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Guild Wars 2 Forum » General Discussion » Will it be enough...

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105 posts found
  Puraimaru

Novice Member

Joined: 6/09/11
Posts: 72

6/17/12 6:02:45 AM#21

Dunno about everyone else, but I can't I just can't go back to playing the traditional MMOs, everytime I try and go back on a few of them, I end up exiting the game 5 minutes in.

GW2 has changed the way I play an MMO now.

Even when Blade n Soul and Arch Age are released I won't be able to play those either because of how traditional they are (even with the exception of some quite amazing gameplay features of Arch Age) and that they are both korean grindfest mmos.

I'm curious to see what Blizzard's new MMO holds in store.

  Zeus.CM

Advanced Member

Joined: 6/13/10
Posts: 1772

www.croatian-maniacs.com

6/17/12 6:04:24 AM#22

If Gw1 could hold my attention for 3 years, then GW2 will do more than that.

  KaitarBesh

Novice Member

Joined: 1/27/08
Posts: 157

6/17/12 6:06:42 AM#23

For me, no. I didn't like the combat system, I really didn't like the animations, and I didn't like the questing system. Also the classes seemed clunky to me. So for me, nope. Not going to buy the box and therefore not going to play.

  terrant

Apprentice Member

Joined: 3/16/07
Posts: 1684

6/17/12 6:21:39 AM#24
Originally posted by Lord.Bachus

Will all the beauty and innovation in this game be enough to ;

 

a) Give old time MMO fanatics a new and fresh MMO experience.

b) Hold people currently burned out on MMO´s attention for longer then 2 months.

c) Attract more and more new players after the initial release.

d) Hold peoples attention when they reach max level

e) Forget about that other game

f) Hold sanbox players attention with the WvWvW part and the DE´s in PvE

 

Will it be enough.... 

A) Been playing MMOs since Gemstone. I can safely say"Depends on your definition of new and fresh". There are NO new ideas. But this game puts a refreshing twist on old ones, and makes it fun. That's what matters to me.

B) We'll see. Depends on how much you like WvW, and also how much Anet updates content.

C) If the game is good enough, word of mouth will do that.

D) See B.

E) I haven't logged into another MMO in 4 months. None of them hold up anymore.

F) Probably not. This isn't a sandbox game. That's all there is to it.

  acidblood

Advanced Member

Joined: 1/13/06
Posts: 208

6/17/12 6:50:44 AM#25

 

a) Give old time MMO fanatics a new and fresh MMO experience.

Maybe, It's certainly the first MMO I've played in years that actually feels like an MMO and not a bad sinlge player RPG (and I use the term very lightly) with an auction house.

b) Hold people currently burned out on MMO´s attention for longer then 2 months.

Depends if they give in to the whiners and drop the difficulty / up the exp rate etc. At the moment it's about right, but if it gets any easier it's going to start to get boring. Not to mention that there needs to enough difficultly there to force you to take advantage of the combat system and not just turn into another 1 trick pony.

c) Attract more and more new players after the initial release.

With no sub fee, and as word of month gets around it could gain popularity... I don't expect it would get beyond about 1-2 million though.

d) Hold peoples attention when they reach max level

Maybe.. if the PvP / WvWvW is good enough. There seems to be a lot of world to explore though, and again, no sub means you can keep comming back.

e) Forget about that other game

Doubt it.

f) Hold sanbox players attention with the WvWvW part and the DE´s in PvE

No idea.

 

 

  Valkaern

Novice Member

Joined: 7/23/03
Posts: 477

6/17/12 7:02:19 AM#26

I wouldn't speak for everyone, and I do think there will obviously be a large portion of players that GW2 just does nothing for. I'd be more surprised if it appealed to everyone.

I however, haven't loved a game this much since my early MMO days (the honeymoon era of roughly 99-02ish). That speaks volumes for me. That's a decades worth of a lot of mediocre gaming experiences and a lot of wishful thinking. 

I'd thought that to achieve what GW2 does for me with it's game flow and feel it would have had to come in a sandbox package, I was completely wrong. The shortest way of summing it up would be to say that on paper, my ideal MMO would have taken a long and convoluted list of features and design decisions to get close to the experience I was after, GW2 provides almost that exact experience with a design that's nothing like what I would have assumed it would have to be.

They did it better than I could have. As we're all pros and usually (always?) know more about game design and development than developers, that's not something you'll have heard me say at all in the past 12 years.

As for holding my attention at max level, this was my major concern - longevity. I will play sPvP and WvW, but if there's no PvE or long term pve goals, would I keep playing? Then we got to see just how much there is to do for the completionists, explorers and collectors and I wasn't worried. The amount of horizontal progression available from day 1 is already impressive.

The idea of MMO progression that revolves around acquiring the coolest looking character(s) I can possibly get is brilliant. With so many opportunities to acquire rare, hard to find and hard to obtain skins (especially if their guesstimates at how often we'll see new ones is even close to accurate), I'll have plenty of goals to work on. I found that as other games started to really focus mainly on *just* the endgame gear raiding progression, all the horizontal growth that went along with that in, well, the game that started raiding and that these games immitate, EQ, got swept aside (apart from in EQ2 which despite its many many flaws, has probably the best horizontal progression available.).

Will it be enough to make players forget about other games? We've already seen this, how many times on forums across the internet have people that enjoy GW2 commented on how hard it is to enjoy other games after GW2? I'm in the same boat, but the games I'd be forgetting about I haven't played in 8+ years anyway. 

So, the only one that's even a question for me is longevity, which was a concern that's mostly been mollified by what I've seen in the betas and just how many layers of things there are to work on.

  Etherloth

Apprentice Member

Joined: 7/15/05
Posts: 46

6/17/12 7:59:24 AM#27
Originally posted by Lord.Bachus

Will all the beauty and innovation in this game be enough to ;

 

a) Give old time MMO fanatics a new and fresh MMO experience.

Sure, every game has something new that is nice to discover, specially GW2 - Not all that they claim to be new is THAT new actually, specially for the older gamers here... but still, refreshing. I am an old UO/EQ player and still see the attractive of this game this past BWEs...

b) Hold people currently burned out on MMO´s attention for longer then 2 months.

Two months sounds like a big landmark in MMO industry. The first month is spent in the novelty, graphic environment, learning curve to know how to play the class you choose, etc... After that the second month is very important because will mark the rest of your journey in game, what i mean is, depends on the guild you get into, the friends/foes you find, the good/bad luck you have finding groups/activities, etc...

Its almost assured that everyone will stay for the first two months. But after seeing what the game has to offer, i am afraid that for a big percentage of the population the whole WwWwW will get old, DEs become boring and repetitive, and lack of raiding /end game will get obviously taxating, after that lots of people will leave. This is where the business model of GW2 enters in action, since is subscription free, soon or later that players will come back, i am hoping in rotation so the playerbase numbers will remain healthy.

c) Attract more and more new players after the initial release

The hype will do that, it has been doing it since a year ago and keeps growing, when tales about WwWvW and other warfare ops spread through the net, it will trap a bunch of new players, how long wil they stay in game is a different story, yet again, refer to my last paragraph.

d) Hold peoples attention when they reach max level

Depends if they implement high level dungeons/mini raids or not. WvWvW gets old easily...

e) Forget about that other game

Like in love, we always use the new one to forget the previous...

f) Hold sanbox players attention with the WvWvW part and the DE´s in PvE

No, since its not a sandbox and DEs + WwWwW (since is not an static environment but more like a long-term BG) has nothing to do with sandbox games

Will it be enough.... 

The 2cps of an old player.

 

Eth.

 

  ArzhAngel

Apprentice Member

Joined: 11/02/04
Posts: 405

6/17/12 12:05:43 PM#28

No

  timeraider

Novice Member

Joined: 3/20/11
Posts: 469

6/17/12 12:13:52 PM#29

yes

 

yust the 2 cents of a Game/Media Designer


Games im waiting for: City of Steam, Divinity:Original Sin

  Jimmydean

Advanced Member

Joined: 9/21/04
Posts: 1148

6/17/12 12:31:40 PM#30

Not at all. There is nothing really new in GW2 except that it removed any reason to keep people around. Say what you want about progression, it keeps people playing. The game will sell well, which is enough for ANet. The expansions though, probably won't do as well because people will have moved on. 

  Etherloth

Apprentice Member

Joined: 7/15/05
Posts: 46

6/17/12 12:40:21 PM#31
Originally posted by timeraider

yes

 

yust the 2 cents of a Game/Media Designer

It's curious.

 

Hundreds of Game designers around, yet so few games succeed.

 

Makes you think.

 

Eth.

  Tekaelon

Advanced Member

Joined: 2/09/08
Posts: 295

6/17/12 12:45:01 PM#32
It will definitely hold my attention. Burn outs won't be satisfied. These poor people have just played way to much. IMO they need more RL not another 2 months of distraction.
  hikaru77

Advanced Member

Joined: 3/28/07
Posts: 788

6/17/12 12:52:30 PM#33
Originally posted by Lord.Bachus

Will all the beauty and innovation in this game be enough to ;

 

a) Give old time MMO fanatics a new and fresh MMO experience.

b) Hold people currently burned out on MMO´s attention for longer then 2 months.

c) Attract more and more new players after the initial release.

d) Hold peoples attention when they reach max level

e) Forget about that other game

f) Hold sanbox players attention with the WvWvW part and the DE´s in PvE

 

Will it be enough.... 

Nothing in GW2 is new or innovative. If you didnt played warhammer, daoc and rift, then yes, gw2 will be something new for you, for the rest of world gw2 is just a copy and paste of many systems of warhammer and daoc, literally a copy and paste. DE = Public Quest, WvW = Warhammer 1.4 RvR System.  And since is a B2P MMO wich mean, it wont have regular content updates like a P2P MMO, people will get bored after the 1st Month or sooner than that. 

  seridan

Novice Member

Joined: 5/26/12
Posts: 1211

6/17/12 12:55:57 PM#34

I've played most high-hyped MMORPGs before Guild Wars 2, Warhammer, Lotro, Aion and GW2 is almost completely different. The sooner people understand that, the better. They have so little in common that it is not even funny to compare them. Of course those who actually played the game know this. Those who didn't write nonsense on internet forums. Oh well trolls will be trolls

Block the trolls, don't answer them, so we can remove the garbage from these forums

  hikaru77

Advanced Member

Joined: 3/28/07
Posts: 788

6/17/12 1:15:53 PM#35
Originally posted by seridan

I've played most high-hyped MMORPGs before Guild Wars 2, Warhammer, Lotro, Aion and GW2 is almost completely different. The sooner people understand that, the better. They have so little in common that it is not even funny to compare them. Of course those who actually played the game know this. Those who didn't write nonsense on internet forums. Oh well trolls will be trolls

Im a 3 years war veteran, played all the 2 gw2 BW. GW2 is literally a copy and paste of warhammer, thats out of discussion. I can even make you a list, but it wont change anything some people really believe that the game is ïnnovative¨  and dont really matter how wrong they are or how hard you try to argue with them, they just choose to live in a lie.  

  indojabijin

Novice Member

Joined: 8/16/09
Posts: 72

6/17/12 1:17:35 PM#36
Originally posted by hikaru77
Originally posted by Lord.Bachus

Will all the beauty and innovation in this game be enough to ;

 

a) Give old time MMO fanatics a new and fresh MMO experience.

b) Hold people currently burned out on MMO´s attention for longer then 2 months.

c) Attract more and more new players after the initial release.

d) Hold peoples attention when they reach max level

e) Forget about that other game

f) Hold sanbox players attention with the WvWvW part and the DE´s in PvE

 

Will it be enough.... 

Nothing in GW2 is new or innovative. If you didnt played warhammer, daoc and rift, then yes, gw2 will be something new for you, for the rest of world gw2 is just a copy and paste of many systems of warhammer and daoc, literally a copy and paste. DE = Public Quest, WvW = Warhammer 1.4 RvR System.  And since is a B2P MMO wich mean, it wont have regular content updates like a P2P MMO, people will get bored after the 1st Month or sooner than that. 

I disagree with the concept of regular content updates in general. Most p2p mmos don't have regular content updates either. 

  Chrisbox

Hard Core Member

Joined: 7/15/10
Posts: 751

6/17/12 1:22:45 PM#37

Yes x4, or atleast for me. 

Played-Everything
Playing-EVE,Darkfall:Unholy Wars,WoW:MoP.

  atziluth

Hard Core Member

Joined: 9/18/04
Posts: 1149

Killer 73.33%
Achiever 60.00%
Socializer 40.00%
Explorer 26.67%

6/17/12 1:29:45 PM#38

I think that is the beauty of the B2P model... It does not have to. 

Just like with GW you will have people leaving and coming back. When GW first came out there were a lot of people that wrote it off and said that it would not last more than 6 months simply because it was not the typical MMO at the time. It was just an isntanced SPG with a lobby to group with people if you wanted. Lot of haters came down on the original yet after so many years it stuck around and has had a fluctuating player base with a solid core subset. 

I see the same thing happening with GW2... Some people will play it for a couple of months and move one. However, there will also be a larger pool of people that will buy the game over time because it does not have a subscription. Old players will come back between other MMOs and play... Some will play it as a second or third game sparingly to take breaks from their primary game. 

It all adds up to a successful game that will definitely go through rolling populations, but have a solid core which stays about the same. It is a very attractive model for a large segment of the gaming population. 

-Atziluth-

- Never underestimate the predictability of stupidity.

  Etherloth

Apprentice Member

Joined: 7/15/05
Posts: 46

6/17/12 1:30:20 PM#39
Originally posted by seridan

I've played most high-hyped MMORPGs before Guild Wars 2, Warhammer, Lotro, Aion and GW2 is almost completely different. The sooner people understand that, the better. They have so little in common that it is not even funny to compare them. Of course those who actually played the game know this. Those who didn't write nonsense on internet forums. Oh well trolls will be trolls

 

So basically...

 

Everyone that doesn't agree with your thinking is a troll.

You take as a fact that everyone that has negative opinions about GW2 has not played it yet.

 

Truth is, that in both aspects you are sadly wrong.

 

It doesn't matter how much you want to mask it (or just can't see it), actually GW2 doesn't have really anything new by itself, it takes from another games like EVERY OTHER GAME HAS DONE IN THE LAST 12 YEARS, so IMO your argument is invalid. No big deal.

 

Well wait, it has. No progression and no trinity. 

Guess what, many people like the progression and the trinity (AKA Tank-Healer-DPS/CC roles). So its not an "improvement" or "innovation" so far, just a change, and not welcome by everyone.

 

Oh and before you mention anything regarding that my post might be a result of lack of experiencing the game, please don't.

I like the game, its OK, but there will be people leaving after a couple months, want it or not, doesn't really matter.

 

Now hopefully for ANet and as I said, the B2P non-subscription business model will give GW2 enough playerbase rotation to be an enjoyable, healthy game for years.

 

Pls smart answers.

 

Rgds,

 

Eth.

 

 

  atziluth

Hard Core Member

Joined: 9/18/04
Posts: 1149

Killer 73.33%
Achiever 60.00%
Socializer 40.00%
Explorer 26.67%

6/17/12 1:32:09 PM#40
Originally posted by hikaru77
Originally posted by seridan

I've played most high-hyped MMORPGs before Guild Wars 2, Warhammer, Lotro, Aion and GW2 is almost completely different. The sooner people understand that, the better. They have so little in common that it is not even funny to compare them. Of course those who actually played the game know this. Those who didn't write nonsense on internet forums. Oh well trolls will be trolls

Im a 3 years war veteran, played all the 2 gw2 BW. GW2 is literally a copy and paste of warhammer, thats out of discussion. I can even make you a list, but it wont change anything some people really believe that the game is ïnnovative¨  and dont really matter how wrong they are or how hard you try to argue with them, they just choose to live in a lie.  

Please... make the list with details backing up your claim. Being a WAR veteran myself I will simply say you are flat out lying. Go ahead... prove me wrong.

-Atziluth-

- Never underestimate the predictability of stupidity.

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