| 136 posts found | |
|---|---|
|
5/11/12 11:53:01 AM#121
Originally posted by Ausare I am inclined to agree that the game has been overhyped. I enjoyed the beta event for the most part (though I am pretty unhappy with GW2's treatment of the ranger class), and found much to be admired about the game. Even so, many of the elements that are being described as, "revolutionary," seem far more incrementally evolutionary to me. Still, with the exception of the Ranger class, I am looking forward to the game. When all has been said and done, more will have been said than done. |
|
|
5/11/12 11:59:37 AM#122
Originally posted by Meleagar Well said sir... I have had the same experience in the BWE's... Kill when you want, Craft when you want, Explore when you want. It gives every player control of exactly how you want to spend your time in game. What else can you ask for. |
|
|
5/11/12 12:09:46 PM#123
Originally posted by tordurbar OP said casual/solo friendly does not mean easy. OP is right. I died a hell of a lot more often in GW2 beta weekend than I have in other mmorpgs. The level scaling mechanic really keeps the game challenging, which is a breath of fresh air. A lot of solo and casual players love challenge. I f*ing hate easy games, I really really do. (that is why I am a Dark Souls fanboy) I also consider myself fairly casual as far as mmorpg's go. I want the time I get to spend in a game to be as fun as possible and challenge = fun for me. As far as not being able to complete your level 10 quest at level 14, the game delevels you to 10 to keep it challenging. I never had a problem soloing any of the skill point areas as a Necromancer. Of course that is not to say I never died doing it, but I did solo a lot of them. On ones I couldn't solo I simply waited for other players to show up and we dealt with it together without me having to convince them to group with me. Are you a Pavlovian Fish Biscuit Addict? Get Help Now! |
|
|
5/11/12 12:11:53 PM#124
Originally posted by Ashen_X Agree thats a good take on it, and way games should be, they learn and try to evolve the genre to keep it fresh and interesting (i.e not stagnating/copying current formats to cynically cash in)
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
|
|
5/11/12 12:29:01 PM#125
to the guy say we can help players in other MMORPG. yes we can but that is fun???? big NO and that is the big diference between help other players in WoW / Rift / LOTRO and do that in GW2, you can help but isnt fun, is instead boring like hell. must be a big hater of GW2 to not agree on this, or not even play GW2 to dont see the HUGE diferencence between help people on GW2 and do the same in others MMORPG. in this point is trully revolutionary at least i never play other MMORPG where help others was so satisfying. in the rest of features is a evolution not a revolution, but if you are waiting for a entire revolutionary MMORPG ( or any other game), is better you give up because that will never happen. |
|
|
5/11/12 12:35:05 PM#126
Originally posted by Bladestrom I cannot disagree.
Push the boundaries but don't go so far all at once that you alienate your target customer base. This is the fine balancing point where many companies struggle in my opinion. They need the product to be familiar enough that consumers can readily grasp it, without being merely a reintroduction of the consumer's pre-existing favorite. After all, if the game is merely WoW again, but lacks WoW's (going on) eight years of polish, content, and population why would a player leave his friends and stable of developed characters for neo-WoW ? When all has been said and done, more will have been said than done. |
|
|
5/11/12 12:42:21 PM#127
Eh I wasn't as impressed with this game as everyone else is mate. However no one can deny they bring some good stuff to the table other mmos have to look at. In all honesty my opinion of the best mmo is.... A themparkish PvE system and a sandboxy pvp system... where you guild is your faction and you fight over territory. Gear should matter, just not as much as wow.... 5 or 6 lv 25s should be able to bring down a lv 50. If you have good gear it should give a slight to moderate boost not a omfg pwnage everday boost. people wanna do raids endgame... why not make them all through out the game. Instead of making endgame the goal, make playing the game the goal. |
|
|
5/11/12 1:35:37 PM#128
I totally agree with Zeck. many other games lack the ability to play together if you are not exactly same level. Maybe GW2 puts an end to this. i would enjoy it. |
|
|
5/13/12 1:38:50 PM#129
Originally posted by Torvaldr Woosh, woosh, wo wo woosh!! http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
|
|
5/16/12 11:15:24 AM#130
I think everybody should stop playing other games and start playing the Game that ends all other games:) Guild Wars 2 is the new shit you wanne be part off and play! I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
|
|
5/16/12 11:17:03 AM#131
|
|
Originally posted by Crackbone That AoC video is priceless! |
|
|
5/16/12 12:12:56 PM#133
Originally posted by Meleagar Yep, I nearly piss my pants everytime I see it. :D |
|
|
5/16/12 2:18:34 PM#134
Originally posted by Crackbone That is hilarious! Thanks for sharing :) |
|
|
5/16/12 2:20:17 PM#135
Originally posted by brett7018 No problem :D |
|
|
5/16/12 2:43:42 PM#136
Originally posted by Meleagar Exactly right, OP. No more having to LFG and wait for half your play time before you can go do something. No more having to worry about one of your party ragequitting because you do play "up" to their expectations. Help others as much or as little as you want and talk to them as often or as little as you want.
Even though I didn't stop and talk to everyone I saw when playing the game, there was a real sense of community. An unspoken bond between players for helping each other out and accomplishing tasks together. Something seriously lacking in other games, I think. And that includes GW1.
It remains to be seen if the game will truly catch on beyond the (albeit large) group of GW followers. I hope it does because I think it's a fantastic game and really is what I think many many people want out of an MMO. |
|