM#27
Originally posted by Ovum No its essentially not separated. The maps sort of just decide how to show things. Like the map of a caves may be on the lower layer and outside might be on the mid layer.
Its partially elevation partially location. Its purpose is basically that its impossible to show an underground cave map and the outside map simultaneously. And since this happens alot in GW2 the map has a "smarter" inerface involving multiple layers. But there is no explicit "underground" like in HOMM. I am not even sure its reuly elevation based, per se. I think the content designers get to decide which layer that particular section will transfer to for the map. But basically there are too many things at multiple elevants for one map to handle well. |
|
|
7/10/12 7:19:21 PM#28
GW2 feels like a big world to me. Zones are seperated by portals, but size-wise they feel as large as pre-Cataclysm Barrens, or several smaller WOW zones merged together. |
|
In eve little is permanet, most player things can be destroyed or taken over, as is the case with most sandboxes. Permanence is not something boxers insist on. We insist on our actions having world changing reactions. mmorpg.com/blogs/Xobdnas |
|
|
7/10/12 8:05:02 PM#30
Originally posted by Ovum Using the Norn starting area as an example one of the points of interest doesn't appear on the map until you switch level view. You switch your view in the mini map area - there's like diamonds on top of each other and you can click on the level you want to view. There are also quite a few items that don't appear on the map at all - whether they just haven't been added or are purposely not there I'm not sure. Check out our blog: http://www.ticklemetyria.com |
|
|
7/10/12 9:14:36 PM#31
There is more exploring in this game then anything made in many many years and you get rewarded for it. I think explorers will be very happy if you take the time to get off the beaten path, |
|
|
7/10/12 9:24:01 PM#32
Originally posted by Fdzzaigl It's a large world. In BWE2, they opened up Gendarran Fields, a level 25-35 zone. To me, it felt as big as The Barrens in Vanilla WoW. Looking at the world maps, this zone was slightly bigger than the previously accessible zones, but it looks like it's about average for the game and there are some zones that are even bigger. So, I think you are close on your zone size comparison, but I would say that the average GW2 zone size is bigger than vanilla WoW's average zone size. Pretty large zones, by MMO standards. However, GW2 beats them all, except for WoW, in that the game not only has large zone sizes, but a lot of them. There are 26 PvE game zones, not including the 6 massive cities and the 4 massive WvW zones. The others feature roughly half the number of zones we see in GW2. Another thing to consider is many MMOs have factional zones, which usually means that a fairly large portion of landmass and content are not available to an individual character. In GW2, there is none of that. All world content is open and available to all characters. When you factor this in, I think that GW2 probably comes very close to offering the same amount of world space available to a given character as vanilla WoW did. For explorers, I spent about 5 hours exploring the above mentioned Gendarran Fields zone near the end of BWE2 and I still hadn't seen the entire map and I definitely hadn't completely explored the areas I did experience, or done much content. I was also impressed by how wide open the zone was, with out frame rate issues. This is not an MMO that forces you into narrow corridors with in a larger zone, making the game world feel more like a big maze than an organic world. If there are zones like that in GW2, it will be because it befits the effect they are trying to achieve for the locale, not because the game engine requires it. It's one of the largest MMO worlds since WoW and based on what we have seen so far it seems to be perhaps one of the most explorer friendly worlds to date. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
|
|
7/10/12 9:30:15 PM#33
You have to remember with GW2 its not just horazontal exploration. They do a lot on the z axis as well. Going deep down in caves and under water caves. Jumping puzzels that take you way up into the sky. Also they added more jumping puzzels for BWE3. Some are small but there are others that are epic. Fun thing is I have found areas that have no pointer to them and it was huge, with missions and dynamic events going on. Just because I stuck my head in a small cave hudden by 2 trees. I dont know how people can say this game has very little exploration. |
|
|
7/10/12 10:06:46 PM#34
Originally posted by Fion I found one slope that I should have been able to get up on, that I couldn't(and only one) above the Dam near DR. You could get up to a first ledge, but it looks like there is aledge above it, but you can't get up there, not even using teleport skills.
|
|
|
7/10/12 10:16:04 PM#35
Originally posted by Butregenyo And they have only filled in a small portion of the full world map... Future expansions, I guess.
|
|