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MMORPG | Genre:Fantasy | Status:Final  (rel 08/28/12)  | Pub:NCSoft
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135 posts found
  Valkaern

Novice Member

Joined: 7/23/03
Posts: 477

5/15/12 8:13:08 AM#41

See, I found the TSW story to be OK for what it was doing (in the main story, the side tasks were a joke with no punch line), but clearly over the top and totally lacking subtelty and nuance.

They parade out endless cliches unapologetically hoping that their over use of crude language blinds the easily amused to the total lack of depth. I mean seriously, dial it back a bit Funcom, look up 'subtlety'.

The Secret World would have been so much better if it took itself a little bit seriously, when you have the strange and absurd plastered over every inch of your game, it's no longer strange, it becomes the norm.  The fact that so many tasks were just weird for the sake of weird rather than a means to discover more about the world was also disappointing. 'Here's a bird man (or yet another zombie?), LOL, phone it in for your loots'.

Every 'story' in their game was blatant and over the top, which is a horrible companion for the sense of mystery they were apparently attempting to achieve.

The Secret World created a zany and over the top slasher B film vibe for sure, but failed to deliver the intelligent and mysterious thriller I was hoping they were aiming for. 

It's telling that some peoples definition of mature is over use of swear words and gore.

 While I'm sure it'll make 13 year old boys feel all grown up, at it's core it displays nothing more than an adolescents perception horror and a juvenile level of story crafting.

I'm glad they tried, at least it's something different, but let's not for a second pretend that it's some literary masterpiece with an ounce of depth. Then again I'm probably talking to more than a few people that assume 'Best Seller' is the epitome of literature.

GW2 is a typical fantasy setting, with interesting enough lore for those interested, but it's also in no way terribly deep, profound or deserving of any praise. I certainly didn't find it any less mature than TSW, their both fantasy nonsense - abusing crude language and gore does not equal mature.

But, I don't think GW2 is pretending to be more than that, ever,  while TSW seems to have idiots feeling like brainiacs because they figured out the password was 'Vivaldi'. The worrying thing was how many more people in chat were stumped. That's why we can't have nice things very often.

  dontadow

Elite Member

Joined: 12/29/03
Posts: 861

5/15/12 8:16:12 AM#42
Originally posted by Lord.Bachus

Said it before and saying it again.

 

After playing it yesterday evening the day after the TSW beta, the typical fantasy main story and the character depth of the NPC's felt like it was created for 10 year old kids.  Now its on par with the best fantasy MMO's so far, but compared to the dark story of TSW and the incredible and sometimes creepy character depth of the NPC's in TSW GW2 and most other MMO's and RPG's felt like a book you read to your children before going to bed.

 

Nevertheless, GW2 is still the most amazing MMO ever created, the story is okay (just not as awesome as TSW) and everything else is top knotch. (except current performance on my PC) Its just fun to play, but sometimes i felt a bit like a herd annimal running after people not knowing where they where going, but ready to join the action.

I really don't think u can compare taking plots from lovecraft and other horror novels to a fantasy novel.  Most fantasy novels, unless politically based, have a fairly simple plot and the meat of them comes from the characters themselves.  

That said, unless you finish an entire story to 80, we really don't know where its going.  What u see now is the beginnings of a story.  Which, like most novels, starts off fairly slow. After all, starter areas are no where near the front line of the main plot.  

Many of the NPCs are based off of the novels and previous games, Ive raead the last two and there certainly at least feels like a good amount of depth there. 

TSW is a poor Lovecraft knockoff with overdrawn dialogue everywhere and the crummy animation and patchy graphics don't make for an emmersive experience.  I'd even say that its the problem when there is too much story. The story becomes stupid, because in order to make that story work, the player must be railroaded into insane conclusions about thngs. 

I remember completing the first kings quest, where i'm suppose to be discovering why the zombies dig graves and at the end (cause the land is evil).  That's just poor adapations and writings. 

Ther is one thing u  an say, SWTOR wins in the writing catagory, they just didnt need it for every plot. But the main plot had quick sharp dialogue and logical conclusions.  

  dontadow

Elite Member

Joined: 12/29/03
Posts: 861

5/15/12 8:24:47 AM#43
Originally posted by Lord.Bachus
Originally posted by Zeroxin
Originally posted by Lord.Bachus

Said it before and saying it again.

 

After playing it yesterday evening the day after the TSW beta, the typical fantasy main story and the character depth of the NPC's felt like it was created for 10 year old kids.  Now its on par with the best fantasy MMO's so far, but compared to the dark story of TSW and the incredible and sometimes creepy character depth of the NPC's in TSW GW2 and most other MMO's and RPG's felt like a book you read to your children before going to bed.

 

Nevertheless, GW2 is still the most amazing MMO ever created, the story is okay (just not as awesome as TSW) and everything else is top knotch. (except current performance on my PC) Its just fun to play, but sometimes i felt a bit like a herd annimal running after people not knowing where they where going, but ready to join the action.

Have you read any of the books? The first one in particular is pretty good but yea, 10 year old kids can read it though then again, that doesn't mean they'd understand anything. Also, unlike the story of TSW which shows you what you're aiming to do right from the get-go, GW2 is building up to that slowly so there are differences in the execution. Seems you like TSWs execution a lot better.


I read the first book, but nothing sinister or creepy there, its a book my 10 year old could read if he'd understand English. It was a really fun and engaging read tough even for this 40 year old kid.

 

I never said that the lore and stories where bad, just that they are typical fantasy that i would allow my 10 year old to read.

Wait, woah? ARe you equating horror to age? 

That just sounds silly.  Just because something is described as grotesque doesn't make it for an age group.  Just because smething doesnt have gore int it doesn't mean its for 10 year olds.  

IF anything I'd say TSW is written for the tween crowd.  There's way too much exposition, the plot being spit out at you instead of showing it.

The number one way you can tell the age group for a book, any publisher will tell u, is how much exposition the author needs to use.  Especially in a medium like tv, movies and stories. If you need to spit the whole plot at me over and over through dialogue, u are writing for a younger crowd. 

From your logic horror = adults. Laughable, i was watching horror movies when i was 6.  I'd sit on top of my dads cadalac at the drive in to alien aliens nightmare on elm street with my brothers.  Please don't confuse paranting styles to some set in stone law that says that 10 year olds can't watch and appreciate horror.  I ws a fan of Romero at 9. I'm sure other kidsare capable of it.

Let me see your 10 year old get through the GAme of Thrones of Wheels of Time series. 

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 7147

“No path is darker then when your eyes are shut.” -Flemeth

5/15/12 10:46:39 AM#44
Originally posted by Lord.Bachus

Said it before and saying it again.

 

After playing it yesterday evening the day after the TSW beta, the typical fantasy main story and the character depth of the NPC's felt like it was created for 10 year old kids.  Now its on par with the best fantasy MMO's so far, but compared to the dark story of TSW and the incredible and sometimes creepy character depth of the NPC's in TSW GW2 and most other MMO's and RPG's felt like a book you read to your children before going to bed.

 

Nevertheless, GW2 is still the most amazing MMO ever created, the story is okay (just not as awesome as TSW) and everything else is top knotch. (except current performance on my PC) Its just fun to play, but sometimes i felt a bit like a herd annimal running after people not knowing where they where going, but ready to join the action.

Hehe, ok, but it really isn't fair to compare these two. TSW and GW2 both have their merits and their issues.

GW2 is more light hearted fantasy stuff. I played my Ele with Noble background, and the tone of snobbish, bored aristocrates was just SO fun. GW2 has by far superior combat and character, TSW has more interesting story. Both have a very good graphics. But since TSW is monthly fee and GW2 free I see no reason why I can't play both. Especially since GW2 is probably launching considerably after TSW anyway.

"Things weren't better in the past. But a lot of things were GOOD, and they would STILL be, if people had stopped the fuck messing around with them!"
- J. Malmsheimer

  Lucioon

Advanced Member

Joined: 1/12/06
Posts: 759

5/15/12 10:57:12 AM#45

Star Wars , The Lord of the Rings, Harry Potter....etc in your opinion they are all for 10 year olds

In that case, GW2 therefore will also satisfy anyone and everyone that loves those three IP's that I just listed. Therefore its okay with me. Because those makes billions of dollars just by satisfying 10 year olds.

TSW probably will not earn that much, and will probably fail due to its inability to satisfy those 10 year olds.

But atleast you have a more Dark and indepth NPC to play with , and really each to its own.

I actually don't take that as an insult, because If i can make something just for 10 year olds, and still make millions, There really is nothing wrong with that. WOW was made for kids, yet we got grandma's playing it as well, I guess the line of kiddie games has been blurred enough that GW2 will reach audiences larger than TSW can ever dream of getting.

Sometimes I just wonder, if a game made for kids filled with adults is still a game made for kids, and a Darker more serious game filled with kids still a dark and more serious game. I guess its all based on opinions.

 

Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

5/15/12 11:00:54 AM#46
Originally posted by observer

I disagree with OP.  In my opinion, the story acting isn't so good, if compared to Swtor.  The actual plots and stories aren't so good either.  I'm more interested in the gameplay though, which i like, but others don't.

they didnt waste 199.9 million on voice acting and cut scenes thats why.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4233

5/15/12 11:14:13 AM#47
Originally posted by Mothanos

For some reason kids quit playing eve when the tears drop alongside their cheeks when their 1st battleship is blown up by a few rats or mission specific enemy's.

Or a posible pirate hunting for tears :P

I'm a grown man... This is what happened to me... All I did was afk for 3 minutes by an asteroid belt!!@ EVE taught me that I am not hardcore lol Great game for that alone.

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  Mahavishnu

Apprentice Member

Joined: 4/17/12
Posts: 252

5/15/12 11:15:20 AM#48

TSW tells you something like "Kill all the zombies!", so GW2 is more immature, because it tells you something like "Kill all the centaurs!"?

TSW has a lot of great ideas. Unfortunately, this game has a lot of weaknesses, too. It has a lot of zoning like GW1, NPCs are just standing around, you cannot interact with the world, nor explore it. Just follow the sign and that's it. ArenaNet has put so much more effort in so many aspects, it is no competition at all! Which is very sad, because TSW has such a great setting.

By the way, I read "Lord of the Rings" when I was 10 years old and loved it. If GW2 can bring me that old feeling back, I would be more than satisfied :)

Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4233

5/15/12 11:18:44 AM#49
Originally posted by Valkaern

See, I found the TSW story to be OK for what it was doing (in the main story, the side tasks were a joke with no punch line), but clearly over the top and totally lacking subtelty and nuance.

 

 

I find myself looking over my shoulder at night when the wind blows on my neck playing that game... Seriously.

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  gainesvilleg

Apprentice Member

Joined: 2/27/11
Posts: 1087

5/15/12 11:21:02 AM#50
Originally posted by Lord.Bachus

Said it before and saying it again.

 

After playing it yesterday evening the day after the TSW beta, the typical fantasy main story and the character depth of the NPC's felt like it was created for 10 year old kids.  Now its on par with the best fantasy MMO's so far, but compared to the dark story of TSW and the incredible and sometimes creepy character depth of the NPC's in TSW GW2 and most other MMO's and RPG's felt like a book you read to your children before going to bed.

Makes sense, the payment model is geared towards kids.  Similarly, most F2P MMO's are very kid-like as well.

[mod edit]

 

GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements

  Dkompoze

Hard Core Member

Joined: 2/01/06
Posts: 203

5/15/12 11:23:45 AM#51
Originally posted by Lord.Bachus

Said it before and saying it again.

 

After playing it yesterday evening the day after the TSW beta, the typical fantasy main story and the character depth of the NPC's felt like it was created for 10 year old kids.  Now its on par with the best fantasy MMO's so far, but compared to the dark story of TSW and the incredible and sometimes creepy character depth of the NPC's in TSW GW2 and most other MMO's and RPG's felt like a book you read to your children before going to bed.

 

Nevertheless, GW2 is still the most amazing MMO ever created, the story is okay (just not as awesome as TSW) and everything else is top knotch. (except current performance on my PC) Its just fun to play, but sometimes i felt a bit like a herd annimal running after people not knowing where they where going, but ready to join the action.

If you said it before,whats the point of saying it again.  It makes no sense to take a reply in a thread and turn it into its own thread. Unless your looking to troll someone for an argument.

  Darth-Batman

Hard Core Member

Joined: 5/26/05
Posts: 586

Bruce, I am your father.

5/15/12 11:27:28 AM#52

Thats interesting because Ive been seeing posts about how a lot NPC's dont even interact with players and are just there for nothing. I guess perspective is reality after all.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

5/15/12 11:33:10 AM#53

It is unfair to say that we "know the story" of GW2 when the only data we have is from low-level starter areas and immediately dismiss it as standard fantasy drivel. It remains to be seen if GW2 can entertain not only in gameplay but in advancing an engaging story. I did see things that were promising from the beta, most notably:

http://wiki.guildwars2.com/wiki/Secrets_in_the_Swamp

GW2 doesn't passively tell you the story through cut scenes, it puts you in the middle of it, with success or failure along the way leading to different consequences.

TSW had a rich mythos to draw from, including Lovecraft and King. And it had settings more or less premade based on these legends. The question is whether or not TSW is able to bring this content to life in a manner that was both true to the existing lore AND fun.

The investigating quests were the most interesting in the beta, though they made up only about 20% of the content. The rest involved either killing mobs that just sort of stand there or fetching items. The settings were beautiful but the gameplay itself was not engaging, specifically because the combat was so poor (IMO of course). Repeatedly fighting mobs of zombies while spamming "1" until your aoe is charged up is not a good translation of Lovecraft.

Which world felt more alive, based on gameplay and not based on your love for a particular lore?

Frankly this whole topic is bothersome. Saying GW2 is made for 10 year olds does not make TSW a better game. Each product should stand and be judged on its own merits.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  eycel

Advanced Member

Joined: 4/15/06
Posts: 1339

pew pew

5/15/12 11:37:26 AM#54

Dont hate on TSW, no mmo's are the way you describe them.  There isnt one mmo out there that is something out of this world when it comes to depth of story.  Saying that language is there to satisfy a certain type of people is silly.  I wouldnt call your opinion a gamers opinion, more like a sideliner, a benchwarmer or something. I think TSW will do very well, it has a good niche playerbase that cant be swayed by the general population.  It has a few things going for it that are exciting to watch, unlike a lot of other games.  It has 100s of deveolpers working on it every day patching and talking to the testers on how to make it better just like any good mmo.   Its stilly to make assumptions at this time, anything can happen when the game goes live.

 

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15560

5/15/12 11:43:05 AM#55
Originally posted by Darth-Ninja

Thats interesting because Ive been seeing posts about how a lot NPC's dont even interact with players and are just there for nothing. I guess perspective is reality after all.

They say hi if you click them and most of them seems to do something. That might be more than some games but it really is the minimum reqs for a RPG game.

  Galthon

Advanced Member

Joined: 3/05/10
Posts: 47

5/15/12 11:48:14 AM#56
Originally posted by heartless

 On a side note, I didn't care for those New England accents from the sheriff and that old lady with the shotgun. They sounded forced.

Hah, that's the first thing I said when I heard them, all of the "accented" characters sounded like New Yorkers trying to fit in.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3853

5/15/12 11:50:29 AM#57

Funcom always has pushed the adult content more than other games. It is one of the things I like about them as a developer. However, having adult content doesn't automatically make something more mature.

With some of the stuff I saw, even though it has blood and sex and zombies, felt more kiddy than some of the fantasy stuff. I agree that some of the writing in GW2 is pretty bad the way it is now. Some of the stories are too 1-dimensional. However the lore, as a whole, seems to have a lot more mature concepts than what I found w/ TSW.

Both games have pretty standard good vs. evil, and faction conflicts. However I found a lot more interesting topics being discussed in GW2 than TSW. The main issue is that these topics weren't shoved in your face in GW2, whereas in TSW they were part of the main storyline.

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

5/15/12 11:51:23 AM#58

It's a good thing I don't give a damn about story in my MMOs (or SP games either, TBH) then 

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  kanezfan

Apprentice Member

Joined: 4/03/05
Posts: 496

5/15/12 11:57:46 AM#59

Avatar made like $2.5 billion at the world wide box office. The story was Pocahontas.

I haven't played TSW so I have no idea what the story is. From the game videos I've seen, it involves zombies. WoW has zombies, GW2 has zombies. SWTOR has zombies (lol SW zombies, can't believe Lucas allowed zombies in SW).

I love zombies, I LOVE The Walking Dead, that is much more of an adult oriented story than any game I've ever played. That would be an adult MMO with all the weighty decisions they had to make. I doubt TSW's story is anywhere near as weighty as TWD's.

Anyways, a story for 10 year olds doesn't make or break a game. The game itself has to be good and as you said, GW2 is great. On that I agree with you, and I'm addicted to it.

  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4931

5/15/12 12:03:05 PM#60

 

Even though you have some positive things to say, your thread title sounds very "trollish." 

 

There's presently an epidemic of thread titles that appear to be constructed to discourage people from playing GW2.  If that is YOUR goal.....good luck with that.  Most people over the age of 10 that are PLAYING in the BWEs for GW2 are capable of making their own decisions.

 

I love how you cover your initial insult of it being a game for little children with other semi-nice things to say.  Interesting.  I have to wonder what part of it you're actually sincere about, if any.

 

Originally posted by Dkompoze
 

If you said it before,whats the point of saying it again.  It makes no sense to take a reply in a thread and turn it into its own thread. Unless your looking to troll someone for an argument.

 

Yes, that was my suspicion as well.

President of The Marvelously Meowhead Fan Club

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