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Guild Wars 2 Forum » General Discussion » The camera in GW2 is truly awful.

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67 posts found
  Poison_Adele

Novice Member

Joined: 9/01/08
Posts: 287

7/06/12 12:49:49 AM#41

I occasionally had problems with it, but didn't find it ever became annoying or a hindrance.

  MattVid

Novice Member

Joined: 5/19/04
Posts: 407

7/06/12 12:58:20 AM#42

I am beginning to wonder if any of the people posting complaints has even played the game for more than 10 minutes.

I know there were a lot of options for the camera, but I didn't mess with them. I didn't have issues with the snap back ... if I want to look at something, I turn my character with mouse-look. This is a high action game, I would recommend using mouse-look and not keyboard turning.

Also, I could zoom the camera out ridiculously far in the last beta event. Too far back, IMO. But would be great for guild group shots or something.

  User Deleted
 
OP  7/06/12 4:10:55 AM#43
Originally posted by MattVid

I am beginning to wonder if any of the people posting complaints has even played the game for more than 10 minutes.

I know there were a lot of options for the camera, but I didn't mess with them. I didn't have issues with the snap back ... if I want to look at something, I turn my character with mouse-look. This is a high action game, I would recommend using mouse-look and not keyboard turning.

Also, I could zoom the camera out ridiculously far in the last beta event. Too far back, IMO. But would be great for guild group shots or something.

I'll just address this ignorance real quick. The only MMORPG I have ever keyboard turned in was SWG. I have played competitive arenas in WoW since season 1 and long before that I still didn't keyboard turn. I know how to move the camera properly and I know how to kite as a healer while having your party frames bound and using self-cast while looking behind me as I run pillars. I can't fully comment on my experience with GW2 because of NDA, so I'll just say I have played the betas available to everyone and I spent 90% of my time in SPvP.  I don't have any complaints as far as the zoom goes. It's the general feel of just how clunky the camera is when rotating it compared to just about every MMORPG I have played, most of which have been listed. The snap-back from memory was not something you could turn off, but assuming they are working on that, my biggest complaint is just how clunky and unresponsive the camera is. I could never imagine myself playing an FPS with his camera. Try jumping into CS 1.6 and spinning around on the spot and you'll see how flawless it feels. Try jumping into WoW or any other modern MMORPG and spin around and then go do the same in GW2. If you don't notice how clunky it feels in comparison then I guess there is nothing I can say here to convince you otherwise. It's like arguing with people saying 150 ms is no different from 15 ms, or the people saying 120hz monitors are pointless and how there is no difference between 60hz and 120hz. I just don't understand how indie devs can produce a more fluid and smooth camera movement than a huge company like this. but frrom the looks of it, it only seems like a massive bother to me, so I guess we can leave it at that and just say it's not something people care enough about to warrant further discussion. Thanks for the responses and sorry for having some part of the OP cut out by mods.

  Valentina

Hard Core Member

Joined: 5/28/06
Posts: 1632

7/06/12 4:24:12 AM#44

They said (i think it was on Reddit, or some other interview) that they were working on upgrades to the camera, as well as directional animations. Currently the directional change animations which are actually in part responsible for the "smoothness" of motion with a camera in these games are bugged and not working properly as of the last beta, so when you change directions it sort of looks like your character sways around and the camera doesn't mesh well with that. It's being worked on.

All of that being said, it's still very smooth and I feel like some posts have exaggerated the annoyance factor of this issue significantly. Btw, you can check my post history Im not an avid GW2 defender, but they really did comment on this situation already, one thing ArenaNet has impressed me with is their responsiveness to the community and openness to criticisms.

  User Deleted
 
OP  7/06/12 4:31:11 AM#45
Originally posted by Valentina

They said (i think it was on Reddit, or some other interview) that they were working on upgrades to the camera, as well as directional animations. Currently the directional change animations which are actually in part responsible for the "smoothness" of motion with a camera in these games are bugged and not working properly as of the last beta, so when you change directions it sort of looks like your character sways around and the camera doesn't mesh well with that. It's being worked on.

All of that being said, it's still very smooth and I feel like some posts have exaggerated the annoyance factor of this issue significantly. Btw, you can check my post history Im not an avid GW2 defender, but they really did comment on this situation already, one thing ArenaNet has impressed me with is their responsiveness to the community and openness to criticisms.

Thanks for the information. I look forward to seeing what it feels like after the changes! 

As far as people exaggerating, I can only speak for myself. If I were to compare my annoyance with the camera to something else, it would be like when you get rooted on the spot when pressing an ability, making the combat anything but fluid and just gives a general clunky feel to it. This is what the camera is to me atm. :p

  Daemonweaver

Apprentice Member

Joined: 12/01/11
Posts: 53

Death cannot save you!

7/06/12 4:38:07 AM#46
Originally posted by coretester
Originally posted by MattVid

I am beginning to wonder if any of the people posting complaints has even played the game for more than 10 minutes.

I know there were a lot of options for the camera, but I didn't mess with them. I didn't have issues with the snap back ... if I want to look at something, I turn my character with mouse-look. This is a high action game, I would recommend using mouse-look and not keyboard turning.

Also, I could zoom the camera out ridiculously far in the last beta event. Too far back, IMO. But would be great for guild group shots or something.

I'll just address this ignorance real quick. The only MMORPG I have ever keyboard turned in was SWG. I have played competitive arenas in WoW since season 1 and long before that I still didn't keyboard turn. I know how to move the camera properly and I know how to kite as a healer while having your party frames bound and using self-cast while looking behind me as I run pillars. I can't fully comment on my experience with GW2 because of NDA, so I'll just say I have played the betas available to everyone and I spent 90% of my time in SPvP.  I don't have any complaints as far as the zoom goes. It's the general feel of just how clunky the camera is when rotating it compared to just about every MMORPG I have played, most of which have been listed. The snap-back from memory was not something you could turn off, but assuming they are working on that, my biggest complaint is just how clunky and unresponsive the camera is. I could never imagine myself playing an FPS with his camera. Try jumping into CS 1.6 and spinning around on the spot and you'll see how flawless it feels. Try jumping into WoW or any other modern MMORPG and spin around and then go do the same in GW2. If you don't notice how clunky it feels in comparison then I guess there is nothing I can say here to convince you otherwise. It's like arguing with people saying 150 ms is no different from 15 ms, or the people saying 120hz monitors are pointless and how there is no difference between 60hz and 120hz. I just don't understand how indie devs can produce a more fluid and smooth camera movement than a huge company like this. but frrom the looks of it, it only seems like a massive bother to me, so I guess we can leave it at that and just say it's not something people care enough about to warrant further discussion. Thanks for the responses and sorry for having some part of the OP cut out by mods.

MMMMMMMMM!!!! cant comment due to NDA!! really??, seems like somebody really doesnt know too much about GWs2.

I have not found the camera particularly clunky at all, view distance and snap have been apparent but have not been too annoying for me. Panning while running has been no different really to the many other MMOs I have played. Maybe if you are finding it clunky it is more to do with the graphics not being optimised currently which is causing some FPs probs for some people.

Anyway I have deffinately not found any of the camera short comings to be game breaking in any way and I have logged up around  80 hours gameplay between BWs and stress tests (caffeine rules) playing in PvE/ sPvP and WvW. Think you are over reacting with your comments and possibly just out for a light afternoon Troll.

  User Deleted
 
OP  7/06/12 4:48:45 AM#47
Originally posted by Daemonweaver
Originally posted by coretester
Originally posted by MattVid

I am beginning to wonder if any of the people posting complaints has even played the game for more than 10 minutes.

I know there were a lot of options for the camera, but I didn't mess with them. I didn't have issues with the snap back ... if I want to look at something, I turn my character with mouse-look. This is a high action game, I would recommend using mouse-look and not keyboard turning.

Also, I could zoom the camera out ridiculously far in the last beta event. Too far back, IMO. But would be great for guild group shots or something.

I'll just address this ignorance real quick. The only MMORPG I have ever keyboard turned in was SWG. I have played competitive arenas in WoW since season 1 and long before that I still didn't keyboard turn. I know how to move the camera properly and I know how to kite as a healer while having your party frames bound and using self-cast while looking behind me as I run pillars. I can't fully comment on my experience with GW2 because of NDA, so I'll just say I have played the betas available to everyone and I spent 90% of my time in SPvP.  I don't have any complaints as far as the zoom goes. It's the general feel of just how clunky the camera is when rotating it compared to just about every MMORPG I have played, most of which have been listed. The snap-back from memory was not something you could turn off, but assuming they are working on that, my biggest complaint is just how clunky and unresponsive the camera is. I could never imagine myself playing an FPS with his camera. Try jumping into CS 1.6 and spinning around on the spot and you'll see how flawless it feels. Try jumping into WoW or any other modern MMORPG and spin around and then go do the same in GW2. If you don't notice how clunky it feels in comparison then I guess there is nothing I can say here to convince you otherwise. It's like arguing with people saying 150 ms is no different from 15 ms, or the people saying 120hz monitors are pointless and how there is no difference between 60hz and 120hz. I just don't understand how indie devs can produce a more fluid and smooth camera movement than a huge company like this. but frrom the looks of it, it only seems like a massive bother to me, so I guess we can leave it at that and just say it's not something people care enough about to warrant further discussion. Thanks for the responses and sorry for having some part of the OP cut out by mods.

MMMMMMMMM!!!! cant comment due to NDA!! really??, seems like somebody really doesnt know too much about GWs2.

 

  Connmacart

Apprentice Member

Joined: 2/24/12
Posts: 692

7/06/12 5:09:37 AM#48

You say you have closed beta access yet you come here to whine. Yes that's all you are doing here, whine. You could have started an actual discussion thread, but you chose to attack from the get go. No I don't believe you have closed beta access, because you would have better avenues to express your opinion then and it might actually be heard.

Furthermore I haven't had any problems with the camera, but than again I know how to adept to things.

  Daemonweaver

Apprentice Member

Joined: 12/01/11
Posts: 53

Death cannot save you!

7/06/12 6:59:40 AM#49
Originally posted by Connmacart

You say you have closed beta access yet you come here to whine. Yes that's all you are doing here, whine. You could have started an actual discussion thread, but you chose to attack from the get go. No I don't believe you have closed beta access, because you would have better avenues to express your opinion then and it might actually be heard.

Furthermore I haven't had any problems with the camera, but than again I know how to adept to things.

Actually he never said he had closed Beta access, he said he had access to the BWs and as anyone who knows what they are talking about is aware there has never been an NDA for the BWs, Anet wanted everyone filming and talking about their game experience cos they had nothing to hide,

  Nefera

Novice Member

Joined: 4/22/12
Posts: 425

7/06/12 7:21:36 AM#50
@daemonweaver - closed beta NDA was/is very strict - you aren't even allowed to tell that you're in beta. So we'll most likely never know if someone really was in closed beta.

On topic, it might be a good idea to just wait to see what camera changes have been implemented by next BWE (as the devs have said that they're working on the camera), and keep complaining after that if they're not enough ;)
  Daemonweaver

Apprentice Member

Joined: 12/01/11
Posts: 53

Death cannot save you!

7/06/12 7:32:20 AM#51
Originally posted by Nefera
@daemonweaver - closed beta NDA was/is very strict - you aren't even allowed to tell that you're in beta. So we'll most likely never know if someone really was in closed beta.

On topic, it might be a good idea to just wait to see what camera changes have been implemented by next BWE (as the devs have said that they're working on the camera), and keep complaining after that if they're not enough ;)

Yep of that I am aware however read his posts he is talking about BWs and complaining about clunky camera in BWs. Otherwise he would not be complaining at all and most likely as it annoys him that much he probably would not have stuck closed Beta as if camera was so annotying to him on BWs it may well have been worse during any CBT.

 

As for on topic couldn't agree more, though as I said before I did not find it any worse than many many other MMOs and I have played most, certainly a lot of the jerkyness can be explained by the graphics not yet being optimised

  xposeidon

Novice Member

Joined: 3/26/12
Posts: 393

What is "real"? How do you define "real"?

7/06/12 7:41:07 AM#52

I'm still left wondering what this clunkiness of the camera that everyone talks of is about. I didn't have any problems at all the time I played, but then again I'm used to high sensitivity from playing on MAX on MW3. The only thing that bother me is that sometimes when turning my click would fail to drag the camera and rotate it so I had to re try again. Until now I still think it's my mouse but, I don't have this problem in other games so I'm still in doubt o.O

Edit: Looking back at some posts, I can agree that it is unresponsive and it's not my mouse, yet not to a point where it's truly awful though.

Remember... all I'm offering is the truth. Nothing more.

  p_c_sousa

Novice Member

Joined: 3/31/08
Posts: 627

7/06/12 7:41:27 AM#53
Originally posted by MattVid

I am beginning to wonder if any of the people posting complaints has even played the game for more than 10 minutes.

I know there were a lot of options for the camera, but I didn't mess with them. I didn't have issues with the snap back ... if I want to look at something, I turn my character with mouse-look. This is a high action game, I would recommend using mouse-look and not keyboard turning.

Also, I could zoom the camera out ridiculously far in the last beta event. Too far back, IMO. But would be great for guild group shots or something.

you must have play another game that wasnt GW2. lot of options for camera? no dont exist. could zoom out camera very far? no you couldnt, only can do that on huge fights (that are very very few). 

please show me a video/pic of that huge zoom out you are talk about, becase i never saw and i use all camera options (that are very very few)

  Wyrd01

Novice Member

Joined: 1/18/12
Posts: 27

7/06/12 10:31:18 AM#54

I'll add one more person to the "it seemed fine to me" camp. 

I never noticed anything annoying with the camera.  It moved when I moved my mouse, it seemed responsive.  I'm not even sure what the snap-back thing is all about, maybe I'm just used to it or something.  I always hold my right mouse button for camera panning, whereas some of the people with complaints mentioned they used the left button.  Maybe there is some functionality difference between the two?

Anyway, it sounds like ANet is adding more camera options for those that found some issue with it during the beta weekends.  They've delivered on almost every other promised I've seen them make, so I have faith they will come up with something to handle the camera issues people had.

My only complaint would be that I'd like to zoom out a little further.

  DaezAster

Apprentice Member

Joined: 6/18/12
Posts: 740

7/06/12 6:52:15 PM#55

The camera can be pretty bad especially in tight corridors and stair cases. I don't find the distance to be a problem but can undersand how some like a more arial view....

  User Deleted
7/06/12 6:52:55 PM#56

As far as the camera being clunky..ill moving, unfortunately I didn't notice it. However, I'll definitely keep an eye on it on the 20-22.  I'm currently hoping that the issues with the 500 series of NVidia cards gets a workover...and become optimized in this beta.

  User Deleted
7/06/12 6:53:42 PM#57
Originally posted by Roybe
Originally posted by gainesvilleg
Originally posted by coretester

how are people not upset about it? It's the least responsive, most clunky and dreadful camera I have ever experienced in an MMORPG so far.  World of Warcraft, EvE, SWG (from memory), AoC, Warhammer, Global Agenda, Phantasy Star Online 2, TERA online and just about any MMORPG I have ever played have all had far smoother and more responsive camera work when moving your character around. PvPing while trying to look around you to increase your awareness is painful. It feels so incredibly clunky, like i'm turning a damn truck. [mod edit]

But maybe it's just me...

LOL.  The more things change the more they stay the same and it looks like Anet is at it again.  The camera and overall interface back in GW1 was in my opinion the worst in the history of gaming.  The camera in GW1 would peg to the ground whenver you were even on a slight incline, making it difficult to see more than 10 feet in front of you.  That combined with numerous other clunky design choices really demonstrated an atrocious level of programming skill.  They totally botched the 3D interface when the industry had already solved most of the design complexities.  It was like they really had no idea what they were doing.

It is particularly disturbing they still have camera issues here in 2012.  But I guess it is not surprising, as Anet has never really shown any programming skill whatsoever.  Their main claim to fame is their cut rate pricing and some pretty neat and novel ideas that were, unfortunately, very clunkilly implemented.

I was told they hired some better talent on the programming front, but looks like they are still amateurs.

 

[mod edit]

I wouldnt be so aggressive with some very minor critism for the game...i found the camera was akward...but i mean im a human with a brain and it took like 15min to adjust...would i like some options like making the camera move faster and removing "auto return" ...sure...i didnt even bother looking at the options to see if i could because after 10min i got use to it.

I would say its a valid room for improvement with the game however...better camera motion and control certainly cant hurt GW2 can it Roybe?

I doubt  the number of people who quit the game or avoid buying it because the camera isnt "awesome" will be somewhere betwen zero and one. 

 

But yeah sarcastic responses like that gives the community a bad name...and doesnt improve the game in the long run.

  User Deleted
7/06/12 6:56:51 PM#58
Originally posted by DaezAster

The camera can be pretty bad especially in tight corridors and stair cases. I don't find the distance to be a problem but can undersand how some like a more arial view....

This I can definitely agree with.  I am curious as to how they could fix that...but yes, inside and tight places...are well, inside and tight.  See through walls would let PvP 'cheat' the game, further zooming would exacerbate the problem, in that some of the places you would be on the first story of the house looking through the floor, while seeing what was happening on the second floor. 

  travamars

Apprentice Member

Joined: 11/14/10
Posts: 428

7/06/12 7:01:53 PM#59

OP said something bad about GW2. Call him a troll somebody.

Or ask him over and over if he's even played the game. That one always works.

  User Deleted
7/06/12 7:03:24 PM#60
Originally posted by BigRock411
Originally posted by Roybe
Originally posted by gainesvilleg
Originally posted by coretester

how are people not upset about it? It's the least responsive, most clunky and dreadful camera I have ever experienced in an MMORPG so far.  World of Warcraft, EvE, SWG (from memory), AoC, Warhammer, Global Agenda, Phantasy Star Online 2, TERA online and just about any MMORPG I have ever played have all had far smoother and more responsive camera work when moving your character around. PvPing while trying to look around you to increase your awareness is painful. It feels so incredibly clunky, like i'm turning a damn truck. [mod edit]

But maybe it's just me...

LOL.  The more things change the more they stay the same and it looks like Anet is at it again.  The camera and overall interface back in GW1 was in my opinion the worst in the history of gaming.  The camera in GW1 would peg to the ground whenver you were even on a slight incline, making it difficult to see more than 10 feet in front of you.  That combined with numerous other clunky design choices really demonstrated an atrocious level of programming skill.  They totally botched the 3D interface when the industry had already solved most of the design complexities.  It was like they really had no idea what they were doing.

It is particularly disturbing they still have camera issues here in 2012.  But I guess it is not surprising, as Anet has never really shown any programming skill whatsoever.  Their main claim to fame is their cut rate pricing and some pretty neat and novel ideas that were, unfortunately, very clunkilly implemented.

I was told they hired some better talent on the programming front, but looks like they are still amateurs.

 

[mod edit]

I wouldnt be so aggressive with some very minor critism for the game...i found the camera was akward...but i mean im a human with a brain and it took like 15min to adjust...would i like some options like making the camera move faster and removing "auto return" ...sure...i didnt even bother looking at the options to see if i could because after 10min i got use to it.

I would say its a valid room for improvement with the game however...better camera motion and control certainly cant hurt GW2 can it Roybe?

I doubt  the number of people who quit the game or avoid buying it because the camera isnt "awesome" will be somewhere betwen zero and one. 

 

But yeah sarcastic responses like that gives the community a bad name...and doesnt improve the game in the long run.

I agree that the game can always be improved...and yes, I am aware that sarcasm MIGHT make the community look bad..if used improperly or frequently...however, in this case, I feel it was neither. 

I am, generally not sarcastic to people on this forum, definitely have a tongue in cheek way of responding, and to my detriment respond to people's responses of belittlement of many things in life (including a persons hard work) harshly.  It is not the fact that it is GW2 (or any other game) being called out, it's the attitude of 'you worked hard and you still suck' that I felt was wrongly stated.

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