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Loved the sound of this, a bit reminiscent of Darkness Falls:
What are your plans for the WvW content of the game in the long run? One of the coolest things that we’ve added to WvW recently is a persistent mini-dungeon that can be accessed through the three keeps in the center map. This area is designed with multiplayer PvP in mind and players can do things like activate the traps in the mini-dungeon to defeat enemy players. Of course, at the end of the area there’s a chest full of rewards. |
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needalife214
Advanced Member
Joined: 11/30/06
Big Bang happened. And life happened. Then you trolls somehow got here? |
5/28/12 1:36:52 PM#2
yeah, WvW is pretty heavliy copied from DAoC, but no one is complaining. |
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I'm certainly not, they took the best parts of DAoC PvP in my opinion, improved them, and left out all the bloat. |
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5/28/12 1:41:11 PM#4
Thanks for the link valkaern. This sounds really neat.
Cheers!
Currenlty playing Neverwinter Online |
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5/28/12 1:41:42 PM#5
Here I thought they wouldn't take it this far lol. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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5/28/12 1:41:46 PM#6
OMG that sounds so bad ass! |
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5/28/12 1:46:06 PM#7
I wouldn't call 2 week reset and annominity improvements.
You need good enemies as well as good friends. |
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5/28/12 1:47:04 PM#8
Originally posted by needalife214 Why would anyone complain? DAoC was/is a classic. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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5/28/12 1:51:44 PM#9
The persistant 3 faction dungeon in WvW sounds like AWESOME fun. I guess you need to hold one of the 3 keeps to be able to access the mini dungeon. I wonder if you can access the other 2 keeps through it, kinda like a secret back door ;) That would be awesome!
Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
5/28/12 1:59:42 PM#10
Originally posted by Valkaern I'm very happy about this. I'm glad someone finally did this. Darkness falls was awesome, and it gave us another reason to keep our keeps. Even when we didnt have darkness falls we who played Midgard would still be in the bottom of the dungeon doing the loop for up to a week sometimes.
What happens when you log off your characters????..... |
Originally posted by stragen001 I hadn't even considered that. I won't hold my breath for it, but it would certainly be very cool assuming you had to overcome a challenging dungeon to unlock secondary access to an important fort location. Fun way to secretly move forces too. Considering the over ground interactions we can already have with different NPC factions (getting the ogres to attack your enemy for example), there's a lot of room there for fun mechanics. I hope they expand on PvP dungeons a bit (not that I have any idea how extensive they'll be at launch), I've always loved tighter in-door battles just as much as the giant sprawling outdoor ones. A variety of different battle scenarios is always good. |
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5/28/12 2:23:20 PM#12
It's funny that even since DAoC players have been screaming for YEARS to have something like Darkness Falls in a game yet developers making proven failures in the way of large 2 faction pvp maps.
Amazing when a developer actually listens to the playerbase who actually know what they like. |
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5/28/12 2:40:30 PM#13
Sounds good to me. Love the trap part. |
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atziluth
Hard Core Member
Joined: 9/18/04
Killer 73.33% |
5/28/12 2:51:29 PM#14
Originally posted by FredomSekerZ Ditto... Once again ANet is adding an element to the game which many players have been looking for. -Atziluth- - Never underestimate the predictability of stupidity. |
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5/28/12 3:05:18 PM#15
Whiney pveers happened that's why there hasn't been another darkness falls "your forcing me to do pvp waah waah!" And so forth.
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5/28/12 3:21:29 PM#16
Originally posted by ShakyMo Even pvers will love WvWvW |
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5/28/12 3:26:27 PM#17
Originally posted by ShakyMo Because pvp'rs aren't vocal enough already?
There can be 2 different loot tables just like other mmo's have already done. There was nothing stopping them from making this sort of thing other than laziness. |
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As fun as this could turn out to be, I also thought it was pretty cool that they're clearly willing to consider a wide variety of concepts - and that they'd be willing to add something like this so close to release. It was a nice surprise, I'm hoping it's an indication of what we can expect from them past launch. |
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5/28/12 3:42:42 PM#19
ArenaNet's Guild Wars 2 may indeed save us all. |
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5/28/12 4:08:47 PM#20
Mass PvP that you can jump in and out of, have a choice of when it happens and not be surprised by it when you don't want it, that definitely appeals to me as a primary PvE player. It's good not having to be excluded from mass PvP content because I choose to primarily play in PvE. It's the non consensual part that puts me off from either having to roll on a PvP server or have my content restricted to a great degree (Aion). Small team battlegrounds aren't attractive to me as a primary PvE player either, no one likes to let the team down and if you're not used to PvP and haven't honed your reactions and got the skill/gear set needed you're opening yourself up for a whole world of pain and probably abuse from your team mates :) WvW looks to me like a great opportunity to cut your teeth in PvP, I'm sure I'm not the only PvE player who is going to have loads of fun in this. The added dungeon is a great way to get a wider audience in to the map too, especially if there are unique skins to be had. Spoiler Alert! Here's another reason for PvE players to jump in to the WvW map |
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