| 60 posts found | |
|---|---|
|
Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
I was swarming through the world, and suddenly i bright orrange text tells me that i need to find gold nuggets and drop them off by this person X. Am i the only one that popped the question : Why the hell does that guy need those nuggets?
I am running through a mine looking for gold nuggets, suddenly a huge group of players comes around the corner and i decide to follow them. Finally we come at some boss mob and kill it. and again a why question pops, Why did we need to kill that nice fellow down in the mines?
On a farm there are some bandits and thy are putting fire to the haystacks, so its pretty obvious that i need to either kill the bandits or pour buckets of watter over burning haystacks. Suddenly the bandits stop comming. and again a why question, Why did those bandits stop the attack?
Am i the only one bothering about these things while playing the game?
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
|
5/16/12 1:42:41 AM#2
heh. I dont know man. Because its dynamic? Try not to think about it too much. Theyre pretty fun :) |
|
|
5/16/12 1:43:45 AM#3
Just ask the NPC and they will tell you. SWTOR is the greatest mmo ever! |
|
|
5/16/12 1:58:54 AM#4
There are answers to every single why question you may have if you talk to the NPC or, oftentimes, just listen to the conversation that takes place during the moments between events or during escorts. Yours is a question of context, and GW2's events actually tend to deliver much more context than standard quests. Behind every event, there is a reason. |
|
|
5/16/12 2:04:37 AM#5
Here's the example video: |
|
|
5/16/12 2:24:39 AM#6
Originally posted by colddog04 Seriously almost all of them have dialog. Its not VOed but there is text.
A more striking question to me is why didn't you ask them? They are right next to you and marked on your map.
Are you just assuming there is nothing? |
|
|
Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
5/16/12 2:28:29 AM#7
Originally posted by Lord.Bachus Yes. This is not a game. |
|
5/16/12 2:46:21 AM#8
I'm with you OP.
This is the biggest problem I have with the DE's as currently implemented. I might have a vague idea why we're doing what -- okay, I have to pick these things up because the bad guys are coming to steal them -- but the story that sort of underlies the objective is completely lost on me. Why are these guys here? How did they get here? Why are these pieces of metal all over the ground? What's at stake? Plus, the more time I waste talking to NPCs to try to get answers to these questions, the more I'm wasting my opportunity to contribute to the DE.
I'm guessing 99% of GW2 players don't care. From what I've seen in the game, this seems to be the crowd that jumps into a giant brawl in the middle of AB while the flag carrier runs down the side of the field. I happen to be the one idiot who actually cares about what the purpose of the game is and tries to chase him down. =P
One thing that might be nice for people like myself is to be able to read a brief summary of the event in a narrative format after the event is over that fills in some of these details. Basically, there'd be a little blurb about why the event initially took place ("The Flame Legion launched a daring assault on the scrap yard to seize valuable metal resources and disrupt the Iron Legion's ability to continue arming its growing number of recruits"... for example), and then for each success or failure condition a line or two would be added to the narrative.
It's not a perfect solution, but it retains the suddenness of the event while giving those who are interested in some of the world-building aspects of the game an option to get a lore fix. If you're not interested, then simply don't click the button that brings the narrative summary up before you click on the event medal.
Maybe this already exists and I'm just missing it, but either way it's a nice feature for those of us who care a little more about what's going on in the game world IMO.
|
|
|
5/16/12 2:47:12 AM#9
Originally posted by AbdullaDoo You don't carry flags in AB.
Edit: You know though, I think you have a good point.
Another way to implement it might allow you to just right click on the event in the upper right and then a little "quest journal" pane opens and describes what's happening up to that point. SWTOR is the greatest mmo ever! |
|
|
5/16/12 2:52:18 AM#10
Originally posted by AbdullaDoo the reasons are all there and it lies in the chains and lore.
there are metal and unexploded shells around the black cididel because its a big warzone thats ongoing.
a DE almost always has a npc to ask. but in this game world most things happen for a reason and will have their own reactions.
at times you can fallow a chain to see the backround behind it and alot of the time its fully voiced |
|
|
5/16/12 2:53:44 AM#11
Originally posted by colddog04
lol, sorry, meant WSG -- you forget these things when you haven't played for three years. =)
But yeah. Any sort of option to fill people who care in about what's going on would be a little something that made the game more fun for us. |
|
|
5/16/12 3:02:53 AM#12
|
|
|
5/16/12 3:17:39 AM#13
There's an option to get the story. Basically you have to stalk the NPCs around like an obsessive freak and find out what they say and what they do. :D Also, clicking on NPCs, sometimes they do say things to explain! It's not completely contextless. In a way, sometimes I sort of wish they didn't have the thing alerting you of a nearby dynamic event, because it'd be interesting to just have people doing things because 'well, there was badguys there, burning things, right?', but people would probably totally miss dynamic events, rather than learn about them through context. :/ |
|
|
heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
5/16/12 3:17:53 AM#14
Why does a quest giver in any other MMO wants you to gather wolf testicles from the wolves who are hanging out 10 feet away from him? Because it's a video game, mate. If we're going to try to rationalize everything we do in a video game, they will stop being fun. With that being said, the DEs actually do have background stories to them which you can experience if you stick around and talk and/or follow the main NPCs. Next time, instead of coming to the forums to ask why the guy needed gold nuggets, try asking the guy who needed the gold nuggets. Or you can just run from one DE to the next, completely oblivious to the other half of the game.
|
|
5/16/12 3:34:44 AM#15
Sometimes I wonder why people think tons of exposition is more realistic.
How come you think the story should be handed to you magically? In the video where the guy basically stalked the various characters of one renown heart in Norn territory there is clearly a scritped story to the whole thing. You can find out this story through the means you would normally find things out in real life, interacting with the characters.
Having it all handed to you is boring. Its what happens in novels written for 12 year olds. |
|
|
5/16/12 3:40:44 AM#16
The question about gold nuggets seems silly. So many quests on any rpg are about quest giver X asking for item Y. Or to say it simple.. who wouldn't want gold nuggets to make profit?
I'm not surprised about the bandits ceasing their attack after getting a beating.
What puzzles me is: 1. Bandits attack a farm 2. Bandits do nothing but setting the hay on fire 3. Profit? |
|
|
5/16/12 3:42:50 AM#17
Originally posted by Dakeru ... I could answer why that happens, because I know. ... but I won't, because it'll be more fun if you figure it out yourself. These questions really do have answers though, a lot of the time! Specifically in this case I KNOW it does. :) |
|
|
5/16/12 3:46:22 AM#18
To me the issue is, if you're running around trying to find the NPCs that can tell you what's going on, you're not contributing to the DE...and right now, at least, you also have so many people around in some places that some stages might be completed extremely quickly. I have no idea to what extent that will change after release. I don't think anybody is disagreeing that participating in DE's are fun. Some of us would have a more rewarding experience if we understood what is -- or went -- on. And if we're running around not participating in the DE because we're trying to talk to NPCs, then that's less fun too.
I don't think anybody is asking for something to intrude on or ruin your experience in any way. We're just looking for an option that adds a small bit of convenience so that we who want to get into the world and its stories can have just as much fun participating in the DE's as everybody else.
Yes, I know...anyone who thinks the game could be made more fun in any way for anybody is playing the wrong game. I'll go now. ;)
|
|
|
5/16/12 3:47:37 AM#19
Mistery and events can change thats the greatness of GW2:) I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
|
|
5/16/12 3:49:21 AM#20
Originally posted by AbdullaDoo I'm with you. I'm not even a lore fanatic. But I know there are players out there that require more context. That's why I think it would be nice if they added a way to easily, on the fly, give context. SWTOR is the greatest mmo ever! |
|