| 37 posts found | |
|---|---|
|
7/04/12 8:35:16 AM#21
Originally posted by Meowhead I did. SWTOR was my last straw - straw that broke the camel's back etc. I have been sipping the GW2 Kool aid quite often, but I'm trying to keep myself measured and tempered. I know I won't have as much time going forward for MMOs as I used to have, and GW2 is the perfect game for that schedule change. I can play 2-3 hours here and there, maybe 10 hours a week total and not feel like I'm wasting 15$ a month. MMO History: |
|
|
a lot of people are still butt hurt on how other developers haven't lived up to their promises and refuse to see that Anet has actually done exactly what they have set out to do, so far atleast. If all I got to experience of the game was the 95+ hours I've already played, that alone for me made my me feel my money was well spent. But I know I only exploed 15% of Tyria and there is so much more, I figure I have 100's if not a couple thousand hours of game play ahead of me all for $60... Totally worth it IMO I love the vision they are following and the reason I'm drinking the Kool Aid is because I respect what they have done, especially compared to everyone else on the market. |
|
|
7/04/12 8:42:46 AM#23
Originally posted by jeremyjodes Truer words have not been said. Thank you! |
|
|
7/04/12 8:43:26 AM#24
A couple years ago my then 7 year old was watching a commercial for Fushigi ( http://www.youtube.com/watch?v=myIR__htBgc). All I heard for three months was "Dad!1! will you get me Fushigi for Christmas
He learned a valuable lesson that morning after he pulled the simple plastic ball out the box. No levitating, no magic, just a plastic ball. That day we coined the term Fushigeed, as in "You got fushigeed."
Two years later he still comes to me and says "Dad that looks like fushigi."
cool story huh? ;)
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
Originally posted by bcbully Wait until the kid learns that Christmas is nothing more then his "Fushigi" lol. Thank god we've been able to test GW2 before opening it up and seeing that its nothing but a Fushigi, no on the other hand its delivered what has been promised. We've actually been able to tell exactly what it is... But hey Cool story I guess :P |
|
|
7/04/12 8:51:47 AM#26
Originally posted by bcbully Cool life lesson for your seven year old ... which some of us haven't learnt, obviously :D |
|
|
7/04/12 8:53:28 AM#27
i miss some other eternal rules of GW2 like: - keep everything casual - dont harm players - avoid competition - ... this blog is the usual marketing babble played: Everquest I (6 years), EVE (3 years) |
|
|
7/04/12 8:55:11 AM#28
RE the UI rule: Watch your cool down animations much? GW2, after 5 years of hype, turns out to be just another Asian end game cash shop grinder. Now that sales have dropped off, F2P can't be far off. |
|
|
7/04/12 8:56:07 AM#29
Originally posted by bcbully I'm actually pretty sure that if your kid had patience and wasn't just dazzled by the lights of the fushigi he would have found it quite an enjoyable thing to play with - much like the yoyo, sadly kids are highly impatient nowadays.
The relation to GW2 is slim though since many, many people have been able to play GW2 and had nothing but glowing praise - ofcourse people had played it and found for them that it was not as enjoyable as they presumed but that is nothing different.
Overall, from my personal experience I thoroughly enjoyed GW2 and therefore don't find myself 'Fushigeed' ;)
M "Regard your soldiers as your children, and they will follow you into the deepest valleys. Look on them as your own beloved sons, and they will stand by you even unto death!"
Support the Indie Developers - Kickstarter |
|
|
7/04/12 11:12:26 AM#30
I didn't expect GW2 to myteriously levitate on its own. I can watch the videos and read between the lines to see the flaws. And I think it's a wonderful game.
Just like that Fushigi toy. It reeally CAN do what it IS doing in those videos...jsut not what their marketing makes you think it can do. There's an important distinciton.
What GW2 is, is an amazingly polished and fun game with a few gems in design. I intend to enjoy it for what it is, not what overhype by players and the meida tell me it might be. |
|
|
7/04/12 4:13:00 PM#31
Originally posted by bcbully Was that last Friday you heard him say that ?....I called it something like fushigi also just fact not fiction:) |
|
|
7/04/12 4:26:21 PM#32
Hmmm... Everytime I click on the link all I get is a blank page. I copied the link and tried IE and Chrome, same thing. I tried going to arenanet.com/blog/ and I get the same thing. I can get to the arenanet.com website. What are they using on the blog pages that will not work on my machine?? |
|
Originally posted by grstevens They are currently experiencing technical problems from what I just read on Guru. |
|
|
atziluth
Hard Core Member
Joined: 9/18/04
Killer 73.33% |
7/04/12 6:38:34 PM#34
Originally posted by Grahor Such a nihilistic view. If everyone thought the way you did we would be deviod of any creativity or discovery at all. Seriously how do you go through life without slitting your wrists? The industry has put out mostly stinkers for a number of years. Even if GW2 does not live up to personal delusions of some, that does not mean people will be disappointed in general. It is a solid game from what everyone has seen. There is reason to hope that maybe just MAYBE a decent AAA title will be released this year. TSW was suppose to be a disaster because of Funcom's history. From everything I am seeing and hearing it has met the expectations of the fanboys and exceeded those of the "realists". TSW is personally not my cup of tea, but my HOPE is that GW2 goes as smoothly and does as well at launch. I BELIEVE it will. I just can't understand how enyone can go through life being so negative. -Atziluth- - Never underestimate the predictability of stupidity. |
|
7/05/12 2:13:42 PM#35
"If I remember correctly, weekend beta players for SWTOR were pissing themselves with glee. It's impossible to judge the game by the short beta. Every game will look good in beta, if only because of the fun of exploration of richness of new options. :)"
Clearly somebody has never played the darkfall beta...... Horrible game breaking bugs and balance issues still in game from beta 3years later...... http://medias.luna-atra.fr/gw2/char_tool/CT_imageGenerator.php?pseudo=Centurion%20Mikal&lang=EN&code=&code=TSwtLDUsLSw2LC0sMjksOSwyMiwyMywyNCwtLDEwMiwzNiw4MSw4NCw4OQ%3D%3D |
|
|
7/05/12 3:53:17 PM#36
Originally posted by Silverbarr Pretty sure Mike Obrien is the caretaker of these rules and has been for quite some time. Jeff Strain is a key figure in Anet's history and a major source of coding and development goodness.
But all three Anet founder were as well. All three are serious coders. And I am quite certain Mike Obrien takes things like this post extremely seriously.
Anyway this is not hype. Not in the sense people in this thread mean. A dev house is every bit about the culture as it is about the coding. Those of you who are not coders who have worked on a team that follows a real process will probably have a hard time believing this. But a set of operating rules like this are VERY important. Foundational even. You have to set the culture so that when your devs interact they inuitively know how to critque what each other are doing and to know what is expected. To know when something is "good enough" or fits the mold etc. They have told you what some of their culture is about. Whether you believe they can IMPLEMENT that is something else entirely. But they have also showed you the implementation
They have told you their goals. They have showed a LARGE amount of the product meant to achieve that goal. Now you can decide.
Why are they doing this now? For exactly that reason. Doing it earlier would have either been arrigant "We know how to do things right" type stuff or just flash in the pan blah blah yeah yeah.
They have told you their philosophy AFTER you had a product to judge it by, AFTER that product was in a such a state they put a release date on it.
What does that mean? It should mean they are confident they have the right principles. They might be wrong but they beleive they are correct. Not only do they think they have the right rules. They believe people will read this and say yeah I think GW2 fits these rules.
They have given you hints about this stuff becasue they are a pretty open dev house and have an interested community. But never have they told you about "Golden Rules" as a Mission Statement. I don't think some of you realize. In some dev houses, not being onboard with this sort of stuff can get your laidoff/fired.
There is some marketing involved in this of course. But if you are equipped to read between the lines, this is actually serious business. Some of it is design philosophy that is debatable such as "play the game not UI", other parts are core philosophies that they have steadfastly refused to add features because they decided it interfered with it.
Ask yourself why dueling is not currently in the game. The answer is in that post. It violates one of those Golden Rules (from Anet point of view). Many people have asked for dueling. A number of things have been done or not done due to the Cooperation rule.
People who think this is hype are very much reading the situation wrong. This is your opportunity to see if a) you like these rules and b) determine whether you agree with some of their decisions such as the dueling example. Not everyone agrees that dueling mess with coorperation and some other rules. Anet has been consistent in their stance. They have given you a write up that specifies their rules. You have a reasonable implemntation to base your analysis off of. Now the only question is do you agree with their take on things? This is not pie in the sky BS, anymore. That is why the timing seems odd to so many people. Almost any other game puts these things out WAY WAY earlier *cough* brad mcquaid vision statements *cough* like someone looking for investors to spend money.
Its almost in the can for Anet.
As for the SWTOR did the same thing references: 1) They had some interview stuff but not really something quite like this. 2) I never thought the stuff they DID say fit the game and this is one of the reasons I never expected much from SWTOR. BW's adherence to their design principles and their design principles themselves was fairly incoherent IMO. |
|
|
7/05/12 4:08:32 PM#37
Originally posted by ellobo29 This is the problem right here.
If you are pissing yourself because you have some new shiny. Then seriously man, are you really reading and thinking about a post like this? No. There is far more than enough exposed in the BWEs to see if the game will live up to the Golden Rules in the post here.
Do we know the level 60 area is really a smooth experience? No. But we have more than enough zones and play and exposure to almost all core mechanics (server transfers, UI, large scale WvW, sPvP, a number of PvE zones, crafting etc) to tell whether these things fit this statement.
If you are pissing yourself over the new shiny and then say because you pissed yourself all these rules are obviously adhered to then you are just irrational, in this case due to euphoria.
Who effing cares what these irrational people say? They are irrational and apparently all you need to do is throw shiny stuff at them.
And guess what? A post like this is BY FAR NOT the best way to manipulate people who just want a new shiny. And if a person thinks it is they suck at manipulating people and they are most likely very easy to manipulate as well.
I mean seriously this whole "people pissed themselves about SWTOR" argument is bunk when put into context. Basically it boils down to "These people are incredibly shallow and therefore are easily hyped up by a post that requires reading, thinking and analysis". Dude, you could post one screen shot and those people would get twice as pumped.
If they are so shallow and impressionable and desparate why would a 2 page long post that is all words be the best way to reach them?
Sorry it doesn't hold water.
I can take cynicism, but at least line up the arguments so that one follows frrom the other because this doesn't fit together. |
|